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shtkn

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Everything posted by shtkn

  1. yeah, i'll be going to james tourney on sat. why don't you guys come down friday night? ds, go bug ben/ken/purrin for a ride or soemthing
  2. I actually think ben's place is better for hosting, but since it seems that my place is closer for the majority of ppl, I will continue to host. It's good to know that we have a few potential backups in place.
  3. off CH air throw, you can do a [6B] > [2B] > 2D > what jyosua said. the trick is to do a 6[6B] motion so you are basically doing a running [6B] asap to cover the entire distance.
  4. i'd believe their colors were from incidental characters like Bang Subordinate C before their colors were from alternate colors pallets. maybe their colors are from unannounced characters?
  5. yeah, i will be hosting this friday night.
  6. im going to assume Bridget is amane because they're both girly-men
  7. iirc wolf cancels are now direction + D instead of direction + C. transformation is now 5D
  8. i'll show up, though a bit later due to work and such.
  9. this is not a productive area of discussion... do i need to close this thread until the new location test happens?
  10. there is a dash recovery animation, but it can be canceled into block or attacks, so i don't think there's dash recovery. at least taht's what i've found from my testing. no idea about trip guard, not even sure how i'd test it. just sweep as ppl jump at you?
  11. blargh and any interested parties, are you guys going to update teh wiki? seems pretty important... naoto wiki page views: 13.1k naoto combo page views: 7.1k not to mention moderator duties include updating the wiki
  12. so are you guys going to update hte wiki? some statistics: kanji page on the wiki has 10.9k views. kanji combo thread has 4.4k views. if you want to help people, update the wiki. not to mention moderator duties include updating the wiki
  13. you guys can do testing too... A and SB were +3 when done at close range. didn't test B for obvious reasons
  14. http://www.youtube.com/watch?v=vsV1nUhoqSA&list=UULXJMzL--7dDtgYa5onheCw&index=4&feature=plcp pulsr explaining how to do triple tornado combos. dunno if it was posted,but it seems important.
  15. from my testing, it seems that all coups are -4 at close range. spacing it out makes it less minus or neutral. couldn't get it to be +. edit: able to get A droit at max range to be -2 able to get B droit at max range to be +2 able to get SB droit at max range to be +1
  16. Short hop testing: 43F total 9F landing recovery fastest attack input: 17F. it might be possible to do it faster? I dunno, don't know how to use the turbo on my stick.
  17. you'd have better luck asking here: http://www.dustloop.com/forums/showthread.php?30-California-Love-The-SoCali-Thread
  18. or click on that "Add a video stream" link at the bottom right of both Stream Boxes...
  19. circ you wanna double check to make sure koopa's correct on no super armor before we change the wiki description?
  20. http://www.dustloop.com/wiki/index.php?title=Damage_(P4Arena)#Awakening
  21. 5AAA and 5AAAAA are jump cancelable only on hit. 2B can be jump canceled on hit or block, but the poor horizontal range vs crouching opponents means you're going to have to be right next to them when you do it.
  22. http://www.dustloop.com/forums/showthread.php?14493-Mitsuru-Kirijo-General-Discussion&p=1378400&viewfull=1#post1378400 tested mitsuru startups for most attacks. How would i test supers or frame advantage?
  23. tried to calculate startups using the playback mechanism: mitsuru startups 2AB 20 [2AB] 24 total 5AB 34 5A 6 5B 16 [5B] 26 5C 16 5D 28 2A 8 2B 10 [2B] 16 2D 24 j.A 6 j.B 10 [j.B] 16 j.C 11, 15 for higher hitbox j.D 24 A Coup 8 B Coup 19 SB Coup 6 D Bufula 51 C Bufula 19 SB Bufula 30 ground throw 4 air throw 3 BD 9 j.BD 9 IB window is 7. Begining a block 8 frames before an attack will not give you the IB. throw break window is 14. Pressing CD on the 15th frame will not break the throw. yes, i know my values are off by 1 compared to the ones in arcadia. maybe the difference is due to when we count "frame 1"? Probably should +1 to all my startups. i calculated startup from the first change in animation frames to when the hitspark appears. i calculated ib by pausing every frame before an attack and holding back until it no longer instant blocked i calculated throw break by trying to break a throw from when the green circle appears and attempting throw breaks each frame until it no longer worked
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