Jump to content
Dustloop Forums

Recommended Posts

Posted

I've been playing around with the FFC tech a bit. I can do the A and D FFC consistently, but the B and C version are ALOT harder for me. I assume this is the same for everyone else?  The tech doesn't seem great, but it definitely has its uses. 

 

 

Also, any Byakuya players going to be at Summer Jam? I really want to play the mirror match and share tech

  • Replies 299
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Does someone mind giving me a practical combo that's pretty consistent. There are so many different combos, and I don't have a video to go along with the notations so its hard to learn the timing. Can anyone also explain how after Byakuya 623C super people set up 214C and float back out of the corner?

Posted

5a 5b 5c 2c 236b~4a 214cxa 2b 236a~4axa 2c 236a 623c is your best bet. You can adjust the starter and ender to fit your purposes obviously.

If you're seeing Byakuya float out of corner after a web set it's either 214X~X or a TK web.

  • 2 weeks later...
Posted

https://twitter.com/FM_gagasama

If anyone can at least say if there's anything interesting about Byakuya in the annals of Fusemaster's twitter, that'd be pretty cool. My JP is too ass to be able to tell, but I think there -might- be something.

  • 2 weeks later...
Posted

Idk if this is the correct thread, so delete this if it isn't. Does anyone have a list of translations for Byakuya?

Opening/ending, idle, his 214A's, chain shift, 236A, 236C, Force Function, IW, and IWE quotes? Or anyone care to translate for me if you are bored?

Posted

:j:  :d:  :cbt:  is plus when opponent blocking from ground? If not why all Byakuya's i see not cancel it in special moves? :?:

Posted

:j:  :d:  :cbt:  is plus when opponent blocking from ground? If not why all Byakuya's i see not cancel it in special moves? :?:

It's plus if you hit it low. Neutral if shielded and very slightly minus if shielded from higher up. The only special you could get out of it is j.214x, what I do is j.2[C] j.214C~x~D, but most of the time it's not worth the slow-ass web placement unless you have mountains of respect. You could just land and challenge mashing with 2A instead for more chances to keep pressure which is what you always wanna do without risking being poked out or run under. Also if it's shielded you can't cancel anyway and that might throw you off if as a player you commit into the motion a lot like me.

 

In short, it's usually just not worth canceling j.2[C] into webs. Just land and either keep pressure or just block if it's shielded or hits a bit higher up.

Posted

So I whipped up a little thingo here demonstrating some stuff you can do with Byakuya combos.

https://www.youtube.com/watch?v=TCJKdCKhkBk

Some practical, most impractical, but my intention was to explore possibilities and maybe incite some discussion. Includes a couple of midscreen meterless oki setups, more 3[C] and B+C being used during combos, some funky web stuff, and combos into veil off. Credit to Photonman on Nico, showed 236B - 4B - CS - Veil Off in his vids, but I hadn't seen anyone combo into it off throw and 3[C] starters (latter only works on Merkava and Gordeau).

  • 2 weeks later...
Posted

So I'm not sure if people know this, but Byakuya's final 3rd rekka hit does not always cause knockdown. The 3rd rekka will ground slam once, then the opponent bounces up a very small amount, then hits the ground again. If there is enough hitstun deterioration in your combo, they can airtech forwards after the first ground bounce. Generally any combo starting with 2B is safe from this happening, but others might need to be tweaked to avoid it.

  • 3 weeks later...
Posted

3c can hit low/mid and overhead-what a move! 3c have head invul for AA?

Posted

Great stuff. I actually messed around with that corner FF into 2A combo and I like that a lot.

Does anyone think this can be useful? You're positive enough to go in for 2b, 2c, 3c, 3[C] or a grab. The thing is that I couldn't recreate it, so I don't know if it's a just frame or what? Could be a nice meterless corner option. Do you guys think this is viable or no?

http://youtu.be/EkeeBrZok7E

Posted

3c can hit low/mid and overhead-what a move! 3c have head invul for AA?

 

15f overhead that no one will see/react to vs a 30f overhead with a telegraphed flash.  Not exactly the most ambiguous mixup ever.

  • 4 weeks later...
Posted

I am currently struggling with the 2c > 236B > 4AAA for the followup web hits in standard combos. I've tried mashing and various different timings but I can't hit it. I have put a great deal of time into the lab but cannot seem to hit it at all really. Any advice available?

Posted

When you go for the Web Hop A, delay the hop just a bit.

Alternatively, you can also just go 2C>236B> 4AAB>(whiff) B. I always find this a bit easier to deal with, though it does side switch if you aren't in the corner with them.

Posted

I am currently struggling with the 2c > 236B > 4AAA for the followup web hits in standard combos. I've tried mashing and various different timings but I can't hit it. I have put a great deal of time into the lab but cannot seem to hit it at all really. Any advice available?

 

IIRC they float too high for 2C 236B 4AAA to be consistent.  You can do 236B 4A 214CAAA instead, it's more consistent and you get more damage/carry/GRD drain.

  • 3 months later...
Posted

Hey guys

New to the game, and trying to learn byakuya. I don't understand how to read these combos

2A 2B 2C 5C jc j.B j.A j.C, 2C XX 236A~4A~A~B (whiff j.A), 2C XX Rekkas

What does the xx mean before the 236a. And what are the ~ between the 236a and the jump that whiffs? I guess I don't know to to read this. I thought it was like 214a then the downward spike which is b or c I can't remember. Then whiff ja then 2c. And I missing a lot? Any help you be appreciated. Thanks!

Posted

No, you've about got it. "xx" just means cancel, ~ usually refers to doing the listed input as part of the same series of inputs. So 236A~4A refers to doing 236A then the 4A followup, rather than 236A, recovering, then doing 4A which it might otherwise be misinterpreted as.

So it should be 2C, cancel into 236A, then 4A web set, A again to pull in, B downspike followup, whiff j.A, land 2C.

  • 3 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...