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Posted (edited)

They added the game modes to the systems page and the command lists have been updated...

Anyone notice which commands were changed in particular?

Edited by Suzaku
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Posted

I think the BGM was a brand-new track, though of course, I can't be sure whether it's for Zato vs Millia or Assassins (or just new Millia theme).

Posted

Well, that certainly is some shitty timing... New loketest starts on a Monday? Gotta go to work. It lasts a week and I can go during the weekend (and maybe will) but by then I am sure that any new information will already be well known on the internets. Either way, glad to see one last loketest in there. Hopefully we see some really new stuff like playable Valentine or something. Sorta curious about holding nani ga deru ka na with faust. I wonder if holding it longer results in more than one item being thrown. I cant really see a very good use for it if all it does is delay when he throws it but I guess we will see

Posted

I think the screenshot for clashing in the System page changed, could someone check and see if the text is any different? The spark on the clash makes me think they might've gone back to the old clashing system.

Posted
Well, that certainly is some shitty timing... New loketest starts on a Monday? Gotta go to work. It lasts a week and I can go during the weekend (and maybe will) but by then I am sure that any new information will already be well known on the internets.

I dunno about that: you were one of our main sources of info on the last two loketests, though I suppose more people are going to look for info when we don't have a guaranteed source. So yeah, don't worry, we'll manage.

Posted

Damn that 'new' Valentine looks cool. Hope she's playable.

Did any get a recording of the stream? I passed out waiting for it, oops.

I also did this.

Posted (edited)

Request for anyone who makes the next loketest:

Could you look at some Axl stuff for me? There are a few things I want to know:

Axl's 63214H stance. What is it? In particular, I want to know:

-About how fast can you do 63214H~H and get back to neutral? Does something like 5H-63214H~H, K connect? Is it a combo?

-Does the stance itself have any unusual properties? (Makes your hurtbox smaller? Involves any movement?)

-Are the other listed followups actually a high, a low, and a mid?

-If so, how fast is the overhead? (How does it compare to 6H, 5D, or 63214S? Faster? Slower?) What's the point of using the mid? (Safe on block? Long reach? Fast? Invincible?)

-Do any of them knock down? Are any of them safe on block? Do any of them launch or otherwise work as confirms into a combo?

Axl Bomber (j.623H):

-Does there seem to be a minimum height requirement to TK it?

-How well does it launch the opponent? Can you connect with anything after landing it in the corner?

Rashousen ([4]6H):

-How fast is it? (Like, ballpark. Is it way slower than dust? A little slower?)

-How far does it travel?

-Are we *sure* they took away the feint?

Benten (623S):

-Does it seem to be full-body invincible?

New Super (214214S):

-What's it do?

Normals:

-Does 3P still exist?

-Can you confirm it into anything?

Thanks in advance.

Edited by Digital Watches
Posted (edited)

Things I learned from videos and reports. I could be wrong btw:

-Are the other listed followups actually a high, a low, and a mid?

No. It looks like rensen with fire and different angles

Axl Bomber (j.623H):

-How well does it launch the opponent? Can you connect with anything after landing it in the corner?

Someone was able to do few reps of #R Bomberloop, so yeah

New Super (214214S):

-What's it do?

It's like rensen+2P. First part of the move push opponent, second - pulls him back. Dunno about damage, speed, advantage

-Does 3P still exist?

-Can you confirm it into anything?

It's pretty much #R 3P. Launch on CH is too low

Edited by Horokei
Posted
Dunno if it's my computer or what, but the footage freezes at ~ 2:15 while the audio keeps playing.

Thanks for all your hard work, regardless!

Bug with MF player. Just download it. I'll have a Vimeo link up soon.

Posted

From what I watched of the video Kurushii posted:Zato does comparable damage to reload when summon is out,Millia blocked the last hit of H summon drill standing.

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