SuperKawaiiDesu Posted December 4, 2009 Posted December 4, 2009 and in that video, i see im using 5B and 5C alot. I usually never use those moves, i was just messing around fishing for 5B CH 3C or 5C CH 5D combos. The 5A spam can be IB 6D'd, i tell him to do it but he never does D: He seemed to be able to block on reaction just fine, the only thing that really got him was crossup 2D. and Miso you block low way too much <_< But his real problem is that he isnt using Parrys on reaction enough IMO sitting through strings while you can parry them (even times without IB) hurts
ryokoalways Posted December 4, 2009 Posted December 4, 2009 I'm not sure if your post is directed at me, but if it is, you don't need to justify what you are doing to me. I try to not judge players base on their online matches. It's not like my opinion means anything anyways. But I do want to correct one thing: Hard 5A spam cannot be IB >6D/2D. The +3F advantage and the fact that it's only 5F startup actually make it that even if you do get the -2F situation off an IB, the 5A spam is still air-tight. That's one of the reason fighting noel is a pain in the ass for hakumen in the first place.
SuperKawaiiDesu Posted December 4, 2009 Posted December 4, 2009 isnt 6D parry on frame 1? That post was generally for miso. He also needs to stop jBing. I could 6A him out of it D:
ryokoalways Posted December 4, 2009 Posted December 4, 2009 6D comes out on frame 1, but 5A spam doesn't actually have an opening to stick out a move. Like I said, it's air-tight. And apologies for misunderstanding who the post was directed to.
SuperKawaiiDesu Posted December 4, 2009 Posted December 4, 2009 The part about 5A spam was directed at others though. My post wasnt clear, no reason to apologize.
MisoSowee Posted December 4, 2009 Posted December 4, 2009 Yeah I asked dragon during the chat if 5a spam was air tight and he said it was. Nice listening.... And no need to get defensive skd.... I know you're a ton better than me lol. My only problem with Noel is that I'm just not very familiar with her so I really am not good at expecting things and expecting things "on reaction". I want more matchups in, but tbh the only person who gives me trouble is you with noel xD
Sophisticat Posted December 6, 2009 Posted December 6, 2009 There's a lot of interesting Haku stuff in the VAMOS 12/2 Wed vid. Link. We've good a pretty good Haku sporting green (@~12:40 and ~20:00), and another using manga scheme (@~25:00). The first one shows off, among other things, the new ways of corner loop. Notably, j.c combos into gurren, back into loop. Damage and meter gain is also quite good. Overall, impressive stuff. Second one I find interesting for the pressure he displays at ~27:20. Before dismissing it as full of holes, I'd like to see the frame data on it. Haku might have a genuine block string serving as frame trap (one can dream!).
ryokoalways Posted December 6, 2009 Posted December 6, 2009 jC>gurren is a horrible loop. Generally, the rule currently still applies in CS. Once you get j2A out at any point in the combo, don't blow more than 1 magatama on gurren to set-up knockdown. j2A just prorates too much. 2A>6A has always been a decent frametrap tool. My question is more regarding it as a gatling. It feels 2A actually cancels into 6A now. They may have done it to compensate for the slower start-up they gave to 6A.
Leonil_Requiem Posted December 25, 2009 Posted December 25, 2009 http://www.youtube.com/watch?v=tY7wIBFlwgo me fight, not a match that i can say shows us at our best but yea, i'm a try to show you guys some losses every once and a while. critiques are always helpful and remember there was lag in this fight, not lots, but enough for me to thank. xD http://www.youtube.com/watch?v=qn263m-O__s but yea when i'm out there on the battle field my my heart is beat, my hands is shake, MY HANDS ARE SHAKE and i'm still getting 6C and i'm hit confirm, like boom halve health, Boom Halve Health, BOOM HALVE HEALTH ------------------ ( on speed )
Brotrr Posted December 25, 2009 Posted December 25, 2009 Someone else should probably go more in-depth but just some things I noticed 1. Stop throwing out so many wake-up renkas 2. Goes without saying, but finish combos (lag-related?) 3. Don't go fishing for j.Ds 4. Learn some grammar
MisoSowee Posted December 25, 2009 Posted December 25, 2009 You really need to IB, that's probably what you should work on first. And hotaru. Needz moar hotaru
Leonil_Requiem Posted December 25, 2009 Posted December 25, 2009 Brotrr most of that was quotes from a vid and i drop alot cause i dont really do to much online play now that me and my bro have arcade sticks. most of my online match feeling out my combos as i go. i'm going from laggy match to a different/ laggyer match, of which i will have to time the combos differently, it's a pain. Plez don't start this who grammar thing, it gets to a point when you don't want to hear stupid people say stupid things. In regard to wake up renka, i can see why it's a bad idea, but i scared the hell out of that jin so i knew what i could get away with. also it's hard to ib with lag, but i do need to try to ib online more. also, even with hotaru it's a guessing game, i throw it so fast, sometimes, that the input overides itself do to lag, the fatal flaw of online play. But yea i will try to do these things. edit: that stupid people stupid things comment wasn't referred to either of you. plez, continue critiquing.
Sophisticat Posted January 20, 2010 Posted January 20, 2010 I hope no one's tired of it yet, but I've got some new vids up for critiquing! These are against Moi_X7, a very good Jin. (1), (2). I'll have about 4 others up, but I won't link since they're of less consequence. Things to note: lag was minimal. Beyond not being able to properly IB his very predictable string, it wasn't an issue. So this time (unlike vs. Blade), if I made a mistake or if it looks like I'm mashing a lot, it's very unlikely lag caused it. It's just this guy who was putting on the pressure. I believe the second vid is the better one of the two since we both got our bearings by then. Anyway, please critique!
Slayer Alucard Posted January 20, 2010 Posted January 20, 2010 The Jin's pretty good, but nothing to write home about either. IB those A Ice Cars he's doing occasionally after 5D and get jabbin, and stay blocking low unless he does that slow overhead, since you got 3C'ed a few times, which he didn't combo. I think you 6C'ed a few times at pretty close range, which is a nono. 6A him more often too during his occasional IADs and jumps in block string.
Leonil_Requiem Posted January 20, 2010 Posted January 20, 2010 he doesn't look like that nasty of a jin, you seem to be making alot of mistakes and not capitalizing on the hits you do land. also don't be afraid to jump against jin, just do it smartly, like with barrier until you attack.
Sophisticat Posted January 20, 2010 Posted January 20, 2010 Oh yeah, the 6c's were flukes, just so you know. I wouldn't normally throw one out like that. I'll also note he doesn't have any exp. vs. good Haku's (not saying I'm one), so he was getting used to the match-up. Besides that, thanks for the info!
MisoSowee Posted January 20, 2010 Posted January 20, 2010 I'll do an in-depth analysis of your videos after I finish my study guide (might not even be able to tonight... :[) but i can say a few things up front It's not bad to block! A lot of the times I'll see you get stuffed while throwing out attacks when you should be blocking. Blocking and learning to take the enemy's offense into your own is vital as hakumen. Your throw obsession needs to get toned down a few notches. Especially the IAD air throws. Sure, sometimes they'll work, but you've gotta discern when they probably won't and probably will, because replacing that air throw into your advantage on offense will really help you. IB-poke a lot of slow attacks. I noticed after you IB'd a 6c you used a drive, where a poke would be much better. (especially when the enemy is low on health and has bursted, they're less likely to take a risk with a DP) and lastly, keep on working on your j.2c loops! a lot of them blackbeated, and by only a fraction of a second. Gotta get them down well, because you'll meet people who'll see you whiffing them and will mash tech. That's all I have for now. I'll try to finish up my study guide fast, but don't hold your breath o_o
mAc Chaos Posted January 21, 2010 Posted January 21, 2010 You seem like you have a pretty good Haku. A grasp of the basics and such, the rest looks like stuff that'll just get taken care of by more playing and time. I thought the IAD throws were risky, but I'm not really one to talk there. If I could get that into my arsenal it would be excellent. Maneuvering Hakumen to grab someone in the air seems so clunky though.
Leonil_Requiem Posted January 21, 2010 Posted January 21, 2010 Better combos always help a person to. Can't wait to see you land those combos i gave you, constantly.
Sophisticat Posted January 21, 2010 Posted January 21, 2010 ^ Oh yeah, for sure. I'll finally get to practice some new stuff today, so I'll be incorporating a lot of them. You should post more vids of your Haku, too. We're all curious to see how you play! @Mac: Thanks, your Haku looks a solid one, too. I was kind of spamming air throw back there, so don't take that too much to heart. :P Generally, air throw if they jump/airdash too much or you anticipate it. You can air throw guys who go for a cross-up right in front of you, too. Bangs and Jins, for example. Jump back -> free CH AA throw. Just takes practice and timing like all other things Haku. @Miso: I know I'm throw-happy, but I can't help it! It just lands so often for a ton of damage! I'm also working on getting down a defense like A-92's. It'll take a while, though, like everything else. In the meantime, you can always teach me the ways of Haku, sensei.
mAc Chaos Posted January 21, 2010 Posted January 21, 2010 I have two videos of my own! 1) http://www.youtube.com/watch?v=cnEFdtHY_T8&feature=related 2) http://www.youtube.com/watch?v=rBYPawPugwg&feature=related We always have close matches. I can see a few obvious things but I'll let you guys say some things. God, 3:05 in the second video made me rage so hard. And laugh. :P
Leonil_Requiem Posted January 22, 2010 Posted January 22, 2010 Mac We should fight ,i'll have a fight up soon. oh, mac, could you download my replay and upload it.
mAc Chaos Posted January 22, 2010 Posted January 22, 2010 Yeah, sure I'll put it up. Just make sure not to take it down anytime soon.
Slayer Alucard Posted January 22, 2010 Posted January 22, 2010 Mac, you really need to find better follow ups after a j.C, on both block and hit. I saw you 3C after a blocked j.C, and go for a pink throw after a j.C on hit. Those options are sorta reversed, and even then are still bad follow ups. Not always doing 623AA after a 5C without hit confirming is a good idea too :/ Since we're all uploading vids, here's an old one of me: http://www.youtube.com/watch?v=iG92_ptED34t=3m42s This was awhile back (Before I started using a stick), and we weren't really playing seriously, so there are execution mess ups and other silly things here and there, in fact this was really uploaded for the ending :P My execution is pretty much spot on now for Haku's air combos, so I'd prefer comments on the overall playing.
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