DaiAndOh Posted October 24, 2013 Posted October 24, 2013 I know someone who just moved to Japan as well who plays GG. Hopefully he'll make it.
SolxBaiken Posted October 24, 2013 Posted October 24, 2013 Huge, huge plot conversation. I-No's mole changed sides! (XX Series it's on her left, Xrd it's on her right. It's based off Shiina Ringo, who had it on the left.) Clearly one of them is an imposter. It is a mystery . . . Although this wouldn't be the first time inconsistencies appeared.
kosmos badgirl Posted October 25, 2013 Posted October 25, 2013 Official site updated with I-no and Axl command list and info for the next loketest.
SoWL Posted October 25, 2013 Posted October 25, 2013 So, to sum up new stuff: - I-No has a follow-up for K Chemical Love (214S) - Both Chemical Loves are now 214 inputs - Axl got a "Haitaka" stance (63214HS) with four follow-ups (P K S HS) - Axl got a new OD, Kairagiyakou (214214S)
LeonD Posted October 25, 2013 Posted October 25, 2013 Yuss!!! About time to inject some Hype Boosters anyway!
Mumm-Ra Posted October 25, 2013 Posted October 25, 2013 - Both Chemical Loves are now 214 inputs Yo I-no just lost all her "hard character" creed.
Dudestory Posted October 25, 2013 Posted October 25, 2013 Next Loketest Confirmed! im hoping for some Jam!!!
9TNine Posted October 25, 2013 Posted October 25, 2013 So, to sum up new stuff: - I-No has a follow-up for K Chemical Love (214S) - Both Chemical Loves are now 214 inputs - Axl got a "Haitaka" stance (63214HS) with four follow-ups (P K S HS) - Axl got a new OD, Kairagiyakou (214214S) She is back to only having one Note as well. -9
9TNine Posted October 25, 2013 Posted October 25, 2013 Yo I-no just lost all her "hard character" creed. Chemical love's input isn't the hard part. -9
the_d3v Posted October 25, 2013 Posted October 25, 2013 Official site updated with I-no and Axl command list and info for the next loketest. Apparently, they're teasing that an unannounced character will also be at the test. http://shoryuken.com/2013/10/25/next-guilty-gear-xrd-sign-location-tests-scheduled-for-november-2-4-i-no-and-axl-playable-unannounced-characters-possibly-available/
zdravkelja Posted October 25, 2013 Posted October 25, 2013 Chemical love's input isn't the hard part. -9 It was for me, it's easier and faster to tk 214 than 632146
9TNine Posted October 25, 2013 Posted October 25, 2013 (edited) It was for me, it's easier and faster to tk 214 than 632146 I could see that being true for people playing on pad, but if someone were playing on stick I think it'd be less of an issue. I'd argue that 2147 may actually be more awkward. CL's input leniency was such that you could do 6321476K to keep it low, or 632147896K if you wanted to go higher. CL was great and not really your typical projectile (full screen projectile that basically ignores other projectiles), so it needed to have an input that's more demanding. I could see an input change potentially signifying a nerf as well, although with the game changing so dramatically it's hard to predict how she'll end up since she'll need an overhaul. -9 Edited October 25, 2013 by 9TNine
9TNine Posted October 25, 2013 Posted October 25, 2013 Overhaul in what sense? 50% is too expensive for HCL followup combos since FRCs right now are missing. I'm guessing this is something the new HCL Follow-up (Whatever that ends up being, although the command is the same as VCL) is intended to resolve. -9
BladeOfJustice7 Posted October 25, 2013 Posted October 25, 2013 I think we'll see the return of FRC's in some way shape or form, but it needs much greater input leniency for it to work for new players. they're what adds such great depth into an already immersive game, but if it's too hard to perform people won't wanna play the game in the first place. I'm certain daisuke knows that, since Xrd with some form of FRC won't be able to hold any grounds to AC.
Kyosuke Kagami Posted October 25, 2013 Posted October 25, 2013 Wasn't time delay RC (or YRC) going to be the replacement for FRC?
SolxBaiken Posted October 25, 2013 Posted October 25, 2013 As of the last location test, the time delay is applied to all variants of the Roman Cancel with the situation [start-up/whiff, active/hit, and recovery] offering different durations. Overall it seems they're putting most of their system focus in RCs themselves as Ishiwatari mentions more possible RC "colors".
Kyosuke Kagami Posted October 25, 2013 Posted October 25, 2013 ?! I do remember YRC only appeared with projectiles. Physical contact = standard red RC.
SolxBaiken Posted October 25, 2013 Posted October 25, 2013 Yes, Yellow RCs occur before a move connects, most feasible with projectiles and if you RC after a move (during it's recovery frames) you get Purple RCs, otherwise you get the standard Red, however regardless all the RCs posses some duration of time slow.
TheRealBobMan Posted October 25, 2013 Posted October 25, 2013 It was for me, it's easier and faster to tk 214 than 632146 That's true, but I-No's difficulty comes from having to time things with 2-4 frame windows back to back three or so times just to do one basic link. 5K > HCL > FRC Airdash requires doing the HCL input fast enough to combo off of 5K, which is hard, but then you have to hit the FRC (2 frame window) and buffer an airdash such that the first forward input is within 10 frames of the second, and the second is within 4 frames of the FRC. Then you have to link into whatever move is appropriate for your target's weight, distance from the ground, and hitbox, which sometimes is an immediate VCL > 5K > HCL > repeat the madness. This is compounded by having to use 5K > HCL > 6FRC6 in so many places, such as off of Sdive, Stroke(S), CH HCL from not-point-blank-in-the-corner, or for so many goals like corner carry or damage optimization. Hell, then you have to factor things like Jump Install 2S > HCL > 6FRC6 > off of a dash in... This change will make I-No easier, but she's not going to be Faust or Pot or Kliff. Though now I'm wondering if they'll make Chemical Love auto Jump Install... Yeah, I'm definitely scared of nerfs on HCL. For 2/3 of the 214 input you're holding back, so you can easily just block on reaction to seeing stuff start. While you were holding back just before hitting 6+Button to make it go active before, you still had to commit to the startup of it. They could have nerfed the startup time, the active window, the recovery (made it unsafe instead of +3), or anything else. It could actually be cool if they nerfed the startup so that it only comboed in the corner off of lvl 5 moves, but then buffed Hdive so that it accomplishes the corner carry that we used to get off of 5K HCL stuff. Maybe it'll be a buff in a way that I'm hoping it's not. If they increase her ability to cover horizontal range like that, they might have gotten rid of the other note to weaken her oki and zoning options as compensation for letting her spam HCL, which would mean she might be more zoning heavy. She's already in the right place of "sometimes maybe you zone until you can knock them down", which is where I like it. If her tool set is designed to be more dedicated to projectile whoring, I'm not going to want to play her. So, the follow up has the same moonrunes for the first part, which I'd then assume means it says "Chemical Love". Can anyone translate those last two in the parentheses for us? I would guess you could do Horizontal into Vertical, but the one using the S button has a different following moonrune, so I don't think that's it. Every time I see her butt I think of a glazed honey ham. Someone please make it stop. I don't wanna catch her STDS.
9TNine Posted October 25, 2013 Posted October 25, 2013 (edited) So, the follow up has the same moonrunes for the first part, which I'd then assume means it says "Chemical Love". Can anyone translate those last two in the parentheses for us? I would guess you could do Horizontal into Vertical, but the one using the S button has a different following moonrune, so I don't think that's it. (1)Chemical Love 214K (Midair possible) - Chemical Love (Derivation) - (During 1) 214S (Midair Possible) Chemical Love (Vertical) 214S (Midair Possible) (I don't particularly like her new art either.) -9 Edited October 25, 2013 by 9TNine
TheRealBobMan Posted October 25, 2013 Posted October 25, 2013 Thanks. : ) Derivation... watch it be a modification that you input during the first few frames. So do 214K to do a new whimpy version of HCL, and 214K214S to do regular HCL. Eh... I'd say that I like the new art but don't want it. It's like Junior Mints or Pringles. You give me some and I'll eat all of them (even if it was a whole box/tube, or several), but I don't want them enough to go get some. I-No's smile looks like the Joker and the slit in her mini-skirt cranks her tramp value to 11 so I want to look away... but dat ass. I'm not even a butt kind of guy. It's like Homer Simpson's treadmill jiggle or some terrible car crash.
Alzarath Posted October 26, 2013 Posted October 26, 2013 Maybe they'll keep FRCs, but if you miss the window you just end up spending 50% instead of 25%.
Kyosuke Kagami Posted October 26, 2013 Posted October 26, 2013 Maybe they'll keep FRCs, but if you miss the window you just end up spending 50% instead of 25%. Uh, well... that has always been the case since XX.
9TNine Posted October 26, 2013 Posted October 26, 2013 Uh, well... that has always been the case since XX. I think he means you could FRC at any point, except a certain frame in window is cheaper. Projectiles didn't have 50% RCs, either. -9
Recommended Posts