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Posted

Here are some matches from last night, if any of you guys want to help me out:

http://www.youtube.com/watch?v=x3CtyOsQXH0

http://www.youtube.com/watch?v=Dva7KYLuTw8

http://www.youtube.com/watch?v=zioTvPg-L7g

http://www.youtube.com/watch?v=fhBjRTRQ0kk

There was one moment I messed up a throw corner combo, but I only had 1 star when I thought I had two... by the time I realized it it was too late and I didn't want to screw up Gurren then and accidentally knock him out of the corner so I just 3C'd him.

It was a bit laggy but otherwise it was fine. Tried IBing here and there, same with my opponent.

Posted

Can't play trade-off against Litchi without meter. Close/mid range hits allow Litchi to go directly into combos for 30-40% meter and corner knockdown. It's much safer to just stay at distance in the beginning (same thing against Ragna, but that one isn't nearly as bad). Maintain far range, get meter up, then engage.

Posted

Am I wrong in assuming the Litchi matchup is pretty much the same, minus greater Litchi's damage output and our nerfed 6A?

Posted
Am I wrong in assuming the Litchi matchup is pretty much the same, minus greater Litchi's damage output and our nerfed 6A?

Only with some of Hakumen's new tools.

new J.C is going to be your staple in this matchup. you want to create distance to build meter, and constantly in the air to keep Litchi out till you got enough meter to hurt her.

Sparing use of 4.C can be effective as well. Note: Sparing.

Otherwise yes.

also, since yukikaze catches low now and she's got you in a bad position; if you're feeling bold/desperate, try IBing on wake up into it.

  • 3 weeks later...
Posted

more shippu kishuu cancels to keep up pressure.

MORE HOTARU

start to counter predictable burst.

learn the 1 fame openings inside of overly use pressure stings (2B into anything for most characters)

more 6A 6B Gatling pressure

more tick wake-up aerial throws.

preference: more j.D, less 6C, more air throw, more max damage, combos.

Posted

- Already got on that a few days ago.

- Yes, sir! I find Hotaru a bit hard to use properly, so I don't use it as much as I should. :<

- I'll get on it. I can somewhat block predictable bursts, so I guess countering it is the next level.

- ... Online.

- I'll get on it!

- Wake-up air throw... how does that work?

- 6c is max damage starter, so I ain't letting it go. :3

Thanks for the info. I always appreciate it. :eng101:

Posted

hotaru a bit hard to use?

just mash it whenever your opponent does something other than block

also 6C is a horrible move stop using it

Posted

... My next vids will contain 56% more Hotaru for your viewing pleasure. :eng101:

Seriously, though, I'd use it more, but its horizontal range is what gets me every time. Yeah, I should TK it more when they're on top of me, but it's not a habit I got into since I'm always cautious when they're pressuring me.

Yeah, I'm a bit too enthusiastic about 6c, but the damage you get on CH has me addicted to it.

Posted

h_knight http://www.youtube.com/watch?v=MZ38bLxsBfU

Seriously, though, I'd use it more, but its horizontal range is what gets me every time. Yeah, I should TK it more when they're on top of me, but it's not a habit I got into since I'm always cautious when they're pressuring me.

That's the glory of hotaru, it's a viable and completely safe option. Also, TKing it and jump installing it is ok, but your main tactic is to use your haku-hop forward to you get inside of your opponent and let it rip. That's primarily why they give him a cancelling dash. 66 j.214B is you best bet for a guaranteed hotaru contact.

Edit: i was really sleepy, eyes where tired, i fixed it.

  • 2 weeks later...
Posted

Hm, shit. Hakumen v. mu-12 is probably 3:7 in mu-12's favor.

You can't attack those lasers; I don't think I actually hit the lasers themselves at any rate since they're so fast, but you can't hit the nodes either. And mu has some ridiculous mid-range attacks that out do Hakumen's. This might be bad.

Posted

You've got to be joking. 3:7?! Sure you might not be able to attack the lasers but it's not the end of the world. You've still got your drive and solid pokes, not to mention a damage advantage. Maybe I don't have a right to an opinion since I haven't personally seem the match-up but... just for perspective's sake 7:3 was nu vs haku in CT :\

Posted

3:7 is a bit much, she still can't do shit if we're close, if anything just mash yukikaze it'll eventually work.

Real talk though, her damage output isn't THAT high, from what I have seen her combos cap at 4k WITH dd's. It doesn't look like an extreme disadvantage even though we can't cut her lasers, but we might be able to cut the steins pending on our position when she self destructs them.

http://www.youtube.com/watch?v=yam65DRc1sk

5d->2a in the vid, is that only possible on rachel, and I'm guessing tager as well, or most characters that can work on?

Posted

BladeofJustice, I haven't tested that yet. However, I will say that my reaction is that it is Rachel only. The reason being is that in CT, there was shit you do to rachel you couldn't do to the other cast, because her hitbox when she's being hit is really fat.

Posted
Hm, shit. Hakumen v. mu-12 is probably 3:7 in mu-12's favor.

You can't attack those lasers; I don't think I actually hit the lasers themselves at any rate since they're so fast, but you can't hit the nodes either. And mu has some ridiculous mid-range attacks that out do Hakumen's. This might be bad.

Her lasers suck from what I can see of vids with Mu. You can easily dodge/run through them. They aren't good for certain characters, though, but Haku isn't one of them because she has to get close if she wants to deal damage.

Also, her stuff is pretty reactable/predictable from what I've seen since she's got only minor mix-up abilities. Keep her honest with 4.5k combos.

5-5 at worst, imo. She doesn't have anything Haku can't give back times two.

Posted
Her lasers suck from what I can see of vids with Mu. You can easily dodge/run through them. They aren't good for certain characters, though, but Haku isn't one of them because she has to get close if she wants to deal damage.

Also, her stuff is pretty reactable/predictable from what I've seen since she's got only minor mix-up abilities. Keep her honest with 4.5k combos.

5-5 at worst, imo. She doesn't have anything Haku can't give back times two.

THIS, mu isn't that threatening from my observation, at least not yet. The only thing the pods can do to catch us off guard is when they self destruct, imo.

BladeofJustice, I haven't tested that yet. However, I will say that my reaction is that it is Rachel only. The reason being is that in CT, there was shit you do to rachel you couldn't do to the other cast, because her hitbox when she's being hit is really fat.

Kk so it's back to the 2b right after 5d still?

Posted

If you guys say so. Oh, and you can attack the lasers, but the thing is...I'm not sure where they're coming from, it's kind of hard to see sometimes since they don't always go straight for you. Also, they're fast. I can D them easily, but sometimes j2A isn't a good idea for those lasers, so I don't know.

It's just that there's this one match with COM that I gave her enough time to set up some crazy wall, and I got combo/pressured to death. So I guess as long as I interrupt fine...

I thought mu can do 6k max? Her 10th challenge was something like that, wasn't it?

(yeah it is, 6.5k off fatal)

Posted

Glad that you vs LiEUTENANT is the oldest vid.... Hes a total fool. Sending me hatemail accusing Haks of being god tier and a boss character. Also the fact i should be happy with how i can beat him in "8 hits" now, cus my precious Haks is getting big nerfs next time round.

All this from a lvl 83 Ragna whose played the game more than me.... its cus of idiots like him, i dont play CT any more.

Posted
on the topic of mu the 6.5k combo costs 100% meter.

On the other hand if she gets a 6c FC she can get over 5k meterless :O

Huh, her 6C does FC? I thought it was just like Jin's 2D, but it's even better.

But yeah, her combo damage does seem low. But I think she excels in keeping pressure, though, so it probably balances out.

lieutenant?

Posted
THIS, mu isn't that threatening from my observation, at least not yet. The only thing the pods can do to catch us off guard is when they self destruct, imo.

To be fair, we don't have the game yet, so it's still speculation.

Then again, I saw her frame data posted in one of the sticky'd threads, and it was fairly average. Her only annoying feature so far (imo) is her shield thingy which blasts you to the other end of the screen, but it seems easy enough to bait into massive 6c CH combo.

I'm pretty sure we have yet to discover her really damaging stuff, though.

lieutenant?

He's referring to this vid of mine.

I stopped playing CT two weeks ago because I'm as good as I'll ever be with the game, the bullshit Haku goes through got to me, and CS is just better.

I do have one final vid to post, though, which is pretty much some of the best play I'm capable of. Stay tuned. :eng101:

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