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Posted
How so, they are just glorified finishers that can only be done one the last round when the opponent is low on health.

Yeah, it is.

Despite being an A.B.A player

I like the IK Mechanics as they are, as it involves a little more interaction when they actually happen. Having a special finisher looks cool the first few times, but eventually it becomes "oh, he combo'd into astral". Though things like Lambda/Nu having a command grab or Rachel going into a setup for the unblockable Astral... I think that's kind of cool.

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Posted

Given the trailer's proclivity for cutscenes, I can't imagine why they wouldn't exploit that for IKs.

Also why are we spitballin'? :v: At least the execution arguments were tangentially related to Xrd, now it's in full speculation territory.

Posted
Speaking of supers and cinematics, since some Overdrives were shown with cut-ins and others weren't, what if there's a tiered system for supers now?

I kind of always subconsciously put Sacred Edge below Ride the Lightning. Maybe some supers will cost 25% like some did in AC?

Posted
Given the trailer's proclivity for cutscenes, I can't imagine why they wouldn't exploit that for IKs.

Oh man Justice's IK in this engine would be sickkkkk

Posted
Oh man Justice's IK in this engine would be sickkkkk

Jam, Baiken and Faust's too.

Posted
Speaking of supers and cinematics, since some Overdrives were shown with cut-ins and others weren't, what if there's a tiered system for supers now?

Maybe not tiered necessarily, I just figured it was a "signature move" kind of thing.

Then again DI is more signature for Sol than TR, but DI is never actually used, so... RTL is definitely signature for Ky though.

Posted

I'd wager the more cinematic cut-ins during the supers were just for the trailer. Unless we're also speculating that groundslide attacks will trigger recovery cutscenes?

Posted
Also why are we spitballin'? :v: At least the execution arguments were tangentially related to Xrd, now it's in full speculation territory.

We already discussed our fears, now it's time for our hopes and dream! ; -;7

I kind of always subconsciously put Sacred Edge below Ride the Lightning. Maybe some supers will cost 25% like some did in AC?

Well they still technically cost 50% since you needed to activate them from a FB move ; w; but having FBs replaced entirely by "lvl 1" supers would be cool since if I wasn't Baiken, I stopped using vanilla supers since AC introduced the mechanic.

Posted

Speaking of supers and cinematics, since some Overdrives were shown with cut-ins and others weren't, what if there's a tiered system for supers now?

Maybe they didn't put it on sacred edge in time, or maybe it was only for the trailer, Who knows.

Posted (edited)
I'd wager the more cinematic cut-ins during the supers were just for the trailer. Unless we're also speculating that groundslide attacks will trigger recovery cutscenes?

As cool as it looked I hope that isn't the case. Though I don't know why they'd bother animating that specific sequence like that unless they're planning to use it... Seems like there are better uses for production time.

Though related, that tumble animation looks damn good.

Since all the cutscenes looked like they were realtime rendered, a neat experiment would be to keep them in but just not interrupt gameplay. I mean obviously these ones do but something more like the dust chase cuts where you still have full control over your characters without pause could be interesting and definitely very flashy. It could be done programmatically and dynamically so that neither player loses view of their character despite the camera angle changing. I'd imagine this being a little jarring since we're used to the static 2D view but as a developer I'd like to play around with that at least.

Edited by Xtra_Zero
Posted
As cool as it looked I hope that isn't the case. Though I don't know why they'd bother animating that specific sequence like that unless they're planning to use it... Seems like there are better uses for production time.

Though related, that tumble animation looks damn good.

It tied in with the "story" of the trailer, as did every other cut-in like it. I wouldn't be surprised if it re-appeared in story mode proper.

Posted

A change-up would be welcome, no doubt. We've been watching more or less the same IKs for like 12 years now.

Posted
I'd wager the more cinematic cut-ins during the supers were just for the trailer. Unless we're also speculating that groundslide attacks will trigger recovery cutscenes?

This reasoning doesn't exactly work. I thought the same at first, but the cinematics for the supers actually have the stage background in them, which makes me believe they'll actually be apart of the gameplay.

Posted
This reasoning doesn't exactly work. I thought the same at first, but the cinematics for the supers actually have the stage background in them, which makes me believe they'll actually be apart of the gameplay.

Good call

Posted

Yeah that's a good point. There's no shortage of games that feature cut-ins like that during supers, anyway, though ASW hadn't used them before (except vicariously through AH3).

Posted
How so, they are just glorified finishers that can only be done one the last round when the opponent is low on health.

Instant Kills can OHKO anyone at any time if they have the meter (and meter's really easy to get in this game), so they "balance" it out by making it so that you will almost never hit anyone with an Instant Kill ever. Which begs the question of why they're even in the game if they're so incredibly useless.

Posted
Maybe not tiered necessarily, I just figured it was a "signature move" kind of thing.

Then again DI is more signature for Sol than TR, but DI is never actually used, so... RTL is definitely signature for Ky though.

Oh god. This one guy in my college's game club plays Ky. When ever he uses that move he shouts at the top of his lungs: "RIAHDE ZDEE LRIGHTNG!!!"

Very fun!

Posted
They can easily be the replacement of the superflash

Yeah that's a given. But that's where the problem is. A cinematic slows the whole thing down a bit + might mess up some stuff with RC's. Well thats just the concerns i've picked up from others here; i'm reserving judgement myself.

Posted

A cinematic doesn't have to slow things down. Superflashes are already a decent length in GG and completely eat inputs, making them a little longer won't ruin anything except old muscle memory that likely won't apply in this game anyway.

Posted
Instant Kills can OHKO anyone at any time if they have the meter (and meter's really easy to get in this game), so they "balance" it out by making it so that you will almost never hit anyone with an Instant Kill ever. Which begs the question of why they're even in the game if they're so incredibly useless.

You can use the IK without metter too.

Think of them as the semi-useless comeback mechanic that can be also used to style an opponent when you dizzy him/her.

Yeah that's a given. But that's where the problem is. A cinematic slows the whole thing down a bit + might mess up some stuff with RC's. Well thats just the concerns i've picked up from others here; i'm reserving judgement myself.

If they are done right i think that there wouldn't be a problem, plus it adds more flair to the game. Maybe that is why SE didn't have one, maybe they are making/toying with how to do it without disrupting the pace too much.

Posted (edited)
Instant Kills can OHKO anyone at any time if they have the meter (and meter's really easy to get in this game), so they "balance" it out by making it so that you will almost never hit anyone with an Instant Kill ever. Which begs the question of why they're even in the game if they're so incredibly useless.

The reason they're not used is because nobody gives anyone a chance to use them specifically BECAUSE of the threat of them. Usually. I know at least for me, if my opponent goes into IK mode, I'm walking on eggshells and specifically watch out for situations where they can stick it. There are also actually some characters that use them (May) or get hit by them (ABA, Chipp(lol)) kind of often. Interesting quirks to the game.

Yeah that's a given. But that's where the problem is. A cinematic slows the whole thing down a bit + might mess up some stuff with RC's. Well thats just the concerns i've picked up from others here; i'm reserving judgement myself.

I'm actually in complete agreement with you here. Sugeno did this to Vanguard Princess and IMO it makes the game worse. If the cutscene was put in the background, behind the characters or was just a camera angle change (they can do this now!) and didn't add any time to the execution of the super I think I'd be okay with it, but adding more superfreeze to the super is bad because it increases the amount of time the opponent has to react to it.

Edited by Xtra_Zero
Posted

since we've seen Sol's Gear form it'd be really cool if he used that during his instant kill. Speaking of Sol, I'm wondering what Keep Yourself Alive 4 might sound like, or if it'll even be called Keep Yourself Alive anymore (I doubt they'll change it though.)

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