Xeno Posted May 13, 2008 Posted May 13, 2008 In terms of character matchups, raw damage output and ease of getting hits. (as opposed to difficulty -- hard to use combos does not make a character bad imo). Just wondering what everyone things is the most balanced Guilty Gear game? I only have #Reload and it seems fairly balanced, except for Justice. How do people find Slash, ^C+, or the older GGs?
excelence Posted May 13, 2008 Posted May 13, 2008 never thought about it, i just take what i can get ;D the rant i've heard on XX: GF lol #R: Roger moves's broke Slash: ZOMG VV!!? WTF? SE lol /\C: BBU & Puf Ball is a big bs moves (;^_^)a ... i'm pretty satisfied with /\C balancing, thought if i use Bridget and in low of health... the match up feels like hell
DandyStepper Posted May 13, 2008 Posted May 13, 2008 Accent Core is more balanced. Slash was cool too but Ky, Firebunker, Anji(Josh you fuck) ruined it. Oh yeah Order Sol sucking, Robo Ky being anally raped, and ABA glitches wasnt to fun.
Xeno Posted May 13, 2008 Author Posted May 13, 2008 Is Justice tournament legal ? She seemed really overpowered in #Reload with basic gatling>specials (no link or RC) doing high damage In ^C+, are there still some ridiculous moves? There's a few vids I've seen where Susumuu's Chipp beats Ogawa's Eddie (IIRC) in Slash.. such beautiful moments.
Spirit Juice Posted May 13, 2008 Posted May 13, 2008 GGX/GGX+: Overpowered Sol, Goofy Potemkin combos with silly damage. Robo-Ky is broken. IIRC Sol wasn't even that good in X. Johnny was #1 for sure, and I think Jam and Millia were pretty high up there. In any case, AC is the most balanced in terms of gaps in tiers, but match up wise I think it's less balanced that Slash, if that makes any sense. Slash was pretty boring... but there wasn't insane amounts of bullshit like there is in AC. IMO the only truly unbalanced thing about Slash was Robo-Ky because he was so god damn awful compared to everyone else. Everything else was fine.
Sytha Posted May 13, 2008 Posted May 13, 2008 Slash was the most balanced. Altho no one sucks nearly as much as the bottom tiers in Slash. Slash Robo, and Slash HOS were utter shit. AC has less horrible characters. But the top tier in AC are pretty gay. (lol Slayer/Pot/Eddie/Test) But both are more balanced than the rest of the series. Personally tho I liked #R's balance. So I don't mind AC at all.
Spirit Juice Posted May 13, 2008 Posted May 13, 2008 lol #R... #R would've been a much better game if it weren't for Eddie. #R Slayer and Jam were pretty bullshit, but they were managable; no one came close to how strong Eddie was. Hell, if you put #R Eddie in AC he'd be S tier.
Xeno Posted May 13, 2008 Author Posted May 13, 2008 Hm, so if Eddie was banned in #R tournaments.. = balance? Makes since about the "gaps" in the tiers. I'm not sure which I'd like better.. a few "top tiers" and no "crap tiers", or no top tiers but some crap tiers.. hm. ^C Eddie is'nt broken? I hear "Triple 1F block (aka unblockables)"!?!? There was some ^C video where the Eddie Instant kills at the end of his.. second combo. I guess "brokenness" comes down to: If a player plays their character AWESOMELY and another player plays their character AWESOMELY -- does the second one have a better then trivial chance of winning if the second one is low tier AND or the first one is top tier? Hm.. the difference between top tier vs mid tier and mid tier vs low tier..
Sytha Posted May 13, 2008 Posted May 13, 2008 lol #R... #R would've been a much better game if it weren't for Eddie. #R Slayer and Jam were pretty bullshit, but they were managable; no one came close to how strong Eddie was. Hell, if you put #R Eddie in AC he'd be S tier. Slayer seems to be Bullshit every game. So the difference is moot. Jam had like over 50% combos on Throw FRC too. lol. I miss #R.
DandyStepper Posted May 13, 2008 Posted May 13, 2008 IIRC Sol wasn't even that good in X. Johnny was #1 for sure GGX Johnny pro Combo 5s 6p jk js jc jk js jhs RC jhs x N and your dizzy The combo is something like that, definitely hard lol
TGS Posted May 13, 2008 Posted May 13, 2008 Don't forget almost everyone having some sort of FDC madness...
Hellmonkey Posted May 13, 2008 Posted May 13, 2008 AC is by far the most balanced. Too many people get distracted by the high damage and number of (broken) options and don't realize that in the end, every character has the tools they need to win any matchup, with only a few being particularly difficult (even these can be dealt with, it just requires full knowledge of those matchups, like slayer or baiken vs pot). Looking back at both #R and Slash, there was a substantial gap between the weakest and strongest characters. Due to both lower damage and significantly less good options overall, characters who could do what they're good at slightly (or in some cases significantly) better gained a huge advantage. Slayer did high damage for #R with that BDC , Eddie jacked up guard gauge and mixed up until they died fairly easily, Millia could mix people up all day and keep resetting; all of these characters could be related to AC's "brokenness", but when taking a look at mid to lower tiers they simply didn't have anything that could match it. Similarly, in Slash you have a few characters who were just extremely solid and did way more damage than they should be doing (ky, sol..) and while it wasn't as bad as reload in the sense that mid and lower tiers did have slightly more that could help them win against the stronger characters, the gap was still very clear with characters like Dizzy, Robo, or HOS, who struggled in almost all of their matchups and had to rely on gimmicks or completely outplaying the opponent to win (you can tell something is wrong when Japanese robos use Det. mode). Now by looking back at AC and comparing it with the two previous games, it becomes fairly clear that the "bottom" tier really isn't anywhere near as far from the top as before. While you definitely see Johnny, Bridget, Anji, Ino, etc players working hard for their wins (Koichi doesn't seem to mind as he rapes everyone), if you look at the majority of their matchups it's almost all even- in fact, almost every matchup in the entire game is almost even. The balance is even more apparent when the worst matchups are taken into consideration- matches like Baiken vs Potemkin where he needs to hit her twice and has mulitple options to bait almost any counter or method of escape she might have, however if the Baiken player is good enough, she has the damage output, pokes for zoning, and the ability to keep pressure on due to getting knockdowns off everything, allowing her to dominate the match despite what she has going against her. Every character has those tools they need to win- everyone can deal insane damage or zone well or has high defense with solid everything else- honestly, I hope that Blaz Blue can come even close to what AC has achieved balance-wise. While the damage in AC may be a bit too high in many poeple's eyes, causing the game to be much less forgiving about mistakes, it's still the most fun and balanced fighter we've seen yet. :v: X and XX aren't even worth mentioning tldr: melty blood sucks
Cadenza Posted May 13, 2008 Posted May 13, 2008 Amen to AC. I still play #R online with friends that are farrrr tooooo farrrr away and I can't express how much I wish I were playing AC instead. The same goes for when we play MBAC online as well. tldr: melty blood sucks ^_^
holy diver Posted May 13, 2008 Posted May 13, 2008 Now by looking back at AC and comparing it with the two previous games, it becomes fairly clear that the "bottom" tier really isn't anywhere near as far from the top as before. While you definitely see Johnny, Bridget, Anji, Ino, etc players working hard for their wins (Koichi doesn't seem to mind as he rapes everyone), if you look at the majority of their matchups it's almost all even- in fact, almost every matchup in the entire game is almost even. The balance is even more apparent when the worst matchups are taken into consideration- matches like Baiken vs Potemkin where he needs to hit her twice and has mulitple options to bait almost any counter or method of escape she might have, however if the Baiken player is good enough, she has the damage output, pokes for zoning, and the ability to keep pressure on due to getting knockdowns off everything, allowing her to dominate the match despite what she has going against her. Every character has those tools they need to win- everyone can deal insane damage or zone well or has high defense with solid everything else- honestly, I hope that Blaz Blue can come even close to what AC has achieved balance-wise. While the damage in AC may be a bit too high in many poeple's eyes, causing the game to be much less forgiving about mistakes, it's still the most fun and balanced fighter we've seen yet. :v: X and XX aren't even worth mentioning tldr: melty blood sucks Just for make an Ex: The matches between Shounen (Testament) and RUU (Bridget) are BIG examples of the balance reached in AC IMO. And Just to mention it: Ogawa's Eddie have now to fight REALLY HARD to win matches, even against low tier.
iora Posted May 13, 2008 Posted May 13, 2008 i think cvs2 is the most balanced guilty gear, as long as everyone agrees no sagat and only A grooves lols probably AC though, theres only the rare rare matchup that feels too uphill to not switch characters.... any character can win vs anyone, and everyone is broken... its just how broken is your character in relation to the others? lol, this game i gotta say has done a tremendous job keeping everyone viable, and they deserve a slow clap for that :D
Mr. Mamation Posted May 13, 2008 Posted May 13, 2008 ac is fucking broke. fuck that shit! #R is where its at
TGS Posted May 13, 2008 Posted May 13, 2008 Fuck that. Let's just play Pong instead. Most balanced game evar!
TITANIUM BEAST!!! Posted May 13, 2008 Posted May 13, 2008 lol Regarding X, top 3 were Millia/Johnny/Dizzy, roughly in that order. Johnny wasn't quite #1, but he was the easiest to use IMO because the execution barrier wasn't as strong (Mist Trap is a lot easier than FCD). Some characters get honorable mentions for FCD abuse (Jam, Sol, Chipp) and then you had Zato and Venom being pretty decent. ^C is the most fun IMO. Slash you could argue for being more balanced, but that game was horrifically boring to me.
iora Posted May 13, 2008 Posted May 13, 2008 Fuck that. Let's just play Pong instead. Most balanced game evar! lies, serving side is s tier, unfair
Hellmonkey Posted May 13, 2008 Posted May 13, 2008 lol Regarding X, top 3 were Millia/Johnny/Dizzy, roughly in that order. Johnny wasn't quite #1, but he was the easiest to use IMO because the execution barrier wasn't as strong (Mist Trap is a lot easier than FCD). Some characters get honorable mentions for FCD abuse (Jam, Sol, Chipp) and then you had Zato and Venom being pretty decent. ^C is the most fun IMO. Slash you could argue for being more balanced, but that game was horrifically boring to me. Don't forget anji infi 5s
Effenhoog Posted May 13, 2008 Posted May 13, 2008 So did Japan find Slash kind of boring as well and that's why Accent Core came out so fast? I liked Slash a lot when it was the newest game out, but now that AC is around I don't really want to touch Slash again.
Hellmonkey Posted May 13, 2008 Posted May 13, 2008 No, Slash was very popular as well. Obviously AC is improved in many ways and more fun overall so everyone moved on.
TITANIUM BEAST!!! Posted May 13, 2008 Posted May 13, 2008 Yeah, Slash enjoyed plenty of popularity. I think Slash was just sort of a "transitionary" game between #R and ^C, similar to GGX1.5.
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