MisoSowee Posted November 14, 2009 Posted November 14, 2009 As far as I know it would be..... Though as hakumen the thought to dead angle doesn't come very often. (for me) only time I"ve used it is accidentally when I get crossed up by tao shenanigans (and it somehow lands! o_o) I wanna dead angle now... but the combo off of 6d is slightly lackluster. For finishes I'll definitely be using it if they have no burst then. But at the same time I'm quite unfamiliar with the properties, if I'm not mistaken, dead ange activates during the block stun? Does that mean if I'm currently in block stun and dead angle, I'll counter the move even though it's "over"? One thing I lack about hakumen is knowledge of guardstrings so if I still had to guess maybe it's better to just eat the block strings and spend the stars later? (seeing as they have no burst it'd be easier to turn lackluster hits into killing ones if they're low on hp) Oh and obligatory disclaimer : Is scrub.
4r5 Posted November 14, 2009 Author Posted November 14, 2009 You can't kill people off CA's last I checked.
MisoSowee Posted November 14, 2009 Posted November 14, 2009 OHH o_o. I coulda sworn that was burst only. Okay nvm then. :P
MadRhetoric Posted November 14, 2009 Posted November 14, 2009 4r5 is right, you can't kill somone with a combo off of a counter assault. JackG could have finished the Nu off earlier anyway if he had used those stars to do 214C after the j.C, but he must have thought the j.C would finish him and then he landed too soon to input the 214C.
JackG Posted November 14, 2009 Posted November 14, 2009 Hakumen's Dead Angle basically is a counter from frames 1-20 I believe upon activation, so you have to be blocking in order to do it, and then get hit again in those next 20 frames. Against Nu with plenty of multi hit attacks that's not too hard to get (ie. the video example of Nu's 5c) As 4r5 said it's not gonna kill, so it wouldn't be worth it since she was pretty much dead anyways. Mostly though I don't ever really use it so I just forgot. And that combo after the hotaru > falling j.C was supposed to continue with landing 2C, but I missed the input. An aside: Since Nu had bursted I suppose I could have done CA>falling j.C>5C>charge shippu. She'd be at 1 hp with no barrier so chip would kill. An interesting idea but didn't occur to me at the time.
MisoSowee Posted November 14, 2009 Posted November 14, 2009 Nu could backdash tho, so careful! :o (right? o_o)
WallJumpMan Posted November 15, 2009 Posted November 15, 2009 this haku is too funny http://www.nicovideo.jp/watch/sm8664388 http://www.nicovideo.jp/watch/sm8640467
SimpleKiss Posted November 19, 2009 Posted November 19, 2009 this haku is too funny http://www.nicovideo.jp/watch/sm8664388 http://www.nicovideo.jp/watch/sm8640467 .___.
REIGN Posted November 19, 2009 Posted November 19, 2009 this haku is too funny http://www.nicovideo.jp/watch/sm8664388 http://www.nicovideo.jp/watch/sm8640467 This dude is relentless
DarkChildOfLight Posted November 19, 2009 Posted November 19, 2009 I finally have some Hakumen videos to show. I know I lack hoptu or whatever its called. I can't do the 66 214 b/c stuff at all at all. Anyway, please give me some advice. So far no other Haku's have added my PSN to spar with me and teach me first hand. Hakumen vs Tager Astral Finish Blazblue: Hakumen [LOSE] vs Tager Blazblue: Hakuman vs Noel D spam
BladeOfJustice7 Posted November 19, 2009 Posted November 19, 2009 I finally have some Hakumen videos to show. I know I lack hoptu or whatever its called. I can't do the 66 214 b/c stuff at all at all. Anyway, please give me some advice. So far no other Haku's have added my PSN to spar with me and teach me first hand. Hakumen vs Tager Astral Finish Blazblue: Hakumen [LOSE] vs Tager Blazblue: Hakuman vs Noel D spam Not bad for an astral heat, learn to do it and not jump check out my Akumetsu thread. I only watched the first vid, you tried to counter tager too much, only counter when you REALLY feel the attack is coming. I would suggest counter tager after you magnetized since that is when he's going to try and get you close for grabs meaning physical attacks. 2d is best for that, but that's just me I don't like 6d cus it gives no stars, has high proration, and doesnt do any damage, oh yea that and i need to learn to combo with it other than the occasionally 6c>shippu Don't jump around so much when you are magnetized, watch his "magnet meter" when you air dash at him it's a free spark bolt for him which will lead to a beating, also be careful of MTW when he has 50% heat. But that's all i gotta say as a average hakumen player. Remember hakumen's are to be patient so wait it out, especially if you have the life lead or learn to bait attacks such as spark bolt and MTW Wait for ryoko,qwerty, and jackG to comment they're the REAL deals:eng101:
SimpleKiss Posted November 19, 2009 Posted November 19, 2009 Also I saw you got a J.C counterhit couple of times. You can immediately do 2C when you land and then follow up with Super jump 2C -> air dash -> j.c
MisoSowee Posted November 19, 2009 Posted November 19, 2009 Whenever I'm on you can just ask me... I'd be willing to help (unless I'm doing singles with someone else)
Brother Mojo Posted November 19, 2009 Posted November 19, 2009 Hakumen vs Tager Astral FinishI main Tager, and one of the few people I get to play with offline plays Hakumen... so watching this video was kind of depressing. In the first two rounds, you weren't comboing in a lot of situations where you could have. Also you were burning way too many magatama with Gurrens, something I did early on back when I was trying to play Hakumen. At first it may feel like it's hard to get in without them, but you need those stars to do actual combo damage. Similarly, stop throwing Shippus into blocks. Hit-confirm that 6C. Also, you were whiffing a ton of counters. It's pretty easy to counter against Tager when he does his slow start-up moves, like B sledge, anything with D, etc. Wait for when he does one of those (or online, when you expect him to do one of those) rather than just throwing them out randomly. In the last round, you were pretty obviously saving up stars to Astral, and then started jumping around like crazy. One, if you hadn't been saving stars and instead had been doing actual combos, he would have already been dead. Two, don't jump to buffer the 720, use one of your standing moves, like 5D. That allows you to control the timing more precisely. Three, the only reason it hit is because your opponent didn't know that it was a counter. If you look, he obviously started his 2A after the superflash. Anyone who actually knows Hakumen would just do nothing or barrier, and then punish you for it, and then you're down 8 magatama and just got punched in the face. The super-counters are only useful once the opponent has already commited to an attack.
DarkChildOfLight Posted November 20, 2009 Posted November 20, 2009 Thanks guys. This is exactly the kind of feedback I needed. I know what to work on now
MisoSowee Posted November 30, 2009 Posted November 30, 2009 Can someone critique me in this video? I'm really bad with noel match-up. Oh and ignore the 3rd round. I kinda like gave up for some reason. I was burned out cuz we were playing a ton of matches lol. (not that that's a good excuse.... >_>) http://www.youtube.com/watch?v=pEpd-6x9p40
ryokoalways Posted November 30, 2009 Posted November 30, 2009 I scanned it, he isn't respecting hakumen's catch, make him respect it. I don't know how much a role lag played, but some IB would have made this an easy game. He had maybe 3 block strings. And you are jumping a bit much. His approach weren't from optimal distances. 6A would have destroyed him. Edit: and run a better oki game. Noel has no real reversal should it should be simple.
MisoSowee Posted November 30, 2009 Posted November 30, 2009 6a from ground? a lot of times a 5c/5b will hit me, I tried that in our earlier matches. I remember someone mentioning that 6a was great at stuffing a lot of noel's stuff. Maybe I'm just timing it wrong. And yeah the lag was pretty bad (purple.) Thing is SKD is the only good Noel that can beat me a decent amount. At least that I know of. A good amount of those overheads that landed shouldn't have. It doesn't bother me too much though... better than no experience at all... Also, if it isn't too much to ask, could you isolate the main block strings and their holes? I'm not a frame person, nor am I a noel person, so I'm pretty much lost. Noel users that spam 5a can run circles around me, and I start jumping in fear of it (which is why I jump a lot) @counters : I'm doing my best, but I"m always scared because I'm not sure exactly what to counter, etc. Though as I watch it, I see a lot of 5b-5c that I could have squeezed a drive in. The motion is pretty obvious too, better train my eyes for it... EDIT EDIT EDIT : Bleh I have to sleep... I'll be sure to see your post first thing tomorrow though! If you have anything else to add edit it in! G'night! And thank you in advance
ryokoalways Posted November 30, 2009 Posted November 30, 2009 5B will crush 6A (in fact 5B will beat quite a few things). If he is just running in like that your 5B will take care of a fair number of moves. Work in pre-empt 5C, 3C, kishuu, 6B to beat everything else. Noel's best approach moves against hakumen are 5B,2C, and occasional 6A. In the air, jB and jC are very difficult to beat at correct distances, but again that guy was way too close to you in his approach so 6A would have destroyed him when he came at you from air. Again it's hard to say anything when lag is involved, but catching relies on reading your opponent just as much as it does on reaction. For example, technically speaking good hakumen players should 6D a high percentage of overheads just by reaction. But it's also necessary to be able to make educated guess about their potential moves. In the example of Noel, after her 2C (on regular block or hit), the safest thing for her to do is 5B. If you know it's coming, then just mash out 2D after her 2C and it's a free catch. Of course, spamming that will get you killed because Noel can then do jump jB (the safe way for moderate damage return) or 3C (the gamble for 6k+). However, just getting it right once should make the Noel player rethink his options, which means your options will also open up because you are deterring him from going with the "safest bet". The other part to catch is that you can bait them into sticking things out. 5B whiff crouch opponent into 2D is one I do often (and after that I do 5B whiff into throw because they are scared to throw a poke out in fear of 2D, either that or they second guess themselves and throw out a poke slightly later, which result in a X throw counter). You can also maneuver your positioning to where a character may be at optimal range to do something. An example is for one of the matches I have up I did a back jump to a distance where noel can kara-poke effectively, and just took a bet that he wouldn't 2C and stuck out an empty yukikaze. I caught a 5B. I wasn't looking for that move specifically, but I took a guess that a poke was coming because it was the right thing to do at that distance. I had to gamble that it wasn't going to be a low though. 5A spam is the basics of reading an opponent. Is he going to 5A/6A or low of some type or overhead of some type or throw. Very simple, just need to guess right and there is a way to beat all of them. The safer way is to barrier a few hits and then hotaru on his next entry, but I prefer just reading the opponent because believe it or not, I think it puts just as much pressure on your opponent as it does you when the character they are rushing down is hakumen. Main block string holes you should look for are anything off 5B (likely to go into overhead or 2C). That's about it. I don't think good noel's will use many other moves in block strings against hakumen because it's suicide (5B>5C is such a case. It's a terrible block string). Anything within drive also works, just make sure the step back revolver isn't coming then catch something. Against noel it's not so much catching off IB, it's more IB her 2C. Noel actually feeds a fair amount of meter to hakumen due to her play style, assuming you can get off some IB. Catch against noel is more reserved for against things like 2D and 3C. Look for those specifically when they have half meter and think it's safe because they can RC.
SimpleKiss Posted November 30, 2009 Posted November 30, 2009 6a from ground? a lot of times a 5c/5b will hit me, I tried that in our earlier matches. I remember someone mentioning that 6a was great at stuffing a lot of noel's stuff. Maybe I'm just timing it wrong. And yeah the lag was pretty bad (purple.) Thing is SKD is the only good Noel that can beat me a decent amount. At least that I know of. A good amount of those overheads that landed shouldn't have. It doesn't bother me too much though... better than no experience at all... Also, if it isn't too much to ask, could you isolate the main block strings and their holes? I'm not a frame person, nor am I a noel person, so I'm pretty much lost. Noel users that spam 5a can run circles around me, and I start jumping in fear of it (which is why I jump a lot) @counters : I'm doing my best, but I"m always scared because I'm not sure exactly what to counter, etc. Though as I watch it, I see a lot of 5b-5c that I could have squeezed a drive in. The motion is pretty obvious too, better train my eyes for it... EDIT EDIT EDIT : Bleh I have to sleep... I'll be sure to see your post first thing tomorrow though! If you have anything else to add edit it in! G'night! And thank you in advance I was timid with Hakumen's drive to begin with too. And you should be. But I can see that your skill level is at a point where being more liberal with catches will step your game up a lot. Also, if you're too scared to use Hakumen's drive, how will you ever get in the proper practice so you can make motha fuckas scared to do any sort of block string on you? Once you get good at it, you can bust out his drive at a tournament and be all Samuel L. Jackson "6D MOTHA FUCKA!! DO YOU FEAR IT?!"
ryokoalways Posted November 30, 2009 Posted November 30, 2009 You really shouldn't use catch more than twice a round tops, unless your opponent is just retarded.
MisoSowee Posted November 30, 2009 Posted November 30, 2009 Oh dang thank you a lot ryoko! I can't say too much about your post because it all seems solid and covered everything, but rest assured that I'll be ready the next time I fight SKD >:D Thank you too simplekiss Ryoko you should put that post in the haku vs noel thread. It's a lot of help for me, and I think that I play a little like your basic hakumen, so it might help a lot of the lurkers too :P Thank you again!
SuperKawaiiDesu Posted December 4, 2009 Posted December 4, 2009 Im not a retard, i can adapt to situations D: and i keep telling him to IB D: the connection was purple but it wasnt impossible to IB on reaction :\ Respect his catch? you mean his parry? Miso parried at really obvious times in our earlier matches, I'd just bait it for fat 5C CH combos
ryokoalways Posted December 4, 2009 Posted December 4, 2009 Like I said, it's really hard to judge player skill through online matches. God knows I can't play worth shit with lag, never mind IBing even the basics.
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