Tokkan Posted October 29, 2013 Posted October 29, 2013 Does it explain the conditions for the 25% RC, and does it have a new color? From the screenshots it looks like the yellow RCs cost 25%.
destruction_adv Posted October 29, 2013 Posted October 29, 2013 (edited) It doesn't have anything else new about RCs. Ah, I guess I'll have to wait for the location test footage then (since we always get sneaky camera ninjas). EDIT: I'm not sure how I feel about danger time being random, it's possibly because I'm not usually a fan of randomness in fighting games, but then again it can be done and be really fun to boot (Faust and his item toss.) Edited October 29, 2013 by destruction_adv
suna19 Posted October 29, 2013 Posted October 29, 2013 (edited) Blitz Shield replaces the Repel scenario from the Clash system. Performed by pressing with any two buttons that aren't while standing, crouching, or jumping. Creates a brief shield that Repels an incoming enemy attack. Consumes 25% of the Tension Gauge. This needs to be corrected. standing Blitz Shield is with just two buttons and no stick inputs. with two buttons will give you crouching Blitz Shield. I'd imagine air Shield would be with 5 in the air or maybe 7 Based on the pictures of it, Sol's Yellow RC for Gun Flame only took 25% tension Edited October 29, 2013 by suna19
Cael Posted October 29, 2013 Posted October 29, 2013 Do you know who I want in this game? Bridget. With breasts! Think about it, everyone's gonna flip their shit over it, saying stuff like "But he was trying to prove himself a man among men!" among other things. The game finally gets released, people play it, enter the joke ending or something, it's actually a padded bra. Arcsys, trolling people again and with the same character no less.
Narroo Posted October 29, 2013 Posted October 29, 2013 This needs to be corrected. standing Blitz Shield is with just two buttons and no stick inputs. with two buttons will give you crouching Blitz Shield. I'd imagine air Shield would be with 5 in the air or maybe 7 Based on the pictures of it, Sol's Yellow RC for Gun Flame only took 25% tension Blitz-Shield sounds like a slash back, perhaps? I suppose I suppose it depends on how long it lasts.
9TNine Posted October 29, 2013 Posted October 29, 2013 (edited) The re-done Roman Cancel section shows Sol's Slash RC (Red) being 50% while the Gunflame RC (Yellow) is 25%. So maybe all projectiles are 25% now? EDIT: Whoops, missed Suna's edit. Oh well. -9 Edited October 29, 2013 by 9TNine
Kyosuke Kagami Posted October 29, 2013 Posted October 29, 2013 Does Yellow Roman Cancel still have its Time Delay effects? Also, what about the "Purple" Roman Cancel? Does it also take 50% of Tension?
9TNine Posted October 29, 2013 Posted October 29, 2013 Does Yellow Roman Cancel still have its Time Delay effects? Also, what about the "Purple" Roman Cancel? Does it also take 50% of Tension? ... the one from AC+? That's not in this. -9
the_d3v Posted October 29, 2013 Posted October 29, 2013 ... the one from AC+? That's not in this. Nope. Not that one. Players were reporting that they were able to activate a purple "ringed" Roman Cancel during the first loketest.
Kyosuke Kagami Posted October 29, 2013 Posted October 29, 2013 i once read that shit appeared during the recovery frames of some moves lol So... time delay, anyone? I'm actually more interested in knowing that.
9TNine Posted October 29, 2013 Posted October 29, 2013 Nope. Not that one. Players were reporting that they were able to activate a purple "ringed" Roman Cancel during the first loketest. Interesting. Must have missed that. -9
the_d3v Posted October 29, 2013 Posted October 29, 2013 i once read that shit appeared during the recovery frames of some moves lol So... time delay, anyone? I'm actually more interested in knowing that. The manual still shows the darkened time delay background during the YRC, so it's probably still in. Though I'm guessing that it might be shorter for YRCs based on the meter cost.
Vashimus Posted October 29, 2013 Posted October 29, 2013 I was expecting a Slayer reveal on Halloween or something, but early Faust is awesome as well. Yay, I called it!
Mumm-Ra Posted October 29, 2013 Posted October 29, 2013 Now every reveal depends on the date, dizzy relases on xmas people.
TheRealBobMan Posted October 29, 2013 Posted October 29, 2013 (edited) Does that mean we finally get Zappa on Thanksgiving because he's a cornucopia of play-styles? *edit* Are you hoping for Xmas Dizzy because you want to unwrap her? Edited October 29, 2013 by TheRealBobMan
drzero7 Posted October 29, 2013 Posted October 29, 2013 Are Force Breaks (i.e. EX moves) removed in this version?
destruction_adv Posted October 29, 2013 Posted October 29, 2013 Are Force Breaks (i.e. EX moves) removed in this version? So far yes as far as I know there are no forcebreaks, but (nit-pick mode activate) I wouldn't call force breaks EX moves because not all of them are powered up versions of regular specials (nit-pick mode deactivate)
Jocelot Posted October 30, 2013 Posted October 30, 2013 So is I'm guessing the Blitz Shield is kind of a "ballistic" Flauntless Defence that auto causes clash? I wonder if it's supposed to act as a kind of parry or if you can hold the buttons.
Narroo Posted October 30, 2013 Posted October 30, 2013 So is I'm guessing the Blitz Shield is kind of a "ballistic" Flauntless Defence that auto causes clash? I wonder if it's supposed to act as a kind of parry or if you can hold the buttons. Sounds like a parry since it takes a set amount of tension, and has to be done right before an attack.
Luminos564 Posted October 30, 2013 Posted October 30, 2013 And here I thought Slayer was in danger of being excluded. Glad to see his classy self again.
TheRealBobMan Posted October 30, 2013 Posted October 30, 2013 Hey yeah, mechanically, FD is also done with 2 buttons that aren't D, and there's no mention of FD yet. As it stands, you have to tap down + two buttons. If that's a mistranslation and you can just hit 2 buttons to activate it, I'm assuming there wont be FD. How would the game differentiate between crouching FD and this mechanic? You'd either have to hold downback ahead of time and then press 2 buttons, or release block and then hit down + 2 buttons. If 25% cancels are getting added at the 2nd test, there's no reason to freak out and assume FD is gone. I would guess that they want to try using a different mechanic to see how the public responds, rather than hosting an internal focus test. As much as I really like the depth that the decision to IB vs FD vs SB offers, I could see them replacing FD with this and just having IB in there. It could have enough of a similar function that we wont miss FD if it's really gone. I mean, it could block projectiles besides clashing, and if you clash you're given an opportunity to get out, rather than having to push them out for the opening. Then think of appealing to newcomers... Sure, FD is important and you really want to learn what it does, but are you going to find out that it puts you in more block stun than normal when you first pick up the game? Are you going to realize that the guard gauge doesn't go up when using it? Do you even know what that pink meter under your health is? Even if the lack of chip damage and the extra pushback are things you'd notice right away, a temporary block that forces a clash is pretty obvious by comparison. With the test a few days out there's no point speculating about the mechanic itself though. With the name Blitz Shield and the pictures we have, this reminds me of the Reflector system from Akatsuki Blitzkampf. Except it costs meter to use, you don't auto attack out of it, and the attacker goes into some sort of recovery instead of completing their attack. I'm definitely excited to see how this goes.
Circuitous Posted October 30, 2013 Posted October 30, 2013 Hey yeah, mechanically, FD is also done with 2 buttons that aren't D, and there's no mention of FD yet. As it stands, you have to tap down + two buttons. If that's a mistranslation and you can just hit 2 buttons to activate it, I'm assuming there wont be FD. How would the game differentiate between crouching FD and this mechanic? You'd either have to hold downback ahead of time and then press 2 buttons, or release block and then hit down + 2 buttons. If 25% cancels are getting added at the 2nd test, there's no reason to freak out and assume FD is gone. I would guess that they want to try using a different mechanic to see how the public responds, rather than hosting an internal focus test. As much as I really like the depth that the decision to IB vs FD vs SB offers, I could see them replacing FD with this and just having IB in there. It could have enough of a similar function that we wont miss FD if it's really gone. I mean, it could block projectiles besides clashing, and if you clash you're given an opportunity to get out, rather than having to push them out for the opening. Then think of appealing to newcomers... Sure, FD is important and you really want to learn what it does, but are you going to find out that it puts you in more block stun than normal when you first pick up the game? Are you going to realize that the guard gauge doesn't go up when using it? Do you even know what that pink meter under your health is? Even if the lack of chip damage and the extra pushback are things you'd notice right away, a temporary block that forces a clash is pretty obvious by comparison. With the test a few days out there's no point speculating about the mechanic itself though. With the name Blitz Shield and the pictures we have, this reminds me of the Reflector system from Akatsuki Blitzkampf. Except it costs meter to use, you don't auto attack out of it, and the attacker goes into some sort of recovery instead of completing their attack. I'm definitely excited to see how this goes. Faultless Defense is in since the first loketest and isn't going anywhere. See for yourself on the System page. Additionally the differentiation between back + two buttons and just two buttons is an easy one to make: see BBCP and Barrier/Crush Trigger. Furthermore it was already clarified that it's done by either Neutral + two buttons (ground or air) and Down + two buttons for a crouching version. Again, it's all on the site and was translated here. As for knowing the intricacies of FD: it's all explained on the website (in Japanese) and if the AC+R player site is any indication, Xrd will have a mobile site available that serves as its manual for the arcade version, so all of this stuff can be looked up by new players with little difficulty. The site also does a good job of demonstrating how RC costs work. Someone mentioned it briefly but I'll repeat it here: the image of Sol RCing 5H (a Red RC) shows it costing 50 meter. The image of Sol RCing Gunflame (Yellow RC) shows it costing 25 meter.
TheRealBobMan Posted October 31, 2013 Posted October 31, 2013 My bad, I didn't remember seeing FD in any of the footage that leaked. I also can't read Japanese, so can you point out which section includes FD? I double checked the images and didn't see any green rings, or even images of someone blocking besides the new Blitz Shield image. Is it that section of text between Dust attacks and Bursting? I brought up the differences between FD and Blitz Shield because of their conveyance. Yeah, anyone that wants to play the game at a level above mashing buttons should and can easily look up what stuff does (it can even be included in training mode or something!), but with all the excitement for streams and competition, I could easily see them wanting a mechanic that's a little more self explanatory. There's probably going to be a bunch of details about how BS works just like with FD. It's just easier for someone that knows absolutely nothing to understand "hey, this guy was about to get hit, then he started glowing and the other guy bounced off" vs "this guy was about to get hit, then this green ring appeared and he kept sitting there blocking... what's that green thing even do?". This also brings up something I want to make sure gets tested at the loketest, because it'd probably be really easy to forget. What happens with 2 buttons + forward? Especially when using Heavy as one of the buttons within throw range? Would attacking take preference there, or would you OS this new block mechanic with throw? Or would the game prioritize BS over throwing and attacking? If you start to faultless, then drop to neutral while holding 2 buttons, what happens? What if you press one button to attack, hold it, then press another during the attack?
destruction_adv Posted October 31, 2013 Posted October 31, 2013 My bad, I didn't remember seeing FD in any of the footage that leaked. I also can't read Japanese, so can you point out which section includes FD? I double checked the images and didn't see any green rings, or even images of someone blocking besides the new Blitz Shield image. Is it that section of text between Dust attacks and Bursting? I brought up the differences between FD and Blitz Shield because of their conveyance. Yeah, anyone that wants to play the game at a level above mashing buttons should and can easily look up what stuff does (it can even be included in training mode or something!), but with all the excitement for streams and competition, I could easily see them wanting a mechanic that's a little more self explanatory. There's probably going to be a bunch of details about how BS works just like with FD. It's just easier for someone that knows absolutely nothing to understand "hey, this guy was about to get hit, then he started glowing and the other guy bounced off" vs "this guy was about to get hit, then this green ring appeared and he kept sitting there blocking... what's that green thing even do?". This also brings up something I want to make sure gets tested at the loketest, because it'd probably be really easy to forget. What happens with 2 buttons + forward? Especially when using Heavy as one of the buttons within throw range? Would attacking take preference there, or would you OS this new block mechanic with throw? Or would the game prioritize BS over throwing and attacking? If you start to faultless, then drop to neutral while holding 2 buttons, what happens? What if you press one button to attack, hold it, then press another during the attack? I think I heard somewhere you can't Blitz Shield (lol BS) while in blockstun, so there's that I guess. I'd imagine it only works on button press not while holding the buttons as you do in FD, but that's just speculation.
White Man Posted October 31, 2013 Posted October 31, 2013 Blitz Shield looks like it could be their attempt to renovate Slashbacks to be slightly more powerful and easier to use at the expense of some meter. The way the screenshot shows Ky's attack being recoiled, I'm almost positive the move is some sort of parry.
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