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[CP] Izayoi Gameplay Discussion - Tobe! Gandamu!


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Posted
Late reply, but something I've been having success in doing against a friend is Strike fall > land > 214B > Stuff. You're landing and then crossing them up, which messes them up quite a bit if they're instantly teching, and even more so if they're trying to input a DP. This also works in the corner!

I just tried this out in the lab just now and this is surprisingly a pretty safe set up I tried mashing 2A to see if it was possible to see if it was possible to catch her but there's enough time to block. Though I think your gonna have to watch your strike fall height also before setting trying this. I would think if your opponent starts blocking this you probably could start mixing in 214A also to throw them off.

Despite being a safe oki, it can be escaped if they delay their tech and roll away from you, you might be able to catch them with 5B but I haven't found a reliable way to test that right now. Its a little gimmicky to use so if your opponent always holds a button to tech then yeah you probably can catch them with it.

Though my recommended oki set up in the corner would be to dash back (assuming your still in GA) and do 236D cause that catches forward teching also, mid screen I would just do safe jump set ups, fake safe jump throw or go low, you can use these corner also but I feel like for a lot of these set ups is really conditioning your opponent to make them think twice about blocking high.

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Posted

Hey everyone relatively new to blazblue and wonder why I cant izayoi's relaunch combos down. After th jb,ja,ja,jc i can't connect with 5b when they are falling i tried the jb,ja,jc variation and it just feels like its impossible if anyone could explain this in a very detailed way I'd appreciate it. Also how do i deal with pressure with her vs Ragna=i sit there and block I get hit with a counter hit eat another combo.... Repeat

Posted

The jBAC loop is really...difficult, you need to time it differently on different characters. It also doesn't work on most characters off of an S starter. You can get jBAAC on some characters off an S starter, and it's slightly easier overall. Just delay the jA, the timing for the jC varies. You do 5a as they are falling, the 5b variant is very specific. Defense is paramount as izayoi, you have no reversal without 50 meter. Instant block with barrier is super super good

Posted

You can do relaunch combos into the same amount of stocks. Something like 2b 5c 236b 214a 2b 5c jBAC 5a 623b 214b 623c dash jC works on a large majority of the cast.

I think they are easy enough for online haha, it's mostly just muscle memory

Posted

It's definitely practical online. Keep in mind against some characters (Jin, Kokonoe, Relius, Platinum, Bullet IIRC) you can use the j.BABC version where you just mash it out as quick as possible, and maybe stick with the basic 623Bx2 combo against everyone else until you feel comfortable with j.BAC.

The least lenient part of the timing in j.BAC is the j.B. You have to buffer super jump from 5C, then input the j.B immediately during the prejump frames. It has to be instant. After that, delay j.A for as long as you can...the visual cue will be around when Izayoi reaches the peak of her jump. j.C timing is easy vs most of the cast. I don't recommend learning j.BAAC at all since it's just a less damaging, character-specific version of j.BAC and I don't find the timing to be any easier.

Posted

jBAAC / jBABC gives you oki off s starter w/ 4 stocks, or just a more damaging 6 stock. Either way, it has its place.

Posted

Thanks both of you guys and celerity always seems to save the day for me lol breaking down the timing like that I'm doing it about 70% of the time now thanks

Posted
Thanks both of you guys and celerity always seems to save the day for me lol breaking down the timing like that I'm doing it about 70% of the time now thanks

It wasn't mentioned here cause we discussed this in the combo thread sometime back, its pretty hard to do on Noel consistently so if you can do it on her 70% of the time you probably have it down pretty well.

Posted

Good to know,I'll have to practice it on Noel.What i find strange is although I'm only a week and a half into blazblue and I'm beating quite a lot of people online.Someone told me that izayoi was low tier but I'm pretty much holding my own against top tier characters.The only annoying thing about her is the fact that I cant handle rush down characters so I'm pretty much stock blocking until they decide to stop attacking lol...But I think things i learned from streetfighter translates to this game.

Posted

Izayoi can hold her own against most of the cast, she's mostly on the lower end cause she can't deal with things like constant pressure unless she has meter to super out or counter assault out, nor does't she have a anti air normal that's reliable. Izayoi is generally easier to work with online cause its harder to punish things like raw teleports to people tend to have near zero patience online so its pretty easy to lame people out with her if they don't have an answer to a fireball poke style play. She has a lot of ways to keep safe pressure with lot of her normals and things like sonic sabre and 236C, and she has a fair number of good oki set ups too. There's also the fact that not a whole lot of people play the character, at least when I've gone online I haven't seen that many Izayoi players but I don't play to frequently online too so I could be wrong.

Posted

small question ive had it happpen twice now but cant get it to replicate reliably

basically in training mode if i do 5A/B>C>236C>6D>2C>5C>JBC>JBC>236C>D sometimes after hittind D she teleports but doesnt attack while in gain art. can this be controlled for a second noir?

also in normal mode is it practical to do TK Noir rc combos? such as TK Noir>RC>falling JC>5A etc?

Posted

If you do j.214D after j.236C you teleport behind them anyway allowing for extended combos, so I'm kinda confused here. You can launch with noir up to 3 or 4 times since using 214D mid combo resets your jump cancel, so [j.C>dj.C>j.236C>j.214D]xN is a combo (flashy as hell too).

As for tk noir RC... no clue. Guess if you could get stocks out of it easily for yourself its practical enough. Practicality is only a word for those who have bad execution/confirms! xD

Posted
small question ive had it happpen twice now but cant get it to replicate reliably

basically in training mode if i do 5A/B>C>236C>6D>2C>5C>JBC>JBC>236C>D sometimes after hittind D she teleports but doesnt attack while in gain art. can this be controlled for a second noir?

also in normal mode is it practical to do TK Noir rc combos? such as TK Noir>RC>falling JC>5A etc?

If you mean after a j236C that strike fall doesn't connect, you have do it immediately or they will fall out.

As for the RC combo, it sounds situational to me, I usually don't try to start playing more aggressive unless I'm in GA mode mostly cause that's where most of my damage comes from, cause GA mode has just as many ways to open people up without meter. Though I guess if you feel like you need to open people up with it and have a oki set up right after it can work, I'm not sure what you can get off of it, might be something interesting to hit the lab with.

Posted (edited)

You can combo off of TK Noir RC in normal mode, yes. You can actually do a sort of option select with it by doing TK Noir RC > falling j.B. If the Noir is blocked, you get a fuzzy guard j.B. If it's not blocked, you just whiff the j.B and fall to the floor, from where you can proceed to do a combo ender.

If you think it's going to hit, you can also TK Noir RC > j.D for a mode change and then continue combo-ing from there, though I think this only works close to the corner and you can instead just do 623B > etc. for a mode change combo anyway.

Wouldn't suggest using it much, though. It's just one of the random tricks she can pull out if she needs them.

Edited by Tari
Posted

Most likely if you have 50 heat, even with no stars, you're better off staying in GA mode and getting stars from an RC mode change combo. Normal mode would only be better if you're trying to build stars by zoning, or if they're still near full health and you need your meter for a comeback.

Posted

A newbie question, what exactly is the timing to perform Justice Phorizer ender after a Strike Fall Combo?

Posted
A newbie question, what exactly is the timing to perform Justice Phorizer ender after a Strike Fall Combo?

As soon as Strike Fall recovers. It's height-dependent, so the higher they are when Strike Fall lands, the better your chances are of hitting them with Phorizer. You'll never do it too early unless maybe you were launching them off the top of the screen.

Posted

One more question, what are some strategies when applying pressure, both in Normal, and in Gain Art Mode?

Posted

So in both modes canceling your moves in to stance cancels, 236[b/C]~A keeps you safe and you can keep pressure going depending on your spacing. In Normal mode 6C stance cancel is pretty safe and will catch people trying to jump out of strings, using 236A is pretty safe also but if your opponent is DP happy it is possible to DP in between 6C and 236A but its a really small window, max range or near max range 5b ->236C is a safe poke string and keeps people honest, even better in GA mode cause you can keep it going. GA mode you can do 5B 236D to set up a mix up of high low or throw. If you trained your opponent to block high from GA dash jC you can start mixing in lows or throws by whiffing jumping throw instead of GA dash jC, one thing I like to do to test someone's reactions is to use Astraea and rapid that move and try to catch them high, again the high low throw mix up can apply here also.

Normal mode I feel like its a little harder to keep pressure so I usually stick to playing footsies in this mode and usually will play more aggressively once I'm, stocked up.

Posted
Most likely if you have 50 heat, even with no stars, you're better off staying in GA mode and getting stars from an RC mode change combo. Normal mode would only be better if you're trying to build stars by zoning, or if they're still near full health and you need your meter for a comeback.

Example combo??

Posted
Example combo??

Uhh, I don't know what's optimal, and it depends on exactly how many stars you have and what your confirm is. From 0 stars, the basic route is to go RC > 5D after 236B and finish it like a normal mode combo. From 1 star in the corner you can do 236C~6D > RC. From 2 stars you can do Strike Fall > RC, and there are a lot of ways to get them high enough to catch with 236B after, but again, I don't know the routes exactly.

Posted
Uhh, I don't know what's optimal, and it depends on exactly how many stars you have and what your confirm is. From 0 stars, the basic route is to go RC > 5D after 236B and finish it like a normal mode combo. From 1 star in the corner you can do 236C~6D > RC. From 2 stars you can do Strike Fall > RC, and there are a lot of ways to get them high enough to catch with 236B after, but again, I don't know the routes exactly.

Ok cool, I'll experiment a little in training mode

Posted

Okay, starting to feel a little more comfortable with Izayoi now.

I feel like the best strategy in most match ups is to sort of go ham with Sonic Sabers to try and lock them out, and then punish them with Crusade Sepharim Alpha/Beta depending on if their trying to rush you, or come in from the air. You also want to pay more attention to spacing then actual pressure. That's at least my thoughts.

Now my Gain Art Mode Skill is fairly lacking. My pressure in Gain Art Mode is still really weak, and I can hardly mix anyone up at the moment. Finally, my hit confirming skills with Izayoi are still non-existent.

I need to practice some, but I feel like I'm understanding her a little more.

Posted

So I've been playing izayoi for about two weeks now wondering why I couldn't find a match without lag...... Literally everyone i faced was 0. But i just recently found there is another world where (I'm assuming) us players play.... So now I'm playing lag free and winning more often lol.... But question I wanted to ask is should I confirm into 5c or 5b because if i Gatling combo not sure if that's what it's called my 5 c whiffs so should I go straight from a light attack into 5c or 5b.

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