Tech Romancer Posted November 28, 2008 Posted November 28, 2008 u should find Nehle lurking/posting on Blaz Blue section occasionally XD Dammit, so he has abandoned us? Nehle, come back! I finally can post vids, and you're not around?!
Stag.S Posted November 28, 2008 Posted November 28, 2008 Yeah I live in the frozen north that is Canada, and we crazy people have thanksgiving during October. Corner oki still has holes actually, it's just your opponent isn't capitalizing on them. I play in a community that loves the throw, and it just feels like there are gaps in the pressure. Regarding the 2HS whiffing, I was just noting why it (and even 2D) whiffs from a 2K gatling. Wasn't another attack, but rather just saying that because of its properties it may be unreliable. Also I was always a fan of Kazuki's playing myself. I was pretty happy when he had a 3 win streak in the 23v23, one of them vs Koichi too who he hardly beats from what I hear. Haven't seen too many vids of Makoto other than casuals.
Tech Romancer Posted November 28, 2008 Posted November 28, 2008 Yeah I live in the frozen north that is Canada, and we crazy people have thanksgiving during October. Corner oki still has holes actually, it's just your opponent isn't capitalizing on them. I play in a community that loves the throw, and it just feels like there are gaps in the pressure. Regarding the 2HS whiffing, I was just noting why it (and even 2D) whiffs from a 2K gatling. Wasn't another attack, but rather just saying that because of its properties it may be unreliable. Also I was always a fan of Kazuki's playing myself. I was pretty happy when he had a 3 win streak in the 23v23, one of them vs Koichi too who he hardly beats from what I hear. Haven't seen too many vids of Makoto other than casuals. Ah, I thought you were in America. Your location info was probably on your youtube account, but I must have overlooked it. Regarding my corner oki and its gaps, funny you should mention that; the Dizzy player I was talking to on youtube was discussing the same thing with me. We were talking about ways to increase the effectiveness of our oki and swapped oki strategies. Trying to get some work done so I can feel at ease and go into practice mode today.
Stag.S Posted November 28, 2008 Posted November 28, 2008 The typical oki that's I usually do now is HP fish after a throw, rush in with 2K or K, laser hits, 2k c.S, fish bite -> mixup. This could be dust, IAD j2S(which I can hardly pull off since my execution sill lacks) or another 2k into combo. I'll try to bug the guys about getting recordings on casuals soon, but he's still too busy to encode the last tournament we attended's videos
Nehle Posted November 28, 2008 Posted November 28, 2008 Tech, don't worry, I'm reading, I'm just not posting so much right now. Hopefully I'll get around to watching all vids by people here soon enough I got real killed in our last ranbat. I know lots of things I do wrong but God it's so hard to change bad habits. But I did land the most awesome oki against a Venom player the other day Corner throw > HP Fish Ice spike, laser, ice spike, bite, ice spike, bite, ice spike Death by block damage
Tech Romancer Posted November 28, 2008 Posted November 28, 2008 Yeah I live in the frozen north that is Canada, and we crazy people have thanksgiving during October. Tech, don't worry, I'm reading, I'm just not posting so much right now. Hopefully I'll get around to watching all vids by people here soon enough So, you're here...but where is Bizzaro?? But I did land the most awesome oki against a Venom player the other day Corner throw > HP Fish Ice spike, laser, ice spike, bite, ice spike, bite, ice spike Death by block damage
Kurokun Posted November 29, 2008 Posted November 29, 2008 lol, and I got no comments for my vids I was going to work on your vids next you know, lol. CWr9 - Top8 - Akai Hikari (JA) vs Lucia (DI) Round 1 - 0:08 / Too bad that gold burst didn't hit JA and give you full tension, lol. - 0:10 / Against JA's j.214K, you can use DI's 2S as AA to counter it then follow it up with an air combo. I think it has the potential to work against the IAD crossup variation as well. - 0:25 / I think a 2D might have been able to connect after the 2P for a KD to start oki. - 0:35 / That air throw from JA back into the corner was a good punish strategy should you be able to tech and escape a wallstick loop. - 0:42 / IIRC, JA is almost always able to tech after a throw>Ice Spike. After a throw into the corner, dash f.S>Ice Spike usually works as a follow up combo. That or you can let her drop after the throw for KD and go straight into oki instead. - 0:52 to 0:57 / Whiffed 2H w/o FRC = punishment combo from JA. Ouch. Round 2 - 1:13 / Possible opportunity to use 2S to counter JA's IAD j.214K. - 1:18 / Missed follow up combo opportunity after the Ice Spike FRC which was unfortunate. I'm partial to using the IAD j.2S followup combo in post Ice Spike FRC scenarios. - 1:28 / Good timing with the burst to get yourself out mid combo before you were taken to the corner for a wallstick loop. - 1:33 / I think after the KD with 2H you could've setup up for oki instead. - 1:41 to 1:43 / Nice Ice Spike FRC follow up combo even if JA was able to tech, lol. - 1:46 / The fish summon from earlier saved you here from a possible follow up FB puffball. Round 3 - 2:10 / That was weird. I thought that 2D there should've connected to give you a KD. - 2:13 / That fish summon there cost you. - 2:22 / Missed opportunity for KD after 2P. Round 4 - 2:40 to 2:41 / Nice follow up air combo after the CH j.H - 2:48 to 2:51 / Good mixup combo after oki. - 3:03 / A possible Ice Spike FRC follow up combo here for the win against JA. Round 5 - 3:15 / Missed opportunity for KD with 2H after 2K. I think 2D would've worked here. - 3:23 / That tech there unfortunately got caught by AA stuffs. - 3:32 to 3:34 / Nice Ice Spike FRC recovery into 2P>Ice Spike with fish summon assist. - 3:51 / I think you could've finished the match here if you special cancelled Ice Spike after the 2D hit. It looks possible though. CWr9 - Top8 - Javi (MI) vs Lucia (DI) Round 1 - 0:05 / I think you should've summoned fish for oki when you got the 2H KD here. - 0:24 / Possible opportunity for double AD rushdown mixup after the 2H KD and oki. - 0:27 / I think a j.D would've connected after the 2nd j.S here. - 0:38 / After the bubble pop your choices probably were c.S>air combo or f.S>Ice Spike for KD. Round 2 - 1:43 to 1:45 / Good tick throw here to put MI into the corner but you missed the chance for a throw follow up combo afterwards. - 1:57 to 1:59 / Good catch with the air throw here after MI teched the j.P, though I think a better choice afterwards would've been to do oki after the KD and go for a mixup instead. Round 3 - 2:17 / There were some options here when you TK'ed the bubble for oki after the 2D KD. If the 2D KD was close and the TK bubble was high enough you could do a crossup by doing forward AD>back AD j.2S>bubble pop into whatever or delay the TK bubble summon after KD on oki and then pop it in a single pass with AD j.2S into whatever. It works well at midscreen as an alternative oki option if you get a 2D KD and don't special cancel fish summon for oki instead. - 2:23 to 2:27 / Good catch with the air throw here and follow up combo for KD in the corner. - 2:37 / I think a 2D could've followed up the 2P here for a KD. - 2:39 / Missed opportunity for KD with 2H after 2P. - 2:47 / I think a 2D could've been used for a KD following 5K but the range might have been a problem and you would probably have to special cancel fish summon for oki though. - 2:55 / There is a possible chance that if you had FRC'ed the Ice Spike, you might have been able to defend against the 2D. Round 4 - 3:20 / From my POV it looks like there may have been an opportunity to counter MI's 214P move by using a j.H at the end of the back IAD for a CH and then do a follow up combo for KD. - 3:27 to 3:29 / MI's 5P is annoying as an AA option isn't it? lol. - 3:37 / Missed opportunity for a follow up combo to KD after the 2K. - 3:41 / Good time for a throw into the corner while MI is stuck doing SG setup for oki. - 4:07 / I think an air combo follow up after the c.S hit would've worked out better. - 4:12 to 4:13 / That was nice setup with using the throw OD to get MI to jump and avoid it, then throwing her when she landed afterwards. - 4:16 / I think an Ice Spike follow up combo here would've dealt enough damage for the win against MI. - 4:18 / Nice catch for the air throw here to win the round against MI. Round 5 - 4:53 / Good KD with 2D after the corner pressure. - 5:03 / Good follow up after the bubble pop for the win. CWr9 - Top8 - Feri (SL) vs Lucia (DI) Round 1 - 0:08 / Good throw after the 2D KD by SL, though I think you could've opted to do a midscreen oki setup here instead of just doing a follow up Ice Spike for KD. - 0:16 / Unsuccessful burst here. I think you have a better chance bursting as the hit happens rather than in between the hits. It's a trouble section that SL air combo, lol. - 0:20 / That back dash on wake up almost worked against SL's 6K. There is of course the option of countering with DI's 5P on wake up, which is risky depending on how deep the 6K is. - 0:21 / Nice air combo off of the CH j.H after the tech. - 0:30 / It looks like you could've been punished after that 2H there. - 0:43 / Nice catch with the air throw after SL teched. - 0:54 / I think an Ice Spike FRC follow up combo here would've dealt enough damage to finish off SL. Round 2 - 1:04 / I think the 6P was used in anticipation of SL's possible opening attack (My guess is a Mappa) at the start of the match but since it wasn't, when it missed it made you vulnerable to the throw that was used here. - 1:21 to 1:24 / Nice air throw and follow up combo here. - 1:28 to 1:30 / Good mixup here for the combo to KD. - 1:32 / Good forward tick throw into the corner after the 2P. - 1:40 / I think you tried for a throw here but it didn't work out this time. - 1:42 / If that 2H was FRCed, I think you would've had a chance to defend yourself when SL made a move to attack you. - 1:55 / Dang, I was hoping you'd get the throw for the win and not SL after the fish summon absorbed the DoT, lol. Round 3 - 2:12 to 2:14 / Nice Ice Spike FRC follow up combo here. - 2:16 / Missed follow up combo for KD after f.S, though if you had used Ice Spike there is a possibility that the fish that was in the area might also hit and interfere with getting a KD, from my POV anyway. - 2:18 / Nice tick throw after the 2P. - 2:26 / I'm surprised SL didn't punish you harder after the stagger from 5H since he had 50% tension, but he did put you into the corner though. - 2:30 / That DAA could've been your ticket out of the corner had SL not baited it. - 2:57 / I think the 2H that whiffed here was supposed to be an Ice Spike, which if it had been successful and FRCed, the follow up combo might have dealt enough damage for the win against SL, which looked possible from my POV. - 2:58 to 3:04 / The conclusion of the runaway game with bubbles was quite intense, lol. Round 4 - 3:10 / Good job evading the Mappa at the start of the round. - 3:13 / Nice follow up after the CH j.H for KD. - 3:21 to 3:27 / Good oki with the Homing Pike after KD for a combo to Ice Spike with the FRC follow up combo afterwards. - 3:31 / Good follow up after the CH j.H for the win. Some comments: - There were some good Ice Spike FRC moments in those vids, mainly for follow up combos which were nice to see in action. - Your oki was pretty solid at times, which allowed for mixups and rushdown pressure tactics to occur often, especially at the corner. - Defense was good too. You withstood most corner/oki assaults and got out of them via burst/DAA/teching, that and utilizing DI's mobility to play a runaway game with support from bubbles helps as a defensive zoning option. - One minor misstep you had was against aerial/AA attacks versus DI's aerial game. Some chars are able to give chase with those options, especially if DI plays a runaway game/jumps in with no cover. It also doesn't help if those chars are fast too, like JA and MI, lol. Your gameplay is quite diverse with the utilization of various offensive and defensive tactics. Good stuff.
Stag.S Posted November 29, 2008 Posted November 29, 2008 But I did land the most awesome oki against a Venom player the other day Corner throw > HP Fish Ice spike, laser, ice spike, bite, ice spike, bite, ice spike Death by block damage I've been doing that for awhile already, especially against uppercut spammy opponents (i.e. Sol players). Throwing in an FRC into another Ice Spike sometimes makes them drop their guard too at the very end.
Tech Romancer Posted November 30, 2008 Posted November 30, 2008 I've been doing that for awhile already, especially against uppercut spammy opponents (i.e. Sol players). Throwing in an FRC into another Ice Spike sometimes makes them drop their guard too at the very end. Yeah, baiting VV with icespike during oki was mentioned in another thread, I believe and it is not all that risky providing you cover up gaps in your pressure. Still, I'd never used it for block damage before. I'm guessing that Venom player had no tension and/or was extremely low on health? I'd like to hear more comments on the comment I quoted earlier about Makoto and how he is not exactly the best example for us Dizzy players.
zaeris Posted December 1, 2008 Posted December 1, 2008 Yeah, baiting VV with icespike during oki was mentioned in another thread, I believe and it is not all that risky providing you cover up gaps in your pressure. Still, I'd never used it for block damage before. I'm guessing that Venom player had no tension and/or was extremely low on health? I'd like to hear more comments on the comment I quoted earlier about Makoto and how he is not exactly the best example for us Dizzy players. It’s very simple Makoto is godly, mere mortals cannot imitate god. We would like to but its an impossible feat for mere mortals like us. It’s the same with koichi, godly status are unobtainable, setting goals are important but they must be obtainable.
Tech Romancer Posted December 1, 2008 Posted December 1, 2008 It’s very simple Makoto is godly, mere mortals cannot imitate god. We would like to but its an impossible feat for mere mortals like us. It’s the same with koichi, godly status are unobtainable, setting goals are important but they must be obtainable. Be serious, now. :8/: Here's the quote I was referring to: Try to find Kazuki, HH. Do not listen to people who tell you to learn from Makoto. Makoto is a exhibitionist, he does fancy and pretty to look at stuff, but in actual tournaments against high level players he crumbles and loses ALL the time (he has never entered a quarter or semi finals, I don't think I've ever seen him even qualify in the last 3 years) Doesn't sound god-like to me.
excelence Posted December 1, 2008 Posted December 1, 2008 I take that as a sarcasm of Godlike mode character that u shouldn't play like them if u want to win like Koichi correct me if i'm wrong. he never won GG Tougeki to this Day and his best achievement is OCV in quarter Final or something in tougeki 1 or 2 years ago using his "Godlike I-No"
Killerwatt Posted December 22, 2008 Posted December 22, 2008 Hey folks; my Dizzy's been recorded again, and I'd appreciate all critiques and comments. This time around my playing was handicapped by a papercut on the underside of my left thumb, so there are a few instances of misinputs (you'll know when you see them) so try not to take those into account as it wasn't comfortable playing with my thumb injured. Ah the things I do for Guilty Gear. Anyway; this vid has 2 matches, and I have another that will be uploaded soon killerwatt (DI) vs formerly (RO) And for anyone interested, the youtube channel is basically shared by myself and my guilty gear group of friends, so you can expect to see the same players often. In the future new players will be featured as we meet more competition. Thanks guys!
Merilyn Posted December 22, 2008 Posted December 22, 2008 Hey folks; my Dizzy's been recorded again, and I'd appreciate all critiques and comments. This time around my playing was handicapped by a papercut on the underside of my left thumb, so there are a few instances of misinputs (you'll know when you see them) so try not to take those into account as it wasn't comfortable playing with my thumb injured. Ah the things I do for Guilty Gear. Anyway; this vid has 2 matches, and I have another that will be uploaded soon killerwatt (DI) vs formerly (RO) And for anyone interested, the youtube channel is basically shared by myself and my guilty gear group of friends, so you can expect to see the same players often. In the future new players will be featured as we meet more competition. Thanks guys! The link you provided doesn't work. Here's the working link: http://www.youtube.com/watch?v=cEMEhA_FPO8 Try to stay away from the corner. You had plenty of openings to get out. You're doing too many random ice spikes. Get out of the habit of doing 5H, ice spike. Don't put yourself on frame disadvantage. If anything, learn to FRC the ice spike. One thing I noticed when you tech in the corner is that you j.H a lot. Don't depend on it too often or you'll eat anti-air CH. Try to get out or just continue blocking. Learn to use Dizzy's 2D more. It's not as godly like in #Reload, but it sure adds some mixup options. 2K, xx, 2D, TK bubble/ice spike. Learn it and love it. I haven't seen you use bubbles much. I think I saw maybe 2 in the video. They're great for zoning. Sometimes I see you idling after a fish summon or homing pike. Do a bubble or something to fill in the missing gap.
Stag.S Posted December 22, 2008 Posted December 22, 2008 Don't forget, Dizzy has two air dashes. I see you double jump or air dash, but never two air dashes. Following that up, one of Dizzy's most damaging BnB's is AD j.2S, j.HS, land, c.S, HS, Icespike. If they're in the corner, that's even better. You need to set up for oki more. After that knockdown on the corner, you should always start off with summon (or air spear if you need the extra time before fish recovers), then go in and do your mixup. You tend to stand around a bit after a fish summon, and that gives them more time to get out. A simple 5p will normally clear your fish if you don't back it up. Common followups are just dash in with 2K, if that gets too predictable, dash in 2K, 5D. You do it a lot randomly, you should start mixing it up on them after a KD too.
Killerwatt Posted December 22, 2008 Posted December 22, 2008 Don't forget, Dizzy has two air dashes. I see you double jump or air dash, but never two air dashes. Following that up, one of Dizzy's most damaging BnB's is AD j.2S, j.HS, land, c.S, HS, Icespike. If they're in the corner, that's even better. You need to set up for oki more. After that knockdown on the corner, you should always start off with summon (or air spear if you need the extra time before fish recovers), then go in and do your mixup. You tend to stand around a bit after a fish summon, and that gives them more time to get out. A simple 5p will normally clear your fish if you don't back it up. Common followups are just dash in with 2K, if that gets too predictable, dash in 2K, 5D. You do it a lot randomly, you should start mixing it up on them after a KD too. Thanks guys; this time around the reason why I wasn't setting up proper oki (standing around after a fish summon, as you said) is because my thumb had a papercut on it and I had to hold the D-pad differently; which lead to misinputs. I'll take all of you advice into consideration (you too Merilyn). More comments are always appreciated, please keep them coming
Kurokun Posted December 30, 2008 Posted December 30, 2008 Hey folks; my Dizzy's been recorded again, and I'd appreciate all critiques and comments. This time around my playing was handicapped by a papercut on the underside of my left thumb, so there are a few instances of misinputs (you'll know when you see them) so try not to take those into account as it wasn't comfortable playing with my thumb injured. Ah the things I do for Guilty Gear. Anyway; this vid has 2 matches, and I have another that will be uploaded soon. http://www.youtube.com/watch?v=cEMEhA_FPO8 Round 1 - 0:17 / It might have been possible to follow up the CH j.H with something like an f.S before using the Ice Spike for KD. - 0:19 / After the KD with the Ice Spike, you could've summoned a fish for oki. - 0:26 / That Ice Spike could've been FRC'ed for safety. Round 2 - 1:07 / Too bad the follow up air combo after the bubble pop didn't pan out here. - 1:09 / That Ice Spike here could've been FRC'ed for safety here, especially since it was at a close range. - 1:14 / I think that 2P here could've led to an attempt for a KD to set up oki if it were followed up. - 1:29 / Good follow up after the 6H to win the round. Round 3 - 1:40 to 1:43 / The teching recovery into the corner here wasn't too good since RK was able to hit you by using his 2H, which got you a couple of times. - 1:57 / Good catch with the 5D here for an attempt at a dust combo. Round 4 - 2:30 / Oki follow up could've been a bit more tighter here. - 2:34 / 2P could've led into an attempt for a KD here I think. - 2:47 / Missed opportunity for a follow up combo to KD after the throw. - 3:04 / Nice Ice Spike FRC for recovery. - 3:11 / I think an Ice Spike FRC follow up combo here would've dealt enough damage to RK for the win. Round 5 - 3:31 / Missed opportunity to follow up for a KD after the 2K. - 3:33 / Good catch with the 5D here for a dust combo attempt. - 3:44 / Missed opportunity to follow up for a KD after the 2K. - 3:45 / That Ice Spike should've been FRC'ed. You could've been punished badly here by RK.since he had a good amount of tension, especially since he was inside the range of the Ice Spike in the first place. - 3:50 / Ice Spike could've been FRC'ed here for safety. - 4:03 / The 2K here could've led into a KD to set up for oki. - 4:10 / I think if you were to follow up along the Imperial Ray OD as it hit here with an f.S, you might have been able to finish off RK much sooner for the win here. It looked possible from my POV anyway, lol. 2nd Match Round 1 - 4:23 / I think an Ice Spike after you landed from the CH j.H might have been able to connect and give you a KD for a chance to set up for oki. - 4:40 / Ice Spike could've been FRC'ed for safety. - 4:47 / After you TK'ed the bubble you could've done AD j.P x N, j.H or AD j.2S, j.H in the hopes to keep the pressure on, or even a held Homing Pike to pop the bubble then go for a mixup. - 5:01 / Missed opportunity for a follow up combo/oki attempt after the throw. - 5:13 / Ice Spike could've been FRC'ed for safety. Round 2 - 5:23 to 5:25 / Good catch with the 6H at the start of the round into an air combo follow up. - 5:47 / Missed opportunity for oki after the KD with Ice Spike. - 5:58 / Missed follow up opportunity after 5H for KD. In this case, I think an Ice Spike FRC follow up combo would've dealt enough damage to RK for the win. - 6:07 / I think you went for a 6H attempt here. It's a bit risky to rush in with it unless you can FRC it for safety whether it hits on block or is whiffed for something like a throw attempt. Round 3 - 6:27 / I think you might have been able to slip in an f.S before the Ice Spike as part of a combo for KD. - 6:50 / Though it was completely situational when RK was KD because of an explosion, an option might have been to summon fish for oki/cover since his wake up was delayed at this time. - 6:55 / A throw OD maybe would've worked here instead of the Imperial Ray OD to counter the missile from RK. It looks possible anyway. Round 4 - 7:22 / The 2P could've led into a KD to set up for oki. - 7:25 / The other option after the CH Ice Spike would be to dash in and do a combo for KD, depending on your reaction time and possibly range. Setting up for oki is usually your best bet in most cases, though I think a summoned H fish would've worked better than K fish here since the KD was at midscreen. *This wasn't a good round for you, lol. Some comments: - FRC usage. You used a lot of Ice Spikes. Some were singular while others were during blockstrings, but they needed FRC's for safety recovery. In some cases w/o FRC'ing them for safety, you are prone to punishment. There were some Scythe FRC's which were nice to see and there also was a fair amount of 6H usage. You might want to consider utilizing the FRC for recovery purposes on a blocked hit or whiff. - Oki tactics. There were a few attempts at corner oki stuffs, though the followups could be a bit more tighter. A basic one you could work with is the corner HP fish example in the Oki thread. Once you have an idea of the sequencing you can do variants of it like TK'ing a bubble mid string and going into a mixup off of that. You can also go for 5D attempts into dust combos and even tick throw setups as other options for a mixup. The IAD j.2S>AD j.2S stuffs for mixup are also an option to consider if you feel confident in your execution. - Bubbles. You didn't use them much, save for when you got a 5D to connect and you utilized a bubble for an attempt at a ID combo. Consider using them as part of a runaway game to zone and to buy time to summon fish/Homing Pike to setup for offense. Also, you can use them as part of your oki for variants in your mixup. Using the corner HP fish example from the Oki thread and from my experience, I sometimes like to throw in a TK'ed bubble after a dash 2K>c.S/2S then go for a mixup afterwards. With a KD at midscreen via a 2D, I go for either a crossup oki with a bubble and AD/double AD usage or just IAD j.214 K/S then mixup off of that instead. - 2D application. In some cases you got a hit in with 2P/2K but didn't follow it up for a KD. Though 2H may sometimes be the 'go to' move, it suffers from range issues and even then you might be too close for an Ice Spike follow up for KD or you might even have to go into oki much sooner than planned if you just use it for a KD. In the case it results in a blockstring you may want to have tension to FRC it to make it safe especially if it doesn't connect and it whiffs. 2D on the other hand does well for most part having better range and flexibility in utility on both hit or block. Some things you can do include TK'ing a bubble off of it, special cancel moves (fish summon, Scythe, Ice Spike), or even go into an IAD for advancement or escape. That's about it.
bucklemyshoe Posted December 31, 2008 Posted December 31, 2008 I saw the video linked in the robo-ky thread and came here to give some advice but sheesh, looks like you already have enough to take in. lol like Koichi correct me if i'm wrong. he never won GG Tougeki to this Day and his best achievement is OCV in quarter Final or something in tougeki 1 or 2 years ago using his "Godlike I-No" He may not have won SBO but he won DF2 and I believe he also one the 100 against 1 tourney too. http://www.youtube.com/watch?v=9GlAzxvw6o8&feature=channel_page
Killerwatt Posted January 1, 2009 Posted January 1, 2009 Yeah I know...my Dizzy is clearly premature and in need of a lot work. Training mode here I come ;_; I saw the video linked in the robo-ky thread and came here to give some advice but sheesh, looks like you already have enough to take in. lol He may not have won SBO but he won DF2 and I believe he also one the 100 against 1 tourney too. http://www.youtube.com/watch?v=9GlAzxvw6o8&feature=channel_page
Tech Romancer Posted January 13, 2009 Posted January 13, 2009 Alright! I finally got my crew together this semester and its time for us to get on polishing our GG game. Here's our first matches of the new year: http://www.youtube.com/profile?user=Ergeniz&view=videos Goddamn it, I wish I'd had my friends a bit sooner when I had my black book patterns still fresh in my mind, but I don't think I did too badly. Besides everyone else is rusty too, so its fair (kinda). At least I avoided making many of the mistakes you guys pointed out earlier although there's still some crap there. And Stag.S: I didn't screw up on cr.k ~ cr. HS ~ Icespike so much this time. So don't attack me.
excelence Posted January 13, 2009 Posted January 13, 2009 i just watch di v tes 2nd match... i got more constructive input for the Tes than your Dizzy (;^ ^)a need moar Gator/Skull for raping Dizzy hardcore in the corner... and don't use BL as random poke ehem... for Dizzy, u need to work on your option especially with corner throwing for example on 1:01 after blocking BL u got huge frame advantage for free corner throw that can lead to easy win(well u still win thought ) and on block string @0:39 2k gives huge pushback i don't think 2k,2s will ever connect after iad j.s>j.h, u should op 5k/5h.../2k>2d.../bubble...? need some work with Fish pressure, use P/k_fish on near/mid range knock down and h_fish for far knock down to give u coverage, don't do offensive iad without fish protection(Tes can rape your iad with j.p) i'll see the other vid later when i got time
zaeris Posted January 13, 2009 Posted January 13, 2009 nice to see new vids, I haven't been on DL much being playing so much Fate unlimited code these day Rider ftw. anyway, if you could tech use more tick throws. To only way to get better at dizzy is to play dirty ^^ well not really. http://www.dustloop.com/forums/showthread.php?p=172539#post172539 You should try to implement some of these or just 2p/2k walk throw. Abuse it a lot and stop when they've figure out how to escape but yeah I can totally see you abused it just to annoying your friends.
Stag.S Posted January 13, 2009 Posted January 13, 2009 Granted, and you did do better with stuffing people out early with 5K, but you're still a bit careless like in that video against Robo Ky, where you ran into det mode after it detonated. A fish setup there would've been better there. And Dizzy doesn't need it too much but FRCs would help you up your game more. Easy ones to start with are 2HS, and 236K/S (Spinning Scythe) since some people wont react in time after you special cancel from your block string into a scythe, and they'll try to punish only to get hit by it leaving them free for a combo if you FRC'd it, and it's just generally safer if you do. (Saw you do it against Zappa, bit without the FRC) The FRC point for 2HS is pretty much instantaneous, while 236K has a nice window when the scythe is fully formed. Maybe start working on throwing a dust just to remind people that you do have it as well, normally after a blockstring throw it out after close Slash instead of the usual f.S or 5HS, and you'll catch them
Tech Romancer Posted January 13, 2009 Posted January 13, 2009 i just watch di v tes 2nd match... i got more constructive input for the Tes than your Dizzy (;^ ^)a need moar Gator/Skull for raping Dizzy hardcore in the corner... and don't use BL as random poke ehem... for Dizzy, u need to work on your option especially with corner throwing for example on 1:01 after blocking BL u got huge frame advantage for free corner throw that can lead to easy win(well u still win thought ) and on block string @0:39 2k gives huge pushback i don't think 2k,2s will ever connect after iad j.s>j.h, u should op 5k/5h.../2k>2d.../bubble...? need some work with Fish pressure, use P/k_fish on near/mid range knock down and h_fish for far knock down to give u coverage, don't do offensive iad without fish protection(Tes can rape your iad with j.p) i'll see the other vid later when i got time I didn't know about that giving me frame advantage. I'm not that familar with the match-up so anymore strats you guys could point out is awesome. My pressure is sucking even more because I after I took in you guy's comment's from last time I started recording a bunch oki,bubble loop options, etc. in a little Black Journal I carry around and review for fighting games (hence the black book) but since I didn't have anyone to play it I put down the game again, not to mention I left it at home. I am going to work on some refinement today. I DID NOT mean to use cr.S in combos. I never do that, unless very, very close. I know that I never tried to do it on purpose in these matches recorded; I guess I meant to do a far S or something. Granted, and you did do better with stuffing people out early with 5K, but you're still a bit careless like in that video against Robo Ky, where you ran into det mode after it detonated. A fish setup there would've been better there. And Dizzy doesn't need it too much but FRCs would help you up your game more. Easy ones to start with are 2HS, and 236K/S (Spinning Scythe) since some people wont react in time after you special cancel from your block string into a scythe, and they'll try to punish only to get hit by it leaving them free for a combo if you FRC'd it, and it's just generally safer if you do. (Saw you do it against Zappa, bit without the FRC) The FRC point for 2HS is pretty much instantaneous, while 236K has a nice window when the scythe is fully formed. Maybe start working on throwing a dust just to remind people that you do have it as well, normally after a blockstring throw it out after close Slash instead of the usual f.S or 5HS, and you'll catch them Yeah I need to FRC more. Funny thing is I can do the icespike FRC now, but I keep forgetting to do these things in the heat of battle. I believe I need to condition myself to use it in habbit more. I was thinking about the dust too, although I did not think of using it after a close. S. Keep the comments coming guys.
Grey Posted January 13, 2009 Posted January 13, 2009 I think you can work on some hit confirming, because there were a lot of instances where you would hit with 2k but then just do nothing.
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