A Classy Gamer Posted July 22, 2013 Posted July 22, 2013 HOW TO MAKE XRD A BIG FGC GAME: 1: EMPHASIZE THE METAL: Where did this anime stereotype come from? GG is a world of demons, emos that manipulate blood, I-No, and some rockin' ass themes. I worry for Xrd because the launch trailer is marketing the game as an extremely anime fighter. STOP THIS NOW ARCSYS. You will not sell copies in North America like that. I know you pride yourselves upon your style, and I respect that, but GG without the metal is indistinguishable from the likes of BB/Melty/Arcana/UNiB/etc. 2: LET THE FGC KNOW YOUR GAME: The average FGC member has probably thought more about KI than all ArcSys fighters combined in the past year. Why is that? Because Microsoft is actually putting KI out there and letting people of all levels and outlooks see the game. We have gotten no info since the launch trailer, and you are already saying that you will still be working on the game in summer 2014. THE MASSES DO NOT HAVE THAT KIND OF PATIENCE FOR GG. If you don't market it, it won't sell. 3: MAKE ONLINE MOAR BETTER: Seriously, this should be a no-brainer. If you can release P4A, you have absolutely no excuse for bad netcode. PSN/XBL IS THE NEW ARCADE-STYLE PLACE WHERE STRANGERS GATHER TO PLAY FIGHTERS; EMBRACE IT ARCSYS. Nowadays, making a game with shit online is like making a console-only fighter back when arcades were the shit.
White Man Posted July 22, 2013 Posted July 22, 2013 (edited) 1: EMPHASIZE THE METAL: Where did this anime stereotype come from? GG is a world of demons, emos that manipulate blood, I-No, and some rockin' ass themes. I worry for Xrd because the launch trailer is marketing the game as an extremely anime fighter. STOP THIS NOW ARCSYS. You will not sell copies in North America like that. I know you pride yourselves upon your style, and I respect that, but GG without the metal is indistinguishable from the likes of BB/Melty/Arcana/UNiB/etc. I always found it peculiar that any discussion of GG from anyone outside the community seemed to zero in on the anime element, like the whole game was schoolgirls and dudes with katanas fighting under sakura blossoms to the sounds of traditional koto music. I suppose it's inevitable given that GG was the first "anime fighter" to gain any popularity in the US, so it's always going to be associated with Dragon Ball more so than Street Fighter. I don't think that's really the fault of ASW though. It's not like they've ever pumped the games full of sugoi kawaii desu~ne ^o^ bullshit or anything. The trailer for Xrd could not possibly be more saturated with the classic American rock and roll aesthetic, which I think is awesome. The only thing that says "anime" in that entire preview is the art style for the characters and the Japanese voices, both of which are to be expected (we'll probably get English voice options for the international release anyway). I don't think there's a whole lot else ASW can do to downplay the anime influence without changing the game's aesthetic into something beyond recognition. 2: LET THE FGC KNOW YOUR GAME: The average FGC member has probably thought more about KI than all ArcSys fighters combined in the past year. Why is that? Because Microsoft is actually putting KI out there and letting people of all levels and outlooks see the game. We have gotten no info since the launch trailer, and you are already saying that you will still be working on the game in summer 2014. THE MASSES DO NOT HAVE THAT KIND OF PATIENCE FOR GG. If you don't market it, it won't sell. Now this point I can agree with 100%. ASW has historically done a lousy job promoting their games outside of Japan, and that doesn't seem to be changing. The only time their games get any real press in the US is when Aksys takes the reins. And after what's happened with BB:CP, it sounds like they're even getting left out of the loop on some stuff. To be fair, it seems like the company's communication with their fanbase is bad everywhere, with the Japanese players also getting left in the dark on the Plus R patch (although, if you want to split hairs, at least they got an official announcement it was being delayed). Also, one could take apart your analogy by pointing out that most FG players in Japan have probably never even heard of the new KI. Still, I think the point remains valid. ASW needs to step up their game when it comes to marketing outside of Japan. Quite a few serious gamers I know have never heard the title "Guilty Gear" before, which is absurd for a franchise that's seen over a dozen installments released domestically since the late 90s. 3: MAKE ONLINE MOAR BETTER: ... Nowadays, making a game with shit online is like making a console-only fighter back when arcades were the shit. You mean like they did with the original Guilty Gear. I don't think netplay should be an issue, honestly. The only game they've released for current-gen consoles with a subpar online component is AC+, which you can partially attribute to difficulties updating the old code to function online (coupled with the fact the port was obviously a rush-job). Every game they've made with an online infrastructure in mind from the get-go has been aces. Edited July 22, 2013 by White Man
r0b0t Posted July 22, 2013 Posted July 22, 2013 Okay, THAT is a dumb reason. But for some people, it's more "it's embarassing to get bodied". And it is. Especially in an FG where one person just kicked your ass and you're like "wow, he just rolled over me so good, I look like a complete jackass". Shit, when my friend kill me in casuals I can barely look them in the face If you or someone you know isn't willing to take a beating, then they were never going to be able to do what it takes to be good in the first place. And they are lacking an understanding of what takes to be good.
Rhiya Posted July 22, 2013 Posted July 22, 2013 If you or someone you know isn't willing to take a beating, then they were never going to be able to do what it takes to be good in the first place. And they are lacking an understanding of what takes to be good. Most people take a beating without realizing they don't have the tools to win at that point in time. As a result, they feel like they should be able to win, and get pissed when they get bodied. Bad premises, bad conclusion. Basically, think of the guy that learned a bnb and thinks he can take on the world. He doesn't know shit about the myriad situations that can come up, but he doesn't realize that. He just sees that he can, in theory, hit you and kill you, and he's not doing it.
Digital Watches Posted July 22, 2013 Posted July 22, 2013 (edited) It helps if you can give people simple advice. I've seen new GG players get discouraged when someone tries to tell them all the combos their character can do, or some advanced tech they should learn because it will be generically useful. If you're playing someone you're much better than, such as the guy who learned a bnb and thinks he should be winning now, it helps to pay attention to exchanges, and be able to tell them a simple reason why something happened, in terms the person you're talking to can understand. "You were in too much blockstun to poke out there, you should have kept blocking." "That's an overhead, you have to block it high." "You shouldn't swing against my character at that range. I have faster moves there than you do." If you must introduce new tech or specific properties of things, do it one thing at a time, and in places where it makes sense. "If you're running at me and want to stop and block, you can stop your run instantly with FD. Otherwise you get a slide animation and can't block for several frames." "You can't normally jump out there, but since you're slayer, you could learn to BDC jump, which you do by backdashing and quickly cancelling it with your jump." "Oh yeah, that's some Baiken-specific shenanigans. Her slide animation is lower-body invincible, so I used that to go through your 2K." Stuff like that. People may get frustrated by losing, but they get way more frustrated by losing and not knowing what they can do about it. There may be a lot of reasons a person is losing exchanges, and there's a lot of tech a person has to learn to really be competent at the game, but things happen so fast that all they really see is "some shit happened and I got hit by a combo and lost half my life" most of the time. As someone more experienced who can identify the situation they're in, let them know what they could have done in that situation, in a simple way that lets them identify it when it comes up again. More than learning advanced tech or combos or whatever, the main thing better players have on less experienced players is knowing how to identify situations and make good decisions in them. If someone genuinely wants to get better, that kind of information is both useful and can be presented in a way that is neither confusing nor condescending. Edited July 22, 2013 by Digital Watches
Agni Posted July 22, 2013 Posted July 22, 2013 Most people take a beating without realizing they don't have the tools to win at that point in time. As a result, they feel like they should be able to win, and get pissed when they get bodied. Bad premises, bad conclusion. Basically, think of the guy that learned a bnb and thinks he can take on the world. He doesn't know shit about the myriad situations that can come up, but he doesn't realize that. He just sees that he can, in theory, hit you and kill you, and he's not doing it. That is...not what I was talking about at all, but ok...?
Rhiya Posted July 22, 2013 Posted July 22, 2013 That is...not what I was talking about at all, but ok...? That may not be you, but I've seen that kind of person. The answer for that kind of person, at least, is exactly what Watches is saying: you let them in on what they're not seeing, so they can understand. If you think it's just embarrassing to lose, then here's my advice: go find a good player who doesn't mind helping people. It doesn't even have to be a person you know in your real-life scene. Ask them to play learning matches, one on one, when no one else is watching. Agree ahead of time that winning and losing is ignored in favor of gaining understanding. The learning player spends the learning matches trying things out, seeing what does and doesn't work, and asking whenever they don't understand something. Really, this -should- be any set of casuals with anyone, but I know plenty of players that don't understand that you have to play to learn some of the time so that you can play to win the rest of it, or don't feel comfortable playing to learn while other people watch. Those kinds of matches are one of the best ways you can improve, and make it so that you don't need to feel pressured.
Essay Posted July 23, 2013 Posted July 23, 2013 (edited) HOW TO MAKE XRD A BIG FGC GAME: 1: EMPHASIZE THE METAL: Where did this anime stereotype come from? GG is a world of demons, emos that manipulate blood, I-No, and some rockin' ass themes. I worry for Xrd because the launch trailer is marketing the game as an extremely anime fighter. STOP THIS NOW ARCSYS. You will not sell copies in North America like that. I know you pride yourselves upon your style, and I respect that, but GG without the metal is indistinguishable from the likes of BB/Melty/Arcana/UNiB/etc. This is actually a really valid point. Topical too, considering how on the last Team St1ckBug tournament stream, the commentator even got into a long rant about the days before BB, when Guilty Gear wasn't considered "anime" in his area. When I look at my local GG scene, I don't see the core players as being especially interested in Japanese culture over anything else (unlike, say, Montreal's scene where they pile the doujinshi* high, and all play BB first xD), and the players we're attracting from the other fighting game scenes aren't either. Hell, when people have tried to talk to me about actual anime in person, if I didn't feel like I was to hurt someone's feelings and scare them away from our scene, I've been known to be quite vocal about how the I find the "anime" style of drawing to be visually unappealing (to use less-harsh words), and about how the only decent work of anime that I've been able to find was Cowboy Bebop in my teens. (Very sorry if you disagree, but let's not get off-topic. My point is as follows: ) Maybe this is what helped make my local GG scene look more accessible to the non-anime fans — that we were clearly not going to alienate new players with weeaboo side-chatter? We're fighting game fans, and other fighting game fans are the only people we can bank on holding to a challenging game like this. * I just learned this is the plural form minutes ago (thank you Google), so don't cry "closet otaku" at me. Edited July 23, 2013 by Essay Moderating my language
Rhiya Posted July 23, 2013 Posted July 23, 2013 Not gonna lie, that's kind of offensive and short-sighted. Part of having a scene is having friends with common interests. If a bunch of people in a scene like anime, I don't know why it should be a problem if they're chatting about whatever came out this week, any more than it should be an issue if someone's chatting up how they just started watching Arrested Development. One could insist those provoke different reactions from the general populace, but there's no actual, legitimate basis for one driving off people. Although, what kind of person doesn't like Arrested Development? I'd rather just expect everyone to be open-minded. Shouldn't be a big deal if someone likes waffles or hates pancakes, or if someone wants to talk about the Steelers game or Attack on Titan. No one should care about that stuff. They -should- care about whether or not you're there to play games, and be welcoming.
STenSatsu Posted July 23, 2013 Posted July 23, 2013 HOW TO MAKE XRD A BIG FGC GAME: 1: EMPHASIZE THE METAL: Where did this anime stereotype come from? GG is a world of demons, emos that manipulate blood, I-No, and some rockin' ass themes. I worry for Xrd because the launch trailer is marketing the game as an extremely anime fighter. STOP THIS NOW ARCSYS. You will not sell copies in North America like that. I know you pride yourselves upon your style, and I respect that, but GG without the metal is indistinguishable from the likes of BB/Melty/Arcana/UNiB/etc. 2: LET THE FGC KNOW YOUR GAME: The average FGC member has probably thought more about KI than all ArcSys fighters combined in the past year. Why is that? Because Microsoft is actually putting KI out there and letting people of all levels and outlooks see the game. We have gotten no info since the launch trailer, and you are already saying that you will still be working on the game in summer 2014. THE MASSES DO NOT HAVE THAT KIND OF PATIENCE FOR GG. If you don't market it, it won't sell. 3: MAKE ONLINE MOAR BETTER: Seriously, this should be a no-brainer. If you can release P4A, you have absolutely no excuse for bad netcode. PSN/XBL IS THE NEW ARCADE-STYLE PLACE WHERE STRANGERS GATHER TO PLAY FIGHTERS; EMBRACE IT ARCSYS. Nowadays, making a game with shit online is like making a console-only fighter back when arcades were the shit. 1:GG has always been considered an anime game by the FGC at large outside of maybe when the only people who knew about it were GCC posters. The only difference is that it was a ton of anime cliches from the 90s instead of more recent cliches. GG is a world of Belts, Bishounen, and traps just as much as it is a world of Rock, Tits, and Badassery. Between Metal or Anime advertisement, guess which one is likely to draw more new people to the game in Japan. (ASW never has, and likely never will, given a shit about the non-jp market.) I'm not really sure how they could advertise it as more metal considering half of everything is already named after rock and roll and the trailer was basically a possibilities demo with rock music over it. 2: Recently this has gotten much better with the CC and Guilty Bits stuff. Also more exposure on SRK front page is nice for getting cross game interest. As somebody else has said, the advertisement of it in Japan is likely much better since that is ASW's main market. Also, the 'launch trailer' was just a hype thing for it anyway and it is very likely that the game is very early in development. Once it is closer to release I'm sure we'll get just as much coverage as we have gotten of BBCP as well as loctests and such. 3: ASW is probably one of the best 2d fighter netcodes out since BBCT aside from the AC+ port so not sure what you are going for here. Though, given how much the BB team seems to be focusing on improving the online experience overall, I wouldn't worry too much about this.
Agni Posted July 23, 2013 Posted July 23, 2013 HOW TO MAKE XRD A BIG FGC GAME: 1: EMPHASIZE THE METAL: Where did this anime stereotype come from? GG is a world of demons, emos that manipulate blood, I-No, and some rockin' ass themes. I worry for Xrd because the launch trailer is marketing the game as an extremely anime fighter. STOP THIS NOW ARCSYS. You will not sell copies in North America like that. I know you pride yourselves upon your style, and I respect that, but GG without the metal is indistinguishable from the likes of BB/Melty/Arcana/UNiB/etc. What...? The stereotype, however unfair, came from GG being...well, anime. Just look at, say, Bridget or May, hell half the cast wouldn't look out of place in a Seinen or Shounen manga. GG's anime as fuck, just not Chuunibyou like BB is. And if someone is gonna not play a game because they think it's too "anime", then fuck 'em. No point in preaching to someone that closed-minded.
TD Posted July 23, 2013 Posted July 23, 2013 stuff this is a very good way to explain a situation to someone newer at fg particularly the anime ones that dustloop covers. perhaps said post should be somewhere useful like in an article or the wiki.
Ryu334 Posted July 23, 2013 Posted July 23, 2013 I just hope there is abit more unity once BBCP drops and more people give it a chance I think if most of the ASW players at least play the game and show up to majors/tourneys then this could take off somewhere an it could also attract more players because of the number of people playing also didn't help that ASW didn't bring BBCP to EVO or at least showed up.
Essay Posted July 23, 2013 Posted July 23, 2013 (edited) I'd rather just expect everyone to be open-minded. Shouldn't be a big deal if someone likes waffles or hates pancakes, or if someone wants to talk about the Steelers game or Attack on Titan. No one should care about that stuff. They -should- care about whether or not you're there to play games, and be welcoming. No, I agree, but nothing I said runs counter to being an open-minded and welcoming group, unless you're really going to hold it against a guy for voicing personal opinions about aesthetics after studying Art History. What I just try to make clear is that we're not trying to be a group with a narrow focus, other than the game we play. If there was a big enough player-base, sure, you could have "the clique that plays Guilty Gear and loves anime" versus "the clique that plays Guilty Gear and loves Portuguese-dubbed-sci-fi-spagetti-westerns, but is impartial to anime". (That might even be a good rivalry if the two sides were competitive enough!) Around here, however, there isn't a surplus of players, so we kind of have to stick together.... A problem only arises when people look at one fighting game community as being intrinsically tied to some other niche that they find uninteresting. It is exactly that rumour/perception of the Guilty Gear community being closely tied to other forms of anime culture that can make people from other fighting game communities hesitate in considering calling the GG community "home". At the same time, it's exactly those players-of-other-fighting-games who are most likely to grow our community: They have some FG fundamentals they already want to exercise, and some prior experience in working their way past skill-ceilings to "level-up" their game. You can't just bank on a random anime-fan having the drive to develop either just because they like drawings with Tsurime eyes. This genre is kind of hard to break into. Now, this isn't a problem with Tekken, Street Fighter, Marvel, or even Mortal Kombat on the large scale of things. (What, is someone going to argue that Mortal Kombat is part of the horror-movie fighting game community because Freddy Krueger was in the last game? No! They get together for the game.) This shouldn't even be a real problem here because the majority of people who experience the GG community don't get pulled aside by some strong anime community connection. The problem is that certain people outside the community have already painted us in this light — as if playing GG is a gateway drug that'll lead you down the path towards importing doujin. So why shouldn't we respond to that and work harder to defend our community's image, asserting the fact that we are a diverse and pluralistic group gathering around the game first? Why not publicly celebrate the ways that we break the stereotype when we can, in the hopes of garnering more interest from other FGC members who hear enough random chatter like "GG = anime/poverty"? Edited July 23, 2013 by Essay punctuation
j1n[kr] Posted July 25, 2013 Posted July 25, 2013 A few insights into why FGC is shit when compared to like League of Legends (not my cup of tea but you cannot deny their success) in terms of viewer numbers, number of players, casting/stream quality, Differences to the FGC: Accessibility - Not everyone has a console, but almost everyone in the world has a PC. Minimum reqs for running LoL is a 2ghz PC with 1 GB ram and a card that can run DirectX 9, this is essentially a PC from the 2000 era, thus anything 13 years old can run this game. - Internet: This game works way better online than any Fighting game. - How to fix this in the FGC: Developers need to aim a fighting game at running on PC with good netcode that runs on anything that is still appealing to everyone (aka 3D graphics). However this probably won't happen without a big indie team. Ease of Play - LoL is shit easy, there's not even creep deny, free town portals, go eat a dick. I hate mobas, anyway off that tangent, games that are easy and casual are emerging as the game for people to play. Nobody has time to learn a textbook worth of information anymore for games, they want to enter, hit play, and immediately be in the action and play. - Teamwork: Teams greatly reduce the anxiety feeling of playing 1on1, and lets you rely on a teammate. Outside of 2v2 Tekken Tag or SFxT I dunno about many team games in fighters. - Soloing: LoL Moba game style lets you just fight creeps and sometimes never interact with opponents. This way it can be less of a pressure to compete while stile competing. How to fix this in the FGC: This is unfortunately another developer side issue. Free to Play Tekken is a nice start TROLOLOLOLOLOLOLOL. But maybe the FGC can form a big indie team and make something that is easy to play for everyone. The design of fighting games hasn't evolved much at all in the last 5 years. Artstyle - Anime doesn't sell anymore. How to fix this in the FGC: I dunno. I'm sure everyone would vomit if they played a 3D fighter that had that generic WoW look for the characters, shoulder pads every fucking where. I love anime art as much as the next weeb, but come on. This is one of those developer things again. Maturity of players - As soon as FGC isn't seen as the ghetto E-sport or another version of World-Star Hip-Hop, the sooner it will grow. How to fix this: Noel Brown going to jail being front page news is probably everything that's wrong with the FGC. Or that white kid crying cause he lost a Money Match and CORN TV putting up a video of it and saying "Real Niggas don't cry" or the fact there is even a FGC Team named CORN. Marketability - Streaming needs to move towards Marketing. Period. E-Sports is popular because of Marketing and money. PC games have more things to market because of Computer Parts, Headphones, Mice, Keyboards, Monitors, etc. Fighting games need more standardized competition requirements such as Headphones, Arcade Sticks (Mad Catz is doing a good job, but where is their competition?), if Fighting games move to PC, you can incorporate PC parts as Marketing, In fact thats probably really my only suggestion is we move off of fucking consoles. Streams are a way for product makers to advertise cheaply. Without this, E-sports dies. Money makes the world turn, not your love of fighting games. Similarities to FGC: Elitism - Asshole elitist userbase: There are still the same jackasses in LoL who shit on newcomers What to Fix: Nothing! This is completely fine. Every community has a bunch of grumpy people who won't accept you until you're baptized in fire. TLDR version: - FGC needs to stop being so ghetto-thug centric - Fighting Games need to move towards PC, and independently built with good netcode and innovative designs and strong communities and easy to play for everyone - PC.
Rhiya Posted July 25, 2013 Posted July 25, 2013 so put smash on pc and make a bunch of rich white kids play it? brb, going to make a fortune
Putin Posted July 25, 2013 Posted July 25, 2013 (edited) This has nothing to do with scene growth, it's about compromising everything that's fun in FGs (notice that the G stands for Games) and shift them towards everything that's bad about popular e-sports. Also, taking away the depth from FGs, which you seem to be suggesting, isn't going to help the community at all; on the contrary, it's going to destroy it since everyone that loves FGs for what they truly are will stop playing. In the "old" FGC's place, a new one will be placed which is all about bad accessibility and business over fun. The only thing I'd agree with from j1n's post is the PC thing, even though I do fancy my consoles. Edited July 25, 2013 by Putin
edollarports Posted July 25, 2013 Posted July 25, 2013 Too bad we're nowhere near the infrastructure level or technology to have netplay replace playing te game live.
Rhiya Posted July 25, 2013 Posted July 25, 2013 (edited) Too bad we're nowhere near the infrastructure level or technology to have netplay replace playing te game live. Impossible to do, anyways. Best you'll ever get d0 with rollback, which still isn't as good as d0+no rollbacks. This has nothing to do with scene growth, it's about compromising everything that's fun in FGs (notice that the G stands for Games) and shift them towards everything that's bad about popular e-sports. Also, taking away the depth from FGs, which you seem to be suggesting, isn't going to help the community at all; on the contrary, it's going to destroy it since everyone that loves FGs for what they truly are will stop playing. In the "old" FGC's place, a new one will be placed which is all about bad accessibility and business over fun. The only thing I'd agree with from j1n's post is the PC thing, even though I do fancy my consoles. Even though jin's is a bit of troll post, I have to point out that any game with a true high level of play is only nominally accessible. It's not like you're gonna body a pro at some MOBA the first time you pick it up; they still have knowledge and skills that you don't. Games without skill requirements or knowledge requirements don't even -have- high level play. In short, any game worth playing competitively has to have some kind of barriers to getting better, and intentional barriers oppose accessibility. Edited July 25, 2013 by Dusk Thanatos
Jotamide Posted July 26, 2013 Posted July 26, 2013 You know the proverb "you can lead a horse to water but you can't make it drink" but in our case the horse doesn't even know what thirst is. I really do think that most of the "FGC" have never experienced enjoyment from a fighting game at the same level as we do. Probably not, but even the slight sense of enjoyment will keep them playing the game, and hopefully they'll come here, and upload their combo vids..you catch my drift. I think you guys need to be prepared when Xrd hits. If it happens to be the first fighting game to hit a next gen console, you'll see a massive influx of newbs who'll grab it on visuals alone (the game is quite the looker so far). If DL doesn't have the patience to help these new players and encourage them to play, regardless of their understanding of game mechanics, we'll always be relegated to side tournaments at EVO and less amount of exposure to our favorite games. At this point we can't compete with Capcom or Namco fighters on quality of players alone; we need people watching the streams, posting emoticons, and doing all that dumb shit that the OP criticizes. Eventually, a game with the skill demand of Guilty Gear will inevitably lead the ones with more passion to get better. In the end you can only complain about the quality of a community as long as you have a sizable community on which to base your observations. You can't judge the people who aren't even part of this.
tataki Posted July 26, 2013 Author Posted July 26, 2013 (edited) 10 pages in and a lot of the responses in the thread are of the "this is out of our control" kind, and more importantly, almost no one has actually addressed the issue I raised. I still think that more accessible information plays a bigger role than you'd might think, and this factor, unlike many others, IS in our control. And no one has proven that it ISN'T going to have a noticeable positive effect, so why not give it a shot? Edited July 26, 2013 by tataki
A Classy Gamer Posted July 26, 2013 Posted July 26, 2013 10 pages in and a lot of the responses in the thread are of the "this is out of our control" kind, and more importantly, almost no one has actually addressed the issue I raised. I still think that more accessible information plays a bigger role than you'd might think, and this factor, unlike many others, IS in our control. And no one has proven that it ISN'T going to have a noticeable positive effect, so why not give it a shot? As I said early on, new players need to have the information at their disposal with the game. That's why I applaud Injustice and Tekken Tag 2, because they actually make move properties known in the command list. Something like that for a game like Guilty Gear would be amazing. Sure, you can upload tutorials on youtube and post combo notations here on Dustloop, but how will people find out about that? Do you expect people to know where to look? All the resources here on Dustloop are only useful if people WANT to level up in Guilty Gear, and want to play it in the first place. Now it becomes a matter of making people WANT to be good Guilty Gear players instead of Marvel stream monsters, which your original post seems to despise greatly. I personally was motivated by a combination of seeing high level play and discontent with Marvel 3. While stream monsters are immune to the latter, the former is hard to bring in front of non-players because the Guilty Gear community doesn't have any "amazing" moments to get "hype" about. The primary FGC has EVO moments for days, and Yipes can make any match a good watch. In short, the community around the Guilty Gear games is too fragmented, too underdeveloped to be welcoming of new players. If we want more players, we need regular time on streams and figures to see as "experts".
wiredgod Posted July 26, 2013 Posted July 26, 2013 10 pages in and a lot of the responses in the thread are of the "this is out of our control" kind, and more importantly, almost no one has actually addressed the issue I raised. I still think that more accessible information plays a bigger role than you'd might think, and this factor, unlike many others, IS in our control. And no one has proven that it ISN'T going to have a noticeable positive effect, so why not give it a shot? I'm hoping that this is where the PS4's share button comes in handy. FGs should also allow some kind of in-game tutorial maker that can be shared. That would be a big step forward.
qwerty Posted July 31, 2013 Posted July 31, 2013 Why does the FGC like stupid shit? Because stupid people are attracted to what reinforces their stupidity. Refer to Jay-Z's "Ignorant Shit" for further reading.
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