Diaphone Posted August 25, 2014 Posted August 25, 2014 I've been playing around with the FFC tech a bit. I can do the A and D FFC consistently, but the B and C version are ALOT harder for me. I assume this is the same for everyone else? The tech doesn't seem great, but it definitely has its uses. Also, any Byakuya players going to be at Summer Jam? I really want to play the mirror match and share tech
Nerk Posted September 2, 2014 Posted September 2, 2014 So I won the UNIEL side tournament at Shadowloo Showdown V last weekend. Winners and grand finals were vs Abegen. I chopped him up good.https://www.youtube.com/watch?v=3z5DUhH-e6Q Grand final match.
Kenshin6321 Posted September 3, 2014 Posted September 3, 2014 I saw this cool Byakuya combo video on Nico (audio blocked on youtube): http://www.nicovideo.jp/watch/sm24289827 Also, if anyone knows the name of the song that would be great too.
i_Adapt_ Posted September 5, 2014 Posted September 5, 2014 Does someone mind giving me a practical combo that's pretty consistent. There are so many different combos, and I don't have a video to go along with the notations so its hard to learn the timing. Can anyone also explain how after Byakuya 623C super people set up 214C and float back out of the corner?
Justice7541 Posted September 5, 2014 Posted September 5, 2014 5a 5b 5c 2c 236b~4a 214cxa 2b 236a~4axa 2c 236a 623c is your best bet. You can adjust the starter and ender to fit your purposes obviously. If you're seeing Byakuya float out of corner after a web set it's either 214X~X or a TK web.
zDisapproval Posted September 14, 2014 Posted September 14, 2014 I saw this cool Byakuya combo video on Nico (audio blocked on youtube): http://www.nicovideo.jp/watch/sm24289827 Also, if anyone knows the name of the song that would be great too. The song is aLIEz by SawanoHiroyuki
zDisapproval Posted September 14, 2014 Posted September 14, 2014 Can anyone tell me some trap setups? i just started playing byakuya and i need help...
Justice7541 Posted September 14, 2014 Posted September 14, 2014 Mine are up on the Mizuumi wiki, you can start with those.
Rhiya Posted September 16, 2014 Posted September 16, 2014 https://twitter.com/FM_gagasama If anyone can at least say if there's anything interesting about Byakuya in the annals of Fusemaster's twitter, that'd be pretty cool. My JP is too ass to be able to tell, but I think there -might- be something.
HPHatecraft Posted September 29, 2014 Posted September 29, 2014 Idk if this is the correct thread, so delete this if it isn't. Does anyone have a list of translations for Byakuya? Opening/ending, idle, his 214A's, chain shift, 236A, 236C, Force Function, IW, and IWE quotes? Or anyone care to translate for me if you are bored?
Keech Posted October 4, 2014 Posted October 4, 2014 is plus when opponent blocking from ground? If not why all Byakuya's i see not cancel it in special moves?
Big Ben Posted October 4, 2014 Posted October 4, 2014 is plus when opponent blocking from ground? If not why all Byakuya's i see not cancel it in special moves? It's plus if you hit it low. Neutral if shielded and very slightly minus if shielded from higher up. The only special you could get out of it is j.214x, what I do is j.2[C] j.214C~x~D, but most of the time it's not worth the slow-ass web placement unless you have mountains of respect. You could just land and challenge mashing with 2A instead for more chances to keep pressure which is what you always wanna do without risking being poked out or run under. Also if it's shielded you can't cancel anyway and that might throw you off if as a player you commit into the motion a lot like me. In short, it's usually just not worth canceling j.2[C] into webs. Just land and either keep pressure or just block if it's shielded or hits a bit higher up.
Nerk Posted October 6, 2014 Posted October 6, 2014 So I whipped up a little thingo here demonstrating some stuff you can do with Byakuya combos.https://www.youtube.com/watch?v=TCJKdCKhkBk Some practical, most impractical, but my intention was to explore possibilities and maybe incite some discussion. Includes a couple of midscreen meterless oki setups, more 3[C] and B+C being used during combos, some funky web stuff, and combos into veil off. Credit to Photonman on Nico, showed 236B - 4B - CS - Veil Off in his vids, but I hadn't seen anyone combo into it off throw and 3[C] starters (latter only works on Merkava and Gordeau).
Nerk Posted October 19, 2014 Posted October 19, 2014 So I'm not sure if people know this, but Byakuya's final 3rd rekka hit does not always cause knockdown. The 3rd rekka will ground slam once, then the opponent bounces up a very small amount, then hits the ground again. If there is enough hitstun deterioration in your combo, they can airtech forwards after the first ground bounce. Generally any combo starting with 2B is safe from this happening, but others might need to be tweaked to avoid it.
Urichinan Posted November 9, 2014 Posted November 9, 2014 I made a thing (finally): https://www.youtube.com/watch?v=KQLwi9DN_YE
Keech Posted November 13, 2014 Posted November 13, 2014 Clearlamp <3 i still love from mbaacc. http://www.youtube.com/watch?v=Qdd-wTarmJg http://www.youtube.com/watch?v=cW8HEXyH-Ec http://www.youtube.com/watch?v=Ba8LjptKSqE
Keech Posted November 16, 2014 Posted November 16, 2014 3c can hit low/mid and overhead-what a move! 3c have head invul for AA?
HPHatecraft Posted November 24, 2014 Posted November 24, 2014 I made a thing (finally):https://www.youtube.com/watch?v=KQLwi9DN_YE Great stuff. I actually messed around with that corner FF into 2A combo and I like that a lot. Does anyone think this can be useful? You're positive enough to go in for 2b, 2c, 3c, 3[C] or a grab. The thing is that I couldn't recreate it, so I don't know if it's a just frame or what? Could be a nice meterless corner option. Do you guys think this is viable or no?http://youtu.be/EkeeBrZok7E
Justice7541 Posted November 24, 2014 Posted November 24, 2014 3c can hit low/mid and overhead-what a move! 3c have head invul for AA? 15f overhead that no one will see/react to vs a 30f overhead with a telegraphed flash. Not exactly the most ambiguous mixup ever.
SirJamison Posted December 20, 2014 Posted December 20, 2014 I am currently struggling with the 2c > 236B > 4AAA for the followup web hits in standard combos. I've tried mashing and various different timings but I can't hit it. I have put a great deal of time into the lab but cannot seem to hit it at all really. Any advice available?
TagAnarchy Posted December 21, 2014 Posted December 21, 2014 When you go for the Web Hop A, delay the hop just a bit. Alternatively, you can also just go 2C>236B> 4AAB>(whiff) B. I always find this a bit easier to deal with, though it does side switch if you aren't in the corner with them.
Justice7541 Posted December 21, 2014 Posted December 21, 2014 I am currently struggling with the 2c > 236B > 4AAA for the followup web hits in standard combos. I've tried mashing and various different timings but I can't hit it. I have put a great deal of time into the lab but cannot seem to hit it at all really. Any advice available? IIRC they float too high for 2C 236B 4AAA to be consistent. You can do 236B 4A 214CAAA instead, it's more consistent and you get more damage/carry/GRD drain.
Terferi Posted April 20, 2015 Posted April 20, 2015 Hey guys New to the game, and trying to learn byakuya. I don't understand how to read these combos 2A 2B 2C 5C jc j.B j.A j.C, 2C XX 236A~4A~A~B (whiff j.A), 2C XX Rekkas What does the xx mean before the 236a. And what are the ~ between the 236a and the jump that whiffs? I guess I don't know to to read this. I thought it was like 214a then the downward spike which is b or c I can't remember. Then whiff ja then 2c. And I missing a lot? Any help you be appreciated. Thanks!
Justice7541 Posted April 20, 2015 Posted April 20, 2015 No, you've about got it. "xx" just means cancel, ~ usually refers to doing the listed input as part of the same series of inputs. So 236A~4A refers to doing 236A then the 4A followup, rather than 236A, recovering, then doing 4A which it might otherwise be misinterpreted as. So it should be 2C, cancel into 236A, then 4A web set, A again to pull in, B downspike followup, whiff j.A, land 2C.
Loody Posted July 24, 2015 Posted July 24, 2015 https://www.youtube.com/watch?v=hAKM3mfa9Tk A fair amount of byakuya footage here, a good player but they don't use web feints at all. Its a shame, we've only caught a glimpse of them but they look like they could be useful
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