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Posted

Rocking the Bumblebee Haku, are ye? You know how to make it sting with shippu. :eng101: Alright, lots of good stuff, but there's also plenty of room for improvement. First, combos. - You have falling.C down, so no comment. Just work on getting it consistent. - Off 2c AA, you can do sj.B -> dj.C -> Tsubaki -> falling.B -> 2c -> j.2c -> AD j.2c - In the corner, use renka to start loop, enma is kind of pointless. - Off counters, you can go into falling.C combo. Better than plain 6c. In general, it seems like you're getting most of your damage off Shippu and counters. You're in for a war of attrition against Tager if you rely too much on these. - Don't start off the round with C moves. Tager beats you clean on 5a mash. - Off 6c ch, you can do similar damage to 6c shippu, but for less meter. I'm sure you read those posts I made in the combo thread. Use them! - More Hotaru! Tager is weak to it. TK hotaru if he's on top of you trying to mix-up or jumping in. Or jump in/hop into it. Hotaru is one of your few advantages in close quarters. - Don't stand on top of Tager when he's down. Wakeup buster isn't your idea of oki. J.C's good here, not much he can do about it. - You can't be afraid of throwing something out in close quarters. Just walking back can get you trapped/killed. Hotaru, 3c, A/B moves all put on the pressure. If you have maga to burn, do a quick mix-up to push the guard bar in your favor. End with j.C -> AD back if he blocks. Overall, you know the match-up, so all that's left is refining stuff. Good luck! :eng101:

Posted

I was experimenting with the new DLC colors and I really liked that one. I'm still sticking with pure gold all the way though. These videos are a few weeks old, so it was before we discussed the 6C options, although I would have stuck with Shippu anyway... at least until I get the hang of something different. I was under the assumption that we'd be in a war of attrition against Tager anyway; are you supposed to play it different, be more aggressive, or something else? I usually do 2C in anticipation of Tager's superjump... 2C beats pretty much everything Tager can do (it's what we have recommended in the matchup forum ;_;) except 5A, which I discovered recently. If he wants to spam that I can do 3C. But almost every Tager either goes for a jump in or a backdash. I definitely need to use Hotaru more... it's just not a habit. Are you sure about getting in there and mixing it up with him? I usually do what I can to keep him off me, but he usually wins the back-and-forth as far as a close-up extended exchange goes. He only has to get me once with a grab or some other move before it turns into Atomic Collider -> everything. I used to think that getting cornered was bad, but Axis mentioned that he can't really do anything to me in the corner anyway... obviously I'll try to put distance between us though. Thanks for the advice! Anyone else?

Posted

Sticking with shippu is fine if that's what you're most comfortable with. The difference between 6c ch combos and going into shippu isn't that large, but the combos have a clear advantage. Just putting that out. They're pretty easy to do, though. Basically, off 6c ch, you have four choices: 1) 5c 2) Gurren 3) Renka 4) Shippu You will always want to go for the 5c, unless you're too far (gurren) or in the corner (renka -> zan if close/shippu -> kishuu if too far). All you have to practice is getting these out after the 6c ch. You are in a war of attrition, I just meant you can make it more efficient on your end. Counters and shippu are two extremes, so finding a middle ground can make your going a little less traumatic. Yup, 2c is great against an sj'ing Tager. Keep using it. I simply wanted to point out a more damaging option than regular 2c -> sj.2c -> AD j.2c. Get in the Hotaru habit! It's a great tool, and since the opponent techs lower, you have more margin to get off a falling.C. About close quarters, I meant that Tager's going to get you there eventually because that's where he traps you. You want to get out and possibly capitalize, so I gave options. Staying there is his zone, so it's a death trap. Make him eat something and he'll think twice about it. Personally, I find the corner's the last place I want to be. Tager's on top of me and I'm in his zone... Makes for some good 720 setups on his end. :vbang: Well, overall, you handle Tager way better than I do, so you're fine (It's one of my worst match-ups :vbang:). You just need to capitalize more on damage opportunities and Tagers will fear you. Keep training! You'll get the Midas touch one day with Gold Haku! :eng101:

Posted

i don't know about you guys, but i love fucking around with tager unmagnetized. like jump in with j.B, land and 2B then tk tsubaki if he's guarding low or hotaru if i think he's gonna 360 or something. it's an unorthodox approach, but it's also why it works; who the hell does that, right? edit: this is ct only btw, cs is street fighter.

Posted

i don't know about you guys, but i love fucking around with tager unmagnetized.

like jump in with j.B, land and 2B then tk tsubaki if he's guarding low or hotaru if i think he's gonna 360 or something.

it's an unorthodox approach, but it's also why it works; who the hell does that, right?

edit: this is ct only btw, cs is street fighter.

fucking hate haku's j.b it hits tager on the way up so i can't 2C/colider him i would have to backdash and even then your still safe...wait cs streetfighter!? :vbang:

Posted

pretty much.

if blazblue didn't have combos, it'd be a 9-1 matchup.

oh how i hate haku-men right now.

Posted

Mac if that's your idea of rush downing tager, then what do i do to them.

http://www.youtube.com/watch?v=-BjAStax1Zs

I call it suicide. :P lolol, I wasn't trying to rush down Axis.

LOLWUT was going on at the beginning of that match against BlueGarbage?

Good stuff against nonetheless. I noticed some things I can try myself... I also noticed you did 2C > j.2C > IAD j.C, instead of IAD j.2C, how come?

Posted

I call it suicide. :P lolol, I wasn't trying to rush down Axis.

LOLWUT was going on at the beginning of that match against BlueGarbage?

Good stuff against nonetheless. I noticed some things I can try myself... I also noticed you did 2C > j.2C > IAD j.C, instead of IAD j.2C, how come?

j.C does more dmg, and it also keeps the enemy closer to you, so leonil probably prefers it. Sometimes it won't connect tho depending on hit count and such.

Posted

Speaking of that... are there any good combos that give Hakumen good positioning on his opponent? Say I get a 6A or a 5C off on someone, normally I'd do 623AA > j.C loop, but that usually knocks them away from me, unless I'm in the corner. I would be willing to sacrifice some damage if I could be right on top of them on wakeup so they don't get to reset their position. I think that might be helpful against someone like Nu... Or is the best option to just go with the normal j.C stuff and try to herd them into the corner?

Posted

I'm assuming you mean 6a/5c OTG hit? Not much you can do. You can renka (2) -> gurren -> 6c, but falling.C does the same for more damage and less cost, which should be good enough anyway. You can always finish in j.C if you want. Or, hop in, 2a -> throw -> combo the moment they tech, but you can't do this often.

Posted

HAKU BROS GOTTA STICK TOGETHER Yeah, I figured that was the best stuff, since I was already doing stuff I thought was good... and I already can get right on top of them with my dashing and good IAD. That's not really the problem anyway, more like not getting faked out, which can be fixed with experience. I'm gonna try falling j.C a few time to see how it is though. Oh, also 6B works too. And I meant 6A as a CH, if you get a CH with it you can hit with 5C and go into a normal combo. I didn't even know you could combo 6A OTG O_o

Posted

Oh wait, doesn't OTG men the opponent is standing? Or is he lying on the ground? Well, I meant standing anyway. I think you can hit 6a when the guy is lying down, but this might be CS specific. Oh yeah, forgot about 6a -> 6b, silly me. You can do gurren -> 6c after that, of course. But 6a -> 5c -> falling.C combo is just better. By falling.C, I do mean enma -> combo thingy in case you were wondering. And yeah, Haku's gotta stick together. Having a hard time winning means we all help each other. :eng101:

Posted
:eng101: I thought OTG meant off the ground, as in a combo starting from when they're downed. I usually do 3C > 6B > gurren > 6C for OTG. I usually do 6A > 5C > gurren > 6C, but I want to get into the habit of doing the j.C loop off it instead.
Posted

well, otg doesn't necessarily have to start when they're down, but they can only be comboed otg when they're in an otg state (not the same as being knocked down). an example of this is that you can pick people up with guren after a zantetsu and have it combo, but if you knock them down with something like tsubaki, the untech time is too low to be able to combo guren after it.

i thought you were talking about 6A/5C as anti air, so i guess disregard doing 5C guren 6C. with 6A though all you have to do is a 6B before guren.

Posted

lol, I DID mean it as an anti air, everyone is just getting confused. :P Looking back, I didn't specify but I only do 6A for anti-airs usually. But this is all helpful nonetheless.

Something that's been bugging me: for some reason, I can do the j.C loop in the corner, but I can NEVER get the last j.C in.

Normally it's supposed to go:

5C > 623AA > falling j.C > 2C > j.2C > j.2C > IAD > j.2C > j.2C > falling j.C

By the time I'm on the last j.2C in that sequence, I'm too far away for falling j.C to hit, and sometimes even for a third j.2C. So I usually drop the 2 j.2Cs and falling j.C after IAD and just make it j.2C > falling j.C.

It just seemed weird since it looks like most other people can do it...

OH! One more thing. I was watching JackG's videos a while back in that 3v3 thread, and he does something that I thought was really neat. Against Nu, he IADs in after her, but he passes over her and manages to do j.C, but instead of it missing since Hakumen is past her already and facing the wrong way, he TURNS AROUND and hits her from behind for a sort of crossup.

I keep trying this in training mode, but he always just stays facing the direction I IAD'd. Any ideas on the timing? I can do it -sometimes- if I IAD up pretty high and give myself plenty of time to fall, but that isn't as useful, and I saw JackG doing it pretty low to the ground.

EDIT: http://www.youtube.com/watch?v=l1Z7DLX2wH4&feature=related#t=1m55s

Here's an example, although there's more. Watch from that to the end of the round.

Posted

Oh, should have specified! Anyway, after 6a, -> 5c -> gurren -> 6c. After 5c -> enma -> falling.C That's what I do anyway. Falling.C after grounded 6a CH, though, since I can't move them like with AA 6a. For the last j.C, drop one j.2c before the AD. For cross-up j.C... that's interesting, but I'll have to let someone else answer this one.

Posted

j.C does more dmg, and it also keeps the enemy closer to you, so leonil probably prefers it. Sometimes it won't connect tho depending on hit count and such.

*nods* gives you a lot better position to your opponent, close and right overhead, you can, hyper jump grab, 6A, 2C, jump hotaru, get a counter hit, good damage off of it, but i did the nastiest combo ever yesterday,

2C counter (AA hit) > jc > j.C > land > 2C > hyper jump j.2C airdash > j.C > j.214C > j.B > land 5C > 236A > hop >5A

he tech and got meatie hotaru-ed so i 6C shippu, omg i touched myself to that fight twice :3

that nu's a scrub in the jack vid, i know people who sub he and have better zoning and block.

and if jack see this post, IB the second part of 5DD and kishuu to gain distance, when they start using the will, hyper jump IAD.

Posted

wait doesn't haku beat nu by mindgames, because thats all he can do to get in. in other words jack made him guess, thats all haku vs nu is on haku's side...get in as best you can.

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