http://www.dustloop.com/wiki/index.php?title=Miscellaneous_(P4Arena)#One_More_Cancel_Run
hold 6 or 3 when you RC to run forward!
this is REALLY useful for doing max range Sweep > RC > 2B > C Bufula
to be more accurate:
to edit hte wiki, you don't need an account, just need to answer a captcha when you make an edit.
you can not add images and other files (or make new pages iirc) without an account
they need to get better at making 3d models first then. they're good at making backgrounds, but not good at characters. hard corps uprising + 3d model astrals is a testament to this.
don't be afraid to make subpages for a character. i know pot has a subpage for all the projectiles he can flick.
http://www.dustloop.com/wiki/index.php?title=F.D.B._Reflectable_Projectiles
the sweep needs to hit the opponent as high off the ground as possible.
http://www.dustloop.com/guides/p4arena/hitbox/Mitsuru/2AB.html
the height requirement really restricts which combos can go into sweep > C Bufula.
im actually having problems hitting with sweep > C Bufula. is there a trick to this? I know i'm supposed to hit with the sweep as high as possible (around mitsuru's head), but i cant seem to get it consistently.
you also forgot to mention 5B lost jump cancel, 6C lost dash cancel
yeah, these changes make no sense to me, but i guess we'll see what happens. reports said that they sped up hte game (less hitstop) and combos are shorter in general, so... yeah
that was also from a different era where arcades were the standard. sf4 for example had all console exclusive chars tourney legal in america. perhaps that's how it will work here?
don't forget how air blocking, throw breaks (for both attacker and defender), and air teching all give you your jump options back
also talk about air backdashes have startup invul and air unblockables
man, i don't know what to make of this new jin. he seems to have 2 new air tools, but he loses quite a few others...
oh well, location test, not final, blah blah blah
you sure it wasn't awakening related? you get a defense boost when in awakening
defense boost reduces damage to 62.5%
800*0.625 = 500
which is close (but not exactly) 520