sobe Posted December 8, 2014 Posted December 8, 2014 What is up with the reversal 1. I'm lucky if i get 1/7. I went in to practice and did 20+ DPs in a row no problem. So why doesn't it come out in challenge? The trick is to enter the dp motion as late as possible, like when you see kys 6hs go through you or when you see your character getting half way up. cant buffer the dp motion while down like you can in training mode.
Prototype909 Posted December 8, 2014 Posted December 8, 2014 The trick is to enter the dp motion as late as possible, like when you see kys 6hs go through you or when you see your character getting half way up. cant buffer the dp motion while down like you can in training mode. This is actually the case for a lot of mission mode. The window in which they actually "return control" to the player is quite tight in many of the challenges.
Yukikaze Posted December 8, 2014 Posted December 8, 2014 The trick is to enter the dp motion as late as possible, like when you see kys 6hs go through you or when you see your character getting half way up. cant buffer the dp motion while down like you can in training mode. No buffer explains it, and no control prior is the problem. Does anyone know how many frames you have to get out in the challenge? Are you pianoing S and H well? No, not at all, i'm used to being able to wakeup reversal without thinking. What do you recommend. 623+S - H - S - H or 623S+H. S+H, etc.
Yukikaze Posted December 8, 2014 Posted December 8, 2014 I did 623H~S~H. I'll try that, but I don't understand why it works? do directional inputs have a larger input buffer than buttons?
tataki Posted December 8, 2014 Posted December 8, 2014 Finally figured out how to do that mission - you have to hold forward during the combo, only releasing it do do Bandit Revolver. I did it just fine normally, just dash for 2 seconds beforehand.
Sashi Posted December 8, 2014 Posted December 8, 2014 Yeah, I did it fine normally too. No need to hold forward. As for why 623H~S~H works... I dunno. I do it in Super Turbo too. That's just how buffers in most fighting games work. The buttons stay in the buffer too, but they don't contribute to the dp. If you mash S during wakeup, you probably do Milia's hair stab.
SquizzleBopped Posted December 10, 2014 Posted December 10, 2014 What would you suggest for a character like Sin, where you cant HS~S~HS for catching the input window since S is the only button that can reversal. (6236 S -Hawk Baker) No HS version.
Uncivilized Elk Posted December 11, 2014 Posted December 11, 2014 Reversal mission destroyed me. I gave up for now. Best I got was 2/7. And ohgod the air throw missions are nearly just as bad.
Maker Posted December 12, 2014 Posted December 12, 2014 This is actually the case for a lot of mission mode. The window in which they actually "return control" to the player is quite tight in many of the challenges. I swear you just saved me from a minor mental crisis, I swore I was becoming slow and brainless over the course of these. Yeesh. Thanks!
Narroo Posted December 13, 2014 Posted December 13, 2014 Fuzzy Blocking! Vs Millia's 2nd mission mentions this. It's a bit confusing though...does it mean fuzzy block in the sense that the ring hits you if you block high?
SBRJCT Posted December 15, 2014 Posted December 15, 2014 Fuzzy Blocking! Vs Millia's 2nd mission mentions this. It's a bit confusing though...does it mean fuzzy block in the sense that the ring hits you if you block high? It's derived from a Virtua Fighter term. Fuzzy guarding there was the act of holding the guard button and wiggling the stick between 1 and 4 ( down-back and back) to give a decent chance at blocking low/mid with no skill. Here in Xrd it refers to the fact that you can block chained high/low attacks and switch to block low/mids safely by holding 1 for bit and switching to 4. It's worth noting that this is the FIRST time the term is used correctly in GG. I was around when the inaccurate fuzzy guard term was coined to mean an ambiguous mid/low mix-up from a jump-in where the jump attack could hit because of a bug in the transition of a hurtbox from standing to crouching guard. I recall Destin and I being quite irked by it.
Uncivilized Elk Posted December 15, 2014 Posted December 15, 2014 Yeah I never understood why the old use of fuzzy guard in GG was what it was.
Kintaro Posted December 15, 2014 Posted December 15, 2014 a bug in the transition of a hurtbox from standing to crouching guard So is there no more hurtbox transition in GGXrd? Because that version of fuzzy guard was also used in GG to create situations where jumpins or upper body attacks would hit against enemies that can duck those attacks normally.
Narroo Posted December 17, 2014 Posted December 17, 2014 Here in Xrd it refers to the fact that you can block chained high/low attacks and switch to block low/mids safely by holding 1 for bit and switching to 4. It's worth noting that this is the FIRST time the term is used correctly in GG. What's the difference between that and blocking normally?
Sashi Posted December 17, 2014 Posted December 17, 2014 It is just blocking normally. But you basically OS through mixups with the timing.
Narroo Posted December 23, 2014 Posted December 23, 2014 Mission 24: Anyone know how that throw works? The Blitzshield is one thing, but 90% of the time the throw doesn't come out. The window to land that throw seems to be odd. Edit: Got it with the help of Turbo. At least I got it.
LeDom Posted December 23, 2014 Posted December 23, 2014 I'm gonna sound like a uber-scrub, but I can't for the life of me figure out how to hit Venom and his first mission. The game tells you to recover forward if you get hit once but as soon as I do that, I just get hit by another ball... And I'm playing Axl for crying out loud...
Narroo Posted December 24, 2014 Posted December 24, 2014 I'm gonna sound like a uber-scrub, but I can't for the life of me figure out how to hit Venom and his first mission. The game tells you to recover forward if you get hit once but as soon as I do that, I just get hit by another ball... And I'm playing Axl for crying out loud... Try Chipp; he can teleport! The game mentions that this can be really easy or hard depending on your character.
Time_eater Posted December 24, 2014 Posted December 24, 2014 If you want a really easy to just completing the mission, pick Potemkin and use F.D.B to reflect the balls. If you want to do it with Axl, I was able to run up, 623S the first wave of balls and hit Venom with a 5p before the other wave hit me. it wasn't exactly easy though. probably a better way, I don't really use Axl.
nstalkie Posted December 24, 2014 Posted December 24, 2014 With Venom himself, you can hit him with a stinger aim after blocking the first barrage of 4 balls
LeDom Posted December 24, 2014 Posted December 24, 2014 Try Chipp; he can teleport! The game mentions that this can be really easy or hard depending on your character. I ended up giving up and doing just that. I just wanted to find a ''fair and square'' way to do it
LeDom Posted December 24, 2014 Posted December 24, 2014 If you want to do it with Axl, I was able to run up, 623S the first wave of balls and hit Venom with a 5p before the other wave hit me. it wasn't exactly easy though. probably a better way, I don't really use Axl. Duly noted, I'm gonna try that next time! Edit: sorry about the double post. If there's a mod around, can you merge those two posts together? I can't find a way to delete this comment...
Notwhoyouthink Posted December 26, 2014 Posted December 26, 2014 Yeah I never understood why the old use of fuzzy guard in GG was what it was. Probably because im the one that originally talked about it back in the XX/reload days when I brought it to the community and thats what I called it.then again thinking about it im not even sure if I called it fuzzy guard or gave it any name. I just told people about it and showed them.
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