king of heart Posted January 3, 2014 Posted January 3, 2014 Which character's 6P vs BB? That could mean different things depending on if it's May's 6P or Millia's 6P. For me it happened when i was playing a Sol mirror with some scrub. i was dominating him until he BBed and i 6P his BB and we got a clash and went to danger time then he kept spamming 5S>5HS until i was dead! BB does clash some times with Ky's and Johnny's 6P in AC.
TheRealBobMan Posted January 3, 2014 Posted January 3, 2014 "...went to danger time then he kept spamming 5S>5HS until i was dead!" Did the 5H combo back into 5S? Was this in any way inescapable? It still sounds irritating that the damage bonus could be triggered by an intentional clash when you're about to die, so that you could potentially come back with one combo. There's enough stuff in this game to lead to comeback type excitement without needing that sort of mechanic. It's not as bad as getting Ultras for getting hit in SF4, but I'm not sold on the idea if this is how it works. I guess it'd sort of depend on any changes to the clash mechanics. And hell, if it always happened on certain types of clashes, at least you'd know to play for it or around it depending on your needs. With it being random it's just dumb.
Destin Posted January 3, 2014 Posted January 3, 2014 (edited) I mean, before I go back and read that stuff. I am glad +R and Xrd will both exist. It really doesn't look like Xrd will be a substitute for +R, which is fantastic that everyone has a game they are happy to play. I should have worded that as "I could never have imagined that they would go back to #R as their base, and them having done that makes any predictions on whether I will play or not go out the window. If I didn't play I would likely be avoiding what could be my favorite fighting game experience ever." Now I will read everything and properly respond with an edit. Edit: Ok, having read everything, I still think the mode being called "Danger Time" is hilarious, and sometimes even makes me think of Archer. I actually don't mind some degree of randomness in the game, though the smash references seem horrible. I like the way fausts items work, and I always prefer random stun to fixed stun. I'm not sure why, perhaps it adds some degree of excitement. May's 6P's are SCARY because of it. Maybe without it she could just do a CH combo into guaranteed stun against my dizzy, which with the definitive end isn't quite as interesting to me. I don't mind Zappa coming up with random summons for the most part, actually forcing you to play all three characters. I think that added much more to his character than being able to choose. I have said it a bunch and don't want to rehash that argument again, but I generally don't like the direction AC took the game. Force breaks were a huge part of that for me. I can't comment on +R, I was excited for it but then they previewed Xrd and all excitement evaporated. Someone asked about more untechable time on VT for ky. IIRC, reload Ky's grounded VT was almost entirely untechable all the way down, giving you the ability to do loops of vapor thrusts in the corner. From midscreen you could JI in your combo, VT, RC, air dash D, land, VT again and do the corner VT loop. The damage wasn't great, but it wasn't bad either (probably around 50%)? Edited January 3, 2014 by Destin
TheRealBobMan Posted January 3, 2014 Posted January 3, 2014 I was trying to make the point that randomness is scary when it's unexplained, and that "extremely low chance" does not mean something is negligible enough to ignore. Danger Time could be totally stupid, and the low chance of it occurring wouldn't excuse it (like tripping). Random order for Faust's items is fine, as are Zappa's summons (vs Zappa is actually my favorite matchup as an I-No player in AC since it's pretty back and forth on who has the advantage, even if he gets the sword 5+ times in a row sometimes). Random Danger Time might be cool, but I don't like the idea of a clash randomly upping your opponent's damage after you've floored them. Letting them win off of 1 combo off of potentially a shot-in-the-dark guess when you've made smart decisions all round and built up an advantage. I'm not saying that's what the mechanic does because we don't know, but it would be not fun if that was how it works, and that's how it seems like it could work based on the info we have. As is, I don't like the idea that the mechanic would discourage the use of something that might otherwise be a good idea: trying to anti-air Bandit Bringer. Though it honestly doesn't seem like a good idea to do that with 6P to begin with (especially for Sol WHO HAS VV ), which is why I asked about who's 6P was used. I'm pretty sure May can guarantee dizzy and IK a bunch of characters if she leads with a CH 6P and dumps meter, and that was before the combo changes they gave her that let her do insane stun in +R. She has combos now that end in stun that don't start with CH 6P, which is ****ing scary. But yeah, I agree that some randomness in some places is fine. I think I said something like "some kinds of random are not enjoyable".
Horokei Posted January 4, 2014 Posted January 4, 2014 What is Danger Time exactly do? I know that first hit in DT counts as Mortal Counter, but I has no idea what it does. Something similar to FC?
ElvenShadow Posted January 4, 2014 Posted January 4, 2014 What is Danger Time exactly do? I know that first hit in DT counts as Mortal Counter, but I has no idea what it does. Something similar to FC? ALL hits are mortal counter until Danger Time runs out
Narroo Posted January 4, 2014 Posted January 4, 2014 ALL hits are mortal counter until Danger Time runs out Oh. I can see how that leads to silly combos.
BladeOfJustice7 Posted January 5, 2014 Posted January 5, 2014 ALL hits are mortal counter until Danger Time runs out This Danger Time already sounded like an unnecessary mechanic, now it just sounds stupid. Hell Fire mode is already enough
TheRealBobMan Posted January 5, 2014 Posted January 5, 2014 This is what our current translation of the news says: "When powerful attacks collide with neither giving way, Danger Time is briefly activated after a special cinematic. The first attack to hit during Danger Time will be considered a Super Counter and deal massive damage, making it crucial to take advantage of this opportunity." (Bottom of this post) Has it updated since then? I'd trust what ElvenShadow said since he was actually there, so maybe we need to update the Xrd info thread? So all it does is up the damage right? It's not like the BB/P4A Fatal Counter thing that boosts hit-stun, as far as anyone can tell? Man, it's explained as the first "attack to hit" and not the first "hit to land". I'm scared of what Ultimate Fortissimo would do during Danger Time, since it's 50X3 (and even if the damage values have changed, it still did substantial damage to Pot in the footage we saw from the loketests). Oh God... Danger Time Dead on Time on Chipp.
ElvenShadow Posted January 5, 2014 Posted January 5, 2014 What I mean is, all initial attacks that hit are mortal counter. It still works like counter hit does. You cant get a counter hit mid combo so you cant get a mortal counter mid combo either, at least from what I remember. Once you are put in counter hit state in mid combo, the property lasts throughout the combo just like always. What I mean is, that danger time doesnt end after one mortal counter is connected. I can do a combo and once that combo is over, the next person to hit with another combo will start with a mortal counter. This lasts until the danger time clock runs out. Honestly, I dont really like danger time either but it is a pretty rare thing. I only saw it like 2 times from 3 days of playing for hours and hours.
GreasyGyro718 Posted January 6, 2014 Posted January 6, 2014 (edited) Danger Time Dead on Time on Chipp. lol Destin - "I don't mind Zappa coming up with random summons for the most part, actually forcing you to play all three characters."Yes bobman - "some kinds of random are not enjoyable". Yup Edited January 6, 2014 by GreasyGyro718
REPTILE0009 Posted January 6, 2014 Posted January 6, 2014 Out of curiosity, is there any possibility of Xrd making it onto the Xbox consoles? I guess it probably makes sense to release it on Playstation exclusively in Japan, where the Xbox market is nonexistent (that usually happens with alot of Japanese games being released only PS3 in Japan and on both consoles everywhere else), but does it make sense to just release on one console everywhere else? I guess either way it doesn’t matter for me, seeing as though I own both consoles, but still.
HoudiniJr100 Posted January 6, 2014 Posted January 6, 2014 Out of curiosity, is there any possibility of Xrd making it onto the Xbox consoles? I guess it probably makes sense to release it on Playstation exclusively in Japan, where the Xbox market is nonexistent (that usually happens with alot of Japanese games being released only PS3 in Japan and on both consoles everywhere else), but does it make sense to just release on one console everywhere else? I guess either way it doesn’t matter for me, seeing as though I own both consoles, but still. see chronophantasma and P4U2's situations on that.
Delrian Posted January 6, 2014 Posted January 6, 2014 I personally don't think so, especially after I've heard that Xbox P4U did not sell particularly well at all.
REPTILE0009 Posted January 7, 2014 Posted January 7, 2014 I personally don't think so, especially after I've heard that Xbox P4U did not sell particularly well at all. I guess, but doesn’t it still seem like they’re giving the middle finger to everyone who did buy their games on Xbox by leaving them in the dust?
Henaki Posted January 7, 2014 Posted January 7, 2014 Xrd makes sense on Xbox since it's a new entry in a well respected franchise that's a lot less niche. P4U is the niche of two niches, which is why it should have only been on PS4 in the first place IMO. Like 95% of that marketshare owns a PS3 (obviously made up number but yeah, extra resources not justified really).
REPTILE0009 Posted January 7, 2014 Posted January 7, 2014 What exactly is gonna be the difference between the PS3 and the PS4 versions of the game? Or is it just going to be like Ghosts, BF4, or AC4 where it just has slightly better graphics on PS4?
Delrian Posted January 7, 2014 Posted January 7, 2014 I guess, but doesn’t it still seem like they’re giving the middle finger to everyone who did buy their games on Xbox by leaving them in the dust? I'm assuming it would be cost prohibitive to offer their games on both consoles. And we don't know what differences there will be between PS3 and PS4 versions.
Luminos564 Posted January 7, 2014 Posted January 7, 2014 Xbox One? Maybe. Xrd is gonna be on the PS4. I see no financial or otherwise unsavory situations if ASW decided to put the game on that console as well. Xbox 360? Not a chance. Sad as it may be, 360 is nowhere to be seen anymore in Japan. It really didn't do well and ASW cannot exactly afford to be throwing money away. I wouldn't call it them giving the middle finger to their Xbro fans, but more like their hands are tied with a bad situation.
Delrian Posted January 7, 2014 Posted January 7, 2014 Xbox One? Maybe. Xrd is gonna be on the PS4. I see no financial or otherwise unsavory situations if ASW decided to put the game on that console as well. Xbox 360? Not a chance. Sad as it may be, 360 is nowhere to be seen anymore in Japan. It really didn't do well and ASW cannot exactly afford to be throwing money away. I wouldn't call it them giving the middle finger to their Xbro fans, but more like their hands are tied with a bad situation. Porting a game takes up development time, even if you are able to take the code directly from PS4 and take it to Xbox One, because there still needs to be extensive testing. Like any other company, ArcSys has to decide how to allocate their staffing resources in order to bring in the most revenue with the least amount of cost. Thus deciding to port only to PS3/PS4 is rooted in financial concerns.
Luminos564 Posted January 7, 2014 Posted January 7, 2014 Porting a game takes up development time, even if you are able to take the code directly from PS4 and take it to Xbox One, because there still needs to be extensive testing. Like any other company, ArcSys has to decide how to allocate their staffing resources in order to bring in the most revenue with the least amount of cost. Thus deciding to port only to PS3/PS4 is rooted in financial concerns. Well I did say that an Xbox One was a "maybe" as opposed to a "sure thing". There are other potential concerns I have not mentioned, like say, the console's current standing on the Japanese market. Since I don't have that data information, I cannot make claims but if the 360 situation is an indicator, the worse the Xbox One is doing, the lower the chances are for Xrd to be ported to it.
Layer Posted January 7, 2014 Posted January 7, 2014 I wonder if Arc would be willing to do that whole buy the game once and get it on PS4 and also get it on Vita and PS3. I was originally going to be buying it as many times as I could anyway, so doing the whole package deal would be very useful.
redsilversnake Posted January 7, 2014 Posted January 7, 2014 Xrd makes sense on Xbox since it's a new entry in a well respected franchise that's a lot less niche. P4U is the niche of two niches, which is why it should have only been on PS4 in the first place IMO. Like 95% of that marketshare owns a PS3 (obviously made up number but yeah, extra resources not justified really). Uh, I don't know what planet you live on, but here on Earth, GG is way more niche than any recent Persona game. Can't speak to exactly how well P4U sold, but Persona's one of those franchises that prints money in Japan, and even in the U.S., it still has bigger name recognition than GG ever got.
BladeOfJustice7 Posted January 7, 2014 Posted January 7, 2014 I just think ArcSys was bought over by Sony to start making games exclusively on their systems like they did almost all the time during the ps2 era.
REPTILE0009 Posted January 7, 2014 Posted January 7, 2014 So now that the game is using 3D models for it’s characters, does that mean we may get to see actual alternate costumes like in Street Fighter 4 or Mortal Kombat, rather than just having different color palettes?
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