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Posted
Also Tager is and always should be shit.

I don't see what's wrong with Tager getting some normal buffs?

I really hope they make Hakumen's 6D usable again, but I doubt it. I'm expecting damage nerfs though.

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Posted

Tager getting buffs is fine as long as he remembers his place in ass or near ass tier.

Jokes aside though. If Tager can ever legitimately fight Haz/Nu/Mu/Valk/Koko/Rachel he will be an absolute TERROR for everyone else. That is why he will always be meh at best.

Posted

Is there a translated list of known/potential changes floating out there somewhere? People are saying Terumi has a low super now? Lol @ potentially having high/low super mixup.

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Posted

>A Low variant of Burensen.

Really Arcsys, REALLY? I ask for better mix-ups and they basically give Terumi a superflash 50/50. They expect me to raw super for mix-up? Be careful what you wish for. Oh well I'll just deal with it.

Posted

They mentioned something about Kokonoe's combos decaying harder too. As in, her combos will drop and push her back further if you use the same move more than once. Y'know, like the rest of the cast had lol.

Posted (edited)

Summary of Famitsu's article...

- Playstation 3 patch planned for around May

- There will be no loke tests

- No cross play with PS3 and Vita versions Online Lobbies ...But Ranked/Player Matches do work

- All chars will be available in arcade, but Terumi and Kokonoe will still be DLC for Vita (and for PS3 after patch). DLC is shared between Vita and PS3 versions.

- Command problems fixed

- If you walk forward and input 236, you now get 623 move out.

- If you walf forward and input 41236 you get 236 move.

- Genral idea is that the characters who posses reversals got nerfed, and the ones without reversals have been buffed.

- Backstep abilities and negative resist differed too much between chars, so they decreased the "variance" in properties by a bit.

- Bang's Iron Storm's command changed from the new one (41236A) back to the previous command from BBEX (632146B)

- Tsubaki's charge command move (Yami wo Ugatsu Agari) changed to a normal command. They don't say what the new command is...

Kokonoe:

- Restrictions added to Kokonoe's combo rate and revolver action, so overall combo damage gets nerfed

- Activate only has a hitbox during combos now, not during blockstrings or otherwise.

- New DD "Equipment No08 Flying Greed Climb Ver. 1.00" added

- Overdrive versions added for other distortions

Kagura:

- It becomes a bit more difficult to punish Kagura's "Black Gale" moves on block.

- Now needs a bit better situations for good damage, so overall mid screen damage nerfed.

- Motions of his C moves aren't quite as large anymore. They're still large compared to other cast members, but it's been toned down a bit.

Terumi:

- Garengeki made long combos too easy, so it has been adjusted.

- Has "few" new moves added

- Orochi now has a low variant. But its start up is slow enough for it to be reacted and blocked.

- So, and since the B Orochi is an overhead, you can now do 50/50 mix-up with B Orochi and the new version.

- Anti-aerial version of Jarin Renshouga added. OD version is unblockable

- They've added more "points" when you can cancel his specials with distortions has increased

- Jagaku can now be DD cancelled even when first hit is blocked.

- So you can now close with Jagaku and throw 50/50 of two Orochis

Izayoi and Bullet has a lot of changes

Izayoi:

- Izayoi's combos were a bit too difficult before, but now number of cancelable moves has increased and her revolver action is now easier to connect.

- More differences between her modes.

- Gain Art mode's "Hover Dash" can now be used in air. Movement is reverse from the ground version (from high to the ground) and stick can be used to control its movement.

- Aerial backstep also changed to the same as her ground backstep, where she floats diagonally backwards

- Sonic Saber now costs 2 blocks (previously 1)

- Mirage Thruster now costs 1 block (previously 2)

- Combining new hover dash and Mirage Thruster creates interesting movement.

Bullet:

- Miquilette Capture and 3C changed so you can get close to zoners.

- the amount of pressure she can do has increased

- 5C chargeable. Normal version is more compact than the currect one so really safe on block. Charged one is the old one. Punish mashing with it.

- 5B>5C (uncharged) is a legit blockstring.

- You can now use Blackout is now useable with no meter, if you have 2 heat levels

Edit: Many thanks for hakimiru for corrections. Cleaned away the "mistranslated information" just in case...

Edited by Sourenga
Posted

Bullet:

- Miquilette Capture and 3C changed so you can get close to zoners.

I'm very curious about this Bullet change, especially with respect to the Nu MU. Guess I'll have to wait to hear more about these changes.

EDIT: Forgot to say thanks for the summary of the article Sourenga!

Posted
a new patch you say, eh?

So what about Arakune?

Since there's no loketests and they'll probably focos on the new character changes, we'll probably have to wait until the patch is released to see the old character changes if there even are.

Posted

Dem Bullet changes, man. I'm in love. Not sure what the 5B change means (more blockstun?), and new 5C might be cool, might be bad, might be nothing at all (if you can charge it for the old version mid-combo).

Also, no Amane changes make my friends sad.

Posted
Summary of Famitsu's article...

- Basicly, the characters who posses reversals got nerfed, and the ones without reversals have been buffed.

Does this mean only meterless reversals? AND DOES THAT MEAN FRAKING TAO AND VALK GET BUFFED???

it's so cold in mother Russia.

Posted
- Miquilette Capture and 3C changed so you can get close to zoners.

There is a god . . .

- 5C chargeable. Normal version is more compact than the currect one so really safe on block. Charged one is the old one. Knockdown on hit.

Well 5C was already 0 on block, but to have something safer is cool, gonna suck having to charge it occasionally now, but knockdown will make that worth it.

- 5B needs to be blocked for longer.

More active frames? Does that mean it is safer too? Bah, either way, sounds good to me.

- You can now use Blackout is now useable with no meter, if you have 2 heat levels

Ho.Ly.SHIT! ~<3

Posted

The patch isn't coming out for a while. I would be pretty surprised if these were the final and only changes.

So far it doesn't sound like much will really change aside from low tiers moving to mid and Koko falling hard.

The wolf will reclaim his throne.

Posted
2 stocks for Izayoi's D Saber? What the fuck?

I like it, the old Izayoi playstyle was basically get stocks > throw D saber on block > yolo mixups > repeat until out of stocks. It was dumb and brainless and not even that good. The new teleport and air movement options coupled with better combos should make her a considerably more interesting character.

Still no AA though, please at least buff 623B Arcsys.

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Posted
More active frames? Does that mean it is safer too? Bah, either way, sounds good to me.

If I can trust the Japanese Street Fighter wiki, then the correct meaning would be "You can piles up the block stun from 5B" (?)

Famitsu uses the term "renzoku guard" (連続ガード) but I have never heard of this term nor do I know its English counterpart.

Posted
If I can trust the Japanese Street Fighter wiki, then the correct meaning would be "You can piles up the block stun from 5B" (?)

Famitsu uses the term "renzoku guard" (連続ガード) but I have never heard of this term nor do I know its English counterpart.

I gave a look at the sentence in question ("通常の立ちCがいまよりもコンパクトになって、立ちBから連続ガードさせられるようになりました"), and I think it simply says that the new uncharged 5C after 5B is a tight blockstring with no gap.

Posted (edited)

- Command problems fixed

- If you walk forward and input 236, you now get 236 move out.

- If you walk forward and input 41236 you get 236 move.

Can you clarify this? Does this mean you have to input 623 perfectly on every character to get the 623 move, and doing anything else gives you 236 or nothing? If so, that's so dumb; I never get 623 by accident when walking/running when I wanted 236, but right now I get 236 when I wanted 623 a whole lot on some characters. If the game had a more generous definition of where "3" is, I wouldn't mind. But right now it seems like I need to be absolutely spot on; going anywhere past it registers as six, anything a little short counts as 2.

- Basically, the characters who possess reversals got nerfed, and the ones without reversals have been buffed.

I sincerely hope this isn't an indication that Jin is going to cycle back to being utterly mediocre again (or that Ragna is going to fall even lower), or something that winds up sending Azrael to Izayoi and friends levels (AKA Plz don't trash my characters Arc). Or worse, something that sees Valk and Tao get buffed.

Also, no buffs listed for Amane, who needs them about as bad as Izayoi and Bullet do.

Edited by RifleAvenger
Posted
new uncharged 5C after 5B is a tight blockstring with no gap.

That's pretty great too!

If you can use the delay of [5C] for some FC situations, that'd be nice.

Posted
Does this mean only meterless reversals? AND DOES THAT MEAN FRAKING TAO AND VALK GET BUFFED???

it's so cold in mother Russia.

It's not a buff or a nerf. All it means is that if you want to do a dash DP, you have to do it accurately, i.e. 6623. Instead of just doing 66236 and still getting a DP.

Posted (edited)

I know somebody that will be happy about that. 5b's increased blockstun makes it possible to Cancel into new 5b and not getting instantly back into neutral i guess.

Edited by Mumm-Ra
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