Jump to content
Dustloop Forums

Recommended Posts

Posted

I'm finding it easy to space with her in the matches I've been playing, but don't know any decent combos off the confirms I'm getting aside from 5A/2A.

Anyone got a decent 5C AA combo route, or her stance confirms?

The combos you can get from all of those are about the same, since 5C AA/236 series all lead to similar routes.

I tend to confirm into (j)214B > 2C > 4C > j2C > jB > jC > 66C > j236AB > j421C (or j236C if I want extra damage).

That's midscreen. If I get to the corner, I just sub in those combo routes when I can.

Regardless, you can expect ~3k+ easy.

  • Replies 487
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Some combos I've been practising in training:

 

Midscreen:

5A/2A > 5C/2C > 236A > 9jc~D > charged j.2C > DC (hold C) > j.236A > j.214A (D) > 2C > 236A > 236B > 214C

Deals around 3.6k (3.2 without super ender)

After the DC you need to delay the j.236A a little bit so the j.214A does not cross up (when you cross up 2C whiffs most of the time)

 

5C/2C/4C > 236A > 9jc~D > charged j.2C > DC (hold C) > j.236A > j.236B > j.236A > j.214A+D > 2C > 236A > 236B > 214C

This deals almost 4k but is a little harder to execute

You can bypass the j.236A > j.236B > j.236A > j.214A+D and just use j.236A > j.214A and lose a little bit of damage

 

236B (D) > 236B D > 236A > 421C > 214B (D) > 2C > 236A > 236B > 214C

This works from max range and looks very stylish. You can make the combo easier by using 236B D > 236A as starter

 

236B > 214B+D > DB > 236A > 9jc~D > charged j.2C > 4C > 2C > 236A > 236B > 214C

Like mentioned earlier in this thread you need to delay the 214B+D so the enemy wallbounces

 

j.236A > j.236B > j.214A/B+D > 2C > 4C > 9jc > j.B > j.2C > j.C > DB > 236A > 236B > 214C

Arial confirm. j.214A/B+D can be rather tricky to hit so practise the timing

Posted

 

Anyone got a decent 5C AA combo route

j.B-2C-C 66C 236A 236B 214B 66C teleport

or something.

Posted

236B (D) > 236B D > 236A > 421C > 214B (D) > 2C > 236A > 236B > 214C

This works from max range and looks very stylish. You can make the combo easier by using 236B D > 236A as starter

In the notation what is the difference between 236B D and 236 B+D or 236B (D)? I understand the last one is D cancel and the second one is using B+D to get an extra B battou in stance but the 236B D has me confused.

Edit : figured our my timing issue with 421C that was embarrassing lol.

Posted

Thanks for the combos, Owner! I was doing a similar mid-screen variant but instead of ending in DC (hold C) > j.236A > j.214A (D) > 2C > 236A > 236B > 214C, I was using DC > j.236A (delay) 6C > j.214B > DC (teleport). I feel yours may be easier to do, since the delay was screwing me up all the time. Question though! Can you slide hold 236A to C and end in 214A instead of 214C for the same knockdown with advantage?

 

I'm hype to try your 236B raw combo too! Need to get those battou converts down!

Posted

In the notation what is the difference between 236B D and 236 B+D or 236B (D)? I understand the last one is D cancel and the second one is using B+D to get an extra B battou in stance but the 236B D has me confused.

Edit : figured our my timing issue with 421C that was embarrassing lol.

 

236B D means you need to cancel the stance that follows after the 236B

In short it cancels the stance faster than just doing 236B.

 

236B (D) means you can cancel it, but it is also possible to do without it. The D cancel on 214A or B is not needed but everyone should decide for themselves whether or not to use the cancels

 

214B+D is a trick that helps you to use buttons that have already been used up. Sounds complicated, I know, but heres an example:

 

anything into: DC (hold C) > 236A > 236B > 236A > 214B+D

Now after 236A > 236B my A and B buttons would have been used up. But with holding C I gain access to a second A special and with pressing 214B+D I can use another B special attack

 

 

Thanks for the combos, Owner! I was doing a similar mid-screen variant but instead of ending in DC (hold C) > j.236A > j.214A (D) > 2C > 236A > 236B > 214C, I was using DC > j.236A (delay) 6C > j.214B > DC (teleport). I feel yours may be easier to do, since the delay was screwing me up all the time. Question though! Can you slide hold 236A to C and end in 214A instead of 214C for the same knockdown with advantage?

 

I'm hype to try your 236B raw combo too! Need to get those battou converts down!

 

Glad I could help.

 

Of yourse you can use that combo path. Those combos I posted are all damage oriented combos.

For oki you can end combos with j.236A > j.236B > j.421C so you will be right next to them

 

With an j.214A/B ender they tech in the air and you can sometimes even cross under your opponent.

 

Since your opponents cannot do anything in the air after they teched you can set up anything

 

Having battou as starter is much more likely than 2A or 2B so getting a combo out of those starters is important

Posted

is stance hold switching the 1st button you use and the 2nd button you use different?

 

I ask because I feel like if I do

 

236a (hold c) 236a it comes out instantly.

 

but if I do 236a 236b (holdc) 236b it doesnt come out.

Posted

The trick is for when you input the first special of your stance -- you "trick" the game into having another button held down than the one associated with the special (e.g., 236B~[A]), allowing you to use stance specials on that button again (so that something like 236B~[A] 236B becomes possible). You can't do it again once you've entered stance.

 

There's a separate trick that allows you to exit stance while performing a special, and that lets you get out extra moves from stance you can't normally, but that's not slide hold.

Posted

any pad players out there who can give me advice on how to use yuzuriha? for example do you map the shoulder buttons to make combos easier, cuz from the looks of it yuzu doesnt really seem pad friendly. 

Posted

I'm actually gonna learn stick tomorrow so I can play her lol. Buying one tomorrow.

 

I dont think you can get 100% out of her with a pad honestly. Unless you find some weird way to set up your buttons so you can button slide and D cancel

Posted

For this corner combo, I can't seem to get the 4C after the falling jC. 

6D j2C -> 5A -> 5C -> 236A -> 8jc~D -> jC -> 4C -> 2C -> 236B -> 214A~D -> 66C -> j236A -> jC(stance) -> j214B~D -> 66C -> 421C~D

Posted

Uh...what corner combo?


Sent from my iPhone using Tapatalk

 

 

 

EDIT: Also, a serious question, 236ABA is that 236A and then 6B and 6A or is it 236A>236B>236A?

Posted

For this corner combo, I can't seem to get the 4C after the falling jC. 

6D j2C -> 5A -> 5C -> 236A -> 8jc~D -> jC -> 4C -> 2C -> 236B -> 214A~D -> 66C -> j236A -> jC(stance) -> j214B~D -> 66C -> 421C~D

 

I can't test this right now but does this do more damage than this combo:

6D j.2C > 5A > 5C > 236A > 9jc D > j.C > 66B > 236B > 421A D > 66C> j.236A > j.6C > j.214B (D) > 66C > 421C (D)

 

And for midscreen, I was doing this:

236B D > 236B D > 236A > 421C > j.214B D > 5C > j.B > j.2C > j.C > 66B > 236B > 236A > 214C

Posted

For this corner combo, I can't seem to get the 4C after the falling jC. 

6D j2C -> 5A -> 5C -> 236A -> 8jc~D -> jC -> 4C -> 2C -> 236B -> 214A~D -> 66C -> j236A -> jC(stance) -> j214B~D -> 66C -> 421C~D

 

The jC > 4C part is one of the toughest things to combo with for Yuzu. You have to land jC as low as possible in order for it to connect.

 

On a side note, I'm gonna have to work out new corner combos for Chaos. Apparently, 2C always whiffs with my standard corner routes.

Posted

The jC > 4C part is one of the toughest things to combo with for Yuzu. You have to land jC as low as possible in order for it to connect.

 

On a side note, I'm gonna have to work out new corner combos for Chaos. Apparently, 2C always whiffs with my standard corner routes.

Yeah, I figured it out after like 2 hours posting (and then knocked out), thanks though.  The falling jC is definitely the hardest part.  Apparently, the 2C in this doesn't work against Linne either. 

 

 

Also, Loli Bacon.  The combo you listed does 2635 (2891 vorpal) , the one I listed does 2740 (3007).

Posted

(CH) 236B (release) → 236A → 421C → j.214B~D → 2C 5C j.B-2C-B → 5B → BAB Battou

 

Dummy always techs at the 5B part and I can't get the Battous ender. Don't know what I'm doing wrong, so if someone can try, that'd be cool...

 

Anyway, that's where I'm at with her for now. More lab work today!

 

I don't know if this has been answered yet, but instead of 5B you do 66B.

 

 

Yeah, I figured it out after like 2 hours posting (and then knocked out), thanks though.  The falling jC is definitely the hardest part.  Apparently, the 2C in this doesn't work against Linne either. 

 

 

Also, Loli Bacon.  The combo you listed does 2635 (2891 vorpal) , the one I listed does 2740 (3007).

 

Thanks for checking for me!

Posted

The struggle with this character is definitely a long one.

Indeed, had a salty night with Yuzu after plenty of chokes. 

 

Anyone have advice fighting against Nanase?

Yeah, please. Nanase is a pain to deal

Posted

For Nanase, if you can get Vorpal and C Kocchi CS, you can punish her j.236B on reaction with a combo of your choice if she's near full screen away or midscreen. At full screen, you'll teleport into the fireball.

Posted

Maximum Damage Combo:

 

(Veil Off) 4C/5C > 236A > 9jc~D > charged j.2C > 66[C] > 236A > 236B > 236A > 214A+D > 2C > 236A > 236B > 236C > 41236D

 

Deals around 5.6k, 236C into 41236D is rather hard to do, do the input after the last hit of 236C

And you need enough Veil Off (about 175% Meter)

 

Very rare chance of landing this in an actual match but it's nice for a comeback

Posted

The struggle with this character is definitely a long one.

after playing the merkava/gordeau matchup you feel thats too real lol

Posted

after playing the merkava/gordeau matchup you feel thats too real lol

 

Try fighting Carmine, not much you can do once he gets in except die.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...