Super Phoenix Posted May 24, 2014 Posted May 24, 2014 I'm still having issues doing 6 tk bs. Sometimes it comes out and my opponent ends up behind me, and sometimes it doesn't. I'm assuming that after I do 6A I have to do the 2147 motion, it just seems like whenever I try that I get regular BS. Sometimes I nail it right but I feel as if I'm doing 6A 214 all in the same motion. Then when I jump cancel the 6A I hit 7.
AzureXIII Posted May 27, 2014 Posted May 27, 2014 I'm having trouble with two of Ragna's mid-screen throw starter combos.. 1) 5B+C > delay 214A > 5B > 5C > 5D (1) > 214B >> delay 214D > dash 5D > 623D >> 236C >> 214D 2) 4B+C > dash 5C > 214A > 5B > delay 5C > jc j.B > j.C > jc j.C > j.D > 623D >> 236C >> 214D For the first combo, aside from not getting the delay 214A to hit properly on a consistant basis, no matter how much I delay 214D, the dummy techs too quickly for dash 5D to land. I need help with the timing for delay 214A and with getting 5D to land. For the second combo, I can't get Ragna to dash quickly enough after the back throw to land 5C. Any tips for the timing on this, too? (Sorry if I posted in the wrong thread. Wasn't sure)
AzureXIII Posted May 27, 2014 Posted May 27, 2014 I'm still having issues doing 6 tk bs. Sometimes it comes out and my opponent ends up behind me, and sometimes it doesn't. I'm assuming that after I do 6A I have to do the 2147 motion, it just seems like whenever I try that I get regular BS. Sometimes I nail it right but I feel as if I'm doing 6A 214 all in the same motion. Then when I jump cancel the 6A I hit 7. You probably figured it out already, but I found that doing 7214D after 6A is much easier. You have to pause slightly after doing 6A when you use 2147D because if you don't, you can end up cancelling from 6A instead, which'll give you regular BS(6A > 214D), or a super jump(6A > 7). 7214D saves you the trouble of having to worry about that and is much easier to get consistantly. Really hope that made sense.
KayEff Posted May 27, 2014 Posted May 27, 2014 I'm having trouble with two of Ragna's mid-screen throw starter combos.. 1) 5B+C > delay 214A > 5B > 5C > 5D (1) > 214B >> delay 214D > dash 5D > 623D >> 236C >> 214D 2) 4B+C > dash 5C > 214A > 5B > delay 5C > jc j.B > j.C > jc j.C > j.D > 623D >> 236C >> 214D For the first combo, aside from not getting the delay 214A to hit properly on a consistant basis, no matter how much I delay 214D, the dummy techs too quickly for dash 5D to land. I need help with the timing for delay 214A and with getting 5D to land. For the second combo, I can't get Ragna to dash quickly enough after the back throw to land 5C. Any tips for the timing on this, too? (Sorry if I posted in the wrong thread. Wasn't sure) i wouldn't suggest doing that first combo. the timing is very finicky and more often than not you're going to drop it. what i suggest doing is this 5B+C > 214A > 5B > 5C > 5D > 214B >> 214D > 623D >> 236C >> 214D as for the second combo, you can watch ragna's animation for an easy reference. there's not really much else to it.
Cosmic_Castaway Posted June 23, 2014 Posted June 23, 2014 Guys, don't even bother trying to do TKs when you do 6A -> BS. Just jump cancel with 7 and do j214D. Really easy.
Touma Posted July 30, 2014 Posted July 30, 2014 I'm pretty new to BB and I just got BBCP so I hope I'm not troubling anyone with my newbie-ness. So I just started learning Ragna and I'm having trouble with this combo: 5B > 6A > 214B >> 214D > 6A > jc j.214D > dash 5B > 5C > 5D > 214A > 5B > 5C > 5D > 623D >> 236C >> 214D First thing, I've managed to perform up to the jc BS (albeit inconsistently it hits them to the ground at weird angles, ranging from behind me 1/5 of the screen to right behind me to right infront of me to infront of me 1/5 of the screen.) Anyone know where it's supposed to land after the jc BS and how I can control it? It might have been the TK BS FistMaster049 was referring to, but I'm not 100% sure if a TK BS and a jc(7)214D is the same thing (I'm still iffy about terms at times). Second thing, could anyone explain the dash 5B? Why it is there? (I feel like whether or not you dash depends on where they land after BS.) Also how do I pull it off? Am I supposed to input buffer the dash before I touch the ground after the BS? The last thing, is the 5B > 5C > 5D> 214A > 5B > 5C > 5D. In the cases where everything falls into place (I manage to hit the BS and they land on the ground right next to me, where I can continue to combo) I have problems going from 214A > 5B > 5C > 5D. I drop it trying to 5B. Any tips for this? If you could answer these questions it'd be much appreciated, thanks for reading!
D.R.F. Posted July 30, 2014 Posted July 30, 2014 I'm pretty new to BB and I just got BBCP so I hope I'm not troubling anyone with my newbie-ness. So I just started learning Ragna and I'm having trouble with this combo: 5B > 6A > 214B >> 214D > 6A > jc j.214D > dash 5B > 5C > 5D > 214A > 5B > 5C > 5D > 623D >> 236C >> 214D First thing, I've managed to perform up to the jc BS (albeit inconsistently it hits them to the ground at weird angles, ranging from behind me 1/5 of the screen to right behind me to right infront of me to infront of me 1/5 of the screen.) Anyone know where it's supposed to land after the jc BS and how I can control it? It might have been the TK BS FistMaster049 was referring to, but I'm not 100% sure if a TK BS and a jc(7)214D is the same thing (I'm still iffy about terms at times). Second thing, could anyone explain the dash 5B? Why it is there? (I feel like whether or not you dash depends on where they land after BS.) Also how do I pull it off? Am I supposed to input buffer the dash before I touch the ground after the BS? The last thing, is the 5B > 5C > 5D> 214A > 5B > 5C > 5D. In the cases where everything falls into place (I manage to hit the BS and they land on the ground right next to me, where I can continue to combo) I have problems going from 214A > 5B > 5C > 5D. I drop it trying to 5B. Any tips for this? If you could answer these questions it'd be much appreciated, thanks for reading! With all those 5B> 5C parts it should have dropped real soon. I recommend omitting at least one 5C it isnt worth it in a combo that long. Especially since j.214D kinda scales your combo a lot. as for tk bloodscythe, it also depends on when you hit them with 6A, try to hit as high as tou can without dropping the combo due to it being too high. Dash B is unnecessary in the corner other that that, you need to dash 5B in order for 5D(1) to connect
Touma Posted July 31, 2014 Posted July 31, 2014 With all those 5B> 5C parts it should have dropped real soon. I recommend omitting at least one 5C it isnt worth it in a combo that long. Especially since j.214D kinda scales your combo a lot. as for tk bloodscythe, it also depends on when you hit them with 6A, try to hit as high as tou can without dropping the combo due to it being too high. Dash B is unnecessary in the corner other that that, you need to dash 5B in order for 5D(1) to connect Thanks for replying! Yeah I just pulled that combo from the dustloop wiki's Ragna page. I'll try and omit the 5Cs and test that out. So, for the dash B, assuming mid-screen and I connect the TK BS, it's just a timing thing? I just have to dash 5B > 5D? Because there are times where the TK BS hits the opponent right next to me and I can just go 5B > 5D without any problems. Other than that it hits the opponent a little farther away, in which case I think I need to dash 5B to continue the combo. I can never hit dash 5B though, not sure why.
D.R.F. Posted July 31, 2014 Posted July 31, 2014 Thanks for replying! Yeah I just pulled that combo from the dustloop wiki's Ragna page. I'll try and omit the 5Cs and test that out. So, for the dash B, assuming mid-screen and I connect the TK BS, it's just a timing thing? I just have to dash 5B > 5D? Because there are times where the TK BS hits the opponent right next to me and I can just go 5B > 5D without any problems. Other than that it hits the opponent a little farther away, in which case I think I need to dash 5B to continue the combo. I can never hit dash 5B though, not sure why. If he's right next to you just 5B lol. Dont make life harder for yourself aha
floatwater Posted July 31, 2014 Posted July 31, 2014 I'm pretty new to BB and I just got BBCP so I hope I'm not troubling anyone with my newbie-ness. So I just started learning Ragna and I'm having trouble with this combo: 5B > 6A > 214B >> 214D > 6A > jc j.214D > dash 5B > 5C > 5D > 214A > 5B > 5C > 5D > 623D >> 236C >> 214D First thing, I've managed to perform up to the jc BS (albeit inconsistently it hits them to the ground at weird angles, ranging from behind me 1/5 of the screen to right behind me to right infront of me to infront of me 1/5 of the screen.) Anyone know where it's supposed to land after the jc BS and how I can control it? It might have been the TK BS FistMaster049 was referring to, but I'm not 100% sure if a TK BS and a jc(7)214D is the same thing (I'm still iffy about terms at times). Second thing, could anyone explain the dash 5B? Why it is there? (I feel like whether or not you dash depends on where they land after BS.) Also how do I pull it off? Am I supposed to input buffer the dash before I touch the ground after the BS? The last thing, is the 5B > 5C > 5D> 214A > 5B > 5C > 5D. In the cases where everything falls into place (I manage to hit the BS and they land on the ground right next to me, where I can continue to combo) I have problems going from 214A > 5B > 5C > 5D. I drop it trying to 5B. Any tips for this? If you could answer these questions it'd be much appreciated, thanks for reading! 1. 2147D makes you upback when doing BS so that you can avoid them falling behind you. Slightly (like a really small gap) delaying 214B > 214D helps. if they end up too high when you do TK BS they'll fall behind too. Also, yes TK and 7214D, 2147D etc etc are usually just TK notations right there. as long as the move comes out a little above the ground it doesn't really matter what inputs you press. 2. it's there because 5D will just whiff if you don't dash 5B. To land it you just buffer! It's around 3 frames of the game repeating your inputs or something like that. the only time you just hit 5B is when you are in the the corner or close to it to do a different combo. 3. Omit the 5C and just do 5B > 5D > 214A> zzz. sometimes the height gets too high and you just miss or some shit like that Hope this was simple to understand!
Touma Posted August 19, 2014 Posted August 19, 2014 1. 2147D makes you upback when doing BS so that you can avoid them falling behind you. Slightly (like a really small gap) delaying 214B > 214D helps. if they end up too high when you do TK BS they'll fall behind too. Also, yes TK and 7214D, 2147D etc etc are usually just TK notations right there. as long as the move comes out a little above the ground it doesn't really matter what inputs you press. 2. it's there because 5D will just whiff if you don't dash 5B. To land it you just buffer! It's around 3 frames of the game repeating your inputs or something like that. the only time you just hit 5B is when you are in the the corner or close to it to do a different combo. 3. Omit the 5C and just do 5B > 5D > 214A> zzz. sometimes the height gets too high and you just miss or some shit like that Hope this was simple to understand! Yes, thank you, your explanations were helpful! I've gotten to the point where i can consistently use TK BS in the corner but I still have problems with it midscreen. I think it's mainly the dash 5B. So basically I should try to buffer input the dash after I TK BS and wait until the dash animation starts before I hit 5B? Do you think you could give me some pointers on the timing? I have never been able to buffer input a dash after using special that makes you jump in this game : (
floatwater Posted August 20, 2014 Posted August 20, 2014 Right after you press 66 press 5B and make sure you go back to neutral so you don't get accidental 6Bs or anything else random. both the dash and 5B should come out, so you'll get the microdash 5B. As soon as you see the opponent bounce off the ground (or around a little later than that) is when you start to buffer 665B.
Cross Posted August 24, 2014 Posted August 24, 2014 Who's best Ragna to watch to get a feel for neutral and pressure nowadays?
D.R.F. Posted August 24, 2014 Posted August 24, 2014 If you want wierd shit look up kaqns videos. Ragnas pressure is very basic though, so any decent ragna will do you fine
Cross Posted August 24, 2014 Posted August 24, 2014 Haven't seen Kaqn is a minute. I remember tons of vids of him back in the day so I figured he stopped playing.
Tong Posted August 24, 2014 Posted August 24, 2014 https://www.youtube.com/watch?v=6lEvHze2pYc For more Kaqn:https://www.youtube.com/user/gamechariot/videos Search for: かきゆん(RG)
Jx31 Posted October 28, 2014 Posted October 28, 2014 Stupid question, can Ragna do the Dp/throw OS vs Azrael's crossup dash? If he can what's the input for it
Giggles454 Posted October 29, 2014 Posted October 29, 2014 Stupid question, can Ragna do the Dp/throw OS vs Azrael's crossup dash? If he can what's the input for it You can do block/throw OS. 1ABC when you're waking up will throw him if he dashes through you
Jx31 Posted October 30, 2014 Posted October 30, 2014 You can do block/throw OS. 1ABC when you're waking up will throw him if he dashes through you Thanks, anything helps against that gorilla.
Volt Posted November 13, 2014 Posted November 13, 2014 I'm sorta new, so forgive me for excessive scrubbiness (Is that even a word?), but I'm randomly dropping combos left and right, even in training mode. I improvised a corner combo, but I can't consistently do it since it randomly drops on the relaunches. 5B > 5C > 2C > 623C >> 236C >> 236C > 6A > jc J.C > djc J.C > J.214C > 5D > 214A >> 214D I tested it only on Ragna, so could it be hitbox issues?
KayEff Posted November 13, 2014 Posted November 13, 2014 could you be more specific on where you're dropping the combo? "relaunches" doesn't really help us. also this is a better combo to do: 5B > 5C > 2C > 623D >> 236C >> 236C > 3C > 22C > 236D > (2C) > 5C > 5D > ender 2C in parentheses might not work, just a heads up
D.R.F. Posted November 13, 2014 Posted November 13, 2014 could you be more specific on where you're dropping the combo? "relaunches" doesn't really help us. also this is a better combo to do: 5B > 5C > 2C > 623D >> 236C >> 236C > 3C > 22C > 236D > (2C) > 5C > 5D > ender 2C in parentheses might not work, just a heads up Well if you are worried about dropping you can just 5B after dead spike (236D) it's more reliable, as it is faster.
Volt Posted November 13, 2014 Posted November 13, 2014 could you be more specific on where you're dropping the combo? "relaunches" doesn't really help us. also this is a better combo to do: 5B > 5C > 2C > 623D >> 236C >> 236C > 3C > 22C > 236D > (2C) > 5C > 5D > ender 2C in parentheses might not work, just a heads up The 6A and the 5D. It's like I'm doing it right, but suddenly Ragna techs right as the active frames get to him. On both cases. Real trippy. Thanks for that combo, I'll try it out later.
KayEff Posted November 13, 2014 Posted November 13, 2014 you'll probably have a better chance using d dp, since c dp launches the opponent lower and to make it even easier, you can do 2C/5C > 6A also 5D is not fast enough to catch people after BE in most cases
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