MashThat5A Posted January 22, 2013 Posted January 22, 2013 goes from 6/7k meterless to 4k meterless. RIP
heavymetalmixer Posted January 22, 2013 Posted January 22, 2013 goes from 6/7k meterless to 4k meterless. RIP Every character in this game has worse damage than before, and is not Fatal anymore, so is very good damage.
LuminAbyss Posted January 22, 2013 Posted January 22, 2013 goes from 6/7k meterless to 4k meterless. RIP 7k meterless RACHEL ONLY SWAGSWAGSWAGSWAG He still does 4.6k meterless off it, that was like, the same as the basic fatal combo anyway.
Tong Posted January 22, 2013 Posted January 22, 2013 We're losing 1k off fatals because 22C doesn't have fixed damage nor can be repeated. I'm betting everthing on FC 623D!
KayEff Posted January 22, 2013 Author Posted January 22, 2013 no, we're losing 1k off fatals and more because our combo options got fucked over
LuminAbyss Posted January 22, 2013 Posted January 22, 2013 (edited) Changed yeah, but not really fucked over. No one's properly explored what Ragna can do off his new fatals either. I bet you 5 or 6k meterless is still possible off a corner fatal starter. Question. How exactly do fatals work in this game, with the revised combo system? Anyone know? Edited January 22, 2013 by LuminAbyss
Kuraudo_V6 Posted January 23, 2013 Posted January 23, 2013 What about Fatal D Inferno Divider in the corner for the wall stick? Or does Ragna go too high up that he can't reach the ground quick enough to catch them for 22C or 3C > 22C? I can imagine baiting someone's dragon punch or something (Inferno Divider comes to mind), then hitting that Fatal D Inferno Divider and going to town. Especially if we use Blood Kain Idea.
LuminAbyss Posted January 23, 2013 Posted January 23, 2013 Apparently, FC Divider launches them so high that Ragna can land and still combo after it, without using any of the follow ups.
Kuraudo_V6 Posted January 23, 2013 Posted January 23, 2013 I know D Inferno Divider is slower than our tried and true C version, but what if we started mixing up C's with our D's this time? If we get the fatal by chance, great, we land and keep the combo going off the counter. If not? Well, we rapid.
LuminAbyss Posted January 23, 2013 Posted January 23, 2013 Actually, ground D ID and C ID are both 7 frame start up. I think D ID is intended more as a punish then as a frame trap or counter hit fishing tool. Blood Scythe seems to work better for that.
Kuraudo_V6 Posted January 23, 2013 Posted January 23, 2013 Ah! I forgot. It's because the C version has invincibility over the D version that we use that, right?
LuminAbyss Posted January 23, 2013 Posted January 23, 2013 As a reversal, yup. D version has zero invul, so it's strictly a combo tool. That hasn't changed in CP, it's just a fatal now, making it a good starter in the right situations.
Kuraudo_V6 Posted January 23, 2013 Posted January 23, 2013 As a reversal, yup. D version has zero invul, so it's strictly a combo tool. That hasn't changed in CP, it's just a fatal now, making it a good starter in the right situations. Now I'm just imagining all the pissed off people we'd have if our D version DID have invul. LOL Regardless I'm excited about getting my hands on the new Ragna.
Ctrlaltwtf Posted January 23, 2013 Posted January 23, 2013 DID FC is a great starter, it's really one of your fastest attacks on Ragna, even if it doesn't act as a DP. Has pretty good range too. Does the second, longer-range hit also have FC properties?
LuminAbyss Posted January 23, 2013 Posted January 23, 2013 DID FC is a great starter, it's really one of your fastest attacks on Ragna, even if it doesn't act as a DP. Has pretty good range too. Does the second, longer-range hit also have FC properties? Yeah, both hits have FC properties I'm pretty sure. I don't see any reason why it wouldn't.
Kuraudo_V6 Posted January 23, 2013 Posted January 23, 2013 So essentially...though we shouldn't go overboard with it... It's time we go, "Fuck invincibility. DAMAGE TIME!!"
Tong Posted January 23, 2013 Posted January 23, 2013 Gonna wait for Raiden to post dat punish list, before going crazy with that...
Spirit Juice Posted January 23, 2013 Posted January 23, 2013 Man you guys are fucking crazy if you think fishing for CHs with D ID is a good idea.
Kuraudo_V6 Posted January 23, 2013 Posted January 23, 2013 Man you guys are fucking crazy if you think fishing for CHs with D ID is a good idea. Ever think that you're killing your own fun? (Don't kill me I'm mostly kidding I swear)
WolfCrimson Posted January 23, 2013 Posted January 23, 2013 (edited) Man you guys are fucking crazy if you think fishing for CHs with D ID is a good idea. Reject common sense to make the impossible possible. That's how Team Gurren we roll. Edited January 23, 2013 by WolfCrimson
Lucalibur Posted January 23, 2013 Posted January 23, 2013 We have been combo filler and 5B for 3 games, so I will go with what Wolf said and throw common sense out of the window here. Let's make all our battles a combo video.
BlackYakuzu94 Posted January 23, 2013 Posted January 23, 2013 Reject common sense to make the impossible possible. That's how Team Gurren[\S] we roll. It'd be good for a mindfuck moment.
Ctrlaltwtf Posted January 23, 2013 Posted January 23, 2013 Man you guys are fucking crazy if you think fishing for CHs with D ID is a good idea. I'd never "fish" for it but I'd certainly make sure to punish with it. No different than FC'ing with 2C whenever possible in CSE. Although, imagine a typical RC situation such as tech-> CID -> block -> rapid cancel DID balls to the wall for surprise FC.
Kuraudo_V6 Posted January 23, 2013 Posted January 23, 2013 Ctrlaltwtf stop You're making me sad that I'm so hype for a game I can't play yet.
Ctrlaltwtf Posted January 23, 2013 Posted January 23, 2013 Ctrlaltwtf stop You're making me sad that I'm so hype for a game I can't play yet. inb4 no more BB for NA rapid cancel DID balls to the wall for surprise FC. You know if you take this out of context it sounds rather...disturbing.
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