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Posted

j1n's wishlist for Xrd

Gameplay:

No More Jump-Installs: Feature that makes certain combos needlessly harder

No More EX/Force Break moves: There is no real need for these in the game, and just adds complexity. The winning formula is RC/FRC, FD and Supers for Meter management. (and anything I forgot)

No more 1F Jumps.

Replace Guard Meter with something else: Someone blocking for a long time shouldn't penalize them for defending well. However you should reward the offensive character with a way to break block.

Do NOT make Throws 2 buttons. For Fuck Sake.

Revamp on how Dust Works: I like the new Dust Animation, but I'd like it to work in a more combo friendly way for a launcher and used more in combos rather than a High-Low mixup that Americans can't block.

Characters:

Return of almost all characters

Sol - Bandit Bringer Loops back please.

Older Bridget - Should wear a classy suit but still use a yoyo

Older May - Upgrade from Dolphins to Sharks. Still uses Anchor

Faust - Bag on the head can stay, but how bout you give him some hair so he's not bald anymore. It's the future, I'm sure people can get hair.

Johnny - Pimp guy has to have picked up some more bitches by now. So his level needs to have an entire new crew.

-Continued: This means we need to see the old Crew of January - December older and moved on with their lives, and Johnny having a new crew of little girls named after months.

-Continued Continued: Old fat chef should stay though.

Jam: Make her fatter.

Robo Ky: Make him giant so theres two grapplers in the game

Slayer: give Slayer a gun.

EXCEPT:

I-No: she dead.

Justice: she dead.

Kliff: he dead.

New Chars:

Someone's kid: Doesn't matter if its Ky/Jam, or Dizzy/whoever, Baiken/Anji, but if its the future, its time for someones baby. Hopefully plays like Sean from SF3, meaning he/she is shitty and useless.

The Furry thing from GGX2Overture: gotta cover all fanbases. Can't make this char top tier though

A New Gear: look the story's about Gears like Justice,Dizzy,Sol. It's time for a new one.

Slayer's Wife: Would be cool.

Why Not these Chars:

No "The Man": Look if you ever show this guy, it means the series is over, It's like when Resident Evil killed Wesker.

No Raven: Time Travel is a stupid mechanic. Having Raven in the same game as Axl causes all kinds of problems with the already piss story.

Posted (edited)
I would love to see how ASW would adapt a game like Xrd into a lol hardware like the Wii U

The only thing "lol" about the WiiU is the tablet controller, aside from that it's a fine PS3/360 substitute, ya know, if you've been living under a rock for the past 7 years~

;1513717']Hopefully plays like Sean from SF3' date=' meaning he/she is shitty and useless.[/quote']

But Sean was amazing and top tier in 2nd Impact :v:

Edited by SolxBaiken
Posted (edited)
;1513717']Replace Guard Meter with something else: Someone blocking for a long time shouldn't penalize them for defending well. However you should reward the offensive character with a way to break block.

Because block breaking mechanics worked so well for Blazblue...

I think the guard gauge is far better than any guard break mechanic. Offense is rewarded, but if the defender blocks right they never actually get hit. There's no punishment for proper blocking with the guard gauge. Block breaking mechanics like BB's guard primers/libra punish proper blocking MORE, because they force the defender into a situation where proper blocking will eventually lead to them getting hit.

Of course, GG already has plenty of situations where blocking puts you in a bad situation, but, outside of defending against a few characters, excellent defending skills will buy you time to find another way to escape pressure/opposing momentum.

Edited by RifleAvenger
Posted

Agreed. The guard gauge may be a counterintuitive mechanic, but it works really well for what it's supposed to do. I have yet to see a guard break mechanic that's implemented in a way that doesn't punish good defense more than the guard gauge does, and frankly I've also never seen a guard break mechanic that didn't feel like a bad thing to have in a game, and make the game it's in worse for it.

Posted (edited)

"no more jump installs"

Do you mean making that shit automatically like in BB?

Guard Meter I can't agree. See all the things Mori has tried in BB to make the defensive system different compared to GG's lol. I think the current system works as it is.

JAM :kitty: I meant what I said from a technincal point of view. Just see the case of Netherrealm, who had to tweak the UE3 engine to make their lol games run at 60fps (and let's be honest, none of them is graphically outstanding for UE3 standards).

In GGXrd we're seeing UE3 and cell shaded like graphics, a combination that would make a PS3 or a 360 go lol... at 1080p running at 60fps.

I don't think the Wii U would stand that either.

Also lol who plays 3rd party games in nintendo consoles :vbang:

Edited by Kyosuke Kagami
Posted
-stuff-

WiiU is pretty comparable to PS3/360 on a technical standpoint lol.

Also [console] games running in [true] 1080p, what dimension do you live in!? lol

Wishlist for Xrd

Make tech window for throws 5-6f

keep everything else the same

This dude's avatar, lol

But yeah seriously can I get some bigger tech windows ; -;

My only wishlist for Xrd is for Baiken to keep +R guardless GCs from Suzuran, aerial GCs, GC-P to be safe on hit or able to cancel into another GC move on hit, grounded Tatami's to launch straight up with [neutral] air Tatami's causing [hard] knockdown, grounded ver of Yozansen with start up invulnerability, air Yozansen has 2 ver [X ver has invul, XX ver doesn't], counter super like Touka's in which if shes close enough to you it's unavoidable, all Super GCs to double in duration, when she kills you with a super on the last round you get cut in half.

Nothing major~ :kitty:

Posted (edited)
WiiU is pretty comparable to PS3/360 on a technical standpoint lol.

I know, and that's why I'm saying this: if the PS3 or the X360 can barely run UE3 constantly at 30fps (or 60fps like in MK, after tweaking crap but making the game look lol and more generic if that's even possible), supporting something which looks more complex (AKA Xrd's 2D like effect, which seems like a very advanced form of cell shading) would be death for them lol.

The Wii U wouldn't be able to afford that

IMO making a port for a lol old tech console (compared to X1 or PS4) would be a waste of time because they'd have to make it from scratch. Xrd running on UE3 doesn't necessarily mean the current gen supports it without making sacrifices.

Or well, so far all the multiplatform and port stuff for the Wii U looks like trash.

Also [console] games running in [true] 1080p, what dimension do you live in!? lol

In one world where PS4 will make it possible :kitty:

Edited by Kyosuke Kagami
Posted
;1513717']

No More Jump-Installs: Feature that makes certain combos needlessly harder

This is the only good thing in your post, and by good i mean that is acceptable, the rest is head ache inducing

Posted
This is the only good thing in your post, and by good i mean that is acceptable, the rest is head ache inducing
I dunno bro, "Give Slayer a gun" seems like an airtight suggestion to me.
Posted
I would love to see how ASW would adapt a game like Xrd into a lol hardware like the Wii U

Uh, just port it over, it's not that difficult. You don't HAVE to use the Gamepad for anything exotic; just put Off-TV play on it and that'd be enough. And considering the bloody thing is more powerful than the PS3 and 360 are I don't exactly think it'd be a chore to run Xrd which is using an engine that's been around for quite some time.

Posted
Uh, just port it over, it's not that difficult. You don't HAVE to use the Gamepad for anything exotic.

Maybe a permanent command list or a notepad so you can write down your combos in training mode or something or even a video player so you can see the timing to do your combos.

Posted
I should add that there was no actual speed tweaks between Slash and AC. So I'm saying that Xrd in the trailer isn't any slower than the current Guilty Gear.

Actually, they explicitly stated way back when AC was released that they were tuning the speed to be faster in AC. IIRC anyways. I couldn't source it but I'm pretty damn sure they increased the speed.

Posted

The PS2 port is faster than arcade, slightly, but arcade AC and Slash seemed to run identically.

Posted

Tips for making new guilty gear...keep it guilty gear. BBxP4U mechanics/features does not = GG. Do not want.

Posted
;1513717']j1n's wishlist for Xrd

Agreed on all points except guard bar and dust. I'm not sure what else there is to say about GG's guard bar. It's easily the most elegant guard solution any fighter has ever implemented. It rewards offense without punishing good defense. As for dust, I don't think comboing into dust is a good idea. A long time ago I would have agreed with you, but now I don't like that idea. Melty has something like that, where you can combo almost anything into a launcher, but I just don't see that helping GG. It would just make the cast and combos more homogenous and less situational, which is bad imo. I already think there's something un-elegant about Dusts that needs fixing, but I can't put my finger on exactly what. Making them combo-intoable wouldn't help, imo.

Posted (edited)

I vastly prefer that launcher's require a good confirm. They made this change for BB in CS2 and it was much better. Now normal/weak confirms got properly rewarding combos and only the good confirms got you a good meterless-launcher combo.

For instance I'd be fine with comboable Dusts if like, you could only do them off CH 5HS/6HS something really powerful and unlikely.

The thing is, Dust combos seem pretty shitty to me compared to just doing your character's powerful combos instead.

Also, as a newcomer to GG, I don't see what people's problems with FBs are. Are there some that are insanely cheap or something?

Edited by Ctrlaltwtf
Posted
Wishlist for Xrd

Make tech window for throws 5-6f

keep everything else the same

Yeah how dare throws actually be effective and force the players to manage their spacing properly let's just give an easy out.

Posted
How does the guard bar in GG work?

As you block a bar fills. As you get hit it lowers. If it gets past a certain point all moves that hit (up to 4 if bar is max) are treated as CH. Your combo also experiences 0 damage scaling until the guard bar gets back to 50% (its default value and what it gravitates towards during neutral). The unscaled damage might actually be only during the flashing bar like the CH part is though.

Regardless it is a very clever way to punish overly defensive play harshly while not penalizing good defense since they still need to open you up to benefit from it.

Posted

Kind of reminds me of CT's guard libra. Except if it gave you negative warning instead of guard break.

Posted (edited)

heck no lol

Guard Bar in GG gets to its default value (50%) fairly quickly, allowing the other dude who defended to come back if he manages to land a counter attack or a throw, runs away enough to space himself or if the other person is dumb and didn't take advantage of the damage bonus he was gonna receive.

Edited by Kyosuke Kagami
Posted (edited)

Oh we doing wishlists now?

- Introduce a movement input buffer, but no attack input buffer. So land > dash attack and IAD would become easier.

- Make bursts three buttons instead of two. As an OrderSol player, this would help a lot with charge keep specials (especially when being hit out of the startup of a charge keep special, and you lose your burst)

- Remove the wiggle mechanic for staggers. Make that shit have a fixed duration.

- Err... minimum damage for supers? In BB this works, but i don't think this would work well for GG since average damage is already high. Consider it at least.

- Varied fixed health values for characters (like BB). Guts and shit is too complicated. Characters like Chipp would have a low health value while Potemkin would have the highest health value.

- Make sure OrderSol is in the game!!!

- Keep the tension system and the tension options (RC, FRC, FB etc) the same, and the guardbar system the same.

I'm neutral with regards to removing jump-install. As for "throw breaks" : keep it the same, but rename it to "throw clash prevention system". Because we all fucking know that throws are impossible to break on reaction or anticipation. All throw breaks ever done in the history of GG were random.

Edited by WolfCrimson
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