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[CP] Izayoi Gameplay Discussion - Tobe! Gandamu!


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Posted

But anyways, those loops are stylish so I'm fine with it.

Stylishness does not make dumb things okay. :P

She also seems to have this sword move to where if the projectile hits, a bunch of summoned swords gang rapes the opponent if they're blocking or not, and she can seemingly teleport in for free for mix-ups if they get hit by or block it, that's pretty neat.

That's the D version of her basic projectile. (Which can only be used in Gain Art mode, I believe?)

Posted (edited)
Any details about her *mode switch* ground dash? is it easy to punish or can we just go nuts?

from what ive seen, no. She can barrier almost immediately.

Someone else also asked about ground to air, D teleport tracks the opponent so it will put you in the air if they are in the air. otherwise, no.

and thanks chao, ill replace the OP links with that.

Edited by not_lunaris
Posted
Wonder if you can do combo>RC>mode switch>combo for stylin.

its probably doable without RC in the corner off of valkyrie astraea, and since 4/6 stock gain combos exist for normal mode, yeah its probably a thing

Posted

Minor, but may be helpful to note that 5C is jump cancellable, in both modes.

Posted

Prorations are out already.

Character combo rate: Normal 90, Gain arte 80

※() Paren signifies Gain Arte Mode

Name/ Damage/ P1/ P2

5A/ 300/ 100/ 77

5B/ 640/ 100/ 85

5C/ 510/ 100/ 89

2A/ 300/ 85/ 77

2B/ 480/ 90/ 85

2C/ 780/ 100/ 89

(2C/ 710*2/ 100/ 92*2) ※2nd hit P1 is unknown but probably 100

6A/ 620/ 90/ 89

6B/ 720/ 85/ 92

6C/ 760/ 100/ 92

(6C/ 710/ 90/ 82)

3C/ 720/ 90/ 89

(3C/ 880/ 95/ 89)

JA/ 300/ 90/ 77

JB/ 400/ 90/ 85

JC/ 760/ 90/ 89

(JC/ 520/ 90/ 89)

Throw/ 1500/ 100/ 60 ※RC on 2nd hit = 0 damage, 100 P1, 100 P2

A.Throw/ 1400/ 100/ 60 ※RC same as normal throw, probably, but not confirmed.

CT/ 1000/ 80/ 100

Taunt/ 100/ 100/ 85

ASaber/ 500/ 85/ 85

DSaber/ xxx/ xx/ xx ※Hits are all at once so it's hard to see with the naked eye

Seraphim α/ 700/ 90/ 89

Seraphim β/ 700/ 90/ 89

Seraphim γ/ 700/ 90/ 89

(Astraea/ 900/ 80/ 89)

Aegis/ 700/ 90/ 89

Noir/ 700/ 80/ 92

(Strike/ 700/ xx/ 89)

Justice/ 2200/ 60/ 92 ※Guaranteed Damage unknown

ODJustice/ 3000/ 60/ 92 ※Guaranteed Damage unknown

(Transam/ 200*2/ 100/ 100*2)

Posted (edited)

Errol can't be trusted.

Y'know I'm playin'

On a side note, we know that mirage thruster is projectile invulnerable, well the D version I believe anyway. It would be nice to know if it had any other attribute immunity. It seems nifty for getting out of pressure.

Thanks Errol.

Edited by Kiba
Posted
jbbs.

Can I get a link to the jbbs for her please so I don't have to go digging to find it later.

Posted
It would be nice to know if it had any other attribute immunity. It seems nifty for getting out of pressure.

Nvm I think it does have other invulnerability.

I guess it's cool that 5A whiffs because you could do some random stuff with that.

She's also in CH state when she's changing mode.

Posted

Nah it's not 5C. I think that's 6A at work there, but thanks for pointing that out!

Posted

6b.. feint?

the slash part didnt come out, and its pretty apparent too.

wat.

and about the guard point, yeah thats 6a. I dont see her taking any damage though?

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