White Man Posted April 22, 2014 Posted April 22, 2014 This year’s highly anticipated Arc Revolution Cup 2014 has been officially announced, and will feature the top three fighting game titles from the developer Arc System Works. Note: the Arc Revolution Cup 2014 is not to be confused with the previously reported Pre Arc Revolution Cup 2014, a much smaller tournament designed to help build hype for the real deal. BlazBlue: Chronophantasma, Persona 4: The Ultimax Ultra Suplex Hold, and Guilty Gear Xrd -SIGN- are this year’s three fighting game platforms which top players will compete in as part of the annual tournament. I'm not at all surprised to see Xrd take the place of +R in the lineup, but it still makes me a little sad. GGXX players have been hoping their game would be relevant again ever since shortly after AC came out, then they finally get their wish only to have their new game get steamrolled by a next-gen iteration in less than a year. I like Xrd and all, but in a lot of ways it feels like +R didn't get to be the game it could have been because Arc was so focused on all their other titles at the time it was being worked on. Now it's officially getting kicked to the curb so it doesn't steal any thunder from the new GG on the block... Kind of a depressing end for one of the most iconic and enduring 2D fighting series this side of Street Fighter 2. Popular or not, GGXX will always be the series that keeps calling me back time and again. Rock Stars Never Die.
king of heart Posted April 22, 2014 Posted April 22, 2014 I'm not at all surprised to see Xrd take the place of +R in the lineup, but it still makes me a little sad. GGXX players have been hoping their game would be relevant again ever since shortly after AC came out, then they finally get their wish only to have their new game get steamrolled by a next-gen iteration in less than a year. I like Xrd and all, but in a lot of ways it feels like +R didn't get to be the game it could have been because Arc was so focused on all their other titles at the time it was being worked on. Now it's officially getting kicked to the curb so it doesn't steal any thunder from the new GG on the block... Kind of a depressing end for one of the most iconic and enduring 2D fighting series this side of Street Fighter 2. Popular or not, GGXX will always be the series that keeps calling me back time and again. Rock Stars Never Die. +R has been out in Japan ever since September 20th, 2012
Dandy J Posted April 22, 2014 Posted April 22, 2014 I'm not at all surprised to see Xrd take the place of +R in the lineup, but it still makes me a little sad. GGXX players have been hoping their game would be relevant again ever since shortly after AC came out, then they finally get their wish only to have their new game get steamrolled by a next-gen iteration in less than a year. In what world is +R relevant, or ever was? I do agree it's getting cut short, just like Slash did, but Xrd is clearly the ambassadorial title here.
SolxBaiken Posted April 22, 2014 Posted April 22, 2014 Someone please translate some cliff notes on this interview!!
D.R.F. Posted April 22, 2014 Posted April 22, 2014 Was that... Daisuke wearing a Potemkin helmet? What?:0
Jocelot Posted April 22, 2014 Posted April 22, 2014 Oh sorry, from the interview SolxBaiken posted. http://www.4gamer.net/games/216/G021678/20140416038/TN/007.jpg
SolxBaiken Posted April 22, 2014 Posted April 22, 2014 That's Pachi in that image Ishi-san is such a "cute" man~ Also holy cow! I want Ishi's pants lol XD [literally, not as some form of innuendo lol Although . . .]
badgerfan20945 Posted April 22, 2014 Posted April 22, 2014 With the power of google translate, they mention that 14 characters is a reasonable number. They also said that from the last set of characters to add, they decided to add Slayer over Johnny. Granted this is from google translate, so it may not be 100% accurate.
Jocelot Posted April 22, 2014 Posted April 22, 2014 Oh weird, Pachi looks so much, I dunno, like a "rockstar" I figured it was Ishiwatari. Ishi looks so straight-laced by comparision, it's funny to imagine this dude is the metal head behind the awesomeness that is Guilty Gear, lol. Those pants, though...
SolxBaiken Posted April 22, 2014 Posted April 22, 2014 Well Ishi used to be a lot more rock [like the pretty boy guitarist in a J-Rock group] but I guess after doing less public appearances he decided to shape up some lol
Kitsoru Posted April 23, 2014 Posted April 23, 2014 Well Ishi used to be a lot more rock [like the pretty boy guitarist in a J-Rock group] but I guess after doing less public appearances he decided to shape up some lol I miss his long hair, tbh ;_; Seconding a more in depth translation of that interview though, specifically about the roster and about the game going forward. I saw some snippets are on twitter about their responses but having the full context on the questions that were being asked/discussed would be great.
redsilversnake Posted April 23, 2014 Posted April 23, 2014 I miss his long hair, tbh ;_; Seconding a more in depth translation of that interview though, specifically about the roster and about the game going forward. I saw some snippets are on twitter about their responses but having the full context on the questions that were being asked/discussed would be great. When the interviewer brings up Dizzy and Bridget being popular, Ishiwatari says character popularity didn't have a big role in selecting which characters to put in the game (though he mentions he also thought for sure that those two would be in), focusing instead on diversifying the roster. Pachi then follows up by saying that he tried not to let his own preferences influence the roster, so he put a lot of thought into who to include. They both then indicate that the characters who made it were chosen for ease of use; Pachi specifically mentions Venom being easier than Bridget, for example, while Ishiwatari says that Slayer was chosen over Johnny for the same reason. As for the game going forward, all I saw was Ishiwatari saying that whereas SFIV was a return to the series roots, Xrd is meant to be an advancement of the series, and Pachi agrees, believing that SF represents "classicism" while GG represents "modernism."
Poultrygeist Posted April 23, 2014 Posted April 23, 2014 It does make sense when you put it like that, since the characters that make up Xrd's roster are arguably the ones that are the most "unique" from GG and thus create more diversity. In terms of play style obviously.
DeathArcana Posted April 23, 2014 Posted April 23, 2014 Well if they are going to make priorities based on Uniqueness I guess that means ABA might be higher up in potential characters than I might have thought
king of heart Posted April 23, 2014 Posted April 23, 2014 I really liked how they said that they wanted to reboot the game system but not as much as SF4 did. Also regarding not putting Dizzy and Bridget, the said that they are most popular between fans but not that popular between actual players. Pachi said Johnny and Zappa have better priority because they are being picked more. I am really happy that the are looking more at the competitive scene more than the fanboys/girls.
D.R.F. Posted April 23, 2014 Posted April 23, 2014 They care about us:D aND VERY FEW PPL play bridget tbh guys
redsilversnake Posted April 23, 2014 Posted April 23, 2014 Also, even other people at ASW were apparently incredulous when Ishiwatari unveiled Bedman. Pachi himself recalls asking, "That's a placeholder name or an alias, right?", and Ishiwatari just replied, "Nope. Bedman."
king of heart Posted April 23, 2014 Posted April 23, 2014 Also Pachi said: "For example if we let the players choose between Bridget and Venom who will they pick" 4Gamer "They will pick Venom' And regarding the Johnny vs Slayer thing, i think he said that they picked Slayer because they think that he is easier for new players. Bedman has a major role in Xrd's story that's why he was added as a playable character.
redsilversnake Posted April 23, 2014 Posted April 23, 2014 And regarding the Johnny vs Slayer thing, i think he said that they picked Slayer because they think that he is easier for new players. I already noted above that Ishiwatari did in fact say that was the reason. Before I forget, he also discusses the transition to 3D models. He starts by repeating what he's said before about wanting impact, but he goes on further to say he thinks that games like BlazBlue represent the peak of 2D sprites, so he wanted to go in a different direction, which led to the decision to use cel-shading. The interviewer then asks about the merits and demerits of going 3D, and Ishiwatari replies that the models offer a greater amount of freedom, but morphing animations (he mentions Millia's hair and Zato's shadow as examples) presented challenges, and that there are certain things that are actually easier to do with sprites than with 3D models. Making hit-detection not look awkward was a challenge as well. Earlier, he talks about not having as much of a role in the series after #Reload, since he felt that the fighting game genre was stagnating at the time. He also mentions that talk of a sequel in FG form first came up not long after Overture's release, but Xrd itself didn't start taking shape until about a year-and-a-half ago. On a final note before I read the rest of the first page, he regularly says that he hopes Xrd will usher in a new era for the genre.
king of heart Posted April 23, 2014 Posted April 23, 2014 LOL Ishiwatari said that they made Sol looks buff to appeal the western market.
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