Tigre Posted June 5, 2014 Posted June 5, 2014 Introduction Welcome to the Zenia thread! Please discuss character strategy, combos, Arcana synergy, match-ups, and other relevant topics here. Please also feel free to post up any questions you may have about the character as well. Zenia Wiki Page Notable Players Banbaban Sabakunotami Maru
lolokoa Posted June 8, 2014 Posted June 8, 2014 Zenia Comboshttps://www.youtube.com/watch?v=rfGNM-DcfMU
.ShotS Posted June 8, 2014 Posted June 8, 2014 Better get your j.B -> Perfect Edins down. All I gotta say.
ShinsoBEAM Posted June 8, 2014 Posted June 8, 2014 Perfect Edins are where the damage is at. Main combo route I'm using is blah blah 5C > 236A~[A+D] > (6D 623[X] >) EFC 9j.623[X] > 6D~4 j.C land 5C > 2C > 236A~C~B > 214X/Blast Replace 236A~[A+D] with 28B > 623[X] if near corner It gets entirely too much damage with goldens I got 21k off CH 5C with Love Zenia vs Fire Mei-Fang. With 2 meter and 1 EFC who needs 2f suki when you can deal that much damage. Note missing just the first golden means like 3.5k less damage or something so yeahhh don't miss. Off air random confirms I'm still working on optimal, it doesn't seem like you can do too much off a confirm into air golden, but if you get one raw you can do completely insane damage. As golden > 6D~4~3 j.C land 28B > 623[X] works 236A~[A+D] is absurd it lets you get corner combos midscreen like (6D 623[X] >)xN working The old staircase seems pretty worthless to me so far it just does so little damage compared to what you could be doing. I'm just using Love with a bit of Sacred and Sin for now. Zenia has all the tools she will ever need at neutral/oki right now, laser helps but loves stats help more. Sin is more of an Anti-Tone Sharl thing I'll see how that pans out since Sharl is a completely different beast.
ShinsoBEAM Posted June 15, 2014 Posted June 15, 2014 So my current combos of choice, tone Zenia vs Love Heart. Damage chart X=Red O=Perfect j.B land 5B > 5C > 236A > [A+D] > EFC dash then 9j. 623[X] > 6D~4 j.C land 6B > 5C > 2C > 236A > [A+D] X,X,X =10.6k X,O,O =11.4k O,X,X =13.3k O,X,O = 13.5k O,O,X = 14.1k O,O,O = 14.5k Different starters can yield more damage. j.B land 5B > 5C > 236A > [A+D] > 6D 623[X] > EFC dash then 9j. 623[X] > 6D~4 j.C land 6B > 5C > 2C > 236A > [A+D] X,X,X,X = 11.35k X,O,X,X = 12.1k O,X,X,O =14.47k O,O,X,X =15.57k O,O,X,O = 15.75k air 2 too much damage 236X~C 5B j.B > 623[X] > 6D~4 j.C land 5C > 236X > [A+D] > EFC > 66 9j.623[X] > 6D~4 j.C land dash 6B > 5C > 2C > 236A > [A+D] -pro tip don't do 5B if 236X~C counter hits just go straight to j.B -Works with air confirms too of course X,X,X,X = 10.87k Only the first one works when you have the opponent cornered So basically DON'T MISS THE FIRST ONE then your good, second is nice after that meh w/e. It should be noted that Sin/Sacred/Thunder and probably others can just eclipse after this and it will add about 1k more damage. editing with more damage values after I eat dinner. Edit: on second though while ending with another grab is cool your probably better off with something else.
ShinsoBEAM Posted June 19, 2014 Posted June 19, 2014 Bahh I'll update the post and wiki after I play some this weekend, I currently have like 8-9 go to combos now depending on THINGS. For new people LEARN INSTANT J.623X, practice on like Weiss crouching or something. 66913X is way I normally get it.
madworlder Posted June 19, 2014 Posted June 19, 2014 Weiss is no longer super short when she crouches (thankfully), Konoha is the shortest character while crouching. (I believe Cathy 5B only whiffs on crouched Konoha now) EDIT: Weiss is taller than Konoha, but not by much (Cathy 5B still whiffs)
ShinsoBEAM Posted June 20, 2014 Posted June 20, 2014 Also found some cool tone shit you can end the above strings with 6B > 5C > 2C > 236A > A > 63214B+C , 236A > [A+D]
Coren Posted June 28, 2014 Posted June 28, 2014 Sway loop stuff! Long EF Arcana version: 2B 2C EFC > 66 6B 5C 2C 236A > 2A 5C 2C 236A > 6B 5C 2C -> ender 236x~B EFC > 66 6B 5C 2C 236A~A > 2A 5C 2C 236A > 6B 5C 2C -> ender Short EF Arcana version: 2B 2C EFC > 66 6B 5C 2C 236A > 6B 5C 2C -> ender 236x~B EFC > 66 6B 5C 2C 236A~A > 2A 5C 2C -> ender Other starters: 2B 2C(2) xx [4]6B xx 214X (red or golden) 6D 5C xx 236A~A EFC 6B 5C 2C xx 236A, 6B 5C 2C -> ender (corner only) Air Edin (red or gold) j.5D~D j.C *land* 5C xx 236A~A EFC dashing 6B 5C 2C 236A, 6B 5C 2C -> ender (midscreen air edin starter) Air Edin (red or gold) j.5D~D j.C *land* 5C [4]6B xx Edin (red or gold) 6D 5C xx 236A~A EFC 6B 5C 2C xx 236A, 6B 5C 2C -> ender (corner air edin confirm) 236A+B (8 hit) EFC IAD j.C land 5B j.6B E C > land 6B 5C 2C -> ender (anywhere sway ender off super) 236A+B (8 hit) EFC IAD j.C land 6B 5C 2C xx 236A, 6B 5C 2C -> ender (corner sway off uppercut portion of super) Enders: 2C xx 236A > OTG hit > Sway Mixup / Homing mixup 2C xx 421A+B 236A > OTG hit > Sway mixup / homing mixup / TK air Edin instant overhead. Arcana Specifics: Fenrir: 2C xx eclipse, 236A, 5B OTG > sway mixup or superjump into homing mixup (mixup is completely covered by the mortar and unseeable. warning: mortar can whiff if fenrir is too close to the corner) Metal: 2C xx Level up, 5C OTG xx Sword / Shield 2C xx Eclipse for the highest damage eclipse ender (can get upwards of 18k depending on starter) Wind: 2C xx Eclipse will combo for part of the eclipse, opponents that hold tech it will be forced to block in the air and can be AUB'd with 2[E] or [2]8B into combo if they eat the invalid combo you can run standard techtraps. 2C xx vortex / Sonic boom etc. Dark: 2C xx Basically any gier special / super, 5C OTG xx 236A -> sway mixup / gier mixup 2C xx Eclipse, 421A+B, 5D~D j.E Thunder: 2C xx 214214[E] / 236236[E], 5C OTG xx 236A -> sway mixup / lighting mixup Stuff from greats: <Greats> evil: end with eclipse or forcestand into 623e <Greats> flower: 2C 214E 66 5C 236E/236236E <Greats> ice: 2C otg 5C 214E <Greats> love: 2C otg 5C 236E or 236236E <Greats> luck: there is def something, probably 2C straight to super if you can get dice to hit otg <Greats> magnet: def something <Greats> mirror: def something <Greats> plant: 2C 214E 66 j.6B 214E should work <Greats> or j.214214e <Greats> sacred might get buff <Greats> sin: in corner, 2C 214E 66 otg 5C 236E <Greats> or midscreen just carry <Greats> j.6B 236236E prob works too Greats> 2C set something otg 5c set something else <Greats> water works, however you need to use 236236E
ShinsoBEAM Posted June 28, 2014 Posted June 28, 2014 2B 2C(2) xx [4]6B xx 214X (red or golden) 6D 5C xx 236A~A EFC 6B 5C 2C xx 236A, 6B 5C 2C -> ender (corner only) REPLACE the first 2C with 5C before I have a brain aneurysm due to shitty proration, I'll double check now but unless they drastically buffed 2C from AH3 you really want to be using 5C when you can. edit: They did fix it...it matters but not nearly as much as before. edit 2: I like 2B > 5C > [4]6B > 214[X] > 6D > [4]6B > 214[X] > EFC dash (5A > ) 5B > 9jc.6B > j.E > j.C land 6B > 5C > 2C -> ender Also off random 623[X] confirms in the air 6D~4 j.C is really stable so you should use that unless your like at super jump height or higher. If your right next to the ground 8D~D j.C, or 2D land 5C are stable.Air Edin (red or gold) j.5D~D j.C *land* 5C [4]6B xx Edin (red or gold) 6D 5C xx 236A~A EFC 6B 5C 2C xx 236A, 6B 5C 2C -> ender (corner air edin confirm) *I can't get gold Edin to combo on the second hit you have to do an early red. Sacred can: 2C > 623E , dash 5C > 214E. Golden air Edin must be the 4th hit or earlier of a combo. So main confirms are Hit > j.A > j.6B > 623[X] , if I know I have time I will just do a j.6B > 623[X]
Coren Posted June 29, 2014 Posted June 29, 2014 I generally just one hit j.B / j.6B into Edin, it's not hard to tell when you're going to straight up stuff them in the matchups where you can afford to air to air heavily.
ShinsoBEAM Posted June 29, 2014 Posted June 29, 2014 But then they could just block then back home and kill you. I also use j.C and j.E and 236X~C a good bit too. j.6B is buffed but it's not THAT buffed.
Coren Posted July 5, 2014 Posted July 5, 2014 http://youtu.be/CYkzdg0ZT0o?t=6m10s Raw AA 236X~C, 5B j.6B xx 623X (Perfect) xx j.5D~j.B, Land 5C xx [4]6A EFC j.6B j.E falling j.C land, 6B 5C 2C -> ender Totally gross.
.ShotS Posted July 5, 2014 Posted July 5, 2014 Holy shit why am I seeing combos with 5C in them? Super unstable and loves to whiff. http://youtu.be/CYkzdg0ZT0o?t=6m10s Raw AA 236X~C, 5B j.6B xx 623X (Perfect) xx j.5D~j.B, Land 5C xx [4]6A EFC j.6B j.E falling j.C land, 6B 5C 2C -> ender Totally gross. It was 5A instead of 5B but it should still work. Great corner carry. But then they could just block then back home and kill you. I also use j.C and j.E and 236X~C a good bit too. j.6B is buffed but it's not THAT buffed. Then learn how to confirm your shit instead of just doing j.B/j.6B -> Edin blindly. j.6B got a good buff and it was already good before so it's perfectly fine to use. Especially in a few MUs.
ShinsoBEAM Posted July 6, 2014 Posted July 6, 2014 Holy shit why am I seeing combos with 5C in them? Super unstable and loves to whiff. If 5C isn't stable you are doing something else in the combo wrong. It's pretty much why I do 623[X] > j.6D~4 j.C land 5C instead it always puts them at the right height. If you mean grounded stuff, that spacing confirm got beaten into everyone in AH3, because you needed it for Suki unblockable. Then learn how to confirm your shit instead of just doing j.B/j.6B -> Edin blindly. j.6B got a good buff and it was already good before so it's perfectly fine to use. Especially in a few MUs. j.6B is my generic approach, and I struggle sometimes getting j.6B > 623[X] consistently. I guess thinking about it I should be able to confirm the counter hit properly, but landing and doing a rejump is a good bit more stable. Off anti air 236X~C 5B and 5A will whiff at certain spacings but you can just do j.6B if it's counter hit and j.A>j.6B if it's not.
.ShotS Posted July 6, 2014 Posted July 6, 2014 If 5C isn't stable you are doing something else in the combo wrong. It's pretty much why I do 623[X] > j.6D~4 j.C land 5C instead it always puts them at the right height. If you mean grounded stuff, that spacing confirm got beaten into everyone in AH3, because you needed it for Suki unblockable. j.6B is my generic approach, and I struggle sometimes getting j.6B > 623[X] consistently. I guess thinking about it I should be able to confirm the counter hit properly, but landing and doing a rejump is a good bit more stable. Off anti air 236X~C 5B and 5A will whiff at certain spacings but you can just do j.6B if it's counter hit and j.A>j.6B if it's not. "2B > 5C > [4]6B > 214[X] > 6D > [4]6B > 214[X] > EFC dash (5A > ) 5B > 9jc.6B > j.E > j.C land 6B > 5C > 2C -> ender" This is the combo I'm talking about. 2B 2C is 100% fine and really stable.
Baiken 梅喧 Posted July 10, 2014 Posted July 10, 2014 Just have to ask but..is Zenia related to Bullet from Blazblue in anyway? The similarities are staggering.
nadakaineko Posted July 10, 2014 Posted July 10, 2014 I think what you mean is -- was Bullet influenced by Zenia? Probably a bit -- Zenia predates Bullet by a long time. lol
Baiken 梅喧 Posted July 10, 2014 Posted July 10, 2014 I think what you mean is -- was Bullet influenced by Zenia? Probably a bit -- Zenia predates Bullet by a long time. lol Yeah i know Zenia was introduced first she's my main in AH3 and Bullet is my main in BBCP i just didn't know if they were related storywise, like they look so similar they could be long lost sisters or something lol.
SoWL Posted July 10, 2014 Posted July 10, 2014 Yeah i know Zenia was introduced first she's my main in AH3 and Bullet is my main in BBCP i just didn't know if they were related storywise, like they look so similar they could be long lost sisters or something lol.You do know that the games are developed by different studios, do you?
Ssuusshhii Posted July 10, 2014 Posted July 10, 2014 Yeah i know Zenia was introduced first she's my main in AH3 and Bullet is my main in BBCP i just didn't know if they were related storywise, like they look so similar they could be long lost sisters or something lol. Not exactly; Zenia is actually Ragna's sister.
Baiken 梅喧 Posted July 10, 2014 Posted July 10, 2014 You do know that the games are developed by different studios, do you? Yes
nadakaineko Posted July 10, 2014 Posted July 10, 2014 Let's keep the conversation on Zenia character strategy and discussion - we've strayed a bit from our original path.
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