E3vE3 WAZ HEA Posted January 11, 2013 Posted January 11, 2013 Sounds cool, I'll check it out in a bit anyway. Do you guys mind me asking what your opinions are on CP Litchi from what you've seen? Is she very strong (What I've heard)? My mind has been on exams and the only stuff I do in BB is generally on Platinum in till CP. IMO she looks more fun. With losing some tools she gained a lot with some other things she already had. comboing off of DP in the corner (not new but still cool we can do that again) a new move that helps us combo into ittsu, and a reversal distortion that just looks sexii. i dunno i like the way this litchi looks. idc if people say she looks easier to play, her combos look fun and now that we cant just through out great wheel we are forced to play a better neutral game. Once again this is just my opinion anyone is free to disagree. also puff ball combos in corner = godlike
Urichinan Posted January 11, 2013 Posted January 11, 2013 (edited) 6Bf > Throw is useful every once in a while, but it's really easy to react to. The best use of a 6Bf is to cover it by the staff and go for a 6A/2B mixup, then you can try and work your throws in there. Sounds cool, I'll check it out in a bit anyway. Do you guys mind me asking what your opinions are on CP Litchi from what you've seen? Is she very strong (What I've heard)? My mind has been on exams and the only stuff I do in BB is generally on Platinum in till CP. She is very strong. She received many buffs to her combo routes (They are less spacing and position dependent, making them more stable and easier to adapt to overall) and her ability to convert random hits was greatly improved due to the inclusion of 4B. She is also able to combo off of Tsubame Gaeshi once again (Corner only, for now) giving her a much larger return for landing a reversal in the corner. She is able to convert mid-screen hits while staffless into full combos better due to the buff on her Haku > Hatsu > Chun rekka chain. (That specific one) Overall she is much more stable now than she was in Extend, though she did lose a lot of oki potential (Daisharin and Kokushi were both severely nerfed) and she received a few proration nerfs. I could go into greater detail on all of the changes, but we'll wait until the release for that. Edited January 11, 2013 by Urichinan
Mightfo Posted January 11, 2013 Posted January 11, 2013 (edited) she may be stronger in terms of damage thanks to cool stuff like 5b 4b and the return of 4d midscreen combos and staffless midscreen combos after rekka, but im sort of not happy with some changes(no more wallbounce on 6b means need to dedicate to 6c, daisharin is now a comeback mechanic, no more meter oki, seems like it might be harder to go into four winds oki, itsuuA no longer having followup on block, general MASSIVE nerf to meter gain in combos means less options on top of how she pretty much only uses meter for reversal super now lol) more abare in some situations(mm 2b[m] ch 4b) and 2d[m] being faster is kind of nice(2d[m] after 6c[m], which now has less pushback, seems to set up a decent situation) but overall i dont think she looks more fun. cs2/cse/cp litchi look roughly the same in terms of fun to me. there's also the fact that no character exists in a vacuum, so how fun playing her will be will depend on other charas and such(lol xfactor, lol bbcp hakumen. cool, my chara generally does more damage! and then when i have 60% hp and they have 20% i die in one midscreen hit anyway because of xfactor. cool) Edited January 11, 2013 by Mightfo
Nakkiel Posted January 11, 2013 Posted January 11, 2013 (edited) That is incredibly useful, especially in a forum where "You Just Have To Be Good" is used to describe matchups. This is a general thread. Go ahead and delete and rename it if you want to further stifle the handful people that still post in this forum and play the damn character with you guys. Ulness you would admit that you only want like 4 people to own the subforum and the rest can fuck off...I don't think it's that bad, though. (I've been let down before, though, for sure.) Anyways: Air unblockable and very active means people that neutral jump at some distances will be caught very easily. Very active also means it can be used for oki and to confuse their spacing. I'd post a jam vid with examples and compare to litchi's in CP but that's too much work since I can't find it. So yeah. I just gave you very useful information. Beats the hell out of "Juts beat him fast" and "You just have to be good". If you don't like it, tough. Stop posting then. This isn't a "rule for just Star-Demon just because", it goes for everyone. I don't know what you're so jaded about and why you eternally repeat "all I get told is you just have to be good" because I'm fairly certain I've never said that to you or anyone with any remote seriousness. I don't know who has. I'm not picking on you, I'm just absolutely sick of people posting totally useless things and it's not just you and again, it doesn't pertain to just you. If you want to continue posting nothing but complaints and continue to be a problem, then I would be more than happy to advocate 'stifling the people that still post'. I don't care how many people play my character or how often they post, I care about the quality of posts and the thought that goes into them and I'm done letting this forum be a joke where we talk about titties, how bad we are or how much we absolutely despise the new changes every single iteration with no reason even though Litchi always turns out strong anyways. All you have to do is pretty much exactly what you just did, which is actually post something, so I thank you for that. That's all I'm asking of everyone who posts here and that hardly quantifies as hating on you. If you see someone posting useless shit, report it or say something. You're a user here too and I hope you'd agree with at least some of my sentiments. Edited January 11, 2013 by sG
Amadeus46Art Posted January 11, 2013 Posted January 11, 2013 If it's anything like puffball it's very active and air unblockable. Just to stop any confusion that this might start: Jam's Puffballs aren't very active at all. All of them are only 3 frames active. AUB yes but that's closer to a mechanic of Guilty Gear than any special move property. Also hi Litchi forums!
Yaaay Posted January 12, 2013 Posted January 12, 2013 http://www.youtube.com/watch?v=crS_wi6Bbjs&t=34m28s I don't know if this has been posted, but I find this j.A j.A j.C j.B combo looking quite funny. It barely does any damage (1500?) but it corner carries and ends in 6c oki. It reminds me a bit of her CS2 combos, only this one is less effective. A few seconds later Litchi tries it again in the corner but she fails to hit the 6c.
Kujikawa Posted January 12, 2013 Posted January 12, 2013 Thank you all for your replies. Just watched almost 40 minutes of Kikuchiyo and I'm very pleased to see the possibilities with the new move. I love the new super also, I think that is a great addition. The loss of meter oki I didn't like at first, but everything else makes up for that.
Star-Demon Posted January 12, 2013 Posted January 12, 2013 Back when we were talking about Litchi vs Carl the word Setplay came up a lot, and I asked Lordknight to explain this to me and he told me he couldn't - tweeted me back but I still didn't understand what it was since it was 140 characters. He says it a lot and I have no clue what this term means but it's heavily loaded. What is it? Anyways - this combo route I learned from watching LK, Mynus, and Vice-Taicho that looks like random button presses actually gets more damage when you starts from Raw 6D, which you can get after someone techs a 5A AA hit. I wonder what other situations I can create to get a 6D?
Urichinan Posted January 12, 2013 Posted January 12, 2013 (edited) Back when we were talking about Litchi vs Carl the word Setplay came up a lot, and I asked Lordknight to explain this to me and he told me he couldn't - tweeted me back but I still didn't understand what it was since it was 140 characters. He says it a lot and I have no clue what this term means but it's heavily loaded.What is it? Anyways - this combo route I learned from watching LK, Mynus, and Vice-Taicho that looks like random button presses actually gets more damage when you starts from Raw 6D, which you can get after someone techs a 5A AA hit. I wonder what other situations I can create to get a 6D? 6D is a fantastic starter, one of Litchi's best. On CH you can followup with pretty much any corner combo you like on grounded opponents. If you hit them in the air you of course just go for the normal combo routes. 6D > Haku > Hatsu > RiichiA > Ippatsu Drop > j.B > j.Hatsu > Haku > Chun > Hatsu > RiichiA > IppatsuA > IppatsuB into whatever does a ton of damage. As far as setting up raw 6D's, most of the time people will be mashing during combos and they often get hit by 6D if you accidently mess up the combo. If that ever happens remember you can start the full combo over. Since there are multiple tech directions in BB, you can't really preform resets against arial opponents affectively, so you shouldn't worry about making people tech into it, because the odds of that happening are fairly low. But as I said earlier, you should be able to react to them being hit by it if they do happen to tech into it in the air. Now on the ground it's a lot more useful, if you are slightly out of the corner you can use 6D on the opponents ground tech and it will catch both forward and back rolls as well as late techs. But you need to be careful about it because if you happen to whiff it during their tech you can be punished. Really though, it's impractical to be going for raw 6D's outside of punishes or during pressure. She has better pressure, tech trap, oki and reset options than that, they just don't do as much damage. Hopefully that answered your questions. Edited August 31, 2014 by Urichinan
Lord Knight Posted January 13, 2013 Author Posted January 13, 2013 (edited) That is incredibly useful, especially in a forum where "You Just Have To Be Good" is used to describe matchups. This is a general thread. Go ahead and delete and rename it if you want to further stifle the handful people that still post in this forum and play the damn character with you guys. Ulness you would admit that you only want like 4 people to own the subforum and the rest can fuck off...I don't think it's that bad, though. (I've been let down before, though, for sure.) Anyways: Air unblockable and very active means people that neutral jump at some distances will be caught very easily. Very active also means it can be used for oki and to confuse their spacing. I'd post a jam vid with examples and compare to litchi's in CP but that's too much work since I can't find it. So yeah. I just gave you very useful information. Beats the hell out of "Juts beat him fast" and "You just have to be good". despite how i describe my personal feelings on matchups, every matchup thread in the matchup board have very detailed posts about how to deal with everything the opposing character can do to you, as well as specific things to do to them this post actually upset me a little bit EDIT: setplay is used to describe preparation on what to do for characters doing okizeme. as in, if "okizeme" is "attacking the opponent when they are getting up", then setplay is "what do i do to them when they are getting up". characters with good setplay (like litchi) are able to cover a variety of situations, while still getting whatever type of mixup (high/low/throw/left/right/unseeable/unblockable, depending on game or character). and then, "setplay characters" are characters who's entire strategy revolves on getting the opponent into setplay situations (litchi) 6D starter is 100 p1, so she can get SMP or 5000~ with pretty much whatever you want 6d > hatsu > riichiA > ippatsuA > tanki hatsu > haku hatsu > riichiA > j2B > air hatsu > haku > chun > 5b > 5d > chun > 5b > 6d > 5b > 6c(1) > aerial 6d > hatsu > riichiA > ippatsuA > tanki hatsu > tk hatsu haku chun > haku hatsu > riichiA > j2B > jD > air chun > 6d > 5d > chun > 5b > 6c(1) aerial 6d > haku hatsu > riichiA > j2b > air hatsu haku chun > 6c(1) > ground chun > follow up hatsu > RC > air chun > land ground hatsu > riichiA > SMP Edited January 13, 2013 by Lord Knight
E3vE3 WAZ HEA Posted January 16, 2013 Posted January 16, 2013 Um.....How bad is it to use 4D outside of pressure and combos, because I find it to come in hand for somethings -if a opponent knocks you down and tries to block your DP (most people crouch block) they'll get overheaded -if they try to cross you up you'll either 4D to gtfo, or the 4D will become 6D and punish (I noticed 6D can beat out somethings that look like you will lose to o_o) -it goes over some moves that hit low to the ground (i.e lambda/mu 2b lambdas 236d ect) so it can punish those who try to hit you low as you'll fly over it. I have used it and it has some good results, I just want to know if I should stop and kill the habit of doing it if it isn't that good to use that way.
Star-Demon Posted January 16, 2013 Posted January 16, 2013 4D's a mixed bag. Some people you can just do it to - even if they are good - but more than likely they are used to it and understand it's a risky move with good reward. It comes down to habits and anti-habits and your opponent's habit-counters. You're playing the player. What you can do is just spot situations where 4D will body them, and learn who you cannot use it on like that.
TD Posted January 17, 2013 Posted January 17, 2013 for neutral, 4d is pretty slow and rather risky considering the risk/reward. it works well against what it could beat, but it's going require a good read. iirc, during 4d's active frames have litchi soar over lambda 5dd. makes sense.
Errol Posted January 19, 2013 Posted January 19, 2013 Damn, LK's matchup posts are awesome. I hate you guys
E3vE3 WAZ HEA Posted January 19, 2013 Posted January 19, 2013 Damn, LK's matchup posts are awesome. I hate you guys they are very well detailed and give off view of both what you(litchi) as well as what your opponent can do, it's very useful indeed
Konflyk Posted January 23, 2013 Posted January 23, 2013 Does it go over Lambda's 5DD? I think Eevee was refering to using it against someone withing normal striking distance, general 2AB/3C you'd probably get hit by Lambda/Nu 5D just because of startup. Damn, LK's matchup posts are awesome. I hate you guys Huehuehue maybe you should join our club and start playing Litchi.
E3vE3 WAZ HEA Posted January 23, 2013 Posted January 23, 2013 2a hits bang out of his new super (╯'.')╯︵ ┻━┻ http://www.youtube.com/watch?feature=player_detailpage&v=J7WMhQUgNqs#t=528s
Konflyk Posted January 24, 2013 Posted January 24, 2013 2a hits bang out of his new super (╯'.')╯︵ ┻━┻ http://www.youtube.com/watch?feature=player_detailpage&v=J7WMhQUgNqs#t=528s Jumping also beats it if you're grounded when he does it.
E3vE3 WAZ HEA Posted January 24, 2013 Posted January 24, 2013 Jumping also beats it if you're grounded when he does it. oh i knew that i didnt know you could hit him though lol
Konflyk Posted January 24, 2013 Posted January 24, 2013 Yeah, it's a throw after all, thing is he just teleports behind you so all you have to do is mash buttons odds are you'll hit him, wouldn't be surprised if you could time a well placed DP but of course that won't go far, still this is the strongest looking Litchi since CS1 when she was yawnTier easy to play and everything was automatic 4k+corner+50meter, I've been leaning to Azreal lately since I see more of him, but I'm very impressed with Litchi thus far, still want to see Shounen play and see what he's whipped up if he's even bothered to play CP
E3vE3 WAZ HEA Posted January 24, 2013 Posted January 24, 2013 Yeah, it's a throw after all, thing is he just teleports behind you so all you have to do is mash buttons odds are you'll hit him, wouldn't be surprised if you could time a well placed DP but of course that won't go far, still this is the strongest looking Litchi since CS1 when she was yawnTier easy to play and everything was automatic 4k+corner+50meter, I've been leaning to Azreal lately since I see more of him, but I'm very impressed with Litchi thus far, still want to see Shounen play and see what he's whipped up if he's even bothered to play CP true, a well place DP would get us far if he corners himself xD although i dunno how much damage we would get off of a CH raw dp *shrugs* looks like we'll have to wait for that. i can agree completely, i wasn't around for the cs1 era(sort of only had XBL for a month xD) but i can agree she's looking a lot stronger then cs2 and csex. We still don't have itssu cancel but 4b[m] into itssuA works just as well i guess. can't wait to play her. Once shounen gets his hands on her it's a wrap she will be hated again (or even more) like damn the things he'll come up with. still can't do that dash 6b fent 2a cross up in corner that i seen him do in one video. that shyt was crazy odd that you are interested in Azreal, every tager i know seems to like him for what ever reason.
Konflyk Posted January 24, 2013 Posted January 24, 2013 I started with Arc playing GGX2 so Azreal is like Slayer for me all over again, that and he's badass in terms of design and such so I like his character. Tagers are just flocking because they have a new character that only takes 4 button presses to net 3k dmg /flamebait, also I usually tend to play a lot of characters it gets boring just playing one for me, I rarely use Litchi unless it's a I want a win or have to win situation I generally learn how to play her at my best first and then wander off to the following; Jin, Ragna, Hakumen, Taokaka, Platinum, Bang or Relius for the hell of it. Probably why you've never mirrored with me lol.
E3vE3 WAZ HEA Posted January 24, 2013 Posted January 24, 2013 I started with Arc playing GGX2 so Azreal is like Slayer for me all over again, that and he's badass in terms of design and such so I like his character. Tagers are just flocking because they have a new character that only takes 4 button presses to net 3k dmg /flamebait, also I usually tend to play a lot of characters it gets boring just playing one for me, I rarely use Litchi unless it's a I want a win or have to win situation I generally learn how to play her at my best first and then wander off to the following; Jin, Ragna, Hakumen, Taokaka, Platinum, Bang or Relius for the hell of it. Probably why you've never mirrored with me lol. Ahhhhhhhhhhhh i see lol never mirrored you, man i don't think i ever saw you online lol if i did i forget. we have to do at least one mirror, just for the hell of it. and i rather play all dem subs except ragna -_- getting tired of fighting ragna.rather fight carl and arakune then ragna
Konflyk Posted January 24, 2013 Posted January 24, 2013 Don't have my copy of CSE for 360 anymore, traded it and got PS3 version instead, maybe when the next iteration of games come out I'll import PS3 and buy a US copy for 360(if it ever gets made lol)
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