StylisH Posted June 24, 2014 Posted June 24, 2014 I detest Litchi's stripper pole. Or anything Litchi for that matter. Even the panda.
Monarch Posted June 24, 2014 Posted June 24, 2014 I just thought about something. How annoying would it be if you were in a Mu mirror, and both of you had the same stein color?
Myoro Posted June 25, 2014 Posted June 25, 2014 Pet peeve, character specific hurtboxes. Nothin' ruins a day in the lab quite like inventing an awesome new combo, testing it on 25 members and it's impossible on the 26th.
Errol Posted June 25, 2014 Posted June 25, 2014 do not play other chars if you have a problem with a combo not working on 1 member of the cast seriously
Myoro Posted June 25, 2014 Posted June 25, 2014 do not play other chars if you have a problem with a combo not working on 1 member of the cast seriously I mean it's not a huge problem per se, I'd just rather have combos I invent work well on everyone. That's what a peeve is to me, a little irritant.
Mucky Posted June 25, 2014 Posted June 25, 2014 This is about "I feel good about that one and played to the best of my ability, it was a good match." vs "I derped a bunch of things and that makes me angry." I think people need to stop preaching for a minute and think about what thread we're in. People are preaching because, as Superkenon said, this attitude is a pet peeve for them. Remember back during CS2 and Extend, when everyone and their grandmother would rip on [REDACTED] in the netplay thread? It's all about that attitude. More than anything in the actual game, it's disenchanting towards other players. Just because this is a thread for posting pet peeves doesn't mean others aren't allowed to discuss or challenge them. And personally, I don't understand it. If you lost a match, somewhere down the line you had to have made a mistake, regardless of how it made you feel. If you're able to trace it back to poor execution, then you know what needs work. Don't you think something like that is a refreshing experience? You won't always have the luxury of immediately knowing what went wrong in your play.
heavymetalmixer Posted June 25, 2014 Posted June 25, 2014 I mean it's not a huge problem per se, I'd just rather have combos I invent work well on everyone. That's what a peeve is to me, a little irritant. I usually just test combos on Carl, he's supposed to have the littlelest hitbox, am I right?
Myoro Posted June 25, 2014 Posted June 25, 2014 Thing is, there's all sorts of things that factor into combos being specific. Their hit box could be too big, or have a random protrusion that make them go headlong into the beginning active frames of a move when you want them to be hit on the later active frames. (This was the issue with one of the combos I created yesterday.) Some of Tao's combos work fine on Carl but not so well on Noel or Rachel. Relius' 5B>6B doesn't work on Valk unless there is a microdash directly before. I'm sure there are a billion examples of things that just don't work on characters you wouldn't suspect, so testing a combo on everyone is very important if you want to publish it.
Sashi Posted June 25, 2014 Posted June 25, 2014 What I really hate is having to do microdashes online. I can barely do it offline.
susano Posted June 25, 2014 Posted June 25, 2014 What I really hate is having to do microdashes online. I can barely do it offline. They're my krptonite. I feel ya. Just gotta practice and grind it out. I'm well aware of my mistakes I make in matches so there's times where I just facepalm at the ordeal when I think about them while sleeping. It reminds me of my humanity each time,
Airk Posted June 25, 2014 Posted June 25, 2014 People are preaching because, as Superkenon said, this attitude is a pet peeve for them. Remember back during CS2 and Extend, when everyone and their grandmother would rip on [REDACTED] in the netplay thread? It's all about that attitude. More than anything in the actual game, it's disenchanting towards other players. Just because this is a thread for posting pet peeves doesn't mean others aren't allowed to discuss or challenge them. And personally, I don't understand it. If you lost a match, somewhere down the line you had to have made a mistake, regardless of how it made you feel. If you're able to trace it back to poor execution, then you know what needs work. Don't you think something like that is a refreshing experience? You won't always have the luxury of immediately knowing what went wrong in your play. Of COURSE you made mistakes. No one players perfectly. But it's a question of "playing to the best of your ability" versus not. I don't think anyone here is a stranger to the idea of "I played like crap last night." and that often DOESN'T translate to anything you can go fix in the training room. Also, honestly, NO, I'm not excited or "refreshed" (WTF?) by tracing things back to execution errors. Because grinding execution is a slow and brutal process, whereas saying "Crap, I really need to watch for the overhead after 5A" or "I need to find a solution to jump cancel crossups" is something that I can attack with my brain and some strategy instead of another thousand hours trying to teach my hands to DP properly.
toanenadiz Posted June 25, 2014 Posted June 25, 2014 I don't think anyone here is a stranger to the idea of "I played like crap last night." and that often DOESN'T translate to anything you can go fix in the training room. Also, honestly, NO, I'm not excited or "refreshed" (WTF?) by tracing things back to execution errors. Because grinding execution is a slow and brutal process, whereas saying "Crap, I really need to watch for the overhead after 5A" or "I need to find a solution to jump cancel crossups" is something that I can attack with my brain and some strategy instead of another thousand hours trying to teach my hands to DP properly. Why can't you fix that in training mode? If you played poorly, there is a reason and that can almost always be addressed in training mode. Also, execution errors are often the easiest thing to fix. It has a simple solution. That is why it is nice if the only issue you have is your execution.
Argent Zero Posted June 25, 2014 Posted June 25, 2014 When half-ass amateurs complain about how they can't win and rips at you for it or they start making excuses for every time they lose and gloat when they win just once.
Grimsley-San Posted June 25, 2014 Author Posted June 25, 2014 When half-ass amateurs complain about how they can't win and rips at you for it or they start making excuses for every time they lose and gloat when they win just once. Happened to me yesterday when someone went Unlimited Terumi on me, and he was stupid that he can't block Tager's 5B, so I just 5B>5C>6A>3C>GF, repeat both rounds.
Airk Posted June 25, 2014 Posted June 25, 2014 Why can't you fix that in training mode? If you played poorly, there is a reason and that can almost always be addressed in training mode. Also, execution errors are often the easiest thing to fix. It has a simple solution. That is why it is nice if the only issue you have is your execution. You can't fix it in training mode, because either: A) The problem you had doesn't even happen in training mode or B) The problem doesn't even happen the next time you play. If you've never experienced a time when things that you can normally do all the time just don't come out, good for you, but I think you're in the minority, because I see even pro players who doubtless have hundreds of times more training that I do still dropping stuff that they 'shouldn't.'.
toanenadiz Posted June 25, 2014 Posted June 25, 2014 I think I don't understand what you mean by 'I played like crap last night.' When I play like crap, I drop multiple combos, fail to react to stuff I think I should have, ect. All of those things can be rectified by going into training mode (or watching the replay) and grinding those situations out, confirming the timings and things like that. No matter how much practice you have, you are still gonna need to go back and refresh yourself time to time. After all, if you fucked up, then there is something you can do to not fuck up the next time.
Mucky Posted June 25, 2014 Posted June 25, 2014 Of COURSE you made mistakes. No one players perfectly. But it's a question of "playing to the best of your ability" versus not. I don't think anyone here is a stranger to the idea of "I played like crap last night." and that often DOESN'T translate to anything you can go fix in the training room. Also, honestly, NO, I'm not excited or "refreshed" (WTF?) by tracing things back to execution errors. Because grinding execution is a slow and brutal process, whereas saying "Crap, I really need to watch for the overhead after 5A" or "I need to find a solution to jump cancel crossups" is something that I can attack with my brain and some strategy instead of another thousand hours trying to teach my hands to DP properly. You realize that "doesn't translate to anything you can fix" is completely subjective, right? Because you can just as easily apply it to poor defense as you can execution errors. "I should be able to react to those overheads" "I shouldn't be getting hit by stupid stuff like that" In fact, that's exactly what [REDACTED] would always complain about. And just because you practiced solutions to new mixups doesn't mean you won't ever get hit by them again, just like how practicing combos doesn't mean you won't ever drop them again. It really does come down to attitude. At the end of the day, you are allowing one kind of mistake to bother you more than another kind.
mAc Chaos Posted June 25, 2014 Posted June 25, 2014 I find blocking a mixup way harder than fixing execution. Just because I know it's coming or the set up that it has doesn't mean anything without lots of trying and failing at it.
BloodWolF Posted June 25, 2014 Posted June 25, 2014 There are many different reasons that someone can have that "I'm playing more terrible than usual" feeling. I often think that I'm playing terribly when I get home from a long shift or something and finally get to play, but I'm too tired to focus well. I can't fix that in training mode, but I can go to sleep or eat something to help refresh my mind. Execution is always a factor too, be it just dropping combos or transitioning into the lag of each match. I've been having problems with corner combos lately (notably 236B > 22A > 236D > 22A > 5D stuff). I land it almosst 100% of the time in training and offline matches, but transitioning stuff into the lag of the net is much harder when you're exhausted. So the main point I'm trying to make is that if you're having an off-day in the game, it CAN be remedied, but it may not be something you can fix in training mode (though most probably can.) Take a break, rest up, and come back to it if you can. Days that I don't have that option, I may just jump on and go into the lab to drill combos into my hands since my head is useless after hours in the OTHER lab. Getting frustrated online is just going to lessen the experience of the matches and the game in general, so taking time to fix what's wrong first might not be a bad alternative. Just identify the problems and do your best to address them before your next match. Just my 2 cents.
mAc Chaos Posted June 25, 2014 Posted June 25, 2014 Bad execution in a match can also be the result of the opponent putting mental pressure on you so you choke. It's not JUST you, always.
mAceOfHearts Posted June 25, 2014 Posted June 25, 2014 For some reason, I just can't hit Jin out of his 6B. There's a gap between 6C-6B, right? I can't seem to get my 5A out in time.
toanenadiz Posted June 25, 2014 Posted June 25, 2014 For some reason, I just can't hit Jin out of his 6B. There's a gap between 6C-6B, right? I can't seem to get my 5A out in time. There is a 5 frame gap. 6C has 20 frames of blockstun and 6B has 25 frames of start-up.
Dawn of Musou Posted June 25, 2014 Posted June 25, 2014 I used to get mashed out of it all the time because I used to do it all the time. Now I use it sparingly so people don't punish but even then, the better players mash out of it pretty easy. DPs or counters also work very easily.
bakahyl Posted June 25, 2014 Posted June 25, 2014 Instant block it and then punish it, but we are talking about netplay so IB'ing is not always that easy
StylisH Posted June 26, 2014 Posted June 26, 2014 Pet peeve, character specific hurtboxes. Nothin' ruins a day in the lab quite like inventing an awesome new combo, testing it on 25 members and it's impossible on the 26th. Makoto. You know your character is bad when the only edge you have over the competition is a funny hitbox.
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