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Posted

I actually didn't know that he was voiced by Megumi Ogata in Japan, now I'm looking forward to Ken even more, even if he's more of a Shinji than Kumagawa.

Posted

Is this list of changes comprehensive?

 

Largely the hate he gets is on 2 fronts (well 3 if you want to include the nitpicky/petty ones).

 

1. Like you said, he's largely responsible for Shinjiro's death and gets virtually no consequence for it outside of being angsty for a few days. Nobody lectures him (well Akihiko does, but there is no indignation in his speech during that segment at all). Nobody lets him know that they think what he's done is unacceptable. He's just welcomed back with no penalty.

 

2. As a party member, he's largely useless. You have Akihiko for your Zio-needs, Hama-stuff is situational, his other skills are barely even worth mentioning and unlike Koromaru, Ken doesn't have an additional strength (Koromaru nulls fire and darkness, but Ken can only null light).

 

3. Most simply don't like his design at all, be it from his voice, to his appearance. I've heard of several people even say that Kala-Nemi is far worse in appearance as opposed to Nemesis.

 

Personally, I don't like Ken at all. Mostly because of #2. But provided he gets in, I'll just use him as my punching bag.

 

Actually, he becomes your secondary healer later on. Mediarahan makes him useful, since you can't ALWAYS take Yukari due to weaknesses and whatnot.

Posted

Is there a Google Doc somewhere with translations for the patch notes?

 

:eng101:

 

 

 

Here's something... Character Specific stuff coming soon...
 
Guard Cancel Evasive Action:
- Counter instead of a Fatal Counter
- Total number of frames decreased, moving distance increased
 
Shadow:
- Maximum health of the Shadow characters has been increased a lot
- Awakened SP Skills can now be used with the cost of 50 SP
- During the Shadow Berserk, the cost for One More Cancel and Guard Cancel has been halved
- If the Shadow Berserk is activated from a standing position, the opponent can now move during that time. But... your character is now completely invincible during the activation animation.
- Works the same old way if you use the Berserk to cancel something
 
S-Hold System
- We shortened the time before the gauge appears 
- Meter that has been charged to MAX stays on the screen for a longer time now before it disappears
 
All-Out Attack: C-Finish
- Gives you always a Fatal Counter no matter how much you mash buttons during the All-Out Rush.
 
Training
- Forced Fatal Counter added to Counter settings from 4+START 
 
Others
- We loosened the conditions for a "Rank Matches" to appear
- We fixed the bug that made it impossible to continue playing the game in a certain condition.
- New gameplay modes will be added. More details to follow.
 
Characters:
 
YU:
2C
- The amount of block stun has been decreased
j. D
- Faster recovery
Lightning Flash (Shiden Issen) 
- Invincibility removed from before and right after the screen blackout
- SB-version has lowered damage, and the move starts now after the blackout
Cross Slash
- SB-version's damage nerfed
 
YOSUKE:
2C
- The amount of block stun has been decreased
Instant Turn Flying Slash(V-Slasher)
- SB-version now has a faster start-up and the damage reduction has been loosened
Sukukaja
- D-version has increased recovery
- SB-version has a faster recovery now
 
CHIE
5A
- Deals now a little longer block stun
5C
-The reach of the move won't now decrease when its used from a dash
2C
- Is now dash-cancelable
Black Spot (C-version)
- can now be super-cancelled with the same timing as D-version
 
YUKIKO
Agi
- A-version has increased untechable time for the opponent
- Charge it for a certain time, and it will explode twice
Dancing Flames
- A-version: Persona stays on-screen for a shorter time
- Damage nerfed
- B and SB version: If used as the first move in the combo, combo damage nerfed even more
Fire Boost High
- Faster recovery
 
KANJI
Air backdash
- Increased travel distance
Auto Combo 3rd Move
- Decreased travel distance
5B (normal version)
- Is now special-cancelable
2C
- Is now special-cancelable
Tatsumi-style Ass Whoopin'
- SB-version damage has been nerfed
 
TEDDIE
Auto Combo 3rd Move
- You gain a SP boost after the fourth hit of the move
- Jump cancel and P-Combo are no longer possible after the fourth hit
- 3 hit of the move also has the same effects
2D & j. 2D
- Increased "P Combo Route"
- D and j.D come out when they should come
Sweep
- Hit box fixed
What Will Come Out? SP
- Time needed to wait, until being able to reuse the move, has been decreased
- Overall amount of frames has been decreased
- Persona will disappear from the screen faster
 
NAOTO
5D-D
- Only when using 4D, Naoto will automatically face the side opponent is during the move
Double Fangs (B-version)
- Counter Hit has increased untechable time for the opponent
Critical Shot
- SB-version damage has been nerfed
 
MITSURU
5A 
- Decreased kickback
Sweep
- Invincibility of the feint-version has been decreased
Bufula
- Latter half of the move can be cancelled to any version of Coup Droit
 
AKIHIKO
Dash
- Speed increased
5C
- The reach of the move won't now decrease when its used from a dash
2C
- Automatically turns the side the opponent is, when used from far away
- Silence stays active longer after a hit
Sweep
- Hurt box fixed for Cyclone LV0 version
Sonic Punch
- Deals now a Fatal Counter
Cyclone Uppercut
- LV5 minimum damage increased
 
AIGIS
Furious Action
- Blow-off on a counter hit has been changed and the opponent can now tech from it
Radical Cannon
- Now explodes only when you release the button
Orion
- Now also catches the opponents standing on the ground
Heavenly Spear
- SB-version damage nerfed
- Attack now starts after the screen blackout
 
ELIZABETH
2C
- Increased travel distance during the move
2D
- The time until you can summon the Persona has been decreased
Maziodyne
- While in Awakening, recovery from aerial A-version has been decreased
- While in Awakening, untechable time from counter hit of A-version has been increased
Mabufudyne
- A-version has now a faster start-up
Magarudyne
- Recovery after D-version's landing has been decreased
- Damage reduction has been loosened
- During the Awakening, SB-version's damage reduction has been loosened and the untechable time has been increased
Maragidyne
- Persona now returns back to Elizabeth after the C and D version of the move
Randomizer
- Overall recovery has been decreased
- After the opponent is caught up in the move, Elizabeth is fully invincibile until the move ends
 
LABRYS
Axe Levels
- Match now starts with Green Axe
Jewel
- Persona's recovery decreased, can be dash-cancelled earlier
- D version's projectile lands on the ground, like SB version
Breaking Wheel
- Invincible from the start of the move
 
SHADOW LABRYS
Terra's Eruption (Change log lists that as the move's name but 8C as its command...?)
- Damage nerfed
Titanomachia
- SB-version's recovery has been greatly shortened
 
YUKARI
Feather Flip
- While C, D and SB versions are rising, Yukari is invincible
- Landing recovery has been decreased
Feather Shoot
- After the shot, you can now move her around while she's in the air
- Duration of the ailment has been shortened
- B-version now causes Silence
Hyper Feather Shoot
- A-version shoots a faster arrow
 
JUNPEI
Auto Combo 2nd Move
- Faster start-up, so the opponent will be forced to block it if they blocked 5A
2C
- "P Combo Route" has been changed, so it can now be comboed into 5C
2D
- Faster start-up, shorter recovery
j.C
- Increased untechable time
j.2D
- Decreased recovery
Super Push Bant
- Decreased recovery
Victory Cry
- Each time you gain additional 10 runs, the amount of automatically recovering HP&SP will be increased
 
SHO Minazuki
5A
- Increased recovery
5D & j. D
- With 2D you can cancel them from Flash Fang (Senga), Soaring Fang (Shouga) and High-Speed Movement
j.D
- Landing recovery has been decreased
Survival knife
- Afterimage of the knife has been altered so the knife is now easier to see
Soaring Fang (Shouga)
- SB version's incinvibility starts later
Moon Smasher (Getsumen Kudaki)
- Minimum damage has been increased
 
Sho MINAZUKI (Tsukiyomi)
5A
- Increased recovery
5C
- Shortened recovery and added untechable time
2C
- Shortened recovery, now ground bounces on a hit to an aerial opponent
- Is not jump-cancelable
j. C
- Shortened recovery
Survival Knife
- Afterimage of the knife has been altered so the knife is now easier to see
Spiritsucking (Kyuuma)/Bloodsucking (Kyuuketsu)
- Fatal Counter removed
Fantasy Fog (Mugen no Kiri)
- Damage reduction has been loosened
 

 

 

EDIT: Fixed Arc's typo with Kanji

EDIT 2: Mistranslations fixed

 

Posted

Actually, he becomes your secondary healer later on. Mediarahan makes him useful, since you can't ALWAYS take Yukari due to weaknesses and whatnot.

 

Key words being "later on". He learns Mediarahan at lv.79 while Yukari learns it at lv.74. Admittedly that is not a very large difference but by the time you start maxing out characters, you are going to have powerhouse Persona and access to things like Victory Cry, Armageddon and Monad Depths so Mediarahan is long since outdated by that time. Then again, I am going off of P3: FES and not P3P, but yeah by the time my MC gained the ability to use Armageddon with Victory Cry on one of the Personae, you pretty much no longer even need anyone to heal you and reduce all regular fight down to "select Armageddon, press X and win battle".

Posted

Is this list of changes comprehensive?

Actually, he becomes your secondary healer later on. Mediarahan makes him useful, since you can't ALWAYS take Yukari due to weaknesses and whatnot.

Like he'll you can't, I only used ken to keep him leveled up with the rest of the cast. If I honest to god needed a healer it would be yuka-tan or one of my personas

Posted

I wouldn't really say Ken is the whole reason for Shinji's death. I liked them both, but is Ken wanting revenge really that -bad- it certainly was unfortunate how it all happened but Shinji was going to die soon anyway because of the suppressors, but at least this way helped fuel two teammates towards something

 

White texted in case people don't want some P3 spoilers

 

but anyway, I'm hoping he really is put in since the chance that Ken being put in got my brother into GG/BB/P4A for training in anticipation. 

Posted

I really don't get all the Ken hate.

 

Its going to be really lonely when Ken gets a section on the forums.

Posted

I really don't get all the Ken hate.

 

Its going to be really lonely when Ken gets a section on the forums.

everyones got to hate someone i guess. i choose teddie because he's bearly a character

Posted

On topic of character changes, did Teddie get mostly nerfs? The hitbox on sweep to me sounds like he can't do missile (hold), sweep, then explode anymore and the stuff to his auto combo sounds bad in terms of setups combined with his meter gain from it (although you might still be able to just do 2b on 4th hit if i'm remembering right to get his jump back). Also i don't under stand the changes to his J.d and 2d so if someone could explain it to me that'd be nice.

Posted

To be 100% honest, most of the changes are whatever. Yukiko got barely buffed and even got nerf, really Arcys? same as Liz, she didn't get anything that solved her issues.

 

Yukari looks better tho I am not sure how good she was in P4U2 to begin with, anyone can confirm if she was good/bad please? 

 

Also if Rise and Ken are legit, I expect Rise to be the zoner and ken the long ranged offensive char

Posted

To be 100% honest, most of the changes are whatever. Yukiko got barely buffed and even got nerf, really Arcys? same as Liz, she didn't get anything that solved her issues.

Yukari looks better tho I am not sure how good she was in P4U2 to begin with, anyone can confirm if she was good/bad please?

Also if Rise and Ken are legit, I expect Rise to be the zoner and ken the long ranged offensive char

Yuka-tan was always a solid character. :D

Posted

I don't think Rise would be much of a zoner, I think she would kinda be like Hakumen from BB and maybe like Azreal, relying on guards and weak spots

Posted

Actually reading through the patchntoes now

 

 

5A
- Deals now a little longer block stun
5C
-The reach of the move won't now decrease when its used from a dash

 

Rofl, only in P4 do the top tier get stronger and the low tier get nerfed.

Posted (edited)

Actually reading through the patchntoes now

 

 

Rofl, only in P4 do the top tier get stronger and the low tier get nerfed.

 

Chie wasn't top tier in 1.00 though. 

 

This patch seems good so far even though there aren't that many changes. The weakest characters only got buffs and Narukami was slightly nerfed.

I won't lie though, I'd like to see more adjustaments made to him and Aigis.

Edited by Strife
Posted

Most of the changes aren't that major. I'm more interested in seeing what happens to the shadow characters now rather than any individual character.

Posted (edited)

Most of the changes aren't that major. I'm more interested in seeing what happens to the shadow characters now rather than any individual character.

 

Yeah, I agree. The tier list won't change for the most part but things should get better overall. The only big thing I'm expecting is to see Liz get out of her own tier.

 

As for Shadows, I wonder if this HP buff will make them viable. I mean, they put "a lot" in the notes after all, if they get for example, 5k more HP, it would be like an Awakening mode already. Their only true weakness would be the lack of Burst.

Edited by Strife
Posted

Yeah, I agree. The tier list won't change for the most part but things should get better overall. The only big thing I'm expecting is to see Liz get out of her own tier.

 

As for Shadows, I wonder if this HP buff will make them viable. I mean, they put "a lot" in the notes after all, if they get for example, 5k more HP, it would be like an Awakening mode already. Their only true weakness would be the lack of Burst.

The fact that they can now activate an Awakening super at 50 SP shouldn't be ignored, either. Considering how extremely fast Shadow characters gain meter, that's a pretty big deal.

Posted

So who exactly WAS top in P4AU 1.00 Strife?  Beyond hearing that the usual suspects were still good, Narukami was in ProSwagonist Tier and Liz was at the ABSOLUTE bottom of the barrel, I haven't heard much or seen a lot of lists made up.  I'm obviously THRILLED for the Liz buffs, since it looks like she can be a real character now, Naoto got some great stuff, and the Shos are both that much more interesting to me now.  Can't wait to see how the Shadows and Junpei develop now.  New Victory Cry buffs look SCARY!

Posted

Top in 1.00 was Narukami > Teddie/Aigis/SLab/Mits/Sho.

Unless these notes are just general stuff and there are more notes, that probably isn't going to change much if at all.

Posted (edited)

I think that's all guys. This "new version" is pretty much just to add new characters (hopefully that's a thing).

I wanted exactly 6 things out of this patch: Buffs to Elizabeth, Junpei, Labrys (Check) and nerfs to Narukami. Aigis and Teddie (No check).

 

Well, the nerf on Issen/Cross Slash and Heavenly Spear are important things since they were really powerful options, but still, I wanted more. They will still be too strong even without said options. As for Teddie, he was kinda nerfed and buffed at the same time, so whatever.

 

Anyway, I hope the weaker characters can be more viable after the patch. Elizabeth might hurt you again with a better neutral when compared to the first game, Junpei's Regen buff might be very good as well and Labrys' Green Axe/Hojuu buff are pretty interesting to say the least.

Edited by Strife
Posted

Top in 1.00 was Narukami > Teddie/Aigis/SLab/Mits/Sho.

Unless these notes are just general stuff and there are more notes, that probably isn't going to change much if at all.

Really? Sho was in the top? Which version of him?

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