comoesa Posted April 13, 2014 Posted April 13, 2014 Ramlethal looks like an interesting poking zoning character.
BladeOfJustice7 Posted April 14, 2014 Posted April 14, 2014 machaboo vs ogawa ft10 10-2 machaboo Yeah, that was nuts. Is it due Machaboo just being that good or Sol being that strong? Cus I wonder if he'd be able to pull that off with his Ky, since he said Sol is slightly stronger than Ky in terms of risks and rewards.
Skyheartxia Posted April 14, 2014 Posted April 14, 2014 Yeah, that was nuts. Is it due Machaboo just being that good or Sol being that strong? Cus I wonder if he'd be able to pull that off with his Ky, since he said Sol is slightly stronger than Ky in terms of risks and rewards. Sol is VERY strong, definitely. but machaboo knew that matchup so well. i would say it wouldnt have been so... not close if machaboo was still playing Ky. i definitely think Sol in this version is a beautiful synergy with machaboo, it perfectly complimented his style.
xlolxlolx Posted April 14, 2014 Posted April 14, 2014 machaboo is one of the very best gg players with nearly 10 years of experience and sol is very strong in this version, he thinks sol can do everything ky can but better in xrd but the main thing that caused him to switch was how retarded fafnir is, it either has upper body invuln or has a hurtbox so far back it beats stuff like mappa cleanly, and ky doesnt have anything to compete with that ky being #reload base has the problem that he cant get knockdown without midscreen rtl from air to air confirms, and kudakero along with being able to yrc it puts ky in an unfavorable position where only a hard read with vt would beat it reliably, while sol could yrc kudakero and just catch him with a ch 5hs/6hs>bb>dust loop plus machaboo said he literally visualized the mistakes he made in his head and worked on what he was weak at in the previous set he did with ogawa, while ogawa didnt and was outplayed for the most part
stickystaines Posted April 14, 2014 Posted April 14, 2014 I'm noticing that people are YRC'ing to block bursts now. Is this a reaction thing or are people OS'ing a YRC input at <50 meter?
Abominable K Posted April 14, 2014 Posted April 14, 2014 Do projectiles build guard meter in this game like in #Reload, or is it like GGAC?
D.R.F. Posted April 14, 2014 Posted April 14, 2014 Do projectiles build guard meter in this game like in #Reload, or is it like GGAC? I think it is specific projectiles, like gunflame but no Eddie drills
Skyheartxia Posted April 14, 2014 Posted April 14, 2014 I'm noticing that people are YRC'ing to block bursts now. Is this a reaction thing or are people OS'ing a YRC input at <50 meter? seems to be an on reaction thing.
redsilversnake Posted April 14, 2014 Posted April 14, 2014 seems to be an on reaction thing. It's not. It is indeed an OS where you input an RC during a move if you have 25-49% meter, and you'll YRC if your opponent bursts, allowing you block said burst.
Skyheartxia Posted April 14, 2014 Posted April 14, 2014 It's not. It is indeed an OS where you input an RC during a move if you have 25-49% meter, and you'll YRC if your opponent bursts, allowing you block said burst. oh right i see, i read the original wrong. thanks!
youcanwonder Posted April 14, 2014 Posted April 14, 2014 Ooooh ...they shuld do burst person attacking yrc then burst grab lol
D.R.F. Posted April 14, 2014 Posted April 14, 2014 The fact that the person would see all these reads and get grabbed in slow motion would be brutal, god lol I would never want to play after that lol
D.R.F. Posted April 15, 2014 Posted April 15, 2014 So about the Mikado 4/12/14 matches recently uploaded, what do you guys think of the new stuff? Consome looks like hes back to shape
TheRealBobMan Posted April 15, 2014 Posted April 15, 2014 Do projectiles build guard meter in this game like in #Reload, or is it like GGAC? They do, just pay attention to the RISC gauge when someone blocks one. It's significantly less than when other moves are blocked though. Eddie's buzz saw or I-No's note saw barely builds any RISC despite hitting multiple times, but a single-hit normal might build 2-3 times as much RISC as that depending on the move's level. Wouldn't be surprised if some projectiles specifically built 0 RISC. We'll know more either when a MOOK is released or when the game comes out and we can play with the RISC meter in training mode.
D.R.F. Posted April 15, 2014 Posted April 15, 2014 Defense for each character (excluding guts) SO:1.00 KY:1.03 MA:1.06 MI:1.22 ZT:1.09 PO:0.94 FA:1.00 CH:1.30 AX:1.06 VE:1.06 SL:0.96 IN:1.06 BE:0.94 RA:1.06
BladeOfJustice7 Posted April 15, 2014 Posted April 15, 2014 Wasn't Chipp's defense modifier 1.36 before? EDIT: Nvm, I just checked the wiki, it's always been 1.30, my bad.
Sytha Posted April 15, 2014 Posted April 15, 2014 Chipp had a 1.31 modifer in XX, #R and / but in AC they changed how they calculated it or something and it went to 1.30.But yea it's pretty much the same. Man Potemkin got nerfed hard from the XX games. He had 0.87
D.R.F. Posted April 15, 2014 Posted April 15, 2014 Understandable now why he takes so much damage. Funny, he and Berman are tanks
Effenhoog Posted April 15, 2014 Posted April 15, 2014 Does anyone know if wakeup timing still varies between characters in Xrd?
D.R.F. Posted April 15, 2014 Posted April 15, 2014 I thought that only applied to bridget and robots-ky?
Stellarcircle5 Posted April 15, 2014 Posted April 15, 2014 I wasn't expecting Bedman to be so beefy. Also glad that the rumours of Millia getting her health nerfed to below Chipp levels turned out to be false, though the bastard still has his illegitimate Japanese guts :P
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