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shtkn

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Everything posted by shtkn

  1. man, i am really liking the no-landing-recovery* hizansen *no actual frame data, just guessing
  2. hey guys, let's get back on topic of NEWS and GAMEPLAY.
  3. haha, that'd be nice. i bet the ice arrow glitch is still there
  4. more changes from watching 2.0 vids: 22C does not blow opponent away on air hit, now has normal hit effect Ice Arrow wall bounces midscreen
  5. watching videos, i was wondering if freeze > sekkajin > 6C would work. maybe it'll even work midscreen with a dash, then you can 2D > air combo afterwards
  6. let's get back to gameplay instead of talking about the aesthetics of her astral...
  7. also CH 236A knocks down opponent on ground hit
  8. hm yeah the jin example is hard to measure, but that was definitely longer than if we had just used the half theory.
  9. that's interesting, but celica is a new char, so we have no values to compare against for her. maybe she has an abnormally long od time compared to the rest of the cast?
  10. it appears overdrive time has been cut in half in general. lasted about 1.6 seconds when i timed it with my stopwatch (and subtracted superflash) http://youtu.be/rWMX8_ZOSaI?t=4m33s in 1.0, plat should have OD for 3 seconds when between 100%-90% health. pretty sure she had over 90% health here so my guess is od time is cut by half for everyone compared to 1.0
  11. i vaguely recall it not working on CH vs celica, guess i was wrong
  12. skimming the tournament here: https://www.youtube.com/watch?v=DrsWN7pMjDM i also noticed: 623D wallbounces midscreen + hardknockdown, can probably combo off it midscreen 214D groundslides, can probably combo off it midscreen 623C ground CH launches them about normal jump height, impossible to combo from unless you RC 623C air hit can still combo into 5B (forget if it was air CH or not) 2D freeze time shortened (could not 6B afterwards) 214A~C hard knockdown? never saw anyone emergency tech it like the old games 214A no longer wall bounces at this point, i think its' fair to say taht the majority of changes from the location test are true.
  13. yes it did. tager had to wait a bit after the superflash before he attacked
  14. change list here: http://www.famitsu.com/matome/bbcp/ver2_6.html doens't list all the changes, but the video shows: -5D/2D special cancel -2D jump cancel on hit -ground 236A speed up -CH 236A knocks down on ground hit -j.214C emergency techable -6C spinning float effect -sekkajin refreezes opponent (similar to mitsuru's freeze > myriad arrows) -632146C ground slides opponent on air hit? https://www.youtube.com/watch?v=8l0VzOjaPec so far it's all stuff from the location test as far as i can tell
  15. this should say 5D and 2D
  16. location test changes do not count. nothing from the location tests are guaranteed to be in the final game. having said that, some things have definitely carried over, and since the videos primarily showcased buffs, i'm certain that there are undocumented nerfs as well.
  17. http://youtu.be/mMrHUcSUXO8?t=7m46s this is pretty cool, air dash yrc to get a "glide" as well as turn around against nearby opponents
  18. i haven't experienced this, can you explain further? maybe it's the damage calculator messing up
  19. I'm pretty sure you can get away with adding a between the two quarter motions. The important part is you hit both and directions, or else it won't count. if you do it too slow it wont come out, but it'd have to be REALLLY slow for that to be the case. also this is just a guess: if you're playing terumi, the 214214D and the 236236D super needs 100 meter.
  20. super arcade is open earlier than 4, but i'm not sure how much earlier. The earliest i've ever shown up is around 2pm and they were open.
  21. make sure you hit 6 at the end, otherwise it will register as a simple 236. This has alwasy been the case in the Persona games
  22. they mention 5B fatal for punishing moves with fatal recovery http://www.dustloop.com/wiki/index.php?title=Attack_Attributes_(P4AU)#Fatal_Recovery
  23. SIGH. fine i'll sign up for imgur. there
  24. iirc there was invul when shown in the location tests, i don't recall from more recent footage.
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