LionHeartx Posted July 28, 2014 Posted July 28, 2014 No I mean getting 22c to whiff midscreen after canceling into it from 22b I dont think its something that you should always be looking to use but if the opportunity presents itself it can be really useful imo
Grim-reaper Posted July 28, 2014 Posted July 28, 2014 No I mean getting 22c to whiff midscreen after canceling into it from 22b Yeah man i got it the first time. I remember i got it to work midscreen while messing around in training mode. I'll post once i find it again.
CDV|Yami Posted July 28, 2014 Posted July 28, 2014 we should start using 22b (hits overhead) with 100 meter you can make it safe if blocked with 236c but if it hits and you have CS you can combo for 3.7k if you dont have chain shift you can just 22c and get 2.4k midscreen you get 3.1k in the corner with 22c because you can follow it up for free. im working on a way to get 22c last hit to whiff midscreen so I can do the pickup but not having luck so far. I'm pretty sure its not possible because the window for canceling 22b into 22c isnt that big since hes in the air spinning and shit. You can actually get 3959 off of 22B in the corner without CS (https://www.youtube.com/watch?v=nRWlBy0avXw at 1.56 ). I also tried to get 22c's last hit to whiff midscreen after a 22B, but it never did. Did you saw it already on a video or something ? Because if there's a reliable setup, 22B midscreen would be way more useful.
Jyosua Posted July 28, 2014 Posted July 28, 2014 I noticed this combo is incorrect: 6B > 22A > 2B > 236A > 236A > 2C > Combo 3 You actually have to use 236B to get that to work.
LionHeartx Posted July 28, 2014 Posted July 28, 2014 only the last hit of 22b hits overhead lol nevermind.
CDV|Yami Posted July 28, 2014 Posted July 28, 2014 only the last hit of 22b hits overhead lol nevermind. Oh, my bad then lol Well then I don't even understand why you would do this move on block, since if it's not 22A, then there's no reason for the opponent to stay crouch and not block the overhead. And the combos with 22B starter are also pretty useless... Damn, I was already so happy to do ~4K meterless x)
susano Posted July 28, 2014 Posted July 28, 2014 Projectile based characters - how to get around them?
Reioumu Posted July 28, 2014 Posted July 28, 2014 Here you guys go. How to beat every EX reversal in the game. https://www.youtube.com/watch?v=AJYg3l6t3vU
LionHeartx Posted July 28, 2014 Posted July 28, 2014 EX Assumilation AKA The Denier. man is it me or is 2c not a good AA. might just have to rely on EX grim reaper cause half the time 2c gets beat on startup or they randomly land behind me because the horizontal hitbox isnt large enough and punish the recovery.
fogelstrom Posted July 28, 2014 Posted July 28, 2014 With reaction you can use 623B as AA.Not so good vs Assault obviously. Against projectile characters forward jump air dash to cover ground over projectiles Other than that try to control GRD/Vorpal and use 623B CS against long range mistakes. This is what I have found works for me atm. Slow approach but it's just like any other game against people zoning.
vgambit Posted July 28, 2014 Posted July 28, 2014 I recommend doing simplified combos on the following characters, due to them often dropping during [j.C] j.A j.B 3C: Eltnum Orie Vatista Chaos Gordeau
fogelstrom Posted July 28, 2014 Posted July 28, 2014 Hmm I've had no trouble against said characters. Atm this game doesn't feel all that hitbox specific atleast not with Gordeau. Some combos you can't simplify with only j.C since you've already used your "downs" or what to call it so 3C can't hit a grounded opponent. Like 5[C], 236B, 236B, 2C, j.[C], 3C <- wiffs So instead you have to do j.[C], j.A, j.B(1), 3C. Just sayin' But most of the time it's just easier to go for charged j.C and consider most of my matches is online I prefer it that way hah
Hecatom Posted July 28, 2014 Posted July 28, 2014 Question, o Gordeau's command menu there is something on japanese with an arrow pointing down, what is it?
DarkRtBOne Posted July 28, 2014 Posted July 28, 2014 I believe its the command of his grab where the oppenent lands in front of him if u hold down the stick during the grab animation.
CDV|Yami Posted July 28, 2014 Posted July 28, 2014 I recommend doing simplified combos on the following characters, due to them often dropping during [j.C] j.A j.B 3C: Eltnum Orie Vatista Chaos Gordeau Or, you can do the max damage ender : 2B, 5C, jB(2hits), jC, land 3C 236A x3 IMHO, whenever you can go for it, you have to.
Grim-reaper Posted July 28, 2014 Posted July 28, 2014 Here you guys go. How to beat every EX reversal in the game. https://www.youtube.com/watch?v=AJYg3l6t3vU WOW ! So, how does this work ? Is it like an option-select or something ?
LionHeartx Posted July 28, 2014 Posted July 28, 2014 No it looks like you just have to use the chain shift and react to whatever they do. Also wtf do you do against Wald his 5a has the same range as our 5c ffs ;_;
Heartlust Posted July 28, 2014 Posted July 28, 2014 What does it mean when you guys put a letter in parentheses for moves? like 5[C] or j.B(2)
Fatalis Posted July 28, 2014 Posted July 28, 2014 [C] means you want to charge C by holding it down. (2) means you want both hits of j.b to hit before doing the rest of the combo.
vgambit Posted July 28, 2014 Posted July 28, 2014 Or, you can do the max damage ender : 2B, 5C, jB(2hits), jC, land 3C 236A x3 IMHO, whenever you can go for it, you have to. Hmm I've had no trouble against said characters. Atm this game doesn't feel all that hitbox specific atleast not with Gordeau. Some combos you can't simplify with only j.C since you've already used your "downs" or what to call it so 3C can't hit a grounded opponent. Like 5[C], 236B, 236B, 2C, j.[C], 3C <- wiffs So instead you have to do j.[C], j.A, j.B(1), 3C. Just sayin' But most of the time it's just easier to go for charged j.C and consider most of my matches is online I prefer it that way hah The specific combo I ran into this problem with was this one: 5B>2B>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
Grim-reaper Posted July 29, 2014 Posted July 29, 2014 The specific combo I ran into this problem with was this one: 5B>2B>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A what part precisely ? Because this is supposed to be easy.
fogelstrom Posted July 29, 2014 Posted July 29, 2014 You loose 77dmg if you just skip 3C after the first Rekka and instead do 2C j.[C], 3C, Rekka Works easy on every character. I'd only suggest going for anything besides charged j.C when you have already used up all your ground bounces already.
susano Posted July 29, 2014 Posted July 29, 2014 How do you do the j.a follow up after the charged j.c?
GreekAngel Posted July 29, 2014 Posted July 29, 2014 Uhmm... how does this work?https://www.youtube.com/watch?v=KQD-PYYJQEU&feature=youtu.be
susano Posted July 29, 2014 Posted July 29, 2014 Uhmm... how does this work?https://www.youtube.com/watch?v=KQD-PYYJQEU&feature=youtu.be Lol.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now