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Posted

it appears overdrive time has been cut in half in general. lasted about 1.6 seconds when i timed it with my stopwatch (and subtracted superflash)

 

http://youtu.be/rWMX8_ZOSaI?t=4m33s

 

in 1.0, plat should have OD for 3 seconds when between 100%-90% health. pretty sure she had over 90% health here

 

so my guess is od time is cut by half for everyone compared to 1.0

Posted

Not sure if it was posted a while back, but here's a few of Celica's reference palettes.

 

GG: Zappa, with Minerva as S-Ko

Anime/VG: ???

BB: Nine, no idea who Minerva is based off of, if anybody.

Persona: Rise Kujikawa, with Minerva as Himiko.

 

Oh and Lambda gets Nu's old Gundam color from CT as her anime reference palette.

NO!NO!NO!NO!NO!NO!NO!

BAD CELICA!

YOU ARE NOT AND NEVER WILL BE AS BADASS AND COOL AS ZAPPA!

HOW DARE YOU!

WHERE DO YOU EVEN GET OFF?

I SWEAR IF I SEE ANYBODY USE THIS PALETTE THEN I WILL PERSONALLY ASTRAL HEAT THEM IN REAL LIFE.

Posted

it appears overdrive time has been cut in half in general. lasted about 1.6 seconds when i timed it with my stopwatch (and subtracted superflash)

 

http://youtu.be/rWMX8_ZOSaI?t=4m33s

 

in 1.0, plat should have OD for 3 seconds when between 100%-90% health. pretty sure she had over 90% health here

 

so my guess is od time is cut by half for everyone compared to 1.0

 

 

It seems cut but not sure if it's by half because at this point

 

https://www.youtube.com/watch?v=DrsWN7pMjDM&&t=3h11m29s

 

Celica has roughly 70-79% health and her OD lasts roughly 180f (timed it by using training mode at full health and activated OD at the same time as in the video)

 

And at this point Jin used his OD while he had probably between 10-19% health and the gauge looked long (not as long as before though)

https://www.youtube.com/watch?v=DrsWN7pMjDM&&t=3h2m57s

 

My guess is that they cut the OD time by a fixed amount of frames (probably 60f)

Posted

that's interesting, but celica is a new char, so we have no values to compare against for her. maybe she has an abnormally long od time compared to the rest of the cast?

Posted

hm yeah the jin example is hard to measure, but that was definitely longer than if we had just used the half theory.

Posted

I would actually like it if they did not just have global OD time decreases, but just have more varied OD lengths. Since OD's introduction, the length hasn't been too variant across characters.

Posted

This is really bad.

 

Relius 6B doesn't force float on ground hit anymore. Not really sure what to think of this.

 

Like 2/4 of every Relius confirm is gone, bad. 3/4 if 236C Rapid combos are out.

Posted

NO!NO!NO!NO!NO!NO!NO!

BAD CELICA!

YOU ARE NOT AND NEVER WILL BE AS BADASS AND COOL AS ZAPPA!

HOW DARE YOU!

WHERE DO YOU EVEN GET OFF?

I SWEAR IF I SEE ANYBODY USE THIS PALETTE THEN I WILL PERSONALLY ASTRAL HEAT THEM IN REAL LIFE.

 

I'm maining Celica, using her Zappa palette, and spending every single match fantasizing about her. Deal.

 

Ain't going to end till Tager can double jump and air dash.

 

I remember seeing Mike Z say something about how the three things Tager's needed since CT are a double-jump, projectile invincibility on SB start-up, and sledge break.

Posted

This is really bad.

 

 

Like 2/4 of every Relius confirm is gone, bad. 3/4 if 236C Rapid combos are out.

Really emphasizing duo combos it seems for damage, since it appears he has mid screen confirms only with ignis/ch/meter use. He has options still to corner carry or get damage, without ignis combos will likely be whatever into 236c for corner push, plus 6b can still be used for combos, probably lost one or two good confirms from 6b launch. I don't think its too bad, though 6b is an even worse combo fodder now and should be buffed utility wise to compensate, like actual invul. I guess this was to further balance the risk/reward of his already good pressure game.

Not sure what else could have been needed, I saw 3c lost jump cancel but not special cancel, that's all I saw so far for his changes besides the new attack id stein. The new move might make the loss worthwhile.

Posted

Its a corner exclusive move, and while it does add a decent amount of damage to corner combos, I wouldn't say it was worth trading all jump cancels for, but... this is Arksys. They nerf what they nerf, and regardless of wether or not I approve is iirrelevant. Still, I dunno how a character with only pressure and a 26f overhead is gonna open someone up more than once per round.

Meh, kinda excited, mostly bummed.

Posted

 I dunno how a character with only pressure and a 26f overhead is gonna open someone up more than once per round.

 

Really? 

 

Well I don't want to derail this thread, so I won't say anything more than that. But I do think you should think long and hard about what you just said.

Posted

Not sure if it was posted a while back, but here's a few of Celica's reference palettes.

 

GG: Zappa, with Minerva as S-Ko

Anime/VG: ???

BB: Nine, no idea who Minerva is based off of, if anybody.

Persona: Rise Kujikawa, with Minerva as Himiko.

 

Oh and Lambda gets Nu's old Gundam color from CT as her anime reference palette.

 

It's Eight.

 

http://img1.wikia.nocookie.net/__cb20130622141333/blazblue/images/9/96/Eight.png

Posted

Really? 

 

Well I don't want to derail this thread, so I won't say anything more than that. But I do think you should think long and hard about what you just said.

 

Let's all not.

 

I'm hecka concerned about Rel too, but let's just leave it at that. I'm serious.

Posted

And we're off in the Day 1 Stakes again. 

 

Leading the way this year in the polls is Mu Too Weak, followed closely by Holy Shit Hakumen Damage and Why Nerf My Main.  Stay tuned, folks, stay tuned...

 

Seriously though,

 

Bullet and Amane are looking pretty good now, so maybe I can win with Bullet now and won't feel bad for trying with Amane

 

Litchi got set back a bit, but I can appreciate her being more challenging to play now because if you screw up staff launch setups/pressure, you pay

 

Valk is still da gawd.  Command grab being techable is actually a good thing imo.  People desperate to tech it are more open to mixups and TRM shenanigans

 

Izayoi I'm still on the fence about.  I'd like to see a bit more info/footage before I pass judgment there

 

I think I'm going to enjoy 2.0

 

Oh yeah, C wolf cannon too strong

Posted

Well it's fun to read people who were tweeting about these things like Tsubaki having an almost 9k OD combo or Bang having 4k+ meterless corner combos

Posted

Well it's fun to read people who were tweeting about these things like Tsubki having an almost 9k OD combo or Bang having 4k+ meterless corner combos

 

Relax, I was just teasing

 

Edit:

 

Nvm my internet is slow right now and didn't see the edit :keke:

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