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Posted

Oh, Lambda has two versions of Sickle Storm, though which one that comes out depends on how close to/far from her opponent she is.

 

Anyone recording, the stream started lagging horribly for me when they put on the OP. Please post that promptly.

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Posted

The opening was shown at Arc Live, the song at the PV was the new opening. No vocal, and no animation really. But it was better than the old arcade opening in my opinion.

Posted

i have somewhat (bad quality, due to rush job. i will get something better when the stream is done) uploaded that opening from that stream and the celica, nu, lambda exhibition in the first hour will be uploaded soon

 

Also the stream is now showing Nomizu messing around with Celica

 

 

 

edit: made a slightly better quality better version. although i dont think it can be improved that much because the stream was only 640x360

 

https://www.youtube.com/watch?v=5y_f1KV0pA4

Posted

Uploaded the celica, nu and lambda demo from the first hour of the stream on youtube

 

https://www.youtube.com/watch?v=7rD30vpA5r0

 

Currently Nomizu was getting beat up by Arakune

 

Celica

 

Celica's attack that makes her trip and fall over has two hits. The first hit is an overhead and the second hit is low. The low hit causes stagger. I think it is her 6A maybe?

 

Minerva normals seem to have ridiculous hitboxes which scares me, especially if they don't make Minerva part of the hurtbox when they are used.

 

Drive is sorta like Noel's, but limited to 3 parts. Pretty sure everyone knows this already. Not sure if followups can happen on block/whiff. Looks like they don't have SMP, or at least the hammer-looking one doesn't.

 

Projectile is large, comes out fast, and travels ridiculously fast, but dissipates before travelling the full screen. Has slight deceleration before it goes away?

 

Celica's not Hell's Fang moves her pretty quickly. It can be charged to make it cover more distance. Maybe charging it changes the frame data?

 

DP LOOKS LIKE IT CAN BE CHARGED. AND HAS INVULN FRAMES WHILE CHARGING. AND A RIDICULOUS HITBOX. NO NO NO NO NO. KOKO 6A NIGHTMARES COMING BACK.

 

Length of OD meter before it startes draining and length of health bar healed over time during her OD are 1:1. Just measured both with a ruler.

 

Healing DD can be held down to heal more. Probably pretty risky.

 

Lambda-11

 

Projectiles seem slower than Nu-13's? Nu-13's may have been given an increase in speed. Might also just be the quality of the video messing with my eyes.

 

D moves automatically do followup, but that was already confirmed. 4D > 5D > 236B simple combo.

 

Has an air D move that has a projectile come from a 35~40 degree angle downward that launches though this is also already known. Not sure what the command is. j.D and j.2D are shown used in the combo. Launcher > j.2D > j.D > j.214D simple combo. Looks like all three gatling out of each other without a jump cancel. It can be seen again in the second combo: Grab > 6D > 2D > j.D > j.2D > jc > j.D > j.?D > j.214D. Not sure how SMP works for it, but it looks like she has three D normals to work with in the air now.

 

Her j.D and j.2D seem to come out at an angle much much smaller than Nu's current +/- 30 degree angles for each respectively. Just measured with a protractor. j.D is +10 degrees. j.2D is -10 degrees.

 

Another pretty obvious thing pointed out earlier is j.214D's crossup potential hitbox which actually has the curved blade she summons out go more than 180 degrees around her starting from the top. I actually think it goes pretty far behind and under her too. Around a 45 degree angle starting from the bottom. Much more prominent than Nu-13's 90 degree quarter circle hitbox.

 

There are two versions of Sickle Storm. Based on the movelist, it does not follow the same add in ~C to get the one that comes from behind that Nu-13's Dia Sickle Storm currently has. This may mean it is distance dependent as stated by Tokkan above. What seems to be happening is that it has a set distance away from Lambda where it pops out of the ground and then it starts tracking the opponent from that spot. So if you use it from further away it will appear and then find its way to your opponent by moving forward. If you use it close up it will appear behind the opponent and move backward in order to get closer to the opponent. If you use it from the "just right" distance it will already be on top of the opponent so it will not need to track.

 

Lambda only gets two versions of Spike chaser. One that sends out 2 spikes and one that sends out 4. Pretty sure this is dependent on how long the button is held. Nu has all the versions including the short 2-spike version as well as the full screen version by adding in the C input.

 

Lambda's Calamity Sword DD tracks the opponent in OD. Overhead as well as combo ender from across the screen while in OD for 50 meter.

 

Lambda's OD makes her projectiles bigger. Maybe they deal more damage or something? Not really sure, but they are definitely larger.

 

 

Nomizu playing Celica from the 2nd hour

https://www.youtube.com/watch?v=PCGuaRzt-vc

 

I have no problems with the videos that i have uploaded, so i guess it might be a youtube issue if you cant view it yet

 

The stream is still ongoing.....

 

Celica (cont.)

 

Looks like her D followups can happen on whiff or at least on whiff of the move that was used. Pretty sure that move is a D move. Can be seen here at 5:00 minutes in.

 

Combo damage still looks toned down I think. Combo rate definitely adjusted.

 

The special that has Minerva turn into a jet move her forward does almost Mami Circular raw damage.

 

Just an aesthetic thing, but she alternates in voice lines between ichi-ni-san and one-two-three when doing her D strings.

 

D moves can be followed up on block as well. Shown here at 13:30.

 

That one D followup that turned Minerva into a segway with no handlebars crosses up on block.

 

Hakumen-length airdash.

 

Damage DD 2262 damage raw.

 

Pretty sure that's it.

Posted

DP LOOKS LIKE IT CAN BE CHARGED. AND HAS INVULN FRAMES WHILE CHARGING. AND A RIDICULOUS HITBOX. NO NO NO NO NO. KOKO 6A NIGHTMARES COMING BACK.

 

Implying they left in the first place. I doubt it'll be as bad though. DPs better have a little thing called recovery  :eng101:

 

Also , ether a moves being left out of her midscreen Bnb or they really did nerf her damage. I hope for the latter.

Posted

 

DAMN YOU MORI! HER FACE DOWN ANIMATION IS JUST MINERVA FACE DOWN!

NOW I CAN'T STOMP ON CELICA'S HEAD!

 

 

Quell your fury swordsman, in the corner you step on their back area, where Celica is currently located.

 

Also there's a very promising Relius astral on the horizon.

Posted

Actually the first hit is an overhead since you can see a red exclamation mark when ragna was crouching

https://www.youtube.com/watch?v=7rD30vpA5r0&t=1m33s

 the 2nd hit is indeed low

 

The heck? That's a insanely quick and subtle start-up into a overhead, followed by a low in like 5 frames. If that's not punishable I'll have to destroy something dear to someone.

Posted

Quell your fury swordsman, in the corner you step on their back area, where Celica is currently located.

 

Also there's a very promising Relius astral on the horizon.

Unless he does something TERRIBLE to Celica, I might have no reason to play this. I think I might have to main Relius for this.

Posted

The heck? That's a insanely quick and subtle start-up into a overhead, followed by a low in like 5 frames. If that's not punishable I'll have to destroy something dear to someone.

if you notice ragna goes into blocking animation pretty early. the start up doesnt look thaaaat fast. and the tell is that she leans back and raises both arms. also that's definitely longer than 5 frames and probably really not that hard to block once you block the first hit. it could be obnoxious but once you get used to it i'm sure it'll be fine.

Posted

ARAKUNE

 

OH JESUS ARAKUNE C BUG GUARD CRUSHES NONONONONONO

 

 

if you notice ragna goes into blocking animation pretty early. the start up doesnt look thaaaat fast. and the tell is that she leans back and raises both arms. also that's definitely longer than 5 frames and probably really not that hard to block once you block the first hit.

 

 

Definitely faster than Tsubaki's. Also has way way more range. It's a good normal. Probably can cancel into either other normals or D moves.

Posted

The heck? That's a insanely quick and subtle start-up into a overhead, followed by a low in like 5 frames. If that's not punishable I'll have to destroy something dear to someone.

Looks like it has a pretty long recover. But it's probably canceallable? Otherwise I don't know why one should use it.

Posted

if you notice ragna goes into blocking animation pretty early. the start up doesnt look thaaaat fast. and the tell is that she leans back and raises both arms. also that's definitely longer than 5 frames and probably really not that hard to block once you block the first hit. it could be obnoxious but once you get used to it i'm sure it'll be fine.

 

That move looks quicker, subtler, and longer range than Litchi's 6A, which is like the godliest overhead I know. I can see the rapid shinanigans a brewin' right now,  both into and out of this move.

 

 

Looks like it has a pretty long recover. But it's probably canceallable? Otherwise I don't know why one should use it.

 

Jin and Kagura still use their overheads despite not being cancelable. This one looks better than those two combined on start-up so it should ether follow suit or have a P2 of like... 5. Also, ether that Ragna isn't teching or that move has godlike untech too.

 

Even if it's everything I think it is, it's not the end of the world. It's not CP1.0 valk's mix-up. I can endure it.

Posted

lol, RC the first hit if it's blocked into the move again.

 

It begins. I have a feeling people will get really creative using system mechanics with her simplicity and turn her into a monster.

Posted

okay i dont know if it's faster than litchi 6A, doesn't look like it to me but whatever

 

RC would be better if celica is airborne between the first and second hit (which she may very well be based on the animation).

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