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Posted

No I mean getting 22c to whiff midscreen after canceling into it from 22b

 

 I dont think its something that you should always be looking to use but if the opportunity presents itself it can be really useful imo

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Posted

No I mean getting 22c to whiff midscreen after canceling into it from 22b

Yeah man i got it the first time. I remember i got it to work midscreen while messing around in training mode. I'll post once i find it again.

Posted

we should start using 22b (hits overhead) with 100 meter you can make it safe if blocked with 236c but if it hits and you have CS you can combo for 3.7k if you dont have chain shift you can just 22c and get 2.4k midscreen you get 3.1k in the corner with 22c because you can follow it up for free.

 

im working on a way to get 22c last hit to whiff midscreen so I can do the pickup but not having luck so far. I'm pretty sure its not possible because the window for canceling 22b into 22c isnt that big since hes in the air spinning and shit.

 

You can actually get 3959 off of 22B in the corner without CS (https://www.youtube.com/watch?v=nRWlBy0avXw at 1.56 ).

 

I also tried to get 22c's last hit to whiff midscreen after a 22B, but it never did. Did you saw it already on a video or something ? Because if there's a reliable setup, 22B midscreen would be way more useful.

Posted

only the last hit of 22b hits overhead lol nevermind.

 

Oh, my bad then lol

Well then I don't even understand why you would do this move on block, since if it's not 22A, then there's no reason for the opponent to stay crouch and not block the overhead.

And the combos with 22B starter are also pretty useless... Damn, I was already so happy to do ~4K meterless x)

Posted

EX Assumilation AKA The Denier. 

 

 

man is it me or is 2c not a good AA. might just have to rely on EX grim reaper cause half the time 2c gets beat on startup or they randomly land behind me because the horizontal hitbox isnt large enough and punish the recovery.

Posted

With reaction you can use 623B as AA.Not so good vs Assault obviously.

 

Against projectile characters forward jump air dash to cover ground over projectiles

Other than that try to control GRD/Vorpal and use 623B CS against long range mistakes.

 

This is what I have found works for me atm. Slow approach but it's just like any other game against people zoning.

Posted

I recommend doing simplified combos on the following characters, due to them often dropping during [j.C] j.A j.B 3C:

 

Eltnum

Orie

Vatista

Chaos

Gordeau

Posted

Hmm I've had no trouble against said characters. Atm this game doesn't feel all that hitbox specific atleast not with Gordeau.

Some combos you can't simplify with only j.C since you've already used your "downs" or what to call it so 3C can't hit a grounded opponent.

 

Like 5[C], 236B, 236B, 2C, j.[C], 3C <- wiffs
So instead you have to do j.[C], j.A, j.B(1), 3C.

 

Just sayin' :)
But most of the time it's just easier to go for charged j.C and consider most of my matches is online I prefer it that way hah

Posted

Question, o Gordeau's command menu there is something on japanese with an arrow pointing down, what is it?

Posted

I believe its the command of his grab where the oppenent lands in front of him if u hold down the stick during the grab animation.

Posted

I recommend doing simplified combos on the following characters, due to them often dropping during [j.C] j.A j.B 3C:

 

Eltnum

Orie

Vatista

Chaos

Gordeau

 

Or, you can do the max damage ender : 2B, 5C, jB(2hits), jC, land 3C 236A x3

IMHO, whenever you can go for it, you have to.

Posted

No it looks like you just have to use the chain shift and react to whatever they do. 

 

Also wtf do you do against Wald his 5a has the same range as our 5c ffs ;_;

Posted

[C] means you want to charge C by holding it down.

 

(2) means you want both hits of j.b to hit before doing the rest of the combo.

Posted

Or, you can do the max damage ender : 2B, 5C, jB(2hits), jC, land 3C 236A x3

IMHO, whenever you can go for it, you have to.

 

 

Hmm I've had no trouble against said characters. Atm this game doesn't feel all that hitbox specific atleast not with Gordeau.

Some combos you can't simplify with only j.C since you've already used your "downs" or what to call it so 3C can't hit a grounded opponent.

 

Like 5[C], 236B, 236B, 2C, j.[C], 3C <- wiffs

So instead you have to do j.[C], j.A, j.B(1), 3C.

 

Just sayin' :)

But most of the time it's just easier to go for charged j.C and consider most of my matches is online I prefer it that way hah

 

The specific combo I ran into this problem with was this one:

 

5B>2B>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A

Posted

The specific combo I ran into this problem with was this one:

 

5B>2B>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A

what part precisely ? Because this is supposed to be easy.

Posted

You loose 77dmg if you just skip 3C after the first Rekka and instead do 2C j.[C], 3C, Rekka

Works easy on every character. I'd only suggest going for anything besides charged j.C when you have already used up all your ground bounces already.

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