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shtkn

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Everything posted by shtkn

  1. i meant the new voiced sections of extend, so any voice clips exclusive to extend and not the previous games.
  2. it actually sounds like hte new jp hakumen voice modifier... i think you're going to have to get used to it. i preferred the older voice modifier in ct/cs-not-extend, but oh well.
  3. this should have gone into a Q&A thread but to quote myself from an old thread: as you do sekkajin, figure out what hit of hte combo will be the 8th hit of sekkajin, then prepare to do the 66C after that hit.
  4. good question, i dont' know how much energy i'll have to run any other events, but if someone else wants to step up, they are free to do so. we can share equipment too.
  5. sure, that works. i'll show up to teh saltmines after the party's over... probably at 9 or so? not too sure...
  6. unfortunately i will be late this week due to a going away party for a co worker. can someone get the key from me before friday so you guys can open up early?
  7. interesting. was this only recently discovered? in theory ppl could have been using this since AC vanilla first came out.
  8. what's the twitch channel? wanted to look at my matches from last night
  9. just a reminder: i will be opening the doors to the saltmines earlier by about an hour (hopefully). this week, we will run a BB tournament, and it will start early (7 i think?)
  10. interesting. so it's done when normal throwing ppl in stagger state? only time ive seen that is kanji chair super > OMC > command throw. Don't think i saw TRM then...
  11. yeah, i've never heard of TRM in P4. closest i remember hearing is that aigis's ground throw needs to be teched AFTER her throw starts. i'd have to see video proof of this...
  12. as with most of these types of questions, check the wiki http://www.dustloop.com/wiki/index.php?title=Damage_(BBCP)#Combo_System
  13. closed. OP you should have enough to go on now. also you should ahve used the sticked thread about picking mains! there are also like 5 other threads in here all with teh same goal of finding a main... sigh
  14. without 50 meter, then you just go sweep > b droit. if you end up close to the corner after that, you know what to do. with 50 meter, sweep > OMC 6B > 2B > 2D, 5 > 5C (15) > 5DD > ender
  15. alright, flight booked! i touch down in mtl 9am on thursday. derQ, do you mind if i stay with you or should i ask others for a place to stay?
  16. corner mabufudyne combos taht DON'T require a OMB or fatal: http://www.youtube.com/watch?v=661m2DIQqRQ&feature=youtu.be&a 100SP, in corner throw, 5AA > 5B > wait 2 > C Bufula, B Droit > Mabufudyine, running A Myriad Arrows B Droit must be done asap myriad arrows must be linked from mabufudyne, so you need to buffer a dash into the recovery of mabufydyne i do the motion 236236 6 A to get teh dashing myraid arrows as fast as possible 125SP, crouching opponent near corner 5AA > 5B > 2AB > B Droit, 2A > 2B > C Bufula, SB Droit > Mabufudyine, A Myriad Arrows
  17. round trip flights for me are around $500 which is within my budget range! would anyone have a place for me to stay? i'll pay my fair share of course.
  18. an entry fee or something on the line for the "main game" makes sense to me also, one criticism i have about rebel up is that since we have so many side games now, there's not taht many setups for casuals. hell, gundam takes up 4 spots just for one station! we either need to reduce teh number of games run, or find a way to have more setups (preferably the later).
  19. yep, says it's -6. goodbye 5B staggers haha
  20. jin frame data's coming out. interesting tidbits: 5D is -9, 2D is +3 in OD, 5D/2D/6D frame advantage is increased by 6, so 5D is -3, 2D is +9 623D fully charged is unblockable and fatal (not sure if it's forced fatal or not) in OD, 236D is dash cancelable (haha) in OD, j.236D has less recovery (maybe can do an attack before landing?) crush trigger is +2. most crush triggers are + or neutral in OD, cooldown on D specials is removed
  21. the site says it's down for a bit to move servers and upgrade... calm down jeez
  22. @1:37 HAH, you took that j.214D RC gimmick i showed you!
  23. shtkn

    [CSE] Jin vs Mu

    mu's normals outrange jin's and she can spam lasers when further away get 50 meter (learn to IB lasers!) and react to any laser summon with ice wave. if you can see hte future, get 25 meter and D ice car her when she summons. use that opportunity to get in and don't let go. her combos can easily do over half life, so don't get reckless. stay vigilant and watch out for all of her gigantic C normals and her DP the non-charged lasers ahve limited tracking, usually, just neutral jump, land, then run forward is enough to dodge a group of lasers
  24. m... if you can't test, then we can't use it for hte tourney (of course you're sitll welcomed to bring it for hotel room casuals).
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