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[CP] Izayoi Gameplay Discussion - Tobe! Gandamu!


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Posted
Ah, I see, so she's kind of like Arakune in the sense that she plays passively until her bar is full then destroys the opponent?

you can look at it like that, yeah. but the reward for her hits in normal mode are pretty good (solid damage, stock gain, and oki) and youre open to switching modes whenever you want.

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Posted
rofl

yo damn tho "apparently"? i see how it is.

well thats due to me not knowing it for a fact "seeing it myself" (>_<) but im assuming it -- >_> dunno why i say it like that... its almost 4am i wish i had a constructive question for you ~_~

Posted
y u do dis

As much as I ranted about the changes and cried on the Hakumen board, I would look kind off silly going back wouldn't I? : P

I'll send a mail to Mori crying about the old J2A being my "romance". If I get a reply I might consider myself cleansed enough to switch back.

'Cause I'll have to admit the Hakumen fits the noob I am more than Izayoi does

Hey, I was thinking of having Izayoi as one of my subs in CP, but I'm not sure if she's the type of character I think she is. Could someone maybe explain some of her Pros and Cons to me? [i know it may be a tad early to be asking this since the game isn't even out yet, but it's something I've been wondering for quite a while now.]

I have no idea what level you play on, and how accurate any of my feelings are about her. Seeing as you play Lambda, Mu and Carl, you will probably have a completely different view of her, than me that just played low-level Hakumen and Tager.

Pros:

  • Best looking girl to date
  • Sonic Saber is good projectile that gives you reward even if they block it, I spam it all the time
  • 623B and 623C gives her solid anti-air specials, don't know about invulnerability but 623B is long-ranged and 623C is fast.
  • Her GA dash gives some cross-up opportunities
  • Teleports
  • 236236C is a really good reversal


    Cons:

    • 5A has awkward hitbox, 5B feels slow
    • No normals works as anti-airs (at least not with good range)
    • Need to rapid to follow up overhead(?)
    • Mode change

    Noob problems: due to mode change has two movesets you need to learn, Normal Mode combos are limited while Gain Arts has less combo rate so you need to know what you are doing, no easy damage, failed D-special means you will mode switch which kills you

    By the way, I don't know if has been mentioned or not, but 5A is air blockable.

Posted (edited)

Ah, that's very helpful information, but there's one thing I'm not quite clear on. Is Gain Arts mode all around better than Normal mode like Aigis's "Orgia Mode" or is it more like Nu's "Face Lift" where both forms are equal, but offer different playstyles/attacks/Etc?

Edited by ElegantShadow
Posted
Ah, that's very helpful information, but there's one thing I'm not quite clear on. Is Gain Arts mode all around better than Normal mode like Aigis's "Orgia Mode" or is it more like Nu's "Face Lift" where both forms are equal, but offer different playstyles/attacks/Etc?

It's better, but your movement options change (your ground dashes change to morrigan/i-no style, where you fly diagonally upwards/backwards) which is arguably "difficult" to utilize properly. C normals change from Normal Mode to Gain Art as well. You also gain access to D followups to moves for extending combos, as well as the D version of Sonic Sabre and Mirage Thruster (Projectile and Teleport, respectively), the former causing large amounts of blockstun to help you to get in, the latter allowing whiff canceling on specials(!!!). However, anything involving "D" uses up stocks that you have to generate in normal mode. Your combo rate is lower in Gain Art as well, so you have to do real combos to make up for that, but that really isn't a big deal at all. You can't generate stocks in Gain Art though, unless you burn overdrive (which generates a preset amount of stocks over a period of time based on the level + cancel/neutral activation).

Posted
It's better, but your movement options change (your ground dashes change to morrigan/i-no style, where you fly diagonally upwards/backwards) which is arguably "difficult" to utilize properly.

This. T_T

C normals change from Normal Mode to Gain Art as well.

5C is unchanged, no? (JC too?)

Mirage Thruster [...] allowing whiff canceling on specials(!!!).

Only 6D, right? But this is really good.

Shouldn't it be pretty safe too, on block?

I have yet to watch much match replays, so which match-ups are looking good and bad for Izayoi?

Posted (edited)
This. T_T

5C is unchanged, no? (JC too?)

Only 6D, right? But this is really good.

Shouldn't it be pretty safe too, on block?

I have yet to watch much match replays, so which match-ups are looking good and bad for Izayoi?

5C and jC are changed in GA (Normal mode she reels backwards and slashes for 5C, in GA its just a straight downwards slash. jC in GA uses her armor pieces to attack, in normal mode its a vertical slash. 2C, 3C, and 6C all change as well).

and whiff cancel into teleport works on any special, even her super. it takes 2 stocks though, unlike if you were to actually have the move connect (in which case teleport followup only takes 1)

you can whiff cancel into 6D off of 236B/C only, i believe, even then it might only be during charge (236[C]~6D)

whiff cancel into teleport is really unsafe unless you cover it with a projectile. You can grab it on reaction if you are on the ground, but if they block and you teleport it isnt as easily punishable.

Edited by not_lunaris
Posted

Never noticed 5C changed, because it is really no difference between 5A>5B>5C>236C in either mode.

I never make it to the jump combos anyways, so it's no surprise I have no idea about JC.

Oh, you can whiff cancel into D mira? I didn't know that, I thought you were just talkinga bout 6D.

blocked 6D > 214C shouldn't that be quite safe?

Posted
Never noticed 5C changed, because it is really no difference between 5A>5B>5C>236C in either mode.

I never make it to the jump combos anyways, so it's no surprise I have no idea about JC.

Oh, you can whiff cancel into D mira? I didn't know that, I thought you were just talkinga bout 6D.

blocked 6D > 214C shouldn't that be quite safe?

6D 214C **might** be safe, im not really sure because i believe 6D no cancel can be punished despite its fast recovery. this leads me to believe its of a pretty low attack level, so, depending on teleport startup(we dont have hard numbers for startup and attack levels yet)/instant blocking im not really sure if its safe (especially due to positioning)

but i dont live in japan haha

Posted

I wanna see her max damage. I didn't even know this character was announced. I'm interested if my Tsubaki dreams aren't realized. I like the way she looks though no more nunnery costumes for me.

Posted

highest ive seen was like, 7k. this char is seriously lacking in development though

Sent from my SCH-I535 using Tapatalk 2

Posted

Can someone explain the GA Sonic Saber mechanics to me please? I thought that the four swords would always appear on hit/block but I've seen a fair few times when they haven't appeared on block. Does it matter if you're barrier blocking?

Posted

Iirc the four swords will only appear using her D version, so they're probably only using the A version.

Posted

Yes, there is nothing special about 236A. 236D on the other hand spawns four swords on hit/block.

Posted
highest ive seen was like, 7k. this char is seriously lacking in development though

Lacking in develop like she is simple or not capable of exploration to a more effective state?

7k is good though i saw 4k but don't remember the requirements.

Posted
Lacking in develop like she is simple or not capable of exploration to a more effective state?

7k is good though i saw 4k but don't remember the requirements.

I think she's capable, but unexplored.

she gets 3.7k off 2a in gain art near the corner for 2 stocks, so I would say maybe you saw something off of a slightly better starter?

Posted

Riku seems promising. He was doing alot of tech that ive been taking note of and wanted to try myself. Would like to see more of him

Posted
As much as I ranted about the changes and cried on the Hakumen board, I would look kind off silly going back wouldn't I? : P

I'll send a mail to Mori crying about the old J2A being my "romance". If I get a reply I might consider myself cleansed enough to switch back.

'Cause I'll have to admit the Hakumen fits the noob I am more than Izayoi does

Well, Hakumen is currently being considered top tier. Apparently he can do 75% like it's nothing.

Posted (edited)

Riku did a good job showing people how hard it is to play "Low-Tier" i mean look at how much the other characters got to play. Haha *sighs*

Edited by SeiRu
Posted
Well, Hakumen is currently being considered top tier. Apparently he can do 75% like it's nothing.

While I truly thought that Hakumen would turn out shit and ranted about that too, I ranted much more about J2A and the changes to Zanshin.

I have beaten arcade mode with Hakumen (which I have so far have failed to do with Izayoi), so I won't argue he is weak. Hell, everything except J2A and 6D seems awesome.

Izayoi is certainly the best looking girl to my taste, and I do like her specials.

What I don't like so much are her normals and the fact there are no cheap damage.

Posted

What is it about her normals you don't like are they too slow, not enough time confirm, or a whacky hit box? i saw a video recently of her deconstructing tagers soul in a poke game it looked pretty thorough.

Posted

her normals aren't particularly bad, they just have to be used well (slow startup/long recovery/non dominant hitboxes ala mu jC)

I think I know the set you are talking about, that matchup looks so sad for tager lol

Sent from my SCH-I535 using Tapatalk 2

Posted

Only note I have on that was I saw some complaints about her 2a. I don't even know what her 2a looks like.

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