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shtkn

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Everything posted by shtkn

  1. i don't recall how many entrants gg had last time since i didn't help run it... i think bb had 60 something if that helps
  2. They could create model for those things like Morrigan/hsien-ko in mvc3 Sent from my phone using Tapatalk
  3. speaking of random poverty games... i remember seeing this one in japan, but never got to play it: if someone can find it, we should mash it!
  4. believe it or not, some ppl (especially on this site) play fighting games purely for the competitive aspect and don't care about story mode at all
  5. yeah, i want to try him out too. too bad he looks so goddamn generic
  6. http://www.siliconera.com/2013/05/29/blazblue-chronophantasma-adds-slow-motion-and-a-key-log-to-challenge-mode/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29 don't know how accurate that is... SoWL can you confirm/deny? does his sword transform into a sword and shield? also i guess kagura is locked behind story mode
  7. random counter hit can be simulated with setting Block: Random and Counter Hit: On (or however htey're named in training mode)
  8. i hope they have a "slow speed" in training mode. that'd be way more useful
  9. interesting. tiat's a bit of extra swag and corner carry versus most chars then.
  10. Amazing that Jin can move again so soon after j.236D Sent from my phone using Tapatalk
  11. so what's happening with this? i'd be down to go again
  12. another interesting thing i noticed in the trailer is that the characters don't clip through each other like normal 3d models: most notably the jumping slashes during their dust combo. maybe theyre using a technique similair to donkey kong country returns?
  13. i can see them removing chars in this version of the game since all new art assets have to be created. will they be able to remodel and reanimate all 25 chars (or 23 if you ignore kliff+justice) for a timely release? i doubt it, arc is pretty small. they also need to create a few new chars because you know the gaming press will slaughter them for it if they don't
  14. neutral then quickly press down and up
  15. I'll look through it and make sure everything is correct, or at least as correct as I can make it. or you can do litchi's character page!
  16. hitconfirm has a list of the brackets for all the games: http://www.hitconfirm.com.br/2013/05/10/arc-revolution-cup-divulgacao-das-brackets-dos-torneios/
  17. http://www.dustloop.com/wiki/index.php?title=Offense_(P4Arena)#Throws
  18. I'm not going this week. Out of town visitors showing up Sent from my phone using Tapatalk
  19. i just created an empty gatling chart for justice on the wiki. feel free to fill it in. http://www.dustloop.com/wiki/index.php?title=Justice_Frame_Data_(GGACR)#Gatling_Table
  20. is he volunteering or are you guys volunteering him for hte job?
  21. i can't make it this weekend (friend coming to town), but i will be there next time as well.
  22. iirc when I experimented with this loop in cse, it didn't work on short characters. but it might work on them in cp since fatal is +3 hit stun instead of +2 Sent from my phone using Tapatalk
  23. it should also be on the wiki under offensive strategies...
  24. i intend to play p4 even after cp is available, but cp would be my main focus
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