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Everything posted by shtkn
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[CF] Jin Kisaragi Gameplay Discussion Thread (Pre-Release Date)
shtkn replied to Dawn of Musou's topic in Jin Kisaragi
I'll be going to Round1 on saturday, which will ahve CF, not sure how much i'll get to play as there will probably be a lot of people, but if you ahve anything you want me to test, i'll do it if i can. from watching a few streams, it seems he's pretty close to what's been shown in the location tests though, so i don't anticipate any surprises. it will likely be a matter of getting used to the new combo routes, blockstrings etc -
I just uninstalled it, will try re-installing it tonight
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[CF] Jin Kisaragi Gameplay Discussion Thread (Pre-Release Date)
shtkn replied to Dawn of Musou's topic in Jin Kisaragi
combos from location test 3 (aka probably the final version). combo wise seems the same as previous location tests, but that obviously isn't hte whole picture. I did see 5C > 6B on crouching hit, which really surprised me, guess they sped it up in exchange for it being negative. -
this is absolutely an issue in SIGN. as ky or sol knock down the opponent and do stun edge/gunflame YRC. if you do it too fast, it will be red. They are in OTG hitstun when they are knocked down until they start doing the wakeup animation.
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you can also use iks vs ABA. When her transformation bar empties, she is forced into a power down animation that leaves her wide open. Her bar also drops by about 30% when you knock her down. Thus you can force her to powerdown and have an IK waiting for her. Outside of this and the dizzy situation mentioned above, yeah IKs are pretty useless. We mainly talk about tournament play here, so "oh my friend doesn't know how to FD" is not a valid justification for calling an IK "usable" Remember, when in IK mode, you will eventually lose health as if you were poisoned, so players will just run away till you have next to no life, then chip you to death (since you can't FD while in IK mode).
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treat azrael like a grappler: you're not supposed to get close to him, just zone him out. his movement options are limited and you should be able to j.C him out of most of his approaches. if he gets the life lead and you're forced to attack him, well... good luck
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Chipp j.D leads to high damage on CH and has a great hitbox in air to air encounters when he's above Ky (which is common since teleports and triple jumps). However, it doesn't actually ahve that much blockstun and has 5F landing recovery! Ky can also 6P. So it's not as scary as it seems, but still, gotta respect it imo.
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Notice broken links? Help me fix them in here
shtkn replied to shtkn's topic in Site Feedback and Suggestions
strange, i don't see it. i had to go into the admin panel and yes it's there but it's only viewable to Members. Non-logged in users and admins can't see it, how wierd. Anyways, I've fixed it. -
Notice broken links? Help me fix them in here
shtkn replied to shtkn's topic in Site Feedback and Suggestions
... I'm not seeing a rules tab. Same when I'm signed out -
Notice broken links? Help me fix them in here
shtkn replied to shtkn's topic in Site Feedback and Suggestions
what Rules link are you talking about? I don't see any... Guidelines link does work. -
Notice broken links? Help me fix them in here
shtkn replied to shtkn's topic in Site Feedback and Suggestions
@Kiba links fixed @reibin the links are clearly visible, so i'm not going to fix them all as i've stated. only fixed the first 2 pages. find hte mod or get a super mod to help fix them -
Notice broken links? Help me fix them in here
shtkn replied to shtkn's topic in Site Feedback and Suggestions
@Yazumatto links fixed (except for the ones that have hte url clearly visible) -
Notice broken links? Help me fix them in here
shtkn replied to shtkn's topic in Site Feedback and Suggestions
Also if there are posts where the url is clearly visible, I skipped them since those you (or the mod of that section) can fix yourselves and I need to move on to fixing the stuff you guys can't -
Notice broken links? Help me fix them in here
shtkn replied to shtkn's topic in Site Feedback and Suggestions
@Chaoschao222 posts fixed. Most came over fine, but C0R's post will need fixing, can you or he handle it? @Zoular thread fixed @Magaki thread fixed @gamester thread fixed -
Notice broken links? Help me fix them in here
shtkn replied to shtkn's topic in Site Feedback and Suggestions
@Danaiden links you posted have been fixed. took more effort than i expected. rest will be fixed later -
Notice broken links? Help me fix them in here
shtkn replied to shtkn's topic in Site Feedback and Suggestions
the wiki is open edit, so yes you can. this probably means the links for bb and p4 are broken too... i'm going to go start on bb then if you can work on xrd -
Notice broken links? Help me fix them in here
shtkn replied to shtkn's topic in Site Feedback and Suggestions
all links fixed. most of the posts now look ugly though, due to the bbcode not working. you're going to have fix that part yourselves, but the important part is the links should now work -
I was finally able to load the old database (before the 4.0 upgrade) and can now retrieve posts taht were screwed up by the upgrade. Provide me the link any posts you see that need fixing and we will fix it here. I expect a lot of people to have a lot of requests, so my apologies if i sound terse when replying CAVEATS japanese text will show up as gibberish. I'm certain this is fixable, but I don't know how, and i'm certain i won't have time to research this.character balls will show up as codes instead of images, you will need to fix those yourselves after I'm doneSome BBCode won't work (like the [ info ] boxes)If there are posts where the url is clearly visible, I will skip them since those you can fix yourselves and I need to move on to fixing the stuff you guys can't
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[CF] Jin Kisaragi Gameplay Discussion Thread (Pre-Release Date)
shtkn replied to Dawn of Musou's topic in Jin Kisaragi
@Jourdal translated some jin combo notes from teh latest location test http://pastebin.com/yFkFGfue http://pastebin.com/bmNzyBLU -
you can low profile Faust j.2K with ky's stun dipper if you're fast enough, found that in training mode, buit i haven't fought much faust, so idk if it's actually practical
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it was added a few weeks ago
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agreed i think it's around 6-4 sol's favor. sol's synergy with the new RC system plus how well he converts stray hits gives him the slight advantage.
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refreshing the cache usually fixes it, but unfortunately, i think teh only way to fix this for good is to wait for the software to get patched