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[CP1.1] Tsubaki Yayoi Questions and Answers Thread


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Posted

Give up on that combo.

It's better to do 6BB > 214B > 5C > 2C > 236B > 214B > 22B

First you'll have time to charge, second you'll have an okizeme (if you are in the corner), and third you'll never drop it. IAD after 214B is just too hard here, and the extra damage you deal is just not worth it.

Posted

Damn Zouf...I don't find it too hard. You're getting 300 extra damage for better corner carry.

Anyway Cambuki, wait a little before inputting the 5C after 214B, as using it immediately would make the IAD j.C whiff. Then, you need to slightly delay the 2CC, not too much much that it whiffs. Finally, you need delay the j.CC so the followup 5C > 2C doesn't whiff. You can use the combo timer in training (with the green bar) which would help you in assessing how much you're supposed to delay it.

So:

1. Wait a little before inputting 5C after 214B

2. Slightly delay 2CC

3. Slightly delay IAD j.CC

Posted

honestly almost every combo in this game boils down to either as fast as possible or as late as possible at each spot. know that and you can figure out pretty much anything.

Posted

Do you guys have any consistent bnbs you use with tsubaki. I'm having a really hard time getting use to playing her. I read most of the tsubaki guide but it's just an overwhelming amount of info lol.... So if you guys can just point out 2-3 useful consistent combos it will help me a lot lol.

Posted

Simple combos?

Midscreen/corner no charge: 5BB > 2BB > 5CC > 236A/B > 214B > 22B.

Corner 1 charge: 5BB > 2BB > 5CC > 22D > 6CC > 236B > 214B > 22B.

Crouching stuff: 5BB > 2BB > 5CC > 6BB > 236B > 214B > 22B.

These are pretty much all not optimal however, but at least you'll never drop them!

Posted (edited)

If you want more, there is a list of beginner BnBs in the combo thread near the end of the first post.

(Gonna move it to near the top)

Double edit: Added DP combos.

Edited by Kiba
Posted

Two questions:

1. I'm going to hate myself for asking this one, but why does almost everyone end their air combos with just Flux? Is using Eulaysion and then Flux not practical anymore? I personally think it looks cooler, but I guess practicality > style.

2. While scouring YouTube for Tsubaki combos (practical and swag) I noticed one combo I found very cool that I've seen no one use. Video in question: http://m.youtube.com/watch?v=_ir7mCzBkkY @ 0:43

Is it useful, I can't really see the damage. Nevertheless, I'd love to add this combo to my arsenal and I hope you guys like it too.

Posted (edited)
Damn Zouf...I don't find it too hard. You're getting 300 extra damage for better corner carry.

It's super hard.

Even japanese top players won't try that combo anymore. They'd rather go for the route i said or DP route, they are both much easier and safer than this one.

300 extra damage for the high risk of losing an oki / charge time / punish is not worth it at all imo.

@Frost Monarch : To your first question : please don't use her moves names, they are lame and no one understand them. Use 214X etc.

Anyway, we don't use j.236A before j.214A because it sends the opponent flying far away, and we lose the okizeme. It's useful against opponent you don't want close to you (ie Tager), but in most case you'll want the okizeme after j.214A. It's a huge buff she gained from CSEX to CP, so use it!

To your second question, 236A starter is very rare, plus you need to be able to confirm into 214D, which is not so easy imo. Also it ends in an air combo, when most of the time you'll want to end with a ground ender (rekka).

But it's flashy alright.

Edited by Zouf
Posted
Two questions:

1. I'm going to hate myself for asking this one, but why does almost everyone end their air combos with just Flux? Is using Eulaysion and then Flux not practical anymore? I personally think it looks cooler, but I guess practicality > style.

2. While scouring YouTube for Tsubaki combos (practical and swag) I noticed one combo I found very cool that I've seen no one use. Video in question: http://m.youtube.com/watch?v=_ir7mCzBkkY @ 0:43

Is it useful, I can't really see the damage. Nevertheless, I'd love to add this combo to my arsenal and I hope you guys like it too.

1. Because just doing j.214x gives small time to charge and oki(hah!), j.236A> j.214A knocks them away and allows them to tech in the air.

2.Because it ends in an air ender instead of ground ender, so it's not useful unless you use it to end the round with (cause it deals slightly higher damage).

Posted

I see, I suppose both situational advantage (oki) is a better route than damage. Alright then, I figured as much, but just had to confirm. Also, her move names (albeit confusing) are totally not lame! :(

Posted (edited)

apologies if this is the wrong thread...or if this was already discussed..but does anybody have a link (or if you wouldnt mind doing a copy/pasta) of tsubaki changes coming with the patch?

EDIT my mistake..i just saw kiba's other thread.

Edited by mikeatsgarbage
Posted

Is there any point to 2D aside from low guard baiting during a charge cancel? I just never seem to use it for anything.

Posted
Is there any point to 2D aside from low guard baiting during a charge cancel? I just never seem to use it for anything.

It's exactly the same as 5D now. Which is dumb, but there you go.

Posted
Is there any point to 2D aside from low guard baiting during a charge cancel? I just never seem to use it for anything.

You trade a slight smaller hitbox for giving the opponent a better combo if he hits you.

Posted
It's exactly the same as 5D now. Which is dumb, but there you go.

Oh yeah I already know that. I just wanted to know if there is any practical uses for it because it really seems like it is just there for no reason.

You trade a slight smaller hitbox for giving the opponent a better combo if he hits you.

Can you think of any examples where a slightly smaller hitbox would come in handy? For instance, does Tsubaki's 5B whiff if used on another Tsubaki using 2D?

Posted

If Jin uses his air projectile in neutral you could 2D it.

Honestly though, sometimes I feel like 2D has better recovery but slower charge cancel startup?? I dunno, I'll have to run some tests whenever I can hop on the game. Seriously I was thinking about this for a long time because Kazu@Ginga uses 2D alot, and I was wondering why. He and Spinoza like to experiment though, so there must be a bigger difference despite what the wiki says.

Posted (edited)

Ran through tests.

5D and 2D appear to be the same. So I'd say use 2D to low profile stuff but don't make it the main charge in neutral because if someone catches you while you're using 2D, you'll only be extending their combo (since you're crouching ofc). On a more interesting note:

- With 5D or 2D, you can block supers with 10f startup or more.

- With j.D, you can block supers with 9f startup or more.

Credits to Errol.

Edited by Kiba
Posted

Can you think of any examples where a slightly smaller hitbox would come in handy? For instance, does Tsubaki's 5B whiff if used on another Tsubaki using 2D?

I haven't tested anything but looking at the Extend hitboxes it looks like 2D is just a few pixels higher than just crouching. So most moves that wiff on someone crouching should wiff 2D.

Posted

So... Basically 5D/2D have 10 'recovery' frames?

Sent from my HTCONE using Tapatalk

Posted
I haven't tested anything but looking at the Extend hitboxes it looks like 2D is just a few pixels higher than just crouching. So most moves that wiff on someone crouching should wiff 2D.

They changed a lot of our hitboxes for BBCP so i wouldn't rely on it too much.

It's too bad no one has extracted the hitboxes from CP yet

Posted
So... Basically 5D/2D have 10 'recovery' frames?

I guess so.

It's too bad no one has extracted the hitboxes from CP yet

I wouldn't expect to see the hitboxes until some time after US release. Though, don't take my word for it.

Posted

So after a 3 month leave, I finally have CP again and I just ran into a serious problem. I can't seem to pull off any dash cancel 5C/2C combos. Mind you, I've been playing Extend as of late, so basically I'm learning how to walk again.

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