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Posted
>VT loops

Damn, dudes, no one has answered me if jump installs in Xrd are Reload or AC style :(

I think I heard someone say that Sol Bandit Revolver RC was NOT auto-JI, so I'm worried.

Posted

according to shuuto, axl is dumb as fuck this time

rensengeki was nerfed but bentengari got buffed into outer space

they reduced the recovery on bentengari and probably has full body invuln, made the animation more subtle while still having a gigantic hitbox and untechable knockdown sending them 70-80% of the screen away

which leads into the haitaka stance bullshit, he seems to be able to cancel into at least 6 stance attacks consecutively(ex. haitaka>mid>high>low>high>low>low)

blitz shield effectively renders his 6hs and raieisageki useless as you can counter them on reaction

Posted
Lol some of those changes, more like Xrd sounds like Xturd :v:

Whatever happened to loketest joketest?

The overreactions here are staggering...

Posted
blitz shield effectively renders his 6hs and raieisageki useless as you can counter them on reaction

Is there a lot of talk about Blitzshield and its effect on the game? I mean is there some awkwardness to using it or does it really make every move with 20F+ startup totally useless?

e.g. Sol's BR and BB, Faust's doors, I-No STBT, Axl Raiei etc etc...

Posted

Everyone? I've only seen ky combos and that one video with Zato dealing around 40% damage on Millia out of a counter in the corner.

Posted

yeah there's a bit of talk about damage balance and blitz shield being too strong of a defensive option when considering how insane the damage output is across the board

just a small comparison for those that are interested: in +r ch svt>c.s>2hs>j.s>dj.s>j.hs>hsvt>lj frc>c.s>2hs>j.s>hsvt>lj>ls does about 40% on eddie, while the first half of that combo does 50% in the current version of xrd

Posted
Is there a lot of talk about Blitzshield and its effect on the game? I mean is there some awkwardness to using it or does it really make every move with 20F+ startup totally useless?

e.g. Sol's BR and BB, Faust's doors, I-No STBT, Axl Raiei etc etc...

YRC probably > BS

Posted (edited)
Everyone? I've only seen ky combos and that one video with Zato dealing around 40% damage on Millia out of a counter in the corner.

that was the old nobiru combo that pachi did for about 50%, it used to end in knockdown drill special unblockable or a relaunch into nobiru>tk gallery again but they made tk gallery 2nd hit wallstick in xrd which allows for an air combo ender instead

he actually got a damage nerf when you compare what we know so far to him in reload

Edited by xlolxlolx
Posted
yeah there's a bit of talk about damage balance and blitz shield being too strong of a defensive option when considering how insane the damage output is across the board

just a small comparison for those that are interested: in +r ch svt>c.s>2hs>j.s>dj.s>j.hs>hsvt>lj frc>c.s>2hs>j.s>hsvt>lj>ls does about 40% on eddie, while the first half of that combo does 50% in the current version of xrd

IN addition to the guts rating (if it's still even present in Xrd) does everyone take less damage once in Hellfire Mode like Awakened Mode in Persona? Because that could explain a lot about damage right now.

Posted

not sure where you got that from, but there hasn't been anything about hellfire decreasing damage taken

Posted

I think arc sys is going for the simpler, more strategic style gameplay like what capcom did with sf4. So in essence, I'd say this game is more like sf4, than it is like blazblue. Because after seeing the success that capcom had, it's only obvious that the previous games were too difficult for the average fg player, and it's time to go back to square one. Let's make the combos easy and give the newbies a chance.

The combos in this game will be simpler, while at the same time, making it harder to start a combo. It will be dangerous to do gatlings and deal pressure in this game because of all the defensive options that are available. But at the same time, we get yrc and prc to mix up our offensive. This game will be so fucking badass, it'll make all the little girls cream. Be glad you already know your gatlings, because one predictable move without a yrc involved and it'll be a dead dream. Those combos are easy to do and the damage is high, but guess what, unless the mix up is as clean as your sisters butt, then you won't be doing anything but die.

Posted

This sounds like every single ASW pre-release loketest, where they're doing lots of silly stuff and then revert it back on the game's actual release. I wouldn't worry too much about all these changes, really.

Posted

Come at me with a predictable move, and I'll blitz guard and then punish your failed attempt to prove... You had the right move, that one had to be right, but guess what, sorry buddy, you've played your last tonight. ← you at a tourney

Posted
Come at me with a predictable move, and I'll blitz guard and then punish your failed attempt to prove... You had the right move, that one had to be right, but guess what, sorry buddy, you've played your last tonight. ← you at a tourney

Why am I reading that like it's the lyrics to a rock song?

Posted (edited)

YO normals can be yrc right? And did they make blue bursts faster(i hope so), because if they are the same speed as AC then they probably won't work too well. (Bursting a cancellable move is a bad idea)

Yrc > blue burst

Maybe normals can't be yrc mid- combo? Japanese know the answer?

http://sp.nicovideo.jp/watch/so22770238

Edited by phantomBlade
Posted

To be fair, isn't Blitz Shield basically a reworked Slashback? The stats might be a bit silly now, but in principle they can just tweak the active frames and stun to make it a bit less silly, like Slashbacks.

Posted (edited)

Yeah they put the enemy in a vulnerable state so you can combo after. They'll probably change BS because it looks hella easy compared to slash back. Maybe that's what they want? I mean I don't blame them either. It fixes the brainless gatling pressure.

Edited by phantomBlade
Posted
Yeah they put the enemy in a vulnerable state so you can combo after. They'll probably change BS because it looks hella easy compared to slash back. Maybe that's what they want? I mean I don't blame them either. It fixes the brainless gatling pressure.

There isn't really any 'brainless gatling pressure' in GG; in many other similar fighting games, sure, but not really GG.

Posted (edited)

Gatlings take no work to pull off. No work to BS either.

Maybe you can't do BS during blockstun, unlike slashbacks.

Edited by phantomBlade
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