Kenny tuty Posted June 19, 2009 Posted June 19, 2009 oops, I forgot to put last word. How embarrassing >< and others are simply miss combo selections and accuracy of execution. which are all litchi players must go through since we are using "litchi." lol
Lord Knight Posted June 22, 2009 Posted June 22, 2009 I did the Shounen 3c[m] bnb on Saturday a lot. It does more damage than all the 3c[m] [D] combos, but I'm pretty sure it doesn't work on everyone. It would be great if it worked on Carl.
Chris Haz Posted June 23, 2009 Posted June 23, 2009 Any vids on here that have her theme song attached to it like a combo vid or something?
Diveman Posted June 30, 2009 Posted June 30, 2009 just found this on nicovideo: http://www.nicovideo.jp/watch/sm7490835 new litchi combo movie song: broken glass syndrome - halo fax shows a pretty interesting rekka loop in the corner against arakune
Sky` Posted June 30, 2009 Posted June 30, 2009 So basically, I'm Sky` I play at SVGL, And I'm amazing with Litchi. 5B - 5C - 3C - Hold D <3 X] Nooo but really I'm decent. CHUN is my Mastarrrrr.
individuals Posted June 30, 2009 Posted June 30, 2009 just found this on nicovideo: http://www.nicovideo.jp/watch/sm7490835 new litchi combo movie song: broken glass syndrome - halo fax shows a pretty interesting rekka loop in the corner against arakune that is actually super quite interesting. how many times where i have acornered opponent staffless and cant do a decent combo @___@ cuz my arsenal is limited. but this...is amazing!
Lord Knight Posted June 30, 2009 Posted June 30, 2009 This video is amazing, I have shit to practice. Gonna add the practical stuff to the sticky thread. EDIT: http://www.youtube.com/watch?v=UcDsK3EjSEw The original Litchi cmv, this is all about corner combos. Don't worry about the JP text, it's all explained already in the guide.
KrazySh0t Posted June 30, 2009 Posted June 30, 2009 just found this on nicovideo: http://www.nicovideo.jp/watch/sm7490835 new litchi combo movie song: broken glass syndrome - halo fax shows a pretty interesting rekka loop in the corner against arakune Awesome vid!
Diveman Posted June 30, 2009 Posted June 30, 2009 yeah its pretty amazing, the throw combo on carl using tk chuns was awesome too.
Goldenrody Posted July 4, 2009 Posted July 4, 2009 Litchi combo encyclopedia video from the same guy that made the previous vid, lots of cool stuff in this one http://www.nicovideo.jp/watch/sm7528521 I put it on my Youtube account too, for people without nico http://www.youtube.com/watch?v=9BvLaLmpSOY
buzzsaw Posted July 5, 2009 Posted July 5, 2009 Litchi combo encyclopedia video from the same guy that made the previous vid, lots of cool stuff in this one http://www.nicovideo.jp/watch/sm7528521 I put it on my Youtube account too, for people without nico http://www.youtube.com/watch?v=9BvLaLmpSOY lol oops I forgot I'm logged in as buzzsaw as I'm on his laptop but anyways it's Dakanya posting. I probably won't need to edit this much anyways since L-K will assimilate the important stuff into his guide anyways here's some highlights I picked out to transcribe from nico dash as needed to connect 6C tsubame 6C... xx ittsuuC xx 5B 6C D 6C tsubame xx works in the corner vs Tager and Rachel as well as Arakune, Taokaka, and Bang xx 3C xx xx 3C xx IAD JC dash staff2 6C tsubame xx seems like a stable 3C combo but character specifics aren't mentioned 5B 5C(1) 3C {D} TK chun 6C tsubame 6C 3C stable 3C followup against Noel, Carl, and Nu i just thought of this one but {D} is probably better than [D] ]D[ from here on out i adopt it hohoho why didn't i think of this earlier 5B 5C(2) 3C TK chun 6C tsubame 6C 3C stable 3C followup against Bang -- the key point here is not to do {D} throw combos not all followups work forward/back and are indicated. also when you cancel the neutral throw before the third hit, you are not getting any damage from the throw so throwing backwards always yields more damage but its startup is 1f slower. throw(2)/4throw ittsuuA 6C 5C JB JC JD airdash JC 6C tsubame 6C 3C vs. Ragna, Taokaka, Arakune, Bang, and Hakumen throw(2)/4throw ittsuuA 6B 5C JB JC JD airdash JC 6C tsubame 6C 3C vs. Jin throw(2) ittsuuA 4kote 2B 2C JC JD airdash JC 6C tsubame 6C 3C vs. Noel, Carl, and Nu throw(2)/4throw ittsuuA dash 2A 5B J8 JB JC JD airdash JC 6C tsubame 6C 3C vs. Noel, Nu, Litchi 4throw ittsuuA D haku chun staff2 TK chun tsubame 6C 3C vs. Carl ippatsu 5B 2C ittsuuA 6kote haku hatsu riichiA ippatsuA land J7 JB JC JD airdash JC 6C tsubame 6C 3C starting from the haku to ippatsu everything has to be done asap (just frames?) hm i probably should not have posted this in the video thread. oh well --dakanya
Kicks La Flare Posted July 8, 2009 Posted July 8, 2009 UGH Boobie lady.... where do I start. well I pretty much got the ground game down, defending myself, and using the staff decently, but I hae a hard time with juggling T_T for some reason I find it easier to do it in GG. Still, none the less I think I picked the right character. The reading helped me alot too.
Gill Hustle 617 Posted July 15, 2009 Posted July 15, 2009 Okay got the game a week ago. Thought I was decent. . .but I still need more work This is a propoganda video ^_^ but I know I need improvement. If someone can point out some of my flaws I'd appreciate it. Thanx http://www.youtube.com/watch?v=VHrGIYrcjcc
Cornix Posted July 15, 2009 Posted July 15, 2009 There were a few. The biggest, or at least most noticeable issue is your complete obsession with being staffless, you rarely if ever had your staff with you, which got you rocked with combos you could've otherwise avoided. Aside from leaving off combos when you didn't have to you didn't follow up on much of anything... Corner pressure and mixups are litchi's greatest strength, but you didn't even pressure opponents while they were in the corner, much less use any of her mixups. You zoned fairly well at times, but your reliance on 426D was extremely noticeable and at times ruined your zoning because of your reliance on it. It's a potent move, but it has it's place just like everything else. Get more comfortable with using her staff, don't always drop it on the ground, having her staff leads to her most damage combos and gives you access to her best zoning moves (her pokes in 5B[m] 6B[M] j.B and j.C), and her best defensive moves (tsubame, itsuu). Her biggest and hardest hitting combos will involve both having the staff and not having the staff, but in general the best ones start with her having the staff and come off of her great staff pokes or staff defensive moves. Keeping the staff will help you open up the game and start your offense while minimizing risk.
Gill Hustle 617 Posted July 16, 2009 Posted July 16, 2009 Thanx for taking the time to analyze There were a few. The biggest, or at least most noticeable issue is your complete obsession with being staffless, you rarely if ever had your staff with you, which got you rocked with combos you could've otherwise avoided. Yeah, I'm starting to see how HAVING the staff is better against characters like Taokaka. But earlier on I just felt she was more versatile without it and trying to set people up, but now they are starting to catch on . . . Aside from leaving off combos when you didn't have to you didn't follow up on much of anything... This is mainly a timing issue for me, I just put my stick back together after finally recieving parts. I'm still re-adjusting from an SF pad. For instance there were MANY times I did DP>D when my opponent was near me and ended up just "dropping the staff" and had to work with it. Corner pressure and mixups are litchi's greatest strength, but you didn't even pressure opponents while they were in the corner, much less use any of her mixups. You zoned fairly well at times, but your reliance on 426D was extremely noticeable and at times ruined your zoning because of your reliance on it. It's a potent move, but it has it's place just like everything else. About that, my issue with THAT move mainly is sometimes it goes L pattern when I think it's gonna track my enemy and vice versa. For the "L" shape I try to use it as a moving barrier. Other times when I know I'm gonn trade hits I was planning to counter attacks, sometimes it worked. . . I still need to figure this move more, that's why I threw it out so often though. Get more comfortable with using her staff, don't always drop it on the ground, having her staff leads to her most damage combos and gives you access to her best zoning moves (her pokes in 5B[m] 6B[M] j.B and j.C), and her best defensive moves (tsubame, itsuu). Her biggest and hardest hitting combos will involve both having the staff and not having the staff, but in general the best ones start with her having the staff and come off of her great staff pokes or staff defensive moves. Keeping the staff will help you open up the game and start your offense while minimizing risk. Well I said earlier part of the reason for me dropping the staff, but okay thanks I'm gonna use this info to better my game.
Cornix Posted July 16, 2009 Posted July 16, 2009 The way the staff behaves in 426d is determined by how you plant it. 5d and j.2d follow that into the air pattern while 2d, j.5d, and tsubame will have it stay low to the ground. It's the same for sending the staff regularly by just hitting d.
Gill Hustle 617 Posted July 17, 2009 Posted July 17, 2009 The way the staff behaves in 426d is determined by how you plant it. 5d and j.2d follow that into the air pattern while 2d, j.5d, and tsubame will have it stay low to the ground. It's the same for sending the staff regularly by just hitting d. Thanx so much! I couldn't figure out how or why the arc kept changing. I'm on my way!
Goldenrody Posted July 17, 2009 Posted July 17, 2009 Not sure if this was already posted somewhere, but http://www.nicovideo.jp/watch/sm7565301 Litchi throw combos encyclopedia, basically has mantenbou throw combos on every single character. Too bad it doesn't have the new staffless throw combos that have been developed recently, it would have made the video more complete.. Gone are the days of throw into tsubamegaeshi, it seems.
Lord Knight Posted July 17, 2009 Posted July 17, 2009 http://www.youtube.com/watch?v=S8Nmt4OYzIE - the new 6A[m] combos. I posted a link to my youtube earlier but this is the most important vid out of the uploads. http://www.youtube.com/watch?v=VwLhJgBGO8o&feature=related - Staffless throw corner combo.
Brent-quest Posted July 17, 2009 Posted July 17, 2009 http://www.nicovideo.jp/watch/sm7661699 Amazing find goldenrody.
Diveman Posted July 19, 2009 Posted July 19, 2009 wow awesome vid, lots of interesting stuff there I liked the 3C [M] IAD C OTG ones, as well as the Riichi ones, very creative
Shining Aquas Posted July 19, 2009 Posted July 19, 2009 http://www.nicovideo.jp/watch/sm7661699 Amazing find goldenrody. I have to ask due to those being almost too awesome to be possible: Are they practical in any way, or are the basic set combos just generally better?
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