-
Posts
3,554 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by shtkn
-
[Xrd] News & (Theoretical) Gameplay Discussion
shtkn replied to Shinjin's topic in Guilty Gear General
http://blog.livedoor.jp/ruubr/archives/40644447.html Ruu and Kedako got some xrd frame data. when viewing the text files, be sure to set your text viewer's (or web browser's) encoding to japanese -
I've been doing some testing and I believe i've found the hitstun scaling for ground hits in P4AU (and presumably the first game as well). http://www.dustloop.com/wiki/index.php?title=Damage_(P4AU)#Hitstun_Scaling testing methodology: -go to training mode, turned off all teching and disable ice shaking -do various combos with mitsuru starting with sweep, 2A x N > 2B > C mirror, wait till they land and do 5B - take a screenshot of the combo timer during 5B and compare how much the bar drops at various proration levels feel free to test yourself (with different characters if you're so inclined!) and report your findings
-
[CSE-CP] Jin Questions and Answers Thread - How Do I Shot Ice?
shtkn replied to Moy_X7's topic in Jin Kisaragi
sounds like you're letting the opponent fall too much before 66 5B. try doing 66 5B faster -
thanks
-
the "blank" description boxes link to the guidelines for writing the character guides. please follow them. http://www.dustloop.com/wiki/index.php?title=Help:Writing_Character_Pages specifically
-
how do you change the forum theme?
shtkn replied to xenogearz's topic in Site Feedback and Suggestions
like the old forums, look for the "Change Theme" link at the bottom left of every page -
Djqubil, thanks for adding data for the adachi wiki, but there are some guidelines i'd like for everyone to follow. http://www.dustloop.com/wiki/index.php?title=Help:Writing_Character_Pages specifically could you please fix that? thank you. i'ts understandable that you missed it, it's not mentioned anywhere on the skeleton. i've also added a link to the guidelines to every character's page so this is avoided in the future.
-
San Diego's thread of meetups every Friday Night at SD Saltmines
shtkn replied to shtkn's topic in West Coast
dreiko, check your PMs -
[Xrd] News & (Theoretical) Gameplay Discussion
shtkn replied to Shinjin's topic in Guilty Gear General
wow, way to sound elitist... -
http://www.dustloop.com/wiki/index.php?title=Aigis_(P4AU)#Move_List experimenting with giving each move an editable section. let me know what you think pros: *easier to edit individual moves cons: *forced to disable table of contents for items level 3 and lower unsure: *extra vertical space between moves
-
haha, 214D(1) > sekkajin here we come
-
example combo: http://youtu.be/sHSIvR33ddM?t=30m55s
-
this is the type of speculation that is more "fandom" than gameplay. thread closed
-
2D won't freeze but it'd be jump cancelable, so probably air combo into hizansen
-
From stunedge https://twitter.com/hc0519/status/497482460125339648 this sounds like a crazy new route to me, but don't forget, you need to be close to the opponent for sekkajin to work, so it's not as strong as it seems
-
so 6C is just a visual change then? ok, no funny fatal loops then i guess as for the rest, it seems like most combo routes have been nerfed... which is like everyone else haha. oh well, guess we'll see how that goes.
-
off 6C spin state, you can probably do 6C > 6B > stuff. on fatal, can probably loop 5C > 6C > 6B two or three times haha ...maybe even link 6B into 6C!?! time to training mode edit: testing FC 5D > 214D RC > 6B > 6C didn't work for me
-
[Xrd] News & (Theoretical) Gameplay Discussion
shtkn replied to Shinjin's topic in Guilty Gear General
ABA, dizzy, ramlethal it's fine that you don't like a new character, but guess what? guilty gear is as guilty of following tropes as anything else. they just usually have a heavy metal influence to it (but not always) -
[Xrd] News & (Theoretical) Gameplay Discussion
shtkn replied to Shinjin's topic in Guilty Gear General
but they're not "metal" like you were lamenting -
[Xrd] News & (Theoretical) Gameplay Discussion
shtkn replied to Shinjin's topic in Guilty Gear General
i guess you don't remember the "cutesy anime designs" of bridget and may? -
5D special cancel!? haven't had that since CT lol. not sure how useful it'd be though... 2D special cancel might be useful for trying to sneak in a charged 236D
-
it would effectively be as good as litchi wakeup OD was in CP1.0 a safe wakeup reversal that is unpunishable...