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Posted (edited)

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Edited by HexaNoid
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Posted

Rio vs Nao (Bullet)

There was a Mu player named Nao, if I'm not mistaken. I'm guessing this is him.

Momoiro (Rachel) vs Rio

Some good examples of combo's in Rio's gameplay.

Rio's combo's are harder than they look, I think. 4B > 2DD > 7 > air dashing j.C > j.2C > j.214D combo's were also difficult in CS2/E.

I think 3C > 22A > 6A > 4B only connects if the opponent is close. Maybe it's possible to do a Dashing 6A?

The Platinum match was good to watch.

This video has a few matches of Chibaken (Hakumen) vs Rio and another Nu.

Posted
I think 3C > 22A > 6A > 4B only connects if the opponent is close. Maybe it's possible to do a Dashing 6A?

According to people on the jbbs, it doesn't look like you can dash out of FL animation. It's only cancelable with a move that uses the attack buttons (besides barrier).

Posted

Updated main post with the following videos. I also typically only find videos in the main CP video thread or this thread so if you find some Nu matches outside of the main CP video thread, please put them in this thread.

Vs. :AR:

Collapsed: Vs. Arakune Videos:

[28/11/2012] Ripona vs Rio

[28/11/2012] Ripona vs ?

[01/12/2012] Naga vs Penguin

Vs. :AZ:

Collapsed: Vs. Azrael Videos:

[28/11/2012] ESP vs ?

[30/11/2012] S vs Karaage

[30/11/2012] Sekido vs Oji No sound in video

Vs. :BU:

Collapsed: Vs. Bullet Videos:

[28/11/2012] Rio vs nao

[30/11/2012] S vs Reria

Vs. :CA:

Collapsed: Vs. Carl Videos:

[01/12/2012] Kichiku Megane vs Naga

Vs. :HA:

Collapsed: Vs. Hakumen Videos:

[28/11/2012] Chibaken vs ?

[28/11/2012] Chibaken vs Rio

[28/11/2012] Chibaken vs ?

[28/11/2012] Chibaken vs Rio

[30/11/2012] Chan vs Goro No sound in video

[30/11/2012] Yandere Daisuke vs Teru No sound in video

Vs. :HZ:

Collapsed: Vs. Hazama Videos:

[??/??/2012] ? vs ? Recorded from a stream by AchedSphinx

[01/12/2012] Shiro vs Mitsurugi

Vs. :TG:

Collapsed: Vs. Tager Videos:

[01/12/2012] Ruta vs Naga

Vs. :JI:

Collapsed: Vs. Jin Videos:

[01/12/2012] Izayoi wa yo vs Shiro

Vs. :LI:

Collapsed: Vs. Litchi Videos:

[??/??/2012] ? vs ? Recorded from a stream by AchedSphinx

Vs. :MK:

Collapsed: Vs. Makoto Videos:

[28/11/2012] ? vs Matsu

Vs. :PT:

Collapsed: Vs. Platinum Videos:

[28/11/2012] Hasshi vs Rio

[30/11/2012] Hasshi vs Maman No sound in video

Vs. :RA:

Collapsed: Vs. Rachel Videos:

[28/11/2012] Momoiro vs Rio

Vs. :TA:

Collapsed: Vs. Taokaka Videos:

[30/11/2012] Kyo no Antorume vs S

Vs. :TS:

Collapsed: Vs. Tsubaki Videos:

[29/11/2012] ? vs ?

[01/12/2012] Spinoza vs Shiro

Vs. :VA:

Collapsed: Vs. Valkenhayn Videos:

[30/11/2012] Shou vs Oji No sound in video

Posted (edited)

Kohatsu Random 2 on 2

Tsukasa doesn't seem to actually play a lot. Maybe he's just been in Training mode? First time seeing Yuuki in a quite a while. Hasn't played a lot either.

Minaru (Tsukasa) vs Rutent (Tager)

The closest the (Lambda) Nu-Tager match-up has gotten since CT, IMO.

Minaru (Tsukasa) vs Galileo (Litchi)

I think Litchi can cancel her 6D (presumably both hits) into her CT and reset into a GC combo...

Yuuki vs Carl

X > 6DD > 2DD > j.DD > j.2DD > dj.DD > dj.2DD > OD > dj.632146D...

Yuuki vs Matoi (Taokaka)

Pretty sure that this is Izayoi Matoi. In other words, Yuuki didn't really stand a chance.

- - - - -

Hyougo Koube Ranbat

Ruta (Tager) vs Naga

I wonder if he could've done 4DD > 236236D > 22A > 6DD > 2DD > 214D > Y instead? It didn't really matter, and it could've been bad if it had dropped, but the combo's he's doing are really really basic...

Naga plays the match-up fairly well, but I think he retreats too much. If he could play the same, while still maintaining his ground, I think he'd be giving himself more potential space to fall back on.

Kichiku Megane (Carl) vs Naga

Naga vs Penguin (Arakune)

- - - - -

G-Stage Iizuka

Kyon vs Shingo (Bullet)

Apparently this is one of the current top ranked Bullets. This Nu was also very good.

I think this Nu should use more Gravity for zoning. Without Gravity, a lot of the Nu players I see retreat way too much and end up cornering themselves.

Messing up a 623C (eg. 3C > 236C or 2C > 236C) could be a free combo depending on your opponent, so you might want to just cut short the combo in those instances, ending in a 3C knockdown.

Edited by Overheat
Posted (edited)
I've never really understood how to use gravity well for zoning and not just combos.
I recommend using 214B/C from about a midscreen length away from the opponent, and try to keep them trapped in there for as long as possible. Usually, the opponent can't really do anything in these situations until Gravity wears out.

- - - - -

I wonder how long the untech time is on Gravity... I wasn't aware that it ground bounces the opponent now.

Edited by Overheat
Posted

In the same way, I wonder what is the trajectory the opponent follows with B/C. There has to be some shenanigans to be made out of this.

Posted
In the same way, I wonder what is the trajectory the opponent follows with B/C. There has to be some shenanigans to be made out of this.

Well, I think depending on the one used, she can land 236C after. If they ground bounce, it seems like it could be possible at least.

Posted (edited)

Tachikawa Singles

I'll just refer to Gentarou/Purotosu as Protos from now on.

Takahiro/Kuresu (Tsubaki) vs Goro

Fumi (Ragna) vs Protos

(Dia) (midscreen) Throw > 6DD > 22A > 2DD > 214D > Dashing 5C > 2C > 623C (> 22A > 214B)

5DD > 4DD > 236D~C worked, but it didn't look like a follow-up was possible at that distance. Since 5D would be used as a zoning tool from more than a midscreen length away, that might be why Nu's just stick with 236D for the most part. At the distance where a follow-up might be possible, the opponent is probably to close for 236D~C to connect.

Goro vs Protos

I think they played beforehand and Goro won lol

Goro likes doing a close range 5C > 22A > Throw. I wonder how (un)safe that is.

They both seemed to prefer to stick in Dia mode.

j.2DD > Air Parser forward > j.B

(Dia) (corner) 4B > 2DD > CT > Dashing 236D > 22A > 6A > 5C > 6C > (236D)

TORI (Relius) vs Goro

Hirai (Relius) vs Goro

Edited by Overheat
Posted

Goro doing 5C>22A is probably as unsafe as doing a TK feint up close but just as dangerous as it seems to confuse players (like a TK feint). I like it though. Dem shenanigans. I wouldn't copy players like Goro though. Seems like the biggest scrub player. I'd body him. I'd mash D so hard. 5DD 5DD 5DD 5DD 5DD. That's how your suppose to play nu. Not all of this combo shit.

Posted
Goro doing 5C>22A is probably as unsafe as doing a TK feint up close but just as dangerous as it seems to confuse players (like a TK feint). I like it though. Dem shenanigans. I wouldn't copy players like Goro though. Seems like the biggest scrub player. I'd body him. I'd mash D so hard. 5DD 5DD 5DD 5DD 5DD. That's how your suppose to play nu. Not all of this combo shit.

words of wisdom :st1ckbug:

Posted

Is the wheel unsafe now? Goro did it to the other Lambda up close, and he blocked it and got a CH hit when he attacked back.

Posted

Which wheel? The multi-hit one, or the low?

If it's the multi-hit one, then Goro was probably too close and the later hits whiffed.

If it was the low, then it was always unsafe at closer distances.

Posted

It was the low. The old CT wheel.

Hmm, really... I remember people using it to finish their blockstrings. Maybe I'm just thinking of it as an up close combo ender.

Actually now I'm not sure at all.

Posted

People did use it finish their blockstrings but it was unsafe. It could be punished. People rarely did so online.

Though I don't think it used to be in CH state that long. I hope Goro had recovered from it and was just pressing a button.

Posted (edited)
Taito Station Random 4 on 4

Bang vs Nu

(midscreen) (Dia) CH 6B > 2C > 5C > 3C > 236D~C > 22A > 6A > 4B > 2DD > air ender

- this combo seems pretty iffy depending on screen positioning...

(corner) (Luna) 2B > 3C > 236B > 22A > 6A > 2C > TK > 3C > 22A > 6A > 6C > 236D

Taokaka vs Minato

(midscreen) (Luna) 2B > 6B > 2C > 5C > 3C > 236B > RC > 5DD > 6DD > 2DD > air ender

- I think he should've done (ideally) 2B > 2C > 5C > (6C) > 236B > RC > 236C instead.

Hazama vs Minato

(corner) (Dia) 6A AA > 2C > TK > 3C > 236D > 22A > 6A > 6C > 236D > 236C > 6A > 623C > 3C

Lots of mode changing during blockstrings. I think it's actually safer than close-range TK feints, not to mention that it's not limited to jump cancellable moves like TK's are.

Mu vs Minato

Nu vs Minato

Minato likes to mode change after (Dia) 236D. He also likes to stay in Luna a lot more than other Nu's do.

Edited by Overheat

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