Lich Posted September 4, 2013 Author Posted September 4, 2013 By 3c you mean 5C right? The TK loop takes time to get down, but it's pretty easy once you're used to the timing.
MattyD315 Posted September 4, 2013 Posted September 4, 2013 Hahah yes I mean 5C. Stupid fingers moment. And I'll be working on it pretty hard, I have a personal promise to keep by getting above average with Hazama before I allow myself to play Terumi in CP, who I'm DYING to play! So I only have a couple months before I can afford to throw the chop at a PS3. Hazama is just, probably the FG character that I love the most, so I NEED to get better with him to do him justice. Get to play the bad guy = Amazing Ouroborus = Amazing A boss with Balisongs!? = IM A BOSS WITH BALISONGS http://youtu.be/LpeIQnqFQc0 In summary, I owe it to real balisong flippers to get top notch with this guy!
Lich Posted September 4, 2013 Author Posted September 4, 2013 lol What. Well, aside from a couple of Hazama's buttons being practically the same normals, Terumi and Hazama are not going to play anything alike. Also, I wouldn't worry too much with the loop because it's just an EX thing and is taken out in the next version. Importers are getting it next month so what little scene this game has you're not gonna get to play too much. You can grind the combo out if you want, but I'm just saying don't stress over it too much if you don't get it down. If you're really dedicated to playing Terumi in the next version, it will probably be best to pick up a standard rushdown character like Ragna, Jin, Makoto; whoever, just someone who could teach you more about fundamentals. Hazama is a very unique character, but plays so radically different from everyone else that you'll likely lack certain aspects of your core game.
AMB Bakery Posted September 4, 2013 Posted September 4, 2013 (edited) No seriously, there's actually no use in getting down the TK loop, it's completely impossible in the next game. The things you should actually be focusing on are chain movement and chain zoning, (i.e., transferable skills). Know what spacings for which chains yield 'far' hit/block stun. Know what trajectory you will be launched off immediate D or full extend D follow-up for chains like j.6D, j.4D, j.5D, 5D, and 6D. Knowing the B follow-up trajectory is also good but tends to amount to pretty much the same thing each time unless it's 4D or 2D (mix-ups!... or run-away in certain cases). Practice in matches with chain aiming, make sure to bully your opponent, get them to approach the way you want them too, or better yet, keep them in check so that you can approach. Outside of matches, practice in arcade mode (hard, at the very least) and try to get to the point where you don't drop confirms off any chain-in. I'm the guy who wrote the TK loop guide, and I am happy to see it be gone in the next game, so really, don't even think about it. It just so happens that the TK loop was Hazama's only option for really big damage and meter gain in EX and also happened to be really the only way you could combo and get decent oki, though really corner oki in EX for Hazama just depended on whether or not you fit 5C 2C 214D~B in your combo. Luckily in CP, damage and heat gain during combos was universally lowered, meaning that other combo routes are much more diverse and seen as viable (though, again, Hazama got the short end of the diversity stick thanks to j.C x N). Also, don't listen to Lich, don't play Terumi, Hazama has already been confirmed as top tier in CP, has been for almost a year now~ Edited September 4, 2013 by AMB Bakery
MattyD315 Posted September 4, 2013 Posted September 4, 2013 Hahah you guys are awesome. I will be practicing transferable skills as well. I just don't know exactly when I'll be able to afford a PS3. So it's an indefinite date for when I get CP. I might be stuck in CSE for a while so I wanna get good while I'm here. And as for the Terumi play, I just always thought it would be amazing to be able to play as Dark War Terumi ever since I learned of him. Not so much of a main, more of a treat to get to play as an alternate persona of my favorite FG character ever. Then they announced the DLC. So I told myself I'll allow me the reward of enjoying him if I can get to a respectable level with Hazama. I'm a reward based learner LOL. But yeah, by main problems seem to be when the optimal input time is from move to move. I'll get it down, eventually. Nothing beats time put in to make everything second nature. Oh, and jeez looking at the changes from CSE to CP alot of things look like we got the raw end of the deal with added recovery frames on alot of shit. But at the same time the (I think) j.C5 > 5C > j.whatever (maybe loop? IDK but I've seen it several times) looks a lot easier than the TK loop. But that's talk for a different thread, so I'll save it haha.
Linkexelo Posted September 4, 2013 Posted September 4, 2013 To practice the loop, you have first to do hit in the corner with character who has a good hitbox (Ragna is great imo). For the TK, I don't recommend you to do 2147B (which is possible), but 9214B really quickly. It's easier to do when you master it. If you do it quickly, you don't see a big difference in the animation, but it's easier to do 5C after it. Moreover, don't forget to delay the 2C after 5C. It's 5C (2hit + sight delay) -> 2C (sight delay) -> Hiren. Practice it with a 5C starter, which allow you to do 5 loop at least (with a dash !). When you want to try the dash, practice in the corner on Makoto. Her hurtbox sucks, so you have to dash after each loop. Then, do it midscreen (but you know, midscreen it's pretty useless). Good luck !
Lich Posted September 4, 2013 Author Posted September 4, 2013 Ah. In my experience, if you're able to do 2147B the loop will come out much more consistently than 9214B. The trick with doing 2147, is to bring the stick down to 2 right after you hit 5C. You don't gatling into 2C right away, but you do bring the stick down to the 2 and let the 5C ride out. Then once 5C is just about at the end of the frames where you can cancel the gatling, press C. Now, you can go straight into TK hiren because the superjump buffer is gone and you can just go through the TK motion and continue the combo. It's important to get hiren out as low to the ground as possible while they are as high as possible, otherwise you won't be able to pick up the combo after hiren. It's good to get used to some visual ques as well that may help you combo. For instance, pay attention to the red sparks the opponent makes when they bounce on the floor after hiren. Once you see the red sparks, buffer your dash and go straight into 5C into another loop and you're golden
AMB Bakery Posted September 4, 2013 Posted September 4, 2013 Small note: visual cues will be different for everybody, depending on the individual's set-up. Visual cue timing will be different between a CRT or monitor versus a 41 inch Samsung LCD HDTV or whatever.
Universe Arcana Posted September 4, 2013 Posted September 4, 2013 (edited) I'm still relatively new to BlazBlue. I picked up Hazama in CS1 and I've been having a lot of fun playing him along with my other main which is Bang. (Oh how I miss S tier Bang) Still though, I've never really gotten as good as I'd like to. Now that CP is coming out, I'm going to dedicate a lot of time to getting really good with them. Does anyone have any advice for a new Hazama player? I tend to watch Ctrlaltwtf's match videos and try to emulate what I see since his Hazama is 10x better than mine. Edited September 4, 2013 by Universe Arcana
AMB Bakery Posted September 4, 2013 Posted September 4, 2013 I'm still relatively new to BlazBlue. I picked up Hazama in CS1 and I've been having a lot of fun playing him along with my other main which is Bang. (Oh how I miss S tier Bang) Still though, I've never really gotten as good as I'd like to. Now that CP is coming out, I'm going to dedicate a lot of time to getting really good with them. Does anyone have any advice for a new Hazama player? I tend to watch Ctrlaltwtf's match videos and try to emulate what I see since his Hazama is 10x better than mine. Watch Japanese Hazama match vids, as they are 1000000000x better than any American player you could ever watch. For general advice, I'll just refer you to the second paragraph of the 4th post on this page. Basically, since BB (and multiple other airdashers) is a momentum-based game, get good at converting off literally any hit you can get, doing mix-up after a knockdown that keeps you in the face of your opponent, and practice mixing up your pressure once you get someone to block. I would also advocate that you get good at neutral, but because it's BB and because Hazama is a stupid character that can change his positioning on a whim while also throwing a fireball, you can take it easy for now. Get good at blocking mix-ups and finding holes in your opponent's pressure cos Hazama lacks good defensive options other than the universal ones and reversal Houtenjin (though, due to very small damage discrepancies in the next game between reversal houtenjin combo and just regular confirm into houtenjin combo, this becomes much more viable/advised). When playing, just think of what you can do to bully, frustrate, and ultimately condition people so you can beat them up and take their lunch money.
spaghetti Posted September 4, 2013 Posted September 4, 2013 Does anyone have any advice for a new Hazama player? I tend to watch Ctrlaltwtf's match videos and try to emulate what I see since his Hazama is 10x better than mine. Do some fancy stuff with Ouroburos to lower your opponent's self-esteem. dash 5B loop in blockstrings, 5C 214D~C on block and hit, point blank 5D~C(?), j.4D~B wind serpent(???), hell, it could be high jump j.2D~D crossup for all I care. There's always the option to play Hazama like every other FG character in the world, but that's too potato one of the most forgettable things is bloody fangs. never forget.
Ctrlaltwtf Posted September 4, 2013 Posted September 4, 2013 (edited) Does anyone have any advice for a new Hazama player? I tend to watch Ctrlaltwtf's match videos and try to emulate what I see since his Hazama is 10x better than mine. Watch Japanese Hazama match vids, as they are 1000000000x better than any American player you could ever watch. This is probably the first thing you should try to do. There are some really strong Japanese Hazamas out there. Check out this thread for videos of notable players. I wouldn't really recommend trying to download my Hazama because I play super gimmicky (there's a Tager locked away within my Hazama). Don't worship them because they're Japanese though, worship them because they're good. I've seen plenty of Japanese scrubs during casual sessions. Not every Japanese player is a god just because they're Japanese. For starting out you want to nail down your standard oki with Hazama (stuff > 3C > Ressenga > ???). The biggest piece of advice I give to any starting Hazama is to avoid the bad habit of ending every block string with 3C > Ressenga. It's not even close to gapless, in fact it can get CH by most 5As. Don't do this. If you use 3C and they block it, and you just want to get back to neutral, Jabaki (+1, gapless) is a much better choice. There are definitely still uses for Ressenga in blockstrings, but don't get in the habit of using it every single time. Breakdown: 3C > -6, really no reason why you should let yourself stop here. Jabaki > gapless, +1 (-2 on IB) Ressenga: large gap, reversible by quick pokes, +2 (-1 on IB) Gasaishou is also one of Hazama's best tools, as mentioned before. It's a constant threat the opponent has to be aware of. It has really easy setups you can do off of practically any normal. You can force a lot of mix-up situations where the opponent has to guess whether or not you're gonna do Gasaishou. *This is all based on CSE frame data and such and may or may not carry over to CP. Edited September 4, 2013 by Ctrlaltwtf
Guymam Posted September 7, 2013 Posted September 7, 2013 What? TK loops don't work in the current version of the game. You guys should practice j.C loops and using his stance dash to catch people an- Oh. Oh that's right. El oh el
AMB Bakery Posted September 7, 2013 Posted September 7, 2013 >Posting on an American forum while you're in Japan You do great dishonor to famiry
Master Of Chaos Posted September 9, 2013 Posted September 9, 2013 I'm a JP Hazama watch me play You lost to Tager at Anime Expo. Go back to school scrub.
NoSales Posted September 10, 2013 Posted September 10, 2013 I'll watch him play as soon as Hazama's forum title changes. Inb4 never
_Sey Posted September 11, 2013 Posted September 11, 2013 (edited) I'm a JP Hazama watch me play have you noticed any top hazama player doing any peculiar setup/anything interesting/any cool stories yet? has mitsurugi senpai noticed you yet? would you care to (somehow) test if there's a combo path where you can drop 1 rep of j.C mash for a tk hiren ender w/o losing a billion dmg? (and then checkout if nj.j2C / j.2C still catches rolls and safejumps dps) Edited September 11, 2013 by _Sey
Putin Posted September 14, 2013 Posted September 14, 2013 http://youtu.be/0M6WA9U4f3Y?t=12m36s HAHAHAHA WHAT THE HELL KAQN
Guymam Posted September 14, 2013 Posted September 14, 2013 have you noticed any top hazama player doing any peculiar setup/anything interesting/any cool stories yet? has mitsurugi senpai noticed you yet? would you care to (somehow) test if there's a combo path where you can drop 1 rep of j.C mash for a tk hiren ender w/o losing a billion dmg? (and then checkout if nj.j2C / j.2C still catches rolls and safejumps dps) Nothing in particular yet. I've seen Mitsurugi at HEY a couple times now, I fought him a couple times. He's as good as he is on video. His greatest strength is he doesn't fuck up. Sometimes he'll do 3C > 214D~66A and it'll whiff, but there's nothing super interesting I've seen. Corner crossup Oki shenanigans actually works fairly well, and ending with Combo shit > 623D 214D~C Dash under normal jump forward j.2C seemingly caught a late tech, but since training mode dummies just stand there it's hard to test out. Other than that, no, I don't see the Hazamas doing much besides moving well, not dropping their combos, and being general shithead. There is a combo path where you can drop one rep and do land 3C 214D~A instead, that was pretty neato. Hard to do though. I'll experiment more later
Ctrlaltwtf Posted September 14, 2013 Posted September 14, 2013 (edited) There is a combo path where you can drop one rep and do land 3C 214D~A instead, that was pretty neato. Hard to do though. I'll experiment more later If that's possible I wonder if you can drop a rep > 6A. Dunno if 6A works in CP like it does in CSE though. EDIT: If I'm understanding this changelog correctly looks like 6A got even better, so it's definitely worth considering. I haven't really kept up with CP lately so I dunno if 6A is already included in the standard BnB. Edited September 14, 2013 by Ctrlaltwtf
NoSales Posted September 14, 2013 Posted September 14, 2013 (edited) I doubt the 6A could be followed up w/o a DD, unless you meant it as an ender. Also, I'm wondering if you could connect a 6A in time, since the opponent seems to drop faster/get launched lower, but heck if I know. For the rep > 3C, is it similar to that one in MSY's Haz CMV: http://www.youtube.com/watch?v=-e3C7sL4ej4&feature=youtu.be&t=5m6s Edited September 14, 2013 by NoSales
Ctrlaltwtf Posted September 14, 2013 Posted September 14, 2013 (edited) I doubt the 6A could be followed up w/o a DD, unless you meant it as an ender. Also, I'm wondering if you could connect a 6A in time, since the opponent seems to drop faster/get launched lower, but heck if I know. For the rep > 3C, is it similar to that one in MSY's Haz CMV: http://www.youtube.com/watch?v=-e3C7sL4ej4&feature=youtu.be&t=5m6s I'm seeing what you're saying. The jCx4 > jCx1 makes them too low to the ground for 6A. Curious to see what happen if you went for a jCx5 if you could feasibly get a 6A off. It's a shame cause 6A has 110% bonus proration in CP. Something to look forward to combosmithing in October. Edited September 14, 2013 by Ctrlaltwtf
NoSales Posted September 14, 2013 Posted September 14, 2013 At least we have that 6A loop in OD. If I could just remember the video it was in...
Ajantas Posted September 25, 2013 Posted September 25, 2013 Maybe I have just been under a rock but watching Mitsurugi at the A-cho singles http://www.youtube.com/watch?v=lEY_Vi3fW1w I notice he was doing some Stuff>5C>2C>5D(close)>236D block strings when he was against Carl not so much against Ragna though possibly cause of his 5B or something and did a 5C>5D(close) D?(might be C) followup and cross over 2C during the first Litchi match. First time I have seen these strings.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now