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Everything posted by shtkn
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i meant the new voiced sections of extend, so any voice clips exclusive to extend and not the previous games.
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it actually sounds like hte new jp hakumen voice modifier... i think you're going to have to get used to it. i preferred the older voice modifier in ct/cs-not-extend, but oh well.
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[CSE-CP] Jin Questions and Answers Thread - How Do I Shot Ice?
shtkn replied to Moy_X7's topic in Jin Kisaragi
this should have gone into a Q&A thread but to quote myself from an old thread: as you do sekkajin, figure out what hit of hte combo will be the 8th hit of sekkajin, then prepare to do the 66C after that hit. -
San Diego's thread of meetups every Friday Night at SD Saltmines
shtkn replied to shtkn's topic in West Coast
sure, that works. i'll show up to teh saltmines after the party's over... probably at 9 or so? not too sure... -
San Diego's thread of meetups every Friday Night at SD Saltmines
shtkn replied to shtkn's topic in West Coast
unfortunately i will be late this week due to a going away party for a co worker. can someone get the key from me before friday so you guys can open up early? -
interesting. was this only recently discovered? in theory ppl could have been using this since AC vanilla first came out.
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San Diego's thread of meetups every Friday Night at SD Saltmines
shtkn replied to shtkn's topic in West Coast
what's the twitch channel? wanted to look at my matches from last night -
San Diego's thread of meetups every Friday Night at SD Saltmines
shtkn replied to shtkn's topic in West Coast
just a reminder: i will be opening the doors to the saltmines earlier by about an hour (hopefully). this week, we will run a BB tournament, and it will start early (7 i think?) -
interesting. so it's done when normal throwing ppl in stagger state? only time ive seen that is kanji chair super > OMC > command throw. Don't think i saw TRM then...
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yeah, i've never heard of TRM in P4. closest i remember hearing is that aigis's ground throw needs to be teched AFTER her throw starts. i'd have to see video proof of this...
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as with most of these types of questions, check the wiki http://www.dustloop.com/wiki/index.php?title=Damage_(BBCP)#Combo_System
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closed. OP you should have enough to go on now. also you should ahve used the sticked thread about picking mains! there are also like 5 other threads in here all with teh same goal of finding a main... sigh
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cool, i'll see you guys there
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without 50 meter, then you just go sweep > b droit. if you end up close to the corner after that, you know what to do. with 50 meter, sweep > OMC 6B > 2B > 2D, 5 > 5C (15) > 5DD > ender
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alright, flight booked! i touch down in mtl 9am on thursday. derQ, do you mind if i stay with you or should i ask others for a place to stay?
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corner mabufudyne combos taht DON'T require a OMB or fatal: http://www.youtube.com/watch?v=661m2DIQqRQ&feature=youtu.be&a 100SP, in corner throw, 5AA > 5B > wait 2 > C Bufula, B Droit > Mabufudyine, running A Myriad Arrows B Droit must be done asap myriad arrows must be linked from mabufudyne, so you need to buffer a dash into the recovery of mabufydyne i do the motion 236236 6 A to get teh dashing myraid arrows as fast as possible 125SP, crouching opponent near corner 5AA > 5B > 2AB > B Droit, 2A > 2B > C Bufula, SB Droit > Mabufudyine, A Myriad Arrows
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round trip flights for me are around $500 which is within my budget range! would anyone have a place for me to stay? i'll pay my fair share of course.
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an entry fee or something on the line for the "main game" makes sense to me also, one criticism i have about rebel up is that since we have so many side games now, there's not taht many setups for casuals. hell, gundam takes up 4 spots just for one station! we either need to reduce teh number of games run, or find a way to have more setups (preferably the later).
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yep, says it's -6. goodbye 5B staggers haha
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jin frame data's coming out. interesting tidbits: 5D is -9, 2D is +3 in OD, 5D/2D/6D frame advantage is increased by 6, so 5D is -3, 2D is +9 623D fully charged is unblockable and fatal (not sure if it's forced fatal or not) in OD, 236D is dash cancelable (haha) in OD, j.236D has less recovery (maybe can do an attack before landing?) crush trigger is +2. most crush triggers are + or neutral in OD, cooldown on D specials is removed
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@1:37 HAH, you took that j.214D RC gimmick i showed you!
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mu's normals outrange jin's and she can spam lasers when further away get 50 meter (learn to IB lasers!) and react to any laser summon with ice wave. if you can see hte future, get 25 meter and D ice car her when she summons. use that opportunity to get in and don't let go. her combos can easily do over half life, so don't get reckless. stay vigilant and watch out for all of her gigantic C normals and her DP the non-charged lasers ahve limited tracking, usually, just neutral jump, land, then run forward is enough to dodge a group of lasers