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shtkn

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Everything posted by shtkn

  1. frame data? where did you get this info?
  2. 5B > 2AB only works if they are crouching or if you charge 5B to max or air hit.
  3. http://www.dustloop.com/wiki/index.php?title=Miscellaneous_(P4Arena)#One_More_Cancel_Run hold 6 or 3 when you RC to run forward! this is REALLY useful for doing max range Sweep > RC > 2B > C Bufula
  4. to be more accurate: to edit hte wiki, you don't need an account, just need to answer a captcha when you make an edit. you can not add images and other files (or make new pages iirc) without an account
  5. http://www.gamefaqs.com/ps3/641697-persona-4-arena/cheats
  6. they need to get better at making 3d models first then. they're good at making backgrounds, but not good at characters. hard corps uprising + 3d model astrals is a testament to this.
  7. don't be afraid to make subpages for a character. i know pot has a subpage for all the projectiles he can flick. http://www.dustloop.com/wiki/index.php?title=F.D.B._Reflectable_Projectiles
  8. i'm having a hard time thinking of uses for SB Coup... is it safe on block or something? still feels like i can get mashed out.
  9. the sweep needs to hit the opponent as high off the ground as possible. http://www.dustloop.com/guides/p4arena/hitbox/Mitsuru/2AB.html the height requirement really restricts which combos can go into sweep > C Bufula.
  10. how do you do a ground dash on a stick? i think i'm using the same motion (more or less) to do an IAD.
  11. 5B > sweep only works on crouch or if 5B is fully charged. probably fatal as well?
  12. i'm pretty sure everyone has been reporting the OPPOSITE of what you guys are saying. hitstop has been shortened, not lengthened
  13. [table=width: 700, class: grid] [/td] [td] :ballKA: Startup 24 27 23 33 26 24 28 34 27 28 27 35 27 Active 1 1 1 1 1 1 5 1 8 4 3 1 3 Recovery 40 34 38 28 25 37 29 32 23 36 31 37 31 Guard Point Frames 15~24 17~27 15~23 16~33 14~26 16~24 17~28 16~34 19~27 14~28 17~27 15~35 17~27 Frame Adv -23 -17 -21 -11 -5 -20 -17 -15 -14 -23 -17 -20 -17 [/table] note translations: http://i.imgur.com/uex3E.jpg http://i.imgur.com/xus4q.jpg
  14. wow, after reading those changes, i feel a lot better about cp jin now. still sad about air ice being 1 instead of 3 though.
  15. im actually having problems hitting with sweep > C Bufula. is there a trick to this? I know i'm supposed to hit with the sweep as high as possible (around mitsuru's head), but i cant seem to get it consistently.
  16. double post! so holding forward when ground RCing automatically makes you run forward. does not work for backdashes or air dashes. still, pretty neat
  17. aigis used to be able to, but thats' been patched out since 1.02 in the arcades.
  18. you also forgot to mention 5B lost jump cancel, 6C lost dash cancel yeah, these changes make no sense to me, but i guess we'll see what happens. reports said that they sped up hte game (less hitstop) and combos are shorter in general, so... yeah
  19. that was also from a different era where arcades were the standard. sf4 for example had all console exclusive chars tourney legal in america. perhaps that's how it will work here?
  20. don't forget how air blocking, throw breaks (for both attacker and defender), and air teching all give you your jump options back also talk about air backdashes have startup invul and air unblockables
  21. man, i don't know what to make of this new jin. he seems to have 2 new air tools, but he loses quite a few others... oh well, location test, not final, blah blah blah
  22. you sure it wasn't awakening related? you get a defense boost when in awakening defense boost reduces damage to 62.5% 800*0.625 = 500 which is close (but not exactly) 520
  23. better be like absolutely horrible proration on bugs... come on arc make him not stupid, 5th times the charm right?
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