Tenj|n Posted March 21, 2014 Posted March 21, 2014 From the vid footage so far, Ky should have his hair down when IK-ed, except during Venom's hah. I've seen 2 requirements for hair down Ky. 1) He taken a certain amount of damage throughout the match. 2) He gets IK-ed in any round that is not final. The ponytail will stay undone and the BGM will be Holy Orders III in the next round, until the match is over.
Kitsoru Posted March 21, 2014 Posted March 21, 2014 Apart from the Ik theory above which is all but for sure, I'm pretty sure it's 10 kd's or something like that. I went through matches where his hair came loose, and in every won he was either instant killed or had been knocked down about 10 times throughout the match (including the kd on round wins). As for Faust's balloon, aside from being a joke item I suppose he can still use the hitstun from the opponent being hit by it, but I don't know how useful it is for comboing...
Tenj|n Posted March 21, 2014 Posted March 21, 2014 There is no hit stun or damage from Faust's balloon. Heads up for Chipp's helium voice. https://www.youtube.com/watch?v=tXZKScop4x4&t=9m13s
rayplay Posted March 21, 2014 Posted March 21, 2014 In the rare case of a dizzy, is there a reason players don't go for an IK even if they likely have the time?
shinr Posted March 21, 2014 Posted March 21, 2014 I always though that there is an unwritten rule that forbids using IKs unless someone is already near death.
Circuitous Posted March 21, 2014 Posted March 21, 2014 Pffft what? No.Generally you only go for IKs off a dizzy if your IK's pretty fast and you're already in range, otherwise the risk of them mashing out (and you losing your Tension gauge completely) is too high.
Hecatom Posted March 21, 2014 Posted March 21, 2014 I always though that there is an unwritten rule that forbids using IKs unless someone is already near death. I hope you are joking
rayplay Posted March 21, 2014 Posted March 21, 2014 Was just wondering because I saw a video where Sol stunned I-No in the corner around the end of his combo, and instead of IKing her, he just did basic series into sweep. She was in hellfire too so he would get the IK freeze so I was just baffled at him not doing it.
Skyheartxia Posted March 21, 2014 Posted March 21, 2014 I always though that there is an unwritten rule that forbids using IKs unless someone is already near death. what
BladeOfJustice7 Posted March 21, 2014 Posted March 21, 2014 Will Dizzy players gravitate towards Valentine, I wonder, any thoughts on that when comparing their playstyles?
Laban Posted March 21, 2014 Posted March 21, 2014 Was just wondering because I saw a video where Sol stunned I-No in the corner around the end of his combo, and instead of IKing her, he just did basic series into sweep. She was in hellfire too so he would get the IK freeze so I was just baffled at him not doing it. Some players lack creativity/ingenuity/imagination. I guess others could be that guy that just doesn't want to use IKs. I'd say another reason is that some players forget about IK Activation Freeze during opponent's Hellfire and that some IKs seem to be invul. In this case, it sounds like the guy added insult to injury.
Casper Posted March 21, 2014 Posted March 21, 2014 ive been seeing people from other scenes on twitter saying that they wanna pick up Xrd. it was relatively clear that many of these people have not played previous games. overall i think its rad that new people are excited for Xrd but it's got me thinking about what i expected from the game in regards to growing the US scene. see this game while being new and having huge changes from the perspective of someone who has played the XX series, is still a guilty gear game. the transition from +R to Xrd is imo miniscule compared to the transition from 3s to SF4 or mvc2 to 3 for example. the people who are succeeding at a high level in Xrd are the same people who have succeeded in previous versions of guilty gear. do you think this will negatively impact the games approachablilty to newcomers?
Dreiko Posted March 21, 2014 Posted March 21, 2014 ive been seeing people from other scenes on twitter saying that they wanna pick up Xrd. it was relatively clear that many of these people have not played previous games. overall i think its rad that new people are excited for Xrd but it's got me thinking about what i expected from the game in regards to growing the US scene. see this game while being new and having huge changes from the perspective of someone who has played the XX series, is still a guilty gear game. the transition from +R to Xrd is imo miniscule compared to the transition from 3s to SF4 or mvc2 to 3 for example. the people who are succeeding at a high level in Xrd are the same people who have succeeded in previous versions of guilty gear. do you think this will negatively impact the games approachablilty to newcomers? The people who don't mind losing as long as they'll improve will stick with it I think. I honestly don't expect many capcom-only players to stick around. If they were open to that they could have done it already. As you say Xrd is still GG through and through and GG has been out there for ages so if they were gonna get into it they would have done so already and any perceived difficulty wouldn't be enough to stop that from happening.
Ronove Posted March 21, 2014 Posted March 21, 2014 Will Dizzy players gravitate towards Valentine, I wonder, any thoughts on that when comparing their playstyles?Daiji has been using Millia pretty well, I don't know if he plans to make the switch to Valentine though.
youcanwonder Posted March 22, 2014 Posted March 22, 2014 People will start playin now that they simplified some of the mechanics ...however..it still is gg..so many new players but some are def bound to quit
BladeOfJustice7 Posted March 22, 2014 Posted March 22, 2014 Daiji has been using Millia pretty well, I don't know if he plans to make the switch to Valentine though. I didn't know Daiji's a Dizzy player, explains why I've never seen his/her Millia throughout my minimal exposure to her in AC/ACR People will start playin now that they simplified some of the mechanics ...however..it still is gg..so many new players but some are def bound to quit Correct me if I'm wrong but Xrd even in Japane has brought a lot of new players. I don't recognize or even see half of these names throughout the lifespan of AC/ACR. And they're still playing despite Machaboo, Ogawa, FAB, nage, HEVEN, etc. are still dominating the game. They'll be quitters no matter what, but overall the GG scene will grow. ArcSys has a stronger fanbase due to their involvement in creating other series, specifically BB and P4U. You don't have to like those games, but you gotta admit they really helped giving greater exposure to GG and it's fast-paced game mechanics.
DurViener Posted March 22, 2014 Posted March 22, 2014 ive been seeing people from other scenes on twitter saying that they wanna pick up Xrd. it was relatively clear that many of these people have not played previous games. overall i think its rad that new people are excited for Xrd but it's got me thinking about what i expected from the game in regards to growing the US scene. see this game while being new and having huge changes from the perspective of someone who has played the XX series, is still a guilty gear game. the transition from +R to Xrd is imo miniscule compared to the transition from 3s to SF4 or mvc2 to 3 for example. the people who are succeeding at a high level in Xrd are the same people who have succeeded in previous versions of guilty gear. do you think this will negatively impact the games approachablilty to newcomers? I'm one of those who looks forward to the game, even though I have almost no experience with the series. Only played AC+ a little. That said, when there's gameplay changes to an established series like this, there will always be some people that will be not so enthusiastic about it. I've seen it with my main game, VF5FS. Personally, I definitely wouldn't be opposed to sticking around and learning it, if I find it to my liking. Getting beat a lot is just something you have to grin and bear, if you wanna get better. Those that want it will keep playing.
Skyheartxia Posted March 22, 2014 Posted March 22, 2014 Will Dizzy players gravitate towards Valentine, I wonder, any thoughts on that when comparing their playstyles? Daiji plays Millia, Koichi plays Bedman and Kazuki plays Faust so im not too sure if itll be a gravitation or not. possibly. although they dont look /too/ similar
Destin Posted March 22, 2014 Posted March 22, 2014 Honestly button for button faust isn't that far from diz.
Circuitous Posted March 22, 2014 Posted March 22, 2014 Please do not ask questions that will completely derail the fucking topic. This is the Xrd thread. If you wanna ask how people got into the series, make a new one.
NesmerII Posted March 22, 2014 Posted March 22, 2014 Please do not ask questions that will completely derail the fucking topic. This is the Xrd thread. If you wanna ask how people got into the series, make a new one. Fine. Though I don't see how that question is somehow irrelevant to Xrd. I asked because those reasons may very well become important once the console release hits. This is the first time an entirely new GG has been released in god knows how many years. "How/what got you into GG" is a very important Xrd related question, now that GG has not only an entirely new system and mechanics, but a slick new coat of paint as well, all of which are much more important to getting new players hooked than which moves are no longer cancelable. It was more an attempt at promoting speculation on Xrd's potential popularity than anything else. But whatever. You're the boss. Won't happen again. On topic: Based off gameplay vids, does Zato have lower health than Chipp? And has this always been the case?
Circuitous Posted March 22, 2014 Posted March 22, 2014 No and no. Everyone has the same health. Chipp has a lower defense rating (taking more damage with every hit) than Zato does, but has higher guts. So the end of his healthbar depletes slowly compared to Zato's. In the end they have comparable overall health, but it all depends on how the damage is dealt. And, again, you're welcome to make a new thread if you feel so strongly about it, but this is for discussion of Xrd directly. We're already at 165 pages, it's hard enough to find info without extra clutter.
1/2 gear Posted March 22, 2014 Posted March 22, 2014 Many people who were fans of P4A or BB are going to come to this game. Many people who are tired of SF4 and want something new will come to this game. A big thing about this game compared to previous ones is it will have online play. That is a huge draw, so people don't have to be scared they may have no one to play with. Offline is of course the best, but this will open the game up to many.
SolxBaiken Posted March 22, 2014 Posted March 22, 2014 A big thing about this game compared to previous ones is it will have online play. But what about #R's syrupy smooth netplay for the original Xbox :3
Circuitous Posted March 22, 2014 Posted March 22, 2014 Many people who were fans of P4A or BB are going to come to this game. Many people who are tired of SF4 and want something new will come to this game. A big thing about this game compared to previous ones is it will have online play. That is a huge draw, so people don't have to be scared they may have no one to play with. Offline is of course the best, but this will open the game up to many.Do you mean it has netplay on the cabinet? 'Cuz #R and AC both had netplay on console, so it's not exactly a series first.
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