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Posted
goes from 6/7k meterless to 4k meterless. RIP

7k meterless RACHEL ONLY SWAGSWAGSWAGSWAG

He still does 4.6k meterless off it, that was like, the same as the basic fatal combo anyway.

Posted (edited)

Changed yeah, but not really fucked over. No one's properly explored what Ragna can do off his new fatals either. I bet you 5 or 6k meterless is still possible off a corner fatal starter.

Question. How exactly do fatals work in this game, with the revised combo system? Anyone know?

Edited by LuminAbyss
Posted

What about Fatal D Inferno Divider in the corner for the wall stick? Or does Ragna go too high up that he can't reach the ground quick enough to catch them for 22C or 3C > 22C? I can imagine baiting someone's dragon punch or something (Inferno Divider comes to mind), then hitting that Fatal D Inferno Divider and going to town. Especially if we use Blood Kain Idea.

Posted

Apparently, FC Divider launches them so high that Ragna can land and still combo after it, without using any of the follow ups.

Posted

I know D Inferno Divider is slower than our tried and true C version, but what if we started mixing up C's with our D's this time? If we get the fatal by chance, great, we land and keep the combo going off the counter. If not? Well, we rapid.

Posted

Actually, ground D ID and C ID are both 7 frame start up. I think D ID is intended more as a punish then as a frame trap or counter hit fishing tool. Blood Scythe seems to work better for that.

Posted

Ah! I forgot. It's because the C version has invincibility over the D version that we use that, right?

Posted

As a reversal, yup. D version has zero invul, so it's strictly a combo tool. That hasn't changed in CP, it's just a fatal now, making it a good starter in the right situations.

Posted
As a reversal, yup. D version has zero invul, so it's strictly a combo tool. That hasn't changed in CP, it's just a fatal now, making it a good starter in the right situations.

Now I'm just imagining all the pissed off people we'd have if our D version DID have invul. LOL

Regardless I'm excited about getting my hands on the new Ragna.

Posted

DID FC is a great starter, it's really one of your fastest attacks on Ragna, even if it doesn't act as a DP. Has pretty good range too. Does the second, longer-range hit also have FC properties?

Posted
DID FC is a great starter, it's really one of your fastest attacks on Ragna, even if it doesn't act as a DP. Has pretty good range too. Does the second, longer-range hit also have FC properties?

Yeah, both hits have FC properties I'm pretty sure. I don't see any reason why it wouldn't.

Posted

So essentially...though we shouldn't go overboard with it...

It's time we go, "Fuck invincibility. DAMAGE TIME!!"

Posted
Man you guys are fucking crazy if you think fishing for CHs with D ID is a good idea.

Ever think that you're killing your own fun?

(Don't kill me I'm mostly kidding I swear)

Posted (edited)
Man you guys are fucking crazy if you think fishing for CHs with D ID is a good idea.

Reject common sense to make the impossible possible.

That's how

Team Gurren

we roll.

Edited by WolfCrimson
Posted

We have been combo filler and 5B for 3 games, so I will go with what Wolf said and throw common sense out of the window here.

Let's make all our battles a combo video.

Posted
Reject common sense to make the impossible possible.

That's how Team Gurren[\S] we roll.

It'd be good for a mindfuck moment.

Posted
Man you guys are fucking crazy if you think fishing for CHs with D ID is a good idea.

I'd never "fish" for it but I'd certainly make sure to punish with it. No different than FC'ing with 2C whenever possible in CSE.

Although, imagine a typical RC situation such as tech-> CID -> block -> rapid cancel DID balls to the wall for surprise FC.

Posted
Ctrlaltwtf stop

You're making me sad that I'm so hype for a game I can't play yet. :(

inb4 no more BB for NA

rapid cancel DID balls to the wall for surprise FC.

You know if you take this out of context it sounds rather...disturbing.

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