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Posted

Anyone else waiting longer than usual for their digital PSN codes to show up on Play-Asia?  I ordered mine about 45 minutes ago and they still haven't shown up...just wondering since the last time I ordered mine it was about an hour or so before UNIEL came out and they showed up in my account immediately.

 

My PSN codes were available to me the moment I finished my checkout through a link they provided on the order complete page. You should check your order to see if it's already available for you. 

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Posted

My PSN codes were available to me the moment I finished my checkout through a link they provided on the order complete page. You should check your order to see if it's already available for you. 

 

They literally JUST showed up lol.....sweet I'm so ready for tomorrow   :toot:

Posted

Payment request from amiami came yesterday for those who pre-ordered it there. So close yet so far, my hyphy levels are at the maximum

Posted

 

http://wiki.dengekionline.com/dengekibunko-ftg/

Dengeki Online has opened the official wiki for the game.

 

The full training mode menu can be seen [here] as well. If anyone can translate it, it would be much appreciated.

 

Wiki also mentions that you're able to change the final round music between "FIGHTING CLIMAX" and "belief." Just wanted to throw that out here.

Posted

Maybe Complete Arcade & Dream Duel Modes first time. Well I hope Akira & Selvy got their own arcade & dream duel storyline chapter, once they are unlock or like Kagura in BBCP for Dream Duel Mode, they might bee playable there before being unlocked

Posted

Does anybody know how to unlock the Sega characters..?

Japanese players have already reported on Twitter (here) that you unlock Sega characters by beating them in Arcade Mode. Akira appears as the final boss if you finish most of the rounds with normals, and Selvaria appears as final boss if you finish most of the matches with Climax Arts. 

 

And it's also been confirmed that you can't use Akira or Selvaria in Arcade Mode or Dream Duel.

Posted

Well, if you've already pre-purchased your copy from Play-Asia, more than likely you've already gotten a notice saying that your game is on the way. I got my confirmation yesterday night and it should hit the bar where I work at on Friday's on Thursday morning. One day late but still that's hella fast considering that their one day ahead of us and that package is coming from overseas. If you've purchased from Play-Asia, ya might want to check your email.

Posted

Order shipped 3 hours ago, hope my copy arrive for running a DFC Tournament on December.

Posted

Hope you guys are hype for Kirino!  :vbang:

will be my dummy training  :mad:

Posted

Whenever JP PSN updates, which is normally, what, ~5-6 PM JP time? (Unsure of the exact average time, myself.)

Posted

Whenever JP PSN updates, which is normally, what, ~5-6 PM JP time? (Unsure of the exact average time, myself.)

It usually updates around 9-10pm Eastern Time from what I remember, so about noon in Japan.

Posted

Hope you guys are hype for Kirino!  :vbang:

 

Aesthetics nazi mode : ON//

Only thing stopping me from maining her now is whenever i see a color palette i like, the colors of her cosplay moves are hideous.

Aesthetics nazi mode : OFF//

Posted

Even though considered low tier, I'll still main Miyuki although I'll have Asuna / Shana / Rentaro up in case I need them.

 

But yeah, Kirino's color palettes are rather awful at most.

Posted

Kirito,Asuna,Rentaro for me, god i don't know how i will manage hearing that kirino''s voice -.- Not sure who is worse, her or tomoka, ill enjoy starburst streaming the hell out of them at least

Posted

The wiki also got the pages for the new supports, though there's still nothing for Dokuro's third mode.

Posted

The full training mode menu can be seen [here] as well. If anyone can translate it, it would be much appreciated.

 

Wiki also mentions that you're able to change the final round music between "FIGHTING CLIMAX" and "belief." Just wanted to throw that out here.

 

Oh hey I didn't even notice that they put up the training menu on the official wiki, thanks, now I won't have to wait until I get my digital copy for this.

 

Alright, here's the full layout now.

 

基本設定(1/6)     -     Basic Settings(1/6)

 

トレーニングモードに戻る     -     Restore to Training Mode

リスタート (左端 / 中央 / 右端)     -     Restart ( Left Edge/ Center / Right Edge)

コントロール     -     Controller

メニュー消     -     Hide Menu

設定を初期状態に戻す     -     Restore Settings to Initial State

キャラクターセレクトに戻す     -     Restore to Character Select

メインメニューに戻す     -     Restore to Main Menu

 

プレイヤー設定(2/6)     -     Player Settings(2/6)

 

体力ゲージ (自動回復あり / 自動回復なし)     -     Health Gauge (Automatic Recovery / No Recovery)

体力ゲージ最大値 (最大値を「10%」~「100%」から選択できる)     -     Health Gauge Max (Max can be from 「10%」~「100%」)

クライマックスゲージ (デフォルト / 自動増加 / 自動減少 / 常に最大)     -     Climax Gauge (Default / Automatically Increase / Automatically Decrease / Constantly Max)

サポートゲージ (デフォルト / 高速回復)     -     Support Gauge (Default / Fast Recovery)

ブラストアイコン (デフォルト / 高速回復)     -     Blast Icon (Default / Fast Recovery)

切りアイコン (デフォルト / 常に最大)     -     Trump Card Icon (Default / Constantly Max)

カウンターヒット (デフォルト / カウンター / ランダムカウンター)     -     Counter Hit (Default / Counter / Random Counter)

 

敵設定(3/6)     -     Opponent Settings(3/6)

 

敵の動作状態 (立ち / ジャンプ / しゃがみ / CPU / コントローラ / ダミ→)     -     Enemy Actions (Stand / Jump / Crouch / (Convert actions to)CPU / Controller / Dummy Playback)

ガード (ガードしない / 全てガード / 動作状態でガード)     -     Guard (Don't Guard / Guard Everything / Active Guarding)

ガードタイミング (デフォルト / 途中から / ランダム)     -     Guard Timing (Default / From the Middle / Random)

回避 (なし / あり / 有無ランダム / タイミングをランダム / 有無とタイミングをランダム)     -     Avoid Throw (Without / With / Random Indication / Random Timing / Indication & Timing both Random)

身 (なし / 垂 / 後方 / 前方 / 方向をランダム / 方向とタイミングをランダム)     -     Teching (Without / Vertical / Backwards / Forwards / Random Direction / Direction & Timing both Random)

 

ダミー設定(4/6)     -     Dummy Settings(4/6)

 

ダミーの記録開始 (ダミーへの記録を開始する - 停止する - 再生する)     -     Dummy's Recording Start (Start Recording - Press Start to Stop - Restart)

対象スロット [ここにスロット1-5表示された。]     -     Target Slots[slots 1 through 5 are displayed here.]

再生時間表示 (表示する / 表示しない)     -     Display Playback Time (Display / Don't Display)

再生タイミング (一定間隔で繰り返す / 行動可能になったら)     -     Playback Timing (Repeat at Regular Intervals / Repeat Once)

再生タイプ (通常再生 / ランダム再生)     -     Playback Type (Usual Playback / Random Playback)

 

表示設定(5/6)     -     Display Settings(5/6)

 

ダメージ情報表示 (表示する / 表示しない)     -     Damage Data Display (Display / Don't Display)

入力履歴表示 (表示する / 表示しない)     -     Input History Display (Display / Don't Display)

入力受付のラグ (1フレーム(1/60秒) - 8フレーム(8/60秒))     -     Reception of Input Lag (1 Frame(1/60 Second) - 8 Frames(8/60 Second))

 

キャラクター設定(6/6)     -     Character Settings(6/6)

 

キャラクター(1P) = 1P側のキャラクターを変更する     -     Character 1 = Change P1 Side's Character

サポートキャラクター(1P) = 1P側のサポートキャラクターを変更する     -     Support Character 1 = Change P1 Side's Support Character

キャラクター(2P) = 2P側のキャラクターを変更する     -     Character 2 = Change P2 Side's Character

サポートキャラクター(2P) = 2P側のサポートキャラクターを変更する     -     Support Character 2 = Change P2 Side's Support Character

ステージ = ステージを変更する     -     Stage = Change the Stage

変更を反映する = キャラクターやステージの変更を反映し、トレーニングをやり直す     -     Reflect on Your Changes = Return to Training Menu to Reflect on Your Character & Stage Choices

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