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Hellmonkey

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Everything posted by Hellmonkey

  1. Couldn't make it out on Saturday, sounds like it was pretty good though!
  2. Nice to see a lot of you guys who I haven't seen in ages!
  3. Actually I'd like to team with Mike Z if that's cool with you!
  4. I might actually be able to make it to this, I hope someone can set up GG casuals!
  5. I'm down to team. I actually might end up out in Denver in the next year or two for work haha
  6. If I make it, I'll be entering for sure!
  7. i like the danisen idea i should be there tomorrow
  8. Yeah flights are cheap, what kind of turnout is expected?
  9. Hey if I fly out for this, is there anyone that can pick me up from the airport and house me for the weekend?
  10. I don't have a ton of Chipp experience, but I did play a few good ones my last time in Japan. Avoid taking risks because his mixup is killer for Baiken, and make sure you land your full combos every time since it only takes a couple to kill him. In a ground to ground fight from neutral your normals are worse in almost every way, so try to avoid that since it's just a bad situation to be in. Chipp's throw is lower range than Baiken's, but his movement is so much quicker it becomes effectively longer range when used offensively, and using defensive throw becomes really difficult. I wish I could give pointers on the best ways to react to teleports or what range to try and bait his shoryu, but I feel if you focus on being opportunistic and above all patient the options you should be choosing will become obvious with experience. I haven't been playing ggac actively for quite a while now, so I don't really feel comfortable doing a big project like a matchup subforum if it's going to end up half-assed. If I get to play regularly again I'll definitely look into doing that though.
  11. Through the removal of okizeme and execution requirements blazblue is very lenient with players who lack fundamentals. Playing those older, harder games forces players to learn more quickly since they actually get punished. The average level of players in those games is significantly higher because of this as well.
  12. Teaching yourself to react to something like a tech grab doesn't really qualify as a fighting game fundamental. Knowing your spacing and utilizing all movement options available to you, realizing which situations are risky and how likely your move is to beat what they choose to do, managing your meter(s) (not as big a deal in BB..), picking up on choices the opponent uses to get in, stay in, or try and escape from you... these are things that you learn from actually thinking when you play, and are absent from most BB (and other fighting game) matches played outside Japan. Execution and reactions are things that come much more naturally once you have some fundamentals.
  13. sweet, i'll try to make this sometimes
  14. correct, and she will use bloom trigger which will knock them down now.
  15. I'm fairly sure whoever was saying Noel is strong just saw those few positives, and doesn't realize that Noel took some pretty major hits as well. I was reading some of the responses from Noel players who went to the loketest, and this is what I gathered from them. The changes to her air normals were reported to be almost unnoticeable, except j.a was slightly stronger as an antiair which it is already decent as. Her combo routes in general are just way more limited with no drive 5c jc, nerfed spring raid, changes to the way 22b/c combo, and 5d covering somewhere close to half of the distance it does current in CS. They did a good job to nerf drive mashing pretty well, but she is still going to struggle with range possibly even more than CS since her drives actually did have fairly big hitboxes while the range on her normals are basically all the same except 5c which doesn't move her forward. 6A being buffed to hit crouching opponents is an amazingly good change, although I have a strong feeling people will overestimate it's value at first because it was so good in CT, before 6C got crazy nerfed, and now that her combo routes and damage are hurting in CS2 this may not end up helping her all that much. I don't see the new gatlings making that huge of a difference in how effective she will be able to run her offense, since getting in and staying in is still going to be a chore with still no real tools particularly useful at it, and especially with a reduced threat of throws due to her not even being able to combo off them midscreen, blocking against Noel is not going to be very scary at all. j4D is probably the one major buff that stands out as a possible game changer for Noel, but apparently it can't be made ambiguous by hitting through a player to cross up or anything, so it will be fairly straightforward for other characters to learn how to deal with it, from the information so far. This change should actually help her get in on the opponent, so hopefully it turns out usable. Some other changes that aren't all fully described, including a buff to optic barrel which supposedly makes it slightly better and allows it to be used in a few combos, but really didn't change it's use whole lot. 5B is supposed to hit lower, but someone was testing and it was losing at the tip to jin's 2a and it seems for now like it won't be so hugely improved to deal with most of the other chars better normals from that close-mid range. I don't know where anyone got the idea that her damage increased in any way from what I read. It seems harder to combo and there will be more situations that meter must be spent to get some decent damage. So overall, just from the info I've read, it is my opinion that she'll rely a lot more on her normals rather than having to gamble on drives to catch people's moves luckily, which is a very much needed change. The new gatlings and other positive changes to her normal set will definitely make it the more viable choice, but I think she will still have some other major issues with getting in, staying in, and dealing her damage, especially if she ends up still unable to combo meterless from a midscreen throw. The only real high damage (4k+ level) I saw reported was from corner combos, which she can already easily surpass, she will struggle mostly in midscreen and reaching the opponent.
  16. damn that looks like it could be sick if it's not ruined by the atmosphere of the fans.. lol
  17. Actually tyuudan is "high" in English, as in needs to be blocked high, so mid is a bad translation. joudan is literally hits high like some antiair.
  18. hmm you actually believe this? that's kind of disappointing, i was hoping you learned something.
  19. i don't think many people plan to go to NCI
  20. saying you're not salty is the easiest way to tell you're salty
  21. get to the level that your autopilot is good play, so you can actually concentrate on the things that matter. your goal shouldn't be eliminating autopilot.
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