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Posted

Daisuke mentioned GG2, so that's interesting.

Unless Justice isn't brought back after them making me wait ten years for a tournament-legal version. Then I'm boycotting the game forever.

They could be adding an Justice-like character with mecha valentine or something like that.

Also I have blind faith in Daisuke :kitty:

given that we have next to nothing to go by but the trailer, faith is all we got. and speculations.

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Posted
Hopefully that will come in the form of patches, since it's 20-fucking-13.

Also: BB is a completely different game with different mechanics and different choices a player has to make and a very different metagame from GG. While they're both airdash fighters and have a similar aesthetic, beyond that, the way the games are played are apples and oranges. Comparing them as though they are both apples or both oranges will only lead to frustration and divisive nonsense.

Wow, thank you for that post Digital Watches. I've never seen you post this much before.

Simplifying doesn't necessarily mean dumbing the game down btw.

Posted (edited)

Blazblue and Guilty Gear draw in two different crowds. Sure, part of it is difficulty, old heads having an elitist attitude, lack of tact, blah blah blah, but I see it as two groups of people appreciating different things. Pre-blazblue dustloop was way different than it is now. Heavy on the theory, shit talk (actually this probably still the same i dunno, been a while), the physical one-on-one play. The emergence of Blazblue gave birth to an emergence of a new group... not sure how to explain this one, but just take a stroll down this site: http://www.blazblue.com/forum/ or even this forum - it's like zepp museum everywhere, with focus story and misc. stuff. Oh and ONLINE PLAY is a big deal to a lot of ppl. I also notice more hand holding "which character should i use" or some variation threads, but I will chalk that one up the new generation having softer personalities.

I am aware that the ramblings I have are probably redundant, whatever, just want to crap my opinions on the internet like everyone else.

Edited by Gogo!
Posted
Daisuke mentioned GG2, so that's interesting.

They could be adding an Justice-like character with mecha valentine or something like that.

I'm not surprised he mentioned it, after all it still existed despite how some people like to act like it's an elephant in the room, and at least art direction-wise the game was IMO a really good experiment towards where Xrd seems to be going. Even if the actual in-game models were somewhat meh. I was looking over the stage concepts last night in the materials book, they're quite lovely.

I'm hoping for Valenjustice, though I kinda doubt we'll get it. I found it interesting how very hush-hush they were about giving away any info on that form, even in the artbook it gets only a very tiny, barely-visible blurb of the character model with no concept drawings.

Posted (edited)

The only difference is that I saw the trailer live at ArcFes and was probably drunker than you when I watched it for the first time.

Is that a challenge?

Also, i always had faith in Daisuke.

GG2 was higly criticized from start, but ended being a wonderful and deep game

I feel the same for Xrd

Edited by Fenrir Werwolf
Posted
If you think these new "clashes" in Xrd are similar to Last Blade's parrying / repel button system, you clearly NEVER played LB at all.

Totally different thing.

Also I have blind faith in Daisuke :kitty:

I'm not talking about the parry/deflect button. I'm talking about clashing moves or blocked moves pushing back the attacker and leaving then in an open state..

Posted (edited)

There's no reason for people to panic about Ishiwatari wanting to change things to make them more accessible to a broader audience. A "simple" game does not equal to being dumbed down. Anyone who thinks that should check out Virtua Fighter 5 and see how a game with a very simple set of rules and mechanics can be so incredibly deep that you'll never stop learning things from it. I am pretty positive that Ishiwatari and his team will be striving for that kind of result: make a game more accessible while still retaining the depth that's made the GG franchise so intriguing and rewarding to play.

Edited by Ronove
Posted

They will probably just refine some mechanics that they think that need it. Unfortunately take out slashback and improve the balance. No big deal and they do stuff like that in almost every revision we had so far.

Posted

The clashes that were shown were a part of Sol and Ky's custom intro. While it's possible they changed the clash mechanics, it's possible they haven't changed and what we saw was a recreation of that custom intro. I'm pretty sure someone already mentioned this, but since people are still talking about it...

Posted

If I had to guess, the simplification would come from reducing the impact character weight, height, and hitboxes have on combo decision. They'll likely keep all systems intact, but make it easier to combo.

I'm surprised no one's mentioned this yet as it's arguably the hardest part of learning GG...

Posted

yeah, i don't mind learning adjusted combos for lights, mids, and heavies, but having a bunch of character specific combos is just kinda silly in my opinion.

i'm sure sol players would rejoice if they simplified it.

Posted
If I had to guess, the simplification would come from reducing the impact character weight, height, and hitboxes have on combo decision. They'll likely keep all systems intact, but make it easier to combo.

I'm surprised no one's mentioned this yet as it's arguably the hardest part of learning GG...

They can do whatever the hell else they want to make combos easier, but if they take out my GG guard gauge I'm done. I am totally open to trying anything, removing FRCs even, as hard as that would be to swallow, but don't even think about touching my guard gauge. That is my favorite aspect of GG by far and imo what sets GG apart from other fighters.

Posted
eeeeewwwwwwwwww

It's only logical. Most of the execution gripes in this thread really revolve around the above metrics if you think about it. :P

Posted (edited)

From my point of view (Xrd):

_ FRCs are crucial to many combos and safe cancels so remove it wil cause a significant impact to some players.

_ Guard bar is important, as Xtra_Zero mentioned:

but if they take out my GG guard gauge I'm done. I am totally open to trying anything, removing FRCs even, as hard as that would be to swallow, but don't even think about touching my guard gauge. That is my favorite aspect of GG by far and imo what sets GG apart from other fighters.

... so don't remove it.

_ The only thing we can be sure now is the Impossible Dust is no longer "possible".

Also, I agree with the simplification stuff, it makes many players have a better approach to the game IMO.

Edited by LeonD
Posted

_ The only thing we can be sure now is the Impossible Dust is no longer "possible"

Not necessarily. We don't know what level of control you have over your character during the dust chase. The camera angle changes, yes, but you could still have full control over your character.

Posted (edited)

Just speculations...

Anyhow, I wonder what will Eddie (the black gargoyle thing) will look like in 3D...

SUPAH BADASS! :cool:

Edited by LeonD
Posted

I really want to see his j.5D in Xrd's engine for some reason. I always thought his random mastodon or whatever skull looked hellishly awesome, lol. Oh and the great "HA-HA/HEE-HEE" he yells when he does it.

Posted (edited)

FRC's are part of what makes GG so deep, to remove them would really hurt the game in my opinion, I also believe the guard bar should stay intact as a means of punishing excessive blocking.

Though how would people feel if they increased the frame window to perform FRC's by a few frames or supers having minimum damage akin to BB thereby making them more useful.

EDIT: And impossible dusts were never intended to exist in the first place, hence the word "impossible". So they're remaining isn't something that was intentionally placed to add greater "depth" in the game, unlike FRC's or "hidden movesets" for different characters or FB's.

Edited by BladeOfJustice7
Posted

The thing about IDs is that they meant 5D was a desirable tool to use even for characters with faster overheads.

Posted (edited)

I wouldn't mind forcebreaks removed from game, since Daisuke's "start from scratch" thing but adding new moves to characters or simplify a couple of moves (Ino's HCL/VCL) could make the game somewhat better.

Btw, it would be fantastic if the characters' gold mode have a new costume (since it's 3D) and some extra moves (like BB's unlimited mode), not like being a "living, overly powerful golden statue".

Edited by LeonD
Posted (edited)
I also believe the guard bar should stay intact as a means of punishing excessive blocking.

This is not really what the guard bar does. You can block all day in GG without issue, and I think that's a great feature. The whole flow of GG's combat is determined by this bar. Even more so than FRCs, imo.

Though how would people feel if they increased the frame window to perform FRC's by a few frames or supers having minimum damage akin to BB thereby making them more useful.

I'm fine with extending the FRC window later into the move. Sure. W/e. But giving supers minimum damage I don't like. If you do that, it'd be more optimal to stick supers on the end of combos instead of using them as moves in their own right, which is something I'm not a fan of.

Edited by Xtra_Zero
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