Martian Buddy Posted August 18, 2013 Posted August 18, 2013 Is the "Climax" bit official/from the horse's mouth or is it a fan made nickname? Apparently "Climax" is the title of it in the loketests right now so we're going with that until otherwise stated.
stunedge Posted August 18, 2013 Posted August 18, 2013 Does this mean I can knock her down and she can still ask Asterius to uppercut me to the stratosphere? seems like it but will confirm more
booni3 Posted August 18, 2013 Posted August 18, 2013 Apparently "Climax" is the title of it in the loketests right now so we're going with that until otherwise stated. Sweet, I can definitely dig it. I greatly prefer it to Super, Ultra, Ultimate, etc. Also, it reminds me of Bayonetta's edgy "Nonstop Climax" marketing campaign.
Diveman Posted August 18, 2013 Posted August 18, 2013 seems like it but will confirm more That kinda sucks. Unless you can actually hit him before he does it, but still sounds annoying.
Silmerion Posted August 18, 2013 Posted August 18, 2013 YOU GUYS. IN ONE OF THE VIDEOS OF JUNPEI, HE PUTS THREE RUNNERS ON BASE AND THEN USES HIS SUPER TO HIT A GRAND SLAM. I CAN NOW HIT GRAND SLAMS IN A FIGHTING GAME. BEST DAY EVER
NeoStrayCat Posted August 18, 2013 Posted August 18, 2013 (edited) YOU GUYS. IN ONE OF THE VIDEOS OF JUNPEI, HE PUTS THREE RUNNERS ON BASE AND THEN USES HIS SUPER TO HIT A GRAND SLAM. I CAN NOW HIT GRAND SLAMS IN A FIGHTING GAME. BEST DAY EVER Um...Source? I'd really like to see it if this is true, lol. I also wonder why this isn't front page (article) news yet? It would have gather more interest though to those that play P4A. (That, and I still yet to see, even though I mentioned it before, either Junpei's/Yukari's IK or even their SA "Unlimited" forms, unless its not useable/applicable on this build. If not, I can wait when the time comes...) Edited August 18, 2013 by NeoStrayCat
Narroo Posted August 18, 2013 Posted August 18, 2013 Sweet, I can definitely dig it. I greatly prefer it to Super, Ultra, Ultimate, etc. Also, it reminds me of Bayonetta's edgy "Nonstop Climax" marketing campaign. mmm...Yeah, I was thinking the same thing too. Now I can't stop thinking of Bayonetta and Platinum. Mixed with P4A. Huh.
Silmerion Posted August 18, 2013 Posted August 18, 2013 Um...Source? I'd really like to see it if this is true, lol. (Mobile link, sorry) http://m.youtube.com/watch?v=LAfljz8W5Fc&desktop_uri=%2Fwatch%3Fv%3DLAfljz8W5Fc If that link doesn't work, it's the third Junpei vs. Liz video in the video thread.
shtkn Posted August 18, 2013 Posted August 18, 2013 no idea what junpei's baseball system powers up. i heard rumors he gets somehting at 10 points, but i havent seen anything. maybe he just get a power boost with each point? the rules as far as i can tell are very VERY much baseball: - hit the opponent with the bat for a single. can hit with the bat multiple times in one combo to get more ppl on base. can score points with singles if you hit them enough times. - whiff the bat for a strike. 3 strikes for an out. - make them block the bat for a ball. didn't see it, but presumably, 4 balls and you get a walk. - get a "clean hit" with the flaming bat super for a homerun and score points just like baseball; 4 points with the bases loaded. the hud says "homerun" on the screen where "counter", "super cancel" etc. are located. - getting combo-d = 1 out. doesnt matter how long or short the combo is. - get 3 outs and you lose all ppl on base - getting an out or getting someone on base clears the strikes and balls count - only points carry over between rounds, everything else resets
Silmerion Posted August 18, 2013 Posted August 18, 2013 I'm hoping that the ten-run bonus is officially referred to as "Slaughter Rule." That would really complete the character for me.
stunedge Posted August 18, 2013 Posted August 18, 2013 Post updated https://www.evernote.com/shard/s43/sh/0e9b830d-5702-4866-a1d5-0c8e1e1c2a8f/c7f1fbbc1497cce8cfc1b1cf907c8732
stunedge Posted August 18, 2013 Posted August 18, 2013 somebody mentioned S.lab 2C mash thing earlier so I will clarify. In current version, S.lab can put Buffalo into 'block mode' by holding D buttons for while and you don't have to hold D buttons alldays to keep it blocking. And what is important is that you can directly do Persona moves while blocking. Since she has persona on wakeup so if you set it to blockmode, you can simply just mash 2C during block and if there is even 1f space between chains persona will be activated for 2C (which was originally her 8C)
stunedge Posted August 18, 2013 Posted August 18, 2013 and backstep cancel into DP looks pretty dumb for some characters aka Chie backstep DPkick and Teddie backstep screwcraw looks dirty
Adelheid Posted August 18, 2013 Posted August 18, 2013 somebody mentioned S.lab 2C mash thing earlier so I will clarify. In current version, S.lab can put Buffalo into 'block mode' by holding D buttons for while and you don't have to hold D buttons alldays to keep it blocking. And what is important is that you can directly do Persona moves while blocking. Since she has persona on wakeup so if you set it to blockmode, you can simply just mash 2C during block and if there is even 1f space between chains persona will be activated for 2C (which was originally her 8C) You said she gets persona back during wakeup. Does that mean she can do persona moves during wakeup (Like Carl calling stuff during burst) or just as wakeup ends?
stunedge Posted August 18, 2013 Posted August 18, 2013 not sure about that but it's possible (but i think you need to do SB version at least to make it work
Adelheid Posted August 18, 2013 Posted August 18, 2013 not sure about that but it's possible (but i think you need to do SB version at least to make it work Right, that's really my question I guess, if you could start doing an SB move early so that the grab animation doesn't need to start because Shabrys is in a state where she can't do moves. Thanks stunedge!
stinkymonz Posted August 18, 2013 Posted August 18, 2013 Reversal backstep still isn't possible right?
Luminos564 Posted August 18, 2013 Posted August 18, 2013 no idea what junpei's baseball system powers up. i heard rumors he gets somehting at 10 points, but i havent seen anything. maybe he just get a power boost with each point? the rules as far as i can tell are very VERY much baseball: - hit the opponent with the bat for a single. can hit with the bat multiple times in one combo to get more ppl on base. can score points with singles if you hit them enough times. - whiff the bat for a strike. 3 strikes for an out. - make them block the bat for a ball. didn't see it, but presumably, 4 balls and you get a walk. - get a "clean hit" with the flaming bat super for a homerun and score points just like baseball; 4 points with the bases loaded. the hud says "homerun" on the screen where "counter", "super cancel" etc. are located. - getting combo-d = 1 out. doesnt matter how long or short the combo is. - get 3 outs and you lose all ppl on base - getting an out or getting someone on base clears the strikes and balls count - only points carry over between rounds, everything else resets Yeesh, that sounds...needlessly complicated. I personally have enough trouble keeping up with what happens on the screen without needing to check that tiny little score card. The fact that it is positioned to the right/left of the SP gauge doesn't do it any favors either and I imagine Junpei mirror matches will be confusing (at least in the the beginning). The idea is certainly interesting, it just has a few problems.
Narroo Posted August 18, 2013 Posted August 18, 2013 Yeesh, that sounds...needlessly complicated. I personally have enough trouble keeping up with what happens on the screen without needing to check that tiny little score card. The fact that it is positioned to the right/left of the SP gauge doesn't do it any favors either and I imagine Junpei mirror matches will be confusing (at least in the the beginning). The idea is certainly interesting, it just has a few problems. Well, what I guess is important is: Hit people with the bat. Don't wiff with the bat. Eventually you get a point.
Silmerion Posted August 18, 2013 Posted August 18, 2013 How is Junpei's system "needlessly complicated"? It's baseball! It's America's Favorite Pastime! I think it'd an incredibly clever design. It's resonant, by which I mean it latches onto something players already understand and enjoy. "I get to play baseball while playing P4C! Awesome!"
Rhiya Posted August 18, 2013 Posted August 18, 2013 It's complicated, but I'd argue it gets a pass because it's complexity the vast majority of people will already understand. There's no need to explain it; most people will already have a good, intuitive idea of how it works.
Silmerion Posted August 18, 2013 Posted August 18, 2013 Exactly my point. Conplexity is fine when the complexity automatically makes sense to the player.
Chaoschao222 Posted August 18, 2013 Posted August 18, 2013 It's resonant, by which I mean it latches onto something players already understand and enjoy. "I get to play baseball while playing P4C! Awesome!" The converse is also true. It could latch onto something the player doesn't get and hates. "I have to play baseball while playing P4C! Fuck!"
Zeik56 Posted August 18, 2013 Posted August 18, 2013 I know very little about baseball, so I wouldn't say all of that is immediately intuitive, but it should be cake to figure out compared to the tons of far more complicated things you have to learn in a fighter.
Silmerion Posted August 18, 2013 Posted August 18, 2013 I just want to set up Grand Slam combos all day. I am way too excited about this character.
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